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Fact No. 1: LoL is the most popular multiplayer online game in history. Dota 2 won't be.
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[Preview] Wizardry Online: Touring the Beta
News & Features Discussion « General Discussion 12/02/12 10:45:35 PM
Game aside, if you're working 3 jobs AND going to school, what the hell are you doing playing an MMO? There is no "MMO for you" and it's ridiculous to judge a game by that kind of standard. MMOs are 'major time committment' games by design... there's plenty of other games to play if you fall in the "I'm too busy for this" camp.
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Originally posted by Kuinn |
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[mod edit]
1.) As long as everybody has a PC in their homes, somebody is going to be designing games to play on them.
2.) The amount of exclusive titles isn't going up, it's going down. It wasn't all that long ago that practically every title on any platform all the time was exclusive. Now you get 2-3 that way and people lose their shit.
3.) [mod edit] The vast majority of people who play video games aren't interested in sinking 1500 dollars every few years into a gaming rig, and console specs are more than good enough to impress the typical gamer when the next gen comes out.[mod edit] |
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Wish they would have put the Halloween Event in Group Finder
General Discussion « The Secret World 11/07/12 9:26:01 PM
I did it with one friend.
We were in blue gear.
Unless you're level QL 5 or something, if you were standing around waiting for a full group, you were just shooting yourself in the foot. |
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Monthly updates are smaller and smaller
General Discussion « The Secret World 10/04/12 8:43:19 AM
Originally posted by jayfeeler69 How in the hell can this possibly be considered true by any stretch of the imagination? Sounds to me like you're just out to bash the game whether you make sense or not. Hell, you don't even count the release of a new Auxillary weapon in update 2, you're so desperate to make the game look bad. Depending on the extent of the Halloween event, all three updates are about the same size, with the second one being just a bit smaller than the other two. |
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Why do so many think TSW is not a fantasy MMO?
General Discussion « The Secret World 9/06/12 8:50:51 PM
Originally posted by Johnie-Marz
But there's a huge margin between "Successful enough to turn a decent profit" and "The next WoW". CCP knows this- Eve Online will never be as big as WoW and I'm sure they knew that from day one. Funcom seems to know it as well. There are plenty of developers making games they know won't be League of Legends. But for some reason, you have a vocal caste of gamer like Fallenlords insisting that it's ever game developers moral obligation to compete for the largest slice of the pie. Nevermind that it's not good business sense. They think it is. |
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Originally posted by stratasaurus
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Originally posted by possiblewar
Well, the REAL reason you can't be a fighter is that you have scrawny girl arms that would snap like brittle twigs if you tried to parry a strong blow with a shield (assuming you could lift said shield). The tits aren't really the problem. But USUALLY we're polite and don't bring that up. Some fantasy worlds have dragons, some don't. Some fantasy worlds have women that can fight as well as men, some don't. Problem? |
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Why do so many think TSW is not a fantasy MMO?
General Discussion « The Secret World 9/06/12 8:00:39 PM
Originally posted by fallenlords Well, where does that leave ME, though? Sure, Funcom could have made yet another bullshit fantasy game with elves and orcs and crap, using the same leveling system as WoW and Star Wars and Everquest and a billion other games, but then I wouldn't play it because I'm tired of all that shit. So what's your point? I should encourage developers to make WoW over and over again until the goddamned stars burn out? I didn't like the original world of warcraft, why do I want anybody to make the 50,000th rip off of it? I don't work for Funcom, my motivation here is not "I hope Funcom succeeds as a company even if they do it by making crap I would never play." As far as the progression system in the game being classes and levels once you 'scratch the surface', you're just incorrect. it's not much at all like a standard level/class progression system. You're just playing with words, like I talked about in previous posts.
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I love The Secret World, I really really really do, I hope it lasts a thousand years. I have a great time playing it, the setting is like a dream come true for me, the leveling scheme is deep and engrossing, and now I'm hooked up with the best RP cabal EVER!
That said, the problem with story-based MMOs is that constantly encountering random strangers from the internet doesn't contribute anything to a story. In fact, a story-based MMO is constantly going to be spending resources on mitigating the DAMAGE that encounters with strangers naturally have on the story they are trying to tell. Thus instancing, thus tiny shards, thus all PVP being shoved over into a corner and made as inconsequential as possible. No offense, but if I'm playing a game and really getting into the awesome story, the LAST thing I want is one of you guys showing up with your stupid name and your stupid clothes jumping around like a retard and killing the boss for me, so I can wait 15 seconds for him to re-appear, thus reminding me of ultimately inconsequential my actions truly are. The Secret World is the best-implemented example of what's probably a failed concept. Story-based themeparks will not be better than this one. |
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Why do so many think TSW is not a fantasy MMO?
