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3/30/08 4:11 PM
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Viewed 3419, Replies 78
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Here are my takes:
Hm, I could think of a dozen more cool IP's to make MMORPGs, MMORTS or MMOFPS's out from. |
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3/30/08 2:25 PM
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Viewed 2177, Replies 49
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I don't think its necessarily two camps. You don't have to think the screenshots are fake to think they are milking this cash cow. What they are basically doing is this:
All that and the information they get this way is being used to charm investors to pump as much money as possible into this project. I am not making this up, this is how most enterprises start when they don't have the financial backing or a sound finance plan / business plan at first. A friend of mine has sold screenshots of a website to an investor, used to money he got to hire web programmers who actually built the site then. I even sold a powerpoint presentation once, thats how entrepreneurs work, especially with venture capital. The only problem with Darkfall is, that they not only tricked investors with it, but also fanboys, who are out there trying to defend Darkfall for whatever reason. My prognosis is that Darkfall will either remain what it is now: Vaporware - or they will find a large enough investor to hire a project manager and devs to built it, at which point it will be clear, that the game won't be released before 2010, which would conclude a total of development time of 10 years. |
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3/30/08 10:57 AM
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Viewed 1421, Replies 32
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Fact, Fiction or Rumour? Fact, but an outdated one, so by now its history, with a few exceptions maybe. How do you prevent someone from swimming out to the open sea without invisible walls? Imagine someone thinks its funny to swim out for an hour, then realizes there are no invisible walls, but no secret islands either. Then he will be pretty pissed off and annoy GM's to warp him back to civilization. AoC will be more restrictive as WoW in some fashion, but the PvP system, the graphics, the story and so much more make up for it. |
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3/30/08 10:52 AM
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Viewed 13907, Replies 377
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Originally posted by Aragon100 Yea, I heard that too. I also heard that you need to rest in a McDonalds if you want to re-gain your health points and that you can do long-distance travel in a Mercedes that looks like a dragon ... dude, what are you smoking? The invisible walls have been bugs that have been fixed, as for your "rumour", I guess it will take a shrink to fix that one. |
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3/30/08 10:44 AM
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Viewed 13907, Replies 377
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Originally posted by downtoearth On the Darkfall website a new Press Release just appeared! They are hiring 20 more developers and are in talks with a Publisher. As for the reason for this unexpected move they stated: downtoearth wouldn't play Darkfall if we don't have a Beta this year.
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3/30/08 10:31 AM
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Viewed 13907, Replies 377
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Originally posted by Vagelisp I LOVE YOUR REPLY!!! It showcases exactly what some of us have been mentioning. This - for the lack of a better word - Fanboy-environment that some created here on the forums and the Darkfall community forums. Its the adorable "we're a small, but elite group of devs and their fanboys against the mean and mighty corporate sell-outs, we'll show 'em!!" attitude. I really wonder what the Darkfall devs have given you so far to make sure they have your undying love and loyality. Can anyone answer me this please? |
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3/30/08 10:25 AM
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Viewed 627, Replies 18
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Hm, my last post was more an additional point of view to complement what the previous poster said. So, to address your other questions:
Ok, enough spam. |
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3/30/08 10:03 AM
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Viewed 627, Replies 18
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You can ask the question ten times and will get ten different answers. Here is my take/opinion on the matter: As a (complete) programmer you will do multiple things that go beyond mere hacking some codes into a compiler/interpreter. You will start out with programming basics, learn data structures, learn a little bit of memory management, learn the concept of a von-Neumann-Architecture and how it affects programming. Then it depends on how hands-on or theoretical you wanna get. Hands-On:
Theoretical:
This is no complete overview of programming and what's involved in writing code, but it might give you a few ideas on what you'd like to do and what not. If you get good at it, then solving problems with code can be really fun (yea I know, this sounds geeky). |
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3/30/08 9:23 AM
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Viewed 13907, Replies 377
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Excellent reply Gishgeron! *tips hat* |
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3/30/08 7:53 AM
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Viewed 13907, Replies 377
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Originally posted by Nightdragon8 If AoC becomes a WoW destroyer, then I will cancel my subscription and sell my Pre-Order CE package on eBay. The one thing I DONT want AoC to be is a WoW destroyer. This would mean that all the WoW kiddies would be crawling all over Tortage with hundreds of Gold Sellers as their Entourage.
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3/30/08 6:39 AM
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Viewed 13907, Replies 377
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Interview from 2001, by yours truly: MMORPG:
Age of Conan has been in development since 2003, so 3 years less and they will have the open beta in a month and the release on 20th of may. From this perspective the AoC dev has every reason to be critical when people start comparing or asking for Darkfall features on their community forums/blogs. Imagine you are a professional engineer and created a car. Then someone comes along and asks you: "but why can't it fly? My neighbor has drawn a car with Photoshop that has wings and can fly to the moon, it also comes with two pornstar actresses in the backseat." Wouldn't you doubt that its highly likely to ever be built and able to all the things the Photoshop guy promises? Make no mistake - Darkfall is a mockup, a showcase. As an entrepreneur thats all you want really in the beginning, because thats what you take to your investors and try to get financing with. But comes the time for a reality check: who of you has actually played Darkfall? Right, who has insights on classes, skills, quests, etc? No one, because most of that information does not exist yet. I know how appealing the two videos of Darkfall are, but try to be reasonable. I know after watching the Matrix some of you also thought you can plug a cable into your neck and be Neo and hack the world, but those of us who have not yet lost the grip on reality will stick with a game that is about to be released, instead of the vague promises of Darkfall. |
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3/30/08 3:57 AM
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Viewed 13907, Replies 377
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Well, I have to side with the AoC developer here. I have coded myself plenty of 3D applications with DX and I know how easy/hard it can be to make a video like the latest Darkfall one. Now please add the code to maintain a persistent world where you have at least a thousand players interact simultanously. I think thats where the AoC Dev was coming from. Its a whole 'nother story to have a running client instead of a eyecandy mockup. I'm also not sure where the "epic fail" comment about AoC is coming from - last time I played the game it looked pretty awesome to me. Sure, some things needed to be fixed, but I guess that has been done by now and they are only polishing a few more things atm. |
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