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All Posts by Uccisore

All Posts by Uccisore

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87 posts found

I can see complaining about TSW combat, but I can't see comparing it to SWTOR or GW2 like they are better. 

I played through SWTOR to the end of the first planet, and the combat was so brain dead easy that I didn't even have to use or learn about the new abilities I was unlocking- the auto attack you start the game with was enough to win almost every fight.  I also seem to remember that when I 'died' al that actually happened was I sat down on the ground and flashed for a couple seconds, then stood up and resumed the fight like nothing happened.  I think combat that you know you will eventually win if you set a brick on the attack key and walk away counts as boring. 

GW2 has this weird 'unlock weapon skills' system where you unlock them all so fast that I don't know why they didn't let you start with them- I had made all the weapon attacks my character would ever make after playing the game for like 15 minutes. Talk about stale combat! Sure you unlock abilities, but so many of them are buffs or long cooldown things, and there are so few of them that you don't even get a new ability every level. 

 

I wish TSW had more to its combat than nukes and heals, but at least I have to look at the screen and try a little bit to win fights, and at least I'm continually getting new kinds of nukes and heals to play with.  

 

Combat has been boring and dumpy in just about every MMO I've played since Auto Assault.  If you're looking for thrilling, action packed combat, why are you even playing an MMO?

But while all those AAA soulless MMOs we love to hate have been coming out, plenty of small-label independant MMOs have been coming out, and they are pretty much all just as bad.  Or is this thread full of Fallen Earth, Darkfall, and Mortal Online fans?  I see zero evidence that smaller companies are gonna do it any better. 

 

Originally posted by Ikonoclastia

Learn to comprehend.  The post was about harrassment.  Specifically about harassment that is disallowed by the EULA and game rules - you may not follow a specific player around for the sole purpose of harassing them.as without punishment.  That was issue.

 

 

Really? Here's the last section of your opening post:

"So if you're an aweful person, you like to cause other players to feel bad, you like to cause pain to people who have cancer, you enjoy trolling, you enjoy making fun of people with disabilities, you like being led into a traps by developers, you're okay with developer favoritism, you enjoy flying around in space with corporations that have names like "Creampie Carpet Munchers" and your a general asshat then EvE online is likely for you."

     Stop  backpeddling under the guise of insulting my comprehension skills. You're simply flaming people because they play a game you don't like. You're the forum equivalent of a griefer trying to make people feel bad for things that have nothing to do with you.   For that matter, do you think I or other people reading your comments here are too stupid to read what you say in other threads? You're all over the place denigrating Eve Online gameplay in general, and the player base in general.  You are clearly opposing more than just a few isolated incidents of CCP not enforcing their EULA, you are condemning the entire purpose and scope of the game, and personally attacking the people who play it.     Stop lying. 

     

 

Originally posted by Archlyte
 

How many people just took a dump? The significance is about the same. 35,000 people at that moment wanted to be jerks in fake outer space, so what. Doesn't mean they aren't doing something base and not in the category of the better potential of human activities, just means a lot of people enjoy being no-consequence e-thugs. They could just re-draw those warpgates as the doorway to the restroom in a middle school and make the ships pimply-faced bullies.

That's EVE in a nutshell.

 

   Somebody scoffed at the idea that people would pay to play a game like Eve. I pointed out that there are an assload of people paying to play Eve.  If you don't understand the sigificance, then it's beyond my powers of conversation to help you.  But don't let that stop you from talking about how people who play a video game you don't like are terrible human beings while whining about online bullying.  One couldn't expect you to grasp something as subtle as irony, after all. 

Originally posted by Sketch420

I don't consider planning, and picking only targets that your ship is made to counter player skill.

 

Well then you are foolish.  

Originally posted by AndrewGoat

So you expect people to actually pay a subscription fee just to play a game where the goal of the game is to scam and grief people?

 

...

 

Lolz.

 

There were 35 thousand people logged in right before I typed this, so apparently it's a reasonable expectation. 

