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MMORPG.com Discussion Forums

All Posts by Phen

All Posts by Phen

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11 posts found

I would love to play this game with all you great guys!

 

purduestephen@gmail.com

 

Thanks!

Originally posted by Rigstorm

I have a very hard time getting my friends to play this game after the first battle. I am not talking about WoW pve queens either.  I am talking about guys that go back to UO. Guys that have been on regularly through 3+ years of solid 8-man groups in DaOC. People I have build and torn down cities with in shadowbane.

So I finally get my friend to put down his priest in wow for a second and try Fury. He clicks his way through the tutorial without reading a damn thing then chooses a healer avatar. I explained briefly how the game works to him and he goes off into a bloodbath match. Sure enough he gets WTFBBQ’d all over the map, when it’s over “f-this the game sucks”.

My only response was you pu$$y, give me your account ill get you some ranks if you promise to give the game another chance. So I log in his toon fresh out of creation only one battle under its belt and I join a Bloodbath. There were quite a few fully geared guys out there with stacked buffs and high rank skills, and I won his first and sadly his last bloodbath match. He never came back. He focused on different game play aspects to make excuses for not coming back, when in truth he is a wuss. I blame WoW for making him soft  ;).

So what’s the point of this long and off topic post? Player skill actually makes a difference in this game. Player skill also trumps gear. These will be hard concepts to wrap your head around if you have only played WoW where gear > any other character choice and even individual player skill. So if you take the time to become good at this game you will give the “hardcore” players a run for their money because that’s all they have over you atm and that’s in game experience.

This is the kind of game I have seen many of you ask for. It may not be exactly what you wanted but here it is. Give it a solid chance because it’s different that anything you have played and it will shock the system your fist time at the wheel. I hear button masher over and over but that’s only what it’s like until you learn the game and have 15+ needed skills on your bar to choose from on a split second basis.

 


I hope many will give it a chance too, but I worry that chance will be exactly like your friend.  SOme will struggle through it, but many will need more of a transition to learn the mechanics, especially as the game ages and each zone is dominated by major players, as they surely will. 

That is why I suggested the above zones.  I am sure it is futile to wish that I am heard, but without them, this game will be much less than it could have been for nothing more than a more inclusive view of the game and a few more zones that allow regualar players to play without getting ZERGGGED right out of the gate.

 

http://forums.auran.com/fury/forum/forumdisplay.php?f=11

 

I would read and ask in the above forum.  They will help you. 

I have taled a bit about this here. 

http://www.mmorpg.com/discussion2.cfm/thread/151059

 

Fury is new, so it will not be completely dominated right away, so if you are looking for a PvP only game, with not PvE at all, get into Fury right away next week.  It will not be long before there is a core of dominant players.

 

Good Luck!

Originally posted by Lumbergh
Originally posted by fuzzynutz_us

Sounds like some people in this thread need a Kleenex. 

 

(not me)


lol, from reading the thread, I would venture to be so bold as to say that YOU sir, need a kleenex. Fury got my cat pregnant, and I had the damn thing fixed.


I think you have to get the cat fixed BEFORE Fury can get to the cat in order to prevent impregnation.   Just an FYI. 

Originally posted by Xtort

I agree with OPs concerns. However, Fury made lots of moves (by release) that makes the game casual friendly as well.

I think it turns from its hardcore nature to a more casual friendly mode. With 1000 equip points for each character, adressing matching of clans vs. PUGs and -hopefully- preventing exploits asap so that there is no tagteaming.

It's sad that they couldnt do these much for fury challenge, but it was still beta. Expect good things from Auran for the release and after release in this direction, as they seem to care about their community more than any other developers.

That is a very good start.  I only hope actually play is condusive to farming in the regular player, to where they can learn and grow into the PvP games taht are more competative.  If not, they will get ganked and leave.

 

Originally posted by Tnice

I love Fury but the OP makes a very valid concern.


Thanks.  I only post it because I would love to see this game succeed.  I will repost something here I have posted on the Fury forums.  I hope it makes sense here.


To appeal to the casual/regular player, Fury will have to make environments that will not put him in a position of being dominated  by a few clans or players.  They will simply not play/subscribe/uaa.  The actuall playing needs to be inticing to them, and the gameplay is already solid.  Why not make some envirionments that appeal to a wide range of player?

Fortress will be fun.  Also a game like capture the flag, but instead of a flag, it is a city.  A city of Npc's, and 20-40 of us have to defend it against the other 20-40 PC's, all the while attacking THIER city. 

Another idea is for a HUGE battleground that is all PC's in cooporation against a NPC army and we have to defend the fortress/city/castle.  ( I know this is not truely PvP, but it would be a place to take a break for those that want something else to kill besides each other as I have seen in these forums.  It would be fun, killing, and just a bit different.)

It could scale on the level and number of PC's that pop in, but anyone could come in and play in a big fight whenever they chose.  Us against the AI, and they could make it crazy hard, it would just be fun.  Infact, I would like to see one defend in cooperation, and one as assult.
 
What about an enourmous map that anyone can jump into at anytime and it is like BB free for all, but you stay until you die, or until you die 3 times respawaning randomly.  Not just 6 people, but 50 of the same skill level.  It could have forest, mountains, buildings, jump things like in sanctuary, etc. 

I think options and creativity would scratch the itch of many of us that fear this is going to be another GW PvP, Clan ruled game.  My biggest fear is that a few clans will dominate each area of the game, and it will not be possible to enjoy the game without joining them.  I am not against joining a clan, but not game sould mandate it to be enjoyable.  The above options, and many others those smarter than I can think of, will help a LOT.

Originally posted by AlexWeekes
Originally posted by Phen

Is there anything someone can tell me convincing me that this will not happen in Fury? 

We have some changes to matchmaking planned for release that will help address clans vs non-clans. The matchmaker will only match premade teams (such as clans) with other premade teams or PUG (pick up group) teams that have players with equal or higher skill ratings.

That is good news.  I guess that is good for matching skill points, but there is no way to allow for player skill.  I know for a fact that at every level of skill there will be a group of people that will be experts at builds that will dominate the newbies coming in in both individual play and team play. 

This is my biggest problem with games like this, and it is just thier nature.

Originally posted by A55A5IN

 



I feel that a true MMORPG should be like all others and have an open game world where you quest and play with other people. This new breed of MMO should be classified differently.

 

They may not have called it one, but here it is on this site.  This has absolutely no RPG at all.  It you think so, then Chess has RPG value as well......

 

I could not agree more with #5, makes we wonder how they hope to control the gameplay.  Looks like another hardcore guild/clan haven, pushing the bulk

of regualr players out.

 

Much like GW, I see Fury being dominated by a few clans, making the game boring to the rest in a very short time.  In fact, one clan completely ruined the challenge weekend by teaming up and dominating the individual PvP maps.  The company did nothing, saying they knew this was exploiting, but could not address it directly, or dissallow the points from that battlefield. 

That was discouraging, and makes me wonder how they ever hope to have people play the game for fun, when a clan or 4 will simply dominate the play. 

It happens in GW and I am afraid it will happen here.  Seems like games like this are are only fun to most players in the biginning untill the hardcore players take it over.  Then you are nothing but target practice.

I would love to add Fury to my rotation of gaming, but have a hard time with this, especially since they are doing such a huge revamp right before launch.  I will watch to see what happens, and see if/when it is taken over.

Is there anything someone can tell me convincing me that this will not happen in Fury?

 

 

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