|51 posts found|
I whole-heartedly agree. Games have become too pre-fabricated. No more is innovation the key to success. It's now just giving us the same cheeseburger with different seasonings. I got bored with WoW before hitting level 20. Too much grind, to linear, too blah.
In my eyes an MMO needs more than just lore, more than just uber gear, more than just numbers. It's needs an engaging story that can move at my pace and when I want to move it. I want it so *I* make the decision to move to this area or that area. I want choice in my questing. Let me choose to save the damsel in distress, or let the dragon eat her to save the village. Let me decide what I wanna do.
Give me quality as well as quantity. I want choices to look as I want, not look like 50% of the population. I want not only gear, but items that may not do a whole lot, but add to immersion in the game world. Give me crafting that makes NEW things, not pre-rendered recipes. Let ME make things not ever seen before in the world. Don't make a chore, make it a proffession, something I would have fun doing. Mining rocks isn't fun. But finding an abandoned mine I must remove the inhabitants of, then setting up a mining camp would be.
Very few MMO's seek innovation, quality, or uniqueness. EVE is one, CoX is another, Anarchy another. But you don't hear of them because they are not made by mega-developers who wish to please the simple-minded. Give me a game that tells WoW to hurry up and graduate.