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All Posts by rodingo

All Posts by rodingo

37 Pages 1 2 3 4 5 6 7 » Last
734 posts found
Originally posted by nariusseldon
Originally posted by MMOExposed
Why have competition with players of its PvE? PvP is player vs Player. Not PvE.....

Yeh. When i play PvE, i want to fight the mob (solo or group) and not play tagging the mob game with other players.

If i want to compete with other players, may as well do full pvp and kill them.

I think the closest thing to "deep" or "intricate" for an MMO is Eve.  Every other game only requires you to be able to read and breath to play, unless we are taking about certain aspects of PVP.   *Drops Mic*
Haha, man does Blizzard know how to advertise or wut?

Non MMOs

1. Assassin's Creed Revelations

2. Torchlight 2

3. Path of Exile

 

MMOs

1. GW2

2. PS2

3. Rift

 

Originally posted by Theocritus
Originally posted by zaylin
Originally posted by Alders
Discouraging players from running around keep to keep in zergs and constantly flipping points should be the main focus and should have been from the start.

Ya a zerg here and there is ok, but i stopped playing WvW because to me PvP is more than Zerging. And of late most PvP in games involves that way to much. 

 But that is what happens when you take out the trinity and make everyone an OP damage dealer that can heal themselves..... There is no strategy to that type of gameplay.

Riigghhht,.....because in trinity based games with PVP, the tank will taunt the enemy players who would be forced to beat on him for 6 seconds.  Meanwhile the DPS is steadily backstabbing the enemy without any worries unless he really makes the enemy player mad.  But if that happens he just kicks the enemy player in the junk who then immediately refocuses his agro on the tank unless the tank taunted him again already.  Meanwhile the healer is hitting his heal button for the tank every 5 seconds or so.

Does that sound about right?  Of course not.  Trinity does not equal strategy in PVP nor does it's mechanics really work in PVP anyways.  The trinity was made for PVE.  EA almost had it right in WAR, but of course the game as a whole ultimately failed.   Besides, if everyone is an OP damage dealer like you claim, then it's up to skill and strategy to see who wins.  I see it every day in WvW because I actually play the game specifically for WvW.   Also, pretty much every other game I played had healing potions in PVP, so what's your issue with people healing themselves again?  They can in other games too.

Look I don't care if you don't like the game, but just because YOU can't figure out strategy in the game doesn't mean it isn't there.  It just means YOU can't figure out the strategy.  There is always WoW arena if you want trinity in your PVP.  The rest of us will stick with WvW thank you.

 

Originally posted by stevebombsquad
Originally posted by rodingo
Originally posted by stevebombsquad
Originally posted by Vorch
Originally posted by GwapoJosh
I love GW2 but their customer support is horrible.. Can we blame B2P?  Maybe

They've given full refunds to complainers with over 1000 hours of gameplay logged...so I don't think their customer support is that bad.

 

OP, you said that you used a trial account....you had to enter a code to activate that trial. Did you try that at all?

That statement is ridiculous. A refund isn't support. What if he just wants to play? A refund would do nothing for him. 

Vorch's statement is what most people would call an example.

No not really.... a refund is not support. 

Here I'll help you out.

I don't think a baked dish of fruit, or meat and vegetables, typically with a top and base of pastry should be called pie.  That doesn't make me right either.

Originally posted by Opapanax
You've must of never dealt with Snail Games (USA). Not saying that you didn't have a bad experience but there are some companies that make the big guys who are too biggish to fail (ArenaNet, EA, Blizzard)l look like saints.

^ This ^

Originally posted by stevebombsquad
Originally posted by Vorch
Originally posted by GwapoJosh
I love GW2 but their customer support is horrible.. Can we blame B2P?  Maybe

They've given full refunds to complainers with over 1000 hours of gameplay logged...so I don't think their customer support is that bad.

 

OP, you said that you used a trial account....you had to enter a code to activate that trial. Did you try that at all?

That statement is ridiculous. A refund isn't support. What if he just wants to play? A refund would do nothing for him. 

Vorch's statement is what most people would call an example.

Out of the released MMOs, I would say the theme parks are slightly more popular, or hotter.  In those regards my list is:

1) GW2: people either love to hate it or love to play it as evident in these forums.

2) Rift: current f2p conversion is bringing back a lot of old players and attracting new ones

3) I would say it's tied among Neverwinter (still fairly new), AoW (still fairly new), and STO (new free expansion)

 

caveat: AoW is not really a theme park. More like a hybrid of both sandbox and theme park  in my opinion

Originally posted by Muke
Originally posted by rodingo
The only two cents I can add about EQ2 is the crafting.  That's probably the funnest crafting I have seen in an MMO.  Your toon can actually get hurt and you have to pay attention during the actual process.

Like RL, I have seen grown up men separate fingers from their hands while using automatic saws lol.

Ouch!

