So this is to let folks know what is coming down the pipe soon onto the live servers, still classed as patch 1.05.
The other massive thread was pre 'live' launch.
This will probably be deployed sometime over the next few weeks or in incremental stages depending on testing. I will say I don't know for sure though.
As per Game Director notes on the official forum based on recognised and reported issues in conjunction with the feedback given here are the notes that got released today on test servers.
From reading through the notes here, you will find alot address things that have been brought up post 1.05 release and the stuff that is being done (so far) to address them. Hence the different thread for this as it is seperate.
Anyway;
Added June 29th
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COMBAT
General
* Players should not be able to be stealthed on a mount anymore.
* NPCs below level 5 will no longer resist spells.
* Removed the column damage effect from spells when Spellweaving.
* PvP invulnerabilities will now show in the character gui.
* Procs should not reflect off other procs anymore.
* Charge will not go on cooldown when targeting friendly targets.
CLASSES
Guardian
* Skewer's snare debuff now follows the normal rules for Snare Immunity.
Necromancer
* The spell 'Quell the Ether' should once again display its particle effect.
Ranger
* Attack directions for Shield Bash-combo have changed to UL (starter) and UR (finisher).
Tempest of Set
* Fixed an issue which caused Column Lightning to hit the same target multiple times.
CONTENT
Tarantia Common District
* It should now be easier to get the quests to infiltrate the gangs again if you for some reason lost one of them.
* The quests "A Missing Leader" and "Justice in the District" will now only give XP and coin upon completion of the final task in the quest.
* The Risen Tarantians will now return to their graves if they get tired of running.
* Lazar's Disciples will now invoke the help of their minions.
* It should now be easier to get to Andromedus while the City Watch Captain is around.
* Attilius will now anger more easily.
* Crows' Nest: Added a "locked" particle to the boss protected treasure chest.
Poitain
* The Damsel in distress should work correctly again.
Guild City
* Your city's Spiritual Leader (Priestess or Wise Woman) will now charge only the 1 gold she asks for when teaching the Path of Comrades.
* The Armorsmith Merchant, Weaponsmith Merchant, and Gemcutter Merchants in guild city tradeposts will now sell the appropriate, up-to-date materials for the crafting professions they support.
* Rearranged a wall so that the stairs of the staired wall no longer are blocked by a tower.
coming from the flag rooms has returned.
Xibaluku
* The Lost Relic of Iziel-Al'Zeep has become a lot more brittle.
* Jal Kor will now reset if he gets pulled outside his room.
Hallowed Vaults
* The collision preventing players from jumping back to the ledge
Raids
* Fixed an issue which caused Incubus and Succubus to not spawn.
* Ahazu-Zagam: Reduced the power of Virulent Effluvium and Reduced the AoE size of Virulent Effluvium (the size now fits better with the size of the particle effect).
General
* Fixed the issue where the players got randomly disconnected.
* Floating targets target won't lose text after zoning any more.
* Friendly spells tab will be opening the first page by default.
* Friendly spells tab will store selected page so next time it is opened it will show the last opened page.
* Feat respec capped to 1 gold instead of 10.
* Players can no longer move icons further down the extra hotbars without extending them.
* If you bind to a location with the Path of Asura on your shortcut bar, the tooltip should now update with the new bind location.
* The Assassin's 'Tunic of Deadly Guile' will no longer equip boots visually.
* Added the waypoints of the dungeons in Tarantia Commons and Tarantia Noble District to the world map.
Destiny quest bonuses have been tweaked:
* +mana/health/stamina should now be visible in the gui.
* +Mage and priests get +spelldamage (generic). This should visible in the gui .
* Rogues and soldiers get +weapon damage. This should affect your dps stat in the gui.
What would like to see changed or improved upon for 1.05?
Sil updated his Twitter too "The team are starting to test the new build for this week at the moment" I am guessing this relates to this patch?