Originally posted by DavisFlight

DAoC had in game lore that explained why most monsters respawned. I find it far more immersive to have zombies come back from the dead, What about Khajit? Is it immersive to have Khaijit come back from the dead? You pick the one example where it actually makes sense, ignoring the fact that in Elder Scrolls Online, there's going to  be (hopefully) hundreds of situations where it doesn't.  Unless Skyrim didn't make you sick of Draugr yet....

then for a random bit of underground dungeon to be totally empty of other players.

Do you want to be immersed in a video game, or a fantasy world? In a video game, there should be other players up your ass every moment of the day trying to kill monsters before you can, spamming retarded emoticons, and etc.  You seem to  be using 'immersion' to mean 'constantly remind me that I'm playing an MMORPG'. That's not how it's usually used. It's usually used to mean "Make me feel as though I'm really in the world the game describes."   In fantasy setting that's supposed to feel heroic, instancing is thus often more immersive than non-instancing. 

If in your instance, a boss only dies once and drops his sword...then you leave the instance and you see 100 other players with the same sword. There's no immersion either way, but at least without instancing their are in game explanations and socialization.

You talk about 'in game explanations' as if instanced games are incapable of having them.  What's easier- explaining why every monster in the game world, no matter how weak or how strong, simply gets back up 3 minutes after being killed, and ALWAYS WILL NO MATTER WHAT YOU DO,  or simply having a game where none of the items are described as one of a kind?  It's a simple thing to just avoid saying "This sword is the only one of it's kind in the whole world I swear" in your quests; after all, it's how reality works, it requires no special explanation, unlike immortal-everything. 

 

The solution is simply to have the mobs spread out and balanced well enough so that you don't run for 20 minutes and get nothing for it. If you have certain mobs that are SO MUCH BETTER than anything else, they're going to get camped.

Unless they are in an instance. 

 

Instancing and Non-instancing can both be immersive. 

 

Instancing is good for giving the feeling that you're doing a quest that must be done, and you're the only one to do it- which is how so many quests are set up, lore-wise. It create a feeling heroism and being unique and central to the game's world. 

Non-instancing is good for giving the feeling that you're just one cog in a much bigger machine- there's thousands of adventurers just like you, most of them better than you.  There's room for that, but very few, if any of the MMOs I play treat your character that way in the cutscenes/lore/quest info. 

It really just depends on what you want to be immersed IN.     Personally,  if I'm on a quest to save a villiage from an ancient evil, and when I get there there's already some other guy in hot pink armor teabagging the monster's corpse, well, I don't find that to be very immersive, nor do I find standing around 5 minutes waiting for the monster to magically re-appear so me and Pink Armor Man can kill it again  to be very immersive. 

Fact No. 1:  LoL is the most popular multiplayer online game in history.  Dota 2 won't be. 
Game aside, if you're working 3 jobs AND going to school, what the hell are you doing playing an MMO?  There is no "MMO for you" and it's ridiculous to judge a game by that kind of standard. MMOs are 'major time committment' games by design... there's plenty of other games to play if you fall in the "I'm too busy for this" camp. 
Originally posted by Kuinn
Originally posted by BadSpock

PC graphics -

 

Console graphics -

 

 

You can post pictures all day long with whatever settings you use on PC and it wont make console games look any better than the PC games on my screen. I'm not saying console games look bad, games just simply look better on my PC screen and I have the freedom to add or remove features through options which is never a bad thing.

 

Not to mention pad vs. kb + mouse, you can have your personal preference but it does not change the fact that mouse is a lot more accurate and imitates better a situation where you aim a gun since you do it with your hand seamlessly instead of thumb on a little stick. Also pad sucks major on RTS games for obvious reasons.

 

Right, that's why in real life gunfights, everybody shoots everybody in the head perfectly every time- because pointing a crosshair on a screen better imitates what it's like to aim a gun, as opposed to a stick that reacts to different amounts of tension...

People like keyboard + mouse for FPS because it's easymode, not because it's 'realistic'. 

  

 

[mod edit]

 

1.) As long as everybody has a PC in their homes, somebody is going to be designing games to play on them. 

 

2.) The amount of exclusive titles isn't going up, it's going down.  It wasn't all that long ago that practically every title on any platform all the time was exclusive. Now you get 2-3 that way and people lose their shit. 

