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All Posts by JKnight1

All Posts by JKnight1

1 Page 1
13 posts found

I'm not sure what's creepy about it. It's a fictional character after all. It ha sno bearing on the mentality or health of the person behind it. So what, it's a dude behind the chick character?

Do not forget, that for the longest time, acting was specifically a male only role. Which meant, the men played the female characters often, and it didn't bother anyone. It continued on that way for much of ancient history, well up into the industrial era.

If it bothers you that much, maybe you need to rethink on why? Perhaps there is some issue you havn't come to terms with, maybe you're in the closet (Not saying you are), or something else more socially oriented. It shouldn;t matter what someone plays, as long as they have fun. If it bothers you, mute them.

Yes, it may make sense in a game about crime, yes it may be realistic. But you have to realize a few things. Marketing will become more challenging, getting the desired rating will be harder, and, the biggets point SO many have missed: International Release. MANY European, Asian, and Oceanic countries outright bar such content, like Australia, Germany, and many Middle-Eastern countries.

And those areas generally tend to have a HUGE portion of the world's gamers. Add in that content, they can say goodbuy to their dollars. Gotta realize, yeah, they wanna make a game for people to enjoy, but they also wanna make money. The Game Industry is exactly that, providing goods and entertainment for profit. Can't profit if you cut out 1/4th of the planet by including 2 rather unneeded features.

You got these crimes to commit:





Grand Theft Auto


Defacing Public Property (Tagging)

Public Destruction


And probably a few others i'm missing. That's MORE than plenty for a game about Cops and Robbers. The CLASSIC childhood game we all played with our friends outside as a kid. We didn't act like druglords and pimps. We acted like armed thieves and robbers. And APB gives us this chance to act like that.

So, again, to reiterate. Sure Drugs and Prostitution would make sense, but it's entirely unnecessary from a gameplay standpoint, and a hinderance in a business standpoint.

Want drugs and prostitution? Play GTA Multiplayer, figuring that the majority of you complaining about the lack therof feel APB is just a glorified GTA Multiplayer Mode.

I know, I know. Probably seen enough of these, but I had to do this, for the sake of new players, and those nerd-raging, biased folk who have expectations that differ from what Fallen Earth desires to deliver.

Now, I am not a "new" player per se, to Fallen Earth. I played during Closed and Opened Beta, so I know the many changes that have been made since. I received my Return Trial email 10 days ago, on the 23 of January. I signed up for it, and started that day. My trial ended today, February 2nd.

First I will list the things I found were better than they were 4-5 months ago:

New Player Entry -

Much, MUCH better. Now one doesn't feel instantly overwhelmed and lost when they enter the game. I believe it gives players just enough information to start playing, without giving them too much that it forces them to play that way.

Now, not to say, it couldn't be a LITTLE better, having noticed questions in Help still cropping up, but I believe that is more a lacking on the player's side of the spectrum.

Lag/FPS -

Almost unrecognizable from it's incarnation a few months ago. Big towns like Embry still have drops in FPS, but it's not as frequent, or as harsh as it was before. Outside of that, the lag and drops in FPS were almost negligible to the point it didn't even matter.

Though, now and then, I would get a slight pause, but I think that had more to do with either my ISP or my habit to Alt+TAB.

Mob AI -

Still needs some work, but much better than it was. No more wacky super sprinting, teleporting freaks of nature. Though, still some issues with Aggro, and there were a few occassions of mobs vanishing when they spotted me, only to reappear right in front of me, then rubberband. (S2, Bad Signal Mission, CoG Camp)

Graphics -

A point of major contention with many players. Though i honestly fele many are just jaded by other games that boast "prettier" graphics, I feel FE's graphics are absolutely amazing. There is gobs of detail ALL over, from a lone, stray tire, to the shelves of various supplies in the stores, to the little teddy bear sitting on the bed of a second floor room in Midway. The colors, the atmosphere, the feel of the world gives you this sense of forlorn loneliness and solitude. this feel that hope is almost lost.