General Discussion « The Secret World 9/05/12 8:41:59 PM
Originally posted by Johnie-Marz
Chicks, liberals, and strangers on the internet tend to argue that way because it's the easiest way to win without actually knowing what the hell you're talking about. |
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Why do so many think TSW is not a fantasy MMO?
General Discussion « The Secret World 9/05/12 8:32:36 PM
The 'level based progression' argument is exact the same as the 'fantasy' argument. People who want to say the game isn't original will streeeeeeeeeeeetch the technical definitions of 'level' or 'fantasy' until they can make the terminology fit, so they can in turn say "this is a fantasy game with level-based progression". Play with words all you want. The fact, however phrased, is that the game's two most original features are the setting and the progression system. Saying otherwise isn't fooling anybody who is familiar with the game, and serves only to mislead those who aren't.
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Why do so many think TSW is not a fantasy MMO?
General Discussion « The Secret World 9/05/12 8:16:33 PM
Originally posted by Johnie-Marz
Yeah, I agree with you. There's fantasy elements just like there are superhero elements, just like there are horror elements, and so on and so forth. Some mild cyberpunk elements too, now that I think of it. I suspect the OP's motivations are something like this- if he can defend the position that this is a 'fantasy game', then he can defend the position that the game 'isn't original'. And that's the sense in which calling it a fantasy game is misleading. There's a difference between what a word means, and what people think when they hear a word. I suppose the OP is trying to insist upon one so he can exploit the other. |
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Why do so many think TSW is not a fantasy MMO?
General Discussion « The Secret World 9/05/12 7:46:21 PM
There's a guy on the TSW forums that will insist that the game is of the Super Hero genre if you ask him. I mean, you get powers, you fight bad guys. You have a secret identity. He wants funcom to release capes and masks and unitards so it will be even more like what it already is. Speaking of tards, it's not a fantasy game, either. Just because there's this thing called "Urban Fantasy" that shares an 'f' word with another genre, doesn't mean much. Yeah, it's got magic and shit in it. If you really want your genre categories to be so broad that "it's got magic and shit in it" makes something fantasy, then that's your problem. You end up with there being like, 4 possible genres. In the end, there's only one criteria that matters. if somebody comes up to you and says "What's the setting of The Secret World?" and you answer "It's a fantasy game," then you're being a misleading nincompoop. You can argue semantics and technicalities all you want. In the end, that's all that matters.
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I don't know anybody that's even HEARD of TSW unless I personally told them about it. What the hell did they expect?
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Originally posted by Sovrath
Well, I play MMORPGs quite regularly, and I'm always using a keyboard and mouse- I don't own a controller for my PC. And, playing say, Age of Conan or The Secret World or Eve Online or The Witcher or really anything I've played on the PC, my impression is that keyboard and mouse controls are for easymode games where you can afford to be sloppy and imprecise- first person shooters being the exception of course, because of how much easier pointing at things will be on a mouse than with a analog stick. But fighting knife-throwing monks while balancing on rafters above a fatal fall just sounds like hell using WASD.
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I guess I don't play enough PC games, because as a big Dark Souls fan, I have no idea how it could have possibly worked as a 'keyboard and mouse' game, and even less of an idea of why anybody would even want to play it that way if they could. I just assumed everybody so desiring of a PC release was prepared to play it with a controller. |
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So I was bored out of my soul, and decided to try RIFT
General Discussion « Rift 8/27/12 10:22:09 PM
I don't remember my impressions of the story, but the OP's experience with the levelling system matches pretty close to mine. I played it for a day, and every ability I got or had the option of getting was a single target nuke, or a passive buff to a single target nuke. Totally non interesting, and the lack of any challenge in the game didn't make me look forward to the new abilities either.
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TSW most innovative mmorpg of the year.
General Discussion « The Secret World 7/09/12 8:01:27 PM
You can't find a professional review of the game anywhere on the internet that doesn't use the words 'original' 'fresh' 'highly innovative' 'completely different' or 'taking bolds steps into uncharted territory' or things like that. Everybody who's job it is to explain to other people whether a game is good or bad or why seems to agree that The Secret World is highly original, innovative, and is doing a bunch of things that haven't been seen in an MMO before. So do, apparently, the vast majority of people who have actually played it. There's no point in arguing with no-nothings that say "Der other games let you choose skills to hotbar derr' or 'it reminds me of guild wards hurrrr'. Besides, the thread title says most innovative MMO OF THE YEAR. Who gives a crap what you think about Eve Online or the original Guild Wars. |
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