|4 posts found|
City of Heroes: Demon Summoning Powers List, Media
News & Features Discussion « General Discussion
4/01/10 6:15:03 AM
This mastermind will be my first Praetorian. Possibly my first "Resistant" too. Now what secondary with that ? Fire, maybe ?
I played a random mish just two days ago, where I had to save an occultist going by the name "Clive Loveking".
These guys know their classics :D
What's more fun, Hero or Villain?
Paragon City Hall (General) « City of Heroes
9/07/09 6:08:44 AM
Ahhh, the century-old debate... really, it's all a matter of what you're looking for in an MMO.
My personal experience on European Servers has taught me this :
Heroes, as has been said before, are more group-focused. A single hero will generally have a hard time doing anything before level 32-38 (by which time he gets his Ultimates and pwns the living hell out of anything < Boss), but a team of heroes seems to hold incomparable powers, with their well-defined roles. The whole definitely more than the sum of its parts.
Villains on the other hand, is more solo-friendly. Provided you don't get cocky and set your reputation to Un-freakin'-touchable, there's almost no mission you can't handle on your own (that I know from direct experience). What makes this possible is that they're more offensive than their Heroic counterparts. Almost every Heroic class has its Villainous mirror (excluding Epics, they're a whole other story, and The Mastermind, a story on its own), only slightly more aggressive. Not that they actually do more damage, but they're tailored for brutal gameplay. See, the Tanker's Special, Gauntlet, dictates that every blow he deals attracts a little aggro. The Brute, on the other hand, gets Fury : the more hits he takes, the harder he hits back.
This makes for a subtle difference in the mindset you play them in, too. Heroes, in some sense, can be played quite straightforwardly. A Tanker tanks, a Blaster blasts and that's that. Villains require a little more flexibility, all depending on the context of your game. A Brute teamed with a Dominator won't be the same as a Brute teamed with a Stalker.
So. As a hardcasual working type, I tend to prefer Villains myself. I can jump in the game and play straight from the beginning, group whoever asks politely afterwards, and quit after 30min-2hrs and feel sated. I DO play Hero, but I find it harder to be "forced" to group to have any hope of achieving something meaningful. I have to add, though, my personal feeling regarding the communities is that Heroes tend to be more outgoing and friendly whereas Villains are not that prone to offer grouping.
For a good example of what a superhero fight should feel like, refer to Batman: Arkham Asylum.
And he's Batman, FFS ! Just your badass normal, crazy prepared, somewhat psychotic hero. How do you think the likes of Superman or Wolverine would go about in this kind of situation ? Simple, just beat the brains out of anyone in two blows or less. That's how superheroes fight. Now, for "named", non-mook villains, it's a whole different story. But I side with people who think we should cut through small-time mobs like butter.