To me, the graphics and style are very realistic for the setting. and with the recent upgrade, only made them better.

Now that we've gotten that out of the way, onto the Pros and Cons. These, to me, are my sole opinion, and in no way influenced by other players or other reviews. These are what I feel make FE awesome, or feel FE needs some work on.

I will list the pros, a short blurb on why I feel it deserves to be listed, then a small blurb on it's cons and what could be done to improve it.

~The List~

Full Crafting -

Why: Making Crafting meaningful again. It's no longer just a sideshow for the completist gamer. It's something one almost HAS to do, to make it in this world. A world where human ingenuity is all we have.

Improve: Though crafting is deep, I feel it isn't deep or customizable enough. Adding in more styles of clothing (Female clothing), more colors of the existing types, and more flexibility in what we can wear (Instead of boots/shoulder pads being a pair, making a single boot or shoe, or single shoulder pad, like gloves are currently handled).

Combat -

Why: Very different from your average MMO, it takes a little more patience, a little more skill, and forces one to pay attention. No more Auto-Target/Auto-Attack nonsense that makes the game easy. Now one has to continue to focus on the enemy, whilst attacking, and using special abilities or mutations to win.

Improve: Animations could use some work, and my biggest gripe, a lot of the specials have little to no visual confirmation beyond some sparklies. There needs to be someway for us to visually register an ability worked. As of current, many of my abilities sit there, unused, because I have no idea if they actually ever worked. Smash and like, one other are the only ones I know have worked, due to the floating numbers/words when they hit.

The World -

Why: AMAZING. Full of rich details, life, and feeling. You really do feel like you are stranded in a world that suffered from a great cataclysm. The world is just gorgeous in my eyes. I love traveling it, riding my horse or ATV along the wide open plains, seeing the amazing detail and work the dev's put into the world. The fact that it is also open, with seamless instancing few and far between,makes the world feel really, really huge.

Improve: Really not much that can be done to improve the world, beyond adding the ability to go into the water. Probably my only real gripe is the fact water has a forcefield.

Travel -

Why: It forces me to enjoy the game, to explore, to look around and admire my surroundings, and to look for things. Many find this a barrier, and you know what, i'm glad. It keeps those out who feel the game is all about the end. to me, this makes the game about the journey, the path you take. It also allows one to truly admire the huge open world.

Improve: BUT, I do understand the gripe of it coming from a community/clan/roleplay standpoint. The long travel times DO make it a challenge to really allow for large events, especially when players can be scattered across the very large world. I won't reiterate the numerous suggestions alreayd made, but I will say, we do need something to allow the community to connect/join together better.

Classless/Skill Based -

Why: Probably my biggest issue with MMO's and many RPG's in general is the way dev's force and shoehorn players into restricted roles. You are either a tank, a dps, or a healer. No in-between. But with a skill based, classless system, this tosses them old conventions out the window, allowing a player to be what he wants, how he wants. No restrictions. You can be a tank and a dps, or a healer and a tank, or a new hybrid altogether.

Improve: Mainly balancing issues. It seems that Melee is "Easy Mode", and Rifles are "Hard Mode", with Pistols somewhere in between. And the fact that Support/Healer types aren't really needed. I know this is sort of forcing the old conventions, but I do think things should be made a bit more viable, to make grouping a more viable option.

Content -

Why: Oh man, so much to do, so little time! There is ALWAYS something to do, something to find, someone to kill, or things to make. There is no end to what you can do! Explore, hunt, scavenge, craft, PvP, missions, gambling, etc. This honestly, besides City of Heroes, is the only MMO where I havn't gotten bored before lvl 20.

Improve: My only real suggestion, and from the State of the Game recently, the Dev's are going to do, is adding in more things for players to interact with one another. The Blood Games is a wonderful idea I can't wait to see in action. Also, MORE VEHICLES! =P

Community -

Why: This is probably the best community i've ever had the pleasure to be a part of. The players are friendly and helpful, the GM's are always on the ball, and enforcing the rules, and willing to come out and fix an issue. I love it. I have never felt more apart of a community than in FE.