 

3.) [mod edit]  The vast majority of people who play video games aren't interested in sinking 1500 dollars every few years into a gaming rig, and console specs are more than good enough to impress the typical gamer when the next gen comes out.[mod edit]

I did it with one friend. 

 

We were in blue gear. 

 

 

Unless you're level QL 5 or something, if you were standing around waiting for a full group, you were just shooting yourself in the foot. 

Originally posted by jayfeeler69

A halloween event that lasts only two weeks to possibly never be seen again is not new content sorry to break those rose tinted lenses.

       How in the hell can this possibly be considered true by any stretch of the imagination? Sounds to me like you're just out to bash the game whether you make sense or not.    Hell, you don't even count the release of a new Auxillary weapon in  update 2, you're so desperate to make the game look bad.   Depending on the extent of the Halloween event,  all three updates are about the same size, with the second one being just a bit smaller than the other two. 

Originally posted by Johnie-Marz
Originally posted by fallenlords
Originally posted by Uccisore

     Play with words all you want.  The fact, however phrased, is that the game's two most original features are the setting and the progression system.  Saying otherwise isn't fooling anybody who is familiar with the game, and serves only to mislead those who aren't.

 

Two most original features of the game are setting and the progression system.   Now you see why the game didn't sell. 

This is why we end up with the same, Fantasy, elves and dwarves setting.

Generic MMO after Generic MMO.

Because ultimately Fallenlords is right, more player are like him and don't want something new or original.

So game companies don't try anything new, don't try to be original, just  create the same old same old.

And people wonder why MMO's have gottens stagnant.

 

   But there's a huge margin between "Successful enough to turn a decent profit" and "The next WoW".   CCP knows this- Eve Online will never be as big as WoW and I'm sure they knew that from day one.  Funcom seems to know it as well.  There are plenty of developers making games they know won't be League of Legends.  But for some reason, you have a vocal caste of gamer like Fallenlords insisting that it's ever game developers moral obligation to compete for the largest slice of the pie.  Nevermind that it's not good business sense.  They think it is.

Originally posted by stratasaurus
Originally posted by SaintGraye

There is nothing sexist about gender-locked classes, save they remain so for strictly exploitive purposes.

To whit: assume a warrior class is solely male and a cleric female in order to appeal to the classic archetypes of the "fierce" man and "protective" woman. This is an acceptable, if somewhat stale trope. The example becomes sexist, passively so, only if the characteristics of each are explicity exagerrated. For instance, the cleric class is restricted to wearing very skimpy outfits that reveal ample cleavage whereas the male becomes ever more hidden behind layers of steel. You should note that this is both male- and female-oriented sexism, as it implies both a non-existent level of objectivity in respect to women and a prototypically oafish characteristic of men (in short, the "women are whores" and "men are all potential murderers" argument).

As to Continent of the Ninth, the relative "sexism" of their character-design is subjective. Sexism itself largely is, hence we have misogynistic/misandrist men and woman alike, the world over... but that's largely irrelevant to this thread. My point is this: there may be extenuating circumstances which prohibit the developers from adding non-gender-locked classes.

The most obvious, if we were to speculate, would be a mere lack of resources. True, perhaps the models are all "there in game" (as you put it) but integrating them seamlessly demands someone's time, for which they must be compensated. Perhaps select animations are missing or improperly keyed? Or certain weapons/armor don't morph properly when equipped? Perhaps adding the opposite gender would necessitate a complete revamp of certain mechanics (such as character creation, which must now be extended to accomodate such)? In any case, there's work to be done and it won't be free. Then again, perhaps there is some manner of engine limitation or their publisher merely refused to allow it (which in turn might be linked to their marketing of the product which, quite often, is blatantly sexist stuff).

Whatever the case, please, at least attempt to consider the possibilities before making such flagrant accusations. True, it makes for decent discourse, and you get eccentrics like me popping out of the woodwork to argue about it, but I hardly think that merits the hassle...

Sigh uhm yeah if you say women can't be fierce and men can't be protective that is called being sexist.