The only two cents I can add about EQ2 is the crafting.  That's probably the funnest crafting I have seen in an MMO.  Your toon can actually get hurt and you have to pay attention during the actual process.  I can't remember how useful the crafted items are though, but probably like most other MMOs, useless unless you want to sell certain niche items.  Also there is just tons of quest content to do.   You WILL be out-leveling quests left and right, so it depends on how much of a completionist you are.
Originally posted by Nephaerius

Now I'm forced to wonder if Guild Wars 2 non-editorial reporting will continue to remain unbiased now that you have a "partnership" with ArenaNet.  Just sayin'.

Originally posted by Raijukin
have you tried DCuo? i still love the combat system the best over any other mmorpg

I actually agree with this.  Though overall, DCUO is not one of my favorite games due to the typical kill/ fed ex quests.  However they did get a great job with their paper/rock/scissors combat.  Makes PVP a blast.

Originally posted by Vunak23
*snip*

Sounds like you have absolutely no experience with end game mechanics/fights. 5man Dungeons =/= Raiding sorry.  

 

PvP is rather easy. Most of the time it is based around FoTM builds/classes and RNG. Composition in Arena's etc. The only time PvP will ever be truly about skill is when you are in a FPS. Where as PvE is about thought process and being able to figure out encounters. Most encounters now a days are easy to figure out. DONT STAND IN THE FIRE...But the encounters of old school games. Yea good luck. 

Dude, it's OK if you find PVE mechanics hard and others don't.  When you say that in PVP,  "Most of the time it is based around FoTM builds/classes and RNG", you realize you are talking about raids too, yeh?  You can probably find pretty much any boss fight for pretty much any MMO for pretty much any raid on youtube to show you exactly what to do. 

Nice try on trying to dismiss someone's experience because they don't share the same opinion as you.  Way to to stay true to the MMORPG.com forums.  And the whole thing about saying PvP is "rather easy" just because I say PVE is easy seems kind of childish, don't you think? 

I'm not trying to convince you that PVE is easy.  Obviously you find aspects of it difficult, but don't be upset when others don't is all I'm saying.  You think raids are hard, I get it.

Originally posted by Vunak23
Originally posted by rodingo
Originally posted by Vunak23
Originally posted by rodingo
Originally posted by Mtibbs1989
Originally posted by rodingo
Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

^ must have never played Everquest or at least rodingo didn't raid in it...

I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

You must of never played endgame in FFXI either...

Two Words:

Absolute Virtue. 

One word:

Huh?

 

I did play FFVII on the PS1 though.  Does that count?

Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there. 

Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though. 

 

I'm sorry FFXI is hard for you I guess?  What made it so difficult?  Did the devs not put gear in the game for the players to survive the damage?  Was the fight different every single time?  Apparantly not if the devs put out a video.  Seems more like balance was the issue.  Yes, imbalance can make something hard, so if that is what you are talking about then fine.  However, I never played one MMO yet that I thought was difficult.  Sorry, but that's just how it is. 

I HAVE come across actual players in PVP though that are difficult to beat.

Originally posted by Mtibbs1989
 

I actually doubt he has ever raided hard content before.

It's possible.  The raids I experienced where dull and just an exercise of standing or moving to the right spot at the right time, and firing off the right skill at the right time.  Sorry, that isn't hard.  I'm not saying I'm a baddass, I just see raiding for the carrot on the stick that it is.  I now rely on endgame PVP to keep me interested in a game. 

If they ever put in raids that allow other players to control the bosses (Age of Wushu has something similar for their instances) or if they weren't scripted events then maybe I would try them again.  Unless it's for a chance at a piece of PVE gear, then I will still probably pass.

Originally posted by Vunak23
Originally posted by rodingo
Originally posted by Mtibbs1989
Originally posted by rodingo
Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

^ must have never played Everquest or at least rodingo didn't raid in it...

I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

You must of never played endgame in FFXI either...

Two Words:

Absolute Virtue. 

One word:

Huh?

 

I did play FFVII on the PS1 though.  Does that count?

Originally posted by Mtibbs1989
Originally posted by rodingo
Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

^ must have never played Everquest or at least rodingo didn't raid in it...

I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 
Originally posted by Theocritus
Originally posted by Purutzil
A good probability that Rift will have a higher population since it is newly F2P.  How it fairs say 3-4 months from now though would be yet to be seen.

 Rift is Buzz Lightyear and LOTRO is Woody......Once the luster wears off of Buzz the kids will return to Woody but it wil lbe awhile.....

Hmm, that's an interesting way to put it, but I think you are right.  For now, Rift is the newest shiny.  However, Lotro has the appeal of an established IP.  Not to mention the Hobbit movies will be giving it  injections of people for the next couple of years.  The downside for Lotro though is how the content is gated through micro-transactions.   Rift will probably hold strong for a bit, but honestly if you played WoW, Lotro, and Swtor, you will recognize the same game mechanics of trinity, quest hubs, and raids.  Then it just comes down to which wrapping do you like better.

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