Improve: like many others, the only issue is the lack of a global chat. I understand the why's of it's exclusion, and I have heard the Dev's are not going to add it, but...I feel it will ultimately hinder the community as a whole. Without the ability for players to communicate without having to join a clan, or be in the general area, the community will feel somewhat fractured.


Well, there you have it. My opinions of the game from my 10 day trial. It was a freaking blast. And come by birthday in 2 weeks, I will be an official community member, thanks to my mother for getting me the game.

Final Verdict:

A definite buy!

The game has come a LONG way since beta, the dev's are working their tails off fixing issues, making the game better, and bets of all, adding in free content expansions. The game still has a ways to go, but it's only been 4 months into release, and Fallen Earth shows amazing promise.

You do realize that any idea, every story you come up with, has already been done or told, right? How many times have the fairy tales been told? How many times have they changed? But how many times have they stayed the same? More than we can count. It's the nature of the beast. You can only do so much before one begins to run out of ideas, and has to rehash, reskin, and retell the story from either a different perspective, a different side, or in a different way.

It's the same story, different skin. Movies, books, comics, music, games. All the same. You hear one patriotic American song, no matter the lyrics, you've heard them all. You've listened to one WW2 story, no matter who tells it, you've heard them all. One can only do so much before you come full circle again. If you cannot handle this, then I guess you should give up all hope for MMO's to ever provide unique and original content for as long as they last. It's impossible. Look at WoW. How many times has it rehashed content? Yet look at how popular it is. Amazing no? if the game is fun, people will nto care. And in my opinion, this game is a ton of fun.

The first MMO to hold my attention for longer than a day in a looong time. City of Heroes was the last one I played, and that was about a year ago. I played it for 2 years. Sadly, money issues came up and had to stop. But that is besides the point. So far, this game has proven to be immirsive, engrossing, and just damned fun.

No, they're testing the starting areas and it's surroundings, as any person with common sense would do. Have you played the higher content? From what i've heard, it gets better the further along you go. I don see how it lacks depth. I've saved a primitive race from poisoning, saved scientists from a burning asteroid base, fought my way through klingons to secure communications data, then defending my post. I've defeated warships, saved hostages, delivered supplies, defeated an invasion on a small town, i've had to scan for anomolies, scan suspicious things, deactivate shields to fight the captain of an enemy ship, i've had to scan strange plantlife with energy readings, while defending against a nausican ambush, scan wreckage on a barren planet, etc.


If that's lacking depth, then you have way too high of standards.

No. They are only locked for the open beta. As they want to test the early content, you know, the stuff EVERYONE is gonna see first? Fix that before launch, before one worries about the later stuff. Duh.

You guys do realize that, out of all the sectors in the game, there are what, only 3 unlocked for OB? This is why it feels so small, not all of the content is open for us yet. It's finished, but they wanna focus on the beginning sectors first. Makes perfect sense to me.

Good review, fair, balanced, and in line with my thoughts mostly. Though I disagree on the dated graphics bit, it looks pretty damn good compared to other more mainstream MMO's.

Also, to the poster who complained about the colors of the apocalypse. There is a rather artistic and atmospheric reasoning for using muted tones in an apocalyptic setting. It gives a sense of foreboding and bleakness to it. If you were wandering a wasteland filled with bright green plants and rainbow colored flowers and such, the world seems happy, hopeful. This goes counter to the entire idea of a post-apocalyptic wasteland, which is the idea of loneliness, hopelessness, and despair.

With muted grays, browns, and greens, it makes the world seem much more bleak and amplifies the idea of surviving alone in a vast, and tattered landscape. It contributes to the emotional and psychological effect the world should have on you, as you wander, explore, and "live" in it.