Um, a fighter isn't just a 'fierce' person.  A 4 year old child who didn't get an extra cookie can be 'fierce'.  I suppose the game doesn't let you play 4-year-old fighters either.  How ageist of them!

Originally posted by possiblewar
Originally posted by SaintGraye

The males ARE being more covered up. And the females are becoming less covered. And, because I have tits, I can't be a fighter or hunter?

 

 

Well, the REAL reason you can't be a fighter is that you have scrawny girl arms that would snap like brittle twigs if you tried to parry a strong blow with a shield (assuming you could lift said shield).  The tits aren't really the problem.

But USUALLY we're polite and don't bring that up.  Some fantasy worlds have dragons, some don't.  Some fantasy worlds have women that can fight as well as men, some don't.  Problem?

Originally posted by fallenlords
Originally posted by Uccisore

     Play with words all you want.  The fact, however phrased, is that the game's two most original features are the setting and the progression system.  Saying otherwise isn't fooling anybody who is familiar with the game, and serves only to mislead those who aren't.

 

Two most original features of the game are setting and the progression system.   Now you see why the game didn't sell.   If the setting has mass appeal then you are on to a winner, well no the setting does not have mass appeal.  If the progression system is that far advanced that it is termed revolutionary, a word Tornquist likes to use, then perhaps that would of been a draw.  But you scratch the surface on that and you can see levels and classes reworked - in fact opting to get away from traditional levels could be argued has been detrimental to the whole game.

 

       Well, where does that leave ME, though?  Sure, Funcom could have made yet another bullshit fantasy game with elves and orcs and crap, using the same leveling system as WoW and Star Wars and Everquest and a billion other games, but then I wouldn't play it because I'm tired of all that shit.   So what's your point? I should encourage developers to make WoW over and over again until the goddamned stars burn out?  I didn't like the original world of warcraft, why do I want anybody to make the 50,000th rip off of it?  I don't work for Funcom, my motivation here is not "I hope Funcom succeeds as a company even if they do it by making crap I would never play."

     As far as the progression system in the game being classes and levels once you 'scratch the surface', you're just incorrect. it's not much at all like a standard level/class progression system. You're just playing with words, like I talked about in previous posts.

 

 

I love The Secret World, I really really really do, I hope it lasts a thousand years. I have a great time playing it, the setting is like a dream come true for me, the leveling scheme is deep and engrossing, and now I'm hooked up with the best RP cabal EVER!

 

    That said, the problem with story-based MMOs is that constantly encountering random strangers from the internet doesn't contribute anything to a story.  In fact, a story-based MMO is constantly going to be spending resources on mitigating the DAMAGE that encounters with strangers naturally have on the story they are trying to tell.  Thus instancing, thus tiny shards, thus all PVP being shoved over into a corner and made as inconsequential as possible.

      No offense, but if I'm playing a game and really getting into the awesome story, the LAST thing I want is one of you guys showing up with your stupid name and your stupid clothes jumping around like a retard and killing the boss for me, so I can wait 15 seconds for him to re-appear, thus reminding me of ultimately inconsequential my actions truly are.

    The Secret World is the best-implemented example of what's probably a failed concept.  Story-based themeparks will not be better than this one.

Originally posted by Johnie-Marz
Originally posted by Uccisore

     The 'level based progression' argument is exact the same as the 'fantasy' argument.  People who want to say the game isn't original will streeeeeeeeeeeetch the technical definitions of 'level' or 'fantasy' until they can make the terminology fit, so they can in turn say "this is a fantasy game with level-based progression".

     Play with words all you want.  The fact, however phrased, is that the game's two most original features are the setting and the progression system.  Saying otherwise isn't fooling anybody who is familiar with the game, and serves only to mislead those who aren't.

 

Yeah, I agree. It is sort of like arguing with a chick (No offense) Instead of hearing what you said and meant, they will latch on to one single word, twist it out of contect in the worst possible way, then claim you meant the opposite of what you really said.

 

     Chicks, liberals, and strangers on the internet tend to argue that way because it's the easiest way to win without actually knowing what the hell you're talking about.  

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