The post-apocalyptic setting is by far my most favorite genre of Sci-fi. It best shows mankind's strengths, weaknesses, emotional response, and social reactions to a world that has drastically changed for the worse. The emotional and psychological impact of loneliness and fear, the display of our greatest strength "Adaptability" to our environment and surroundings, the social impact it has on society, it's breakdown into a lawless, fractured shell of it's former self, and the harrowing, and challenging idea of surviving in a world that no longer resembles what we once knew.

Bright colors would ruin this, causing it to become something else entirely. Thus the reason for the muted colors.


Edit: To add to my opinion on the colors and atmosphere of the post-apoc genre, this is not to say that all hope is lost. On the contrary, this setting also shows the best of what man can offer. People banding together to provide shelter, resources, and protection from those who prey on the weak.

People working together in an attempt to provide services, technology, and resources to others in an attempt to rebuild society. Those with the skills and education applying their knowledge to the new world in the hope of bettering the lives of those left.

Among many, many other examples. The post-apocalyptic genre, to me, shows the best and worst mankind has to offer that other genre's do not.

Originally posted by ioryadragon
Originally posted by Rednecksith
Originally posted by Borkotron

Silly Interplay. You aren't Bethesda!


Thank God for that. Considering how badly they butchered the IP with Fallout 3, I'm glad they have nothing to do with this. At least, I hope not.



Interplay butchered their own IP pretty hard. Fallout 2 was a mess of inconsistant story telling, Brotherhood of Steel was a disaster, and only the main parts of Tactics are even considered semi-canon.


EDIT: The screenshots look like a terrible mix of an f2p MMO, WoW, and an inkling of Fallout.

Fallout 3 was by far superior to many other RPG's. F1 and 2 were great games, don't get me wrong, but Fallout 3 was, to me, the best way to go for a post-apoc rpg. And the numbers, awards, sales, and constant opoularity and high ranking still now, says so.

Interplay no longer controls the Fallout license, so there is no hoping they can keep control of something they no longer have posession of. they were allowed, by Bethesda, to use the license to create an MMO, after Bethesda bought the license. Interplay has apparently failed to live up to the stipulations in the contract, and Bethesda has brought them to court for failing to meet the obligations set forth in said contract.

Interplay is from a bygone era. They did great games. They were the forefathers of the PC RPG, along with Black Isle and Bioware. But times are changing, technology is changing. Games MUST change with those, or they fall into the void of games that could have been.

I LOVED Fallout 1 and 2. But my favorite is Fallout 3. I felt MORE immersed in the wastes with the first person perspective, the action was intense, and it took a little more thought and skill to fight. A turn based, top-down, 3rd person RPG no longer works in this day and age. It's technology of an era past.

Those who hate Bethesda, do because they feel cheated. Feel cheated of a style classic to the genre, but none complains when other games do that. Like Warcraft. It was an RTS. It changed into a hybrid RTS/RPG. Then it became a full blown MMO. And it became the most successful MMO in the industry.

Fallout has done the same thing, in a way. It was a great game. It got better, and now, with the new era, changed to fit it, and has become one of the best RPG's. And to all those who say Fallout 3 is just an Oblivion reskinned, I challenge you to play each game as the other. Try playing Oblivion like Fallout 3. Try playing Fallout 3 like Oblivion. Do each one for 5 hours or more before switching, then come back and tell me they are the same.

The keys are different, game style is different, the engine has been reworked. I tried it. I died. A lot. Trying to play each game as the other. Fallout 3 is not a reskinned game. It's a new game using a familiar engine with upgraded capabilities. MANY games use this. Look at ALL the games that use the Unreal Engine. If you wanna complain about sameness, go with that. Wait, but each game is fundementaly different from the other, even though the core may be the same. Shocker.

Interplay needs to go the way of the ghost. They are old news. They did their great works. Now it's time for the new cats to do theirs.


EDIT: Let's also not forget the major fumbles and inconsistancies that were in Fallout 2. Oh, who was part of that? Interplay. Oh, Brotherhood of Steel? Interplay. Tactics? Laughable. Interplay. Those last two were so far off base from the original they could have been beasts all their own, with a different name, and no one would be none the wiser.

Originally posted by Jagsman32
Originally posted by Mrbloodworth


Originally posted by Jagsman32


The game is quest based...


No its not. Quests are there as an optional way to level. There is no one way to do so. But every scussfull action in game grants XP.
Quests are just one way.
As far as grouping, i seriously do not think you have even scratched the surface of this game, as there are full blow dungeons that do require groups to survive.

Now I haven't played past S1


OH! I see, your the type to condemn something with out having full knowledge of what you are talking about, however you will call names, proclaim doom, and insuilt. Awesome.

This seems to be the new form of question asking, is to kick, scream accuse and be a brat instead of simply asking a question like a human.


And you must be the type to judge people off of a couple posts on a message board. Pretty shallow, isn't it?

I am not the type who wants to put 40+ hours into a game before I get to the meat and potatoes of a game. I am not going to wait till I am lvl20 or 30 before I get some real grouping action. I am asking why is it so difficult to give all the level ranges, early and late, grouping content? There are claims of grouping content later on in the game. Why must I wait till later on in the game to get some social interaction with my fellow players? I don't want or need a single-player tutorial. I want to be able to group up with people right out of the gate and for this group be efficient.

Playing Everquest I could create a character in Greater Faydark and start grouping at lvl3 at Orc Hill. In Ultima Online I could run up to the graveyard outside of Britannia and start adventuring with people right there. Dark Ages of Camelot allowed me to jump into RvR with my fellow warriors at lvl5 and even capture keeps.

Is it really that difficult to give the game a little social interaction? Some form of teamwork?


You complain of lack of social interaction...yet really, social interaction must first come from the player. How is it being soloable stopping you from grouping? I mean, go up to someone, say hey, can ya help me here? i had the most fun playing with a good friend of mine. We teamed and we split tasks. I drew the aggro, she mopped em up, I moved on as she looted.

It made it fun. You want FORCED social interactivity. That hurts the social aspect of a game, imo. The more you force people to work together, the more you force people to dislike it. Strange, how that works. You want to be social, go talk to someone! Really, what is stopping you beside your own half baked, barely standing excuses?

TALK TO SOMEONE!  Be social, ya don't need a game developer to TELL you to do it. If so, go play a themepark. It will tell you how to play the game.

I read it all, yes. I entered, sure. But i'm also a bit taken aback that the contest isn't giving exactly what it's name implies, and that is a subscirption.

You are getting the actual game, but that's it. To subscribe and get that free month, you still need a CC number on file. It really should be called something other than Subscription Giveaway.

Getting the game would be useless for those who either A) Do not have a CC or B) Do not have the money to play. Sure, it's a free game. If I won, i'd add it to my rather large collection of MMO Box Shelf, but beside that, it would just gather dust. To me, a greater incentive, AND a more true to name contest would give both the game and say 2-3 months free subscription.

THAT, my friends, is a Subscription Giveaway. I'm not boohing free stuff. Far from it. I'm quite happy that they are giving away a few boxes free. And if I win, i'll be happy I got a free game, no doubt there. But the name implies, rather plainly, I may add, that you would be winning a subscription, not just the initial game (Which includes the obligatory free month: i.e. Doesn't count as a subscription). suggestion is....with contests, be a bit more true to the name...or name the contest according to the actual giveaway.


It has relevance as it has story, characters, and lore that will most likely deal with TOR as a whole. cinematic trailers have as much weight as do gameplay trailers. If all games only did gameplay trailers, it wouldn't do well to get the excitement over the story, just the action. And Bioware is known for their well written, well executed stories.

I'd say do not judge this trailer, as that is EXACTLY what it is, just of a different breed, on the fact it shows no gameplay. It shows story, it shows interaction, and it shows off some of the badass characters as well as over all look of TOR.

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