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You're asking the advocates of Guild Wars 2 their opinion on Age of Conan, or was this question placed in the wrong part of the forums. |
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Don't go by Total Biscuit's completely misinformed review/rant of D3
General Discussion « Diablo 3 5/17/12 1:51:31 AM
Originally posted by Fendel84M Far from it. Personally other games keep me away from Diablo right now. The thing is, for those interested in forums such as this (and is obviously not the majority that buys games in general), there are plenty of threads discussing issues, without bringing outside "evidence" about the game's problems, real or imaginary. In any case, you fail to understand the function and necessity of these forums. These are not for people who have settled in an mmorpg and are having fun with it, but those who have moved on and are looking for something else, something different. It is obvious that the majority here probably has played WoW, but it's also obvious that are here to look for alternative to WoW mmorpg and not sit here and praise its merits. This holds true for pretty much everything in the market, it's just that the more popular mmorpgs will have the most people looking for other things to play. |
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Buying Diablo 3 or Playing a Clone Instead?
The Pub at MMORPG.COM « General Discussion 5/17/12 1:19:23 AM
Originally posted by Lobotomist Perhaps because the "original" does not live up to the expectations, while the "clones" do, plus provide even more features and a better price to entice people away from the "original". |
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Don't go by Total Biscuit's completely misinformed review/rant of D3
General Discussion « Diablo 3 5/17/12 1:08:29 AM
That's nice publicity you generated for him right there. Besides, do you really need TBs opinion to see what the general concensus is regarding Diablo? I think this site alone has exploded with complain threads. |
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Let me see ... Those who pre-ordered will get a set of cosmetic skins that noone else will have (for now). Basically that's a set of skins noone will have but those who got the game early. https://forum.tera-europe.com/showthread.php?t=73558 Then you have those skins mentioned in that page. They don't look that special compared to what is already in the game. However, there is the potential to expand it with much more items, but that would mean exclusive development for the cash shop. Too risky imo right now. You also have NPCs in all major cities selling skins, assuming you don't like the looks of your weapon. In any case, I'm still quite happy with the look of the gear. It might change in the future of course, but I doubt it.
This "cash shop" is the mildest thing you could find in a P2P game. It is nowhere near the ballpark of GW2 that some people mentioned, where Anet is expecting it to be a major monetisation avenue. And of course, it is very mild compared to TSW, which seems to be adopting a LOTRO style approach on cosmetic gear, only with a subscription model. In any case, it is hilarious to see people crying wolf over Tera's "shop", in comparison they should be crying gonzilla towards the other games mentioned in this thread. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/17/12 12:38:16 AM
Originally posted by Thorbrand I'm prety sure World of Darkness will obliterate GW2 and TSW in terms of quests. What did you say? WoD is still in development? So what, so are those two games you mentioned. |
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Originally posted by Wakygreek For now you can use the unstuck function from the menu. It works the same as a heartstone. |
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The OP is a flat out lier. He relies on people not actually checking the link and take his word for it. The link he posted discredits everything he said. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 6:35:39 AM
Originally posted by spizz Best open world PvP content I've played in any mmorpg so far. The game nowadays is a lot different than what it used to be (a lot faster to level etc, has quest when it had only one class quest etc). It is also very F2P, so you can check it out if you wish. It's old school though, so you probably won't like it. It was not unheard of to lose an entire level or more during castle sieges. You'd still do it though, because the monetary gains for your alliance by controlling a territory's taxes was huge. Btw, you'd lose a lot less exp via PvP death than PvE. I think it was 25% compared to PvE. Any death had the potential to make you drop one of your items. And items back then were expensive. It was not unheard of to take a month to collect materials for certain higher level equipment. So having friends that could pick them up and having a clan that could afford to replace your losses was a nice thing. You'd of course have to think as a team and contribute to the whole, so that one day one of your own items may get replaced. Also picking an item off a fallen enemy in PvP was quite the insult and the reason for endless extra PvP (or item randsoming). Most people nowadays play for their own. These game require strong community ties, something that is rare lately. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 6:11:32 AM
Originally posted by dlld That is the usual behaviour indeed. Still, it's a lot faster and more efficient to do pretty much everything with a full group. That of course implies a reliable group of friends that you can call to join for the whole time. Strangers usually don't group except for whatever they can't get away doing on their own. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 5:56:19 AM
Originally posted by dlld I think what he meant was to say that this is the most efficient and fastest way to level. |
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Well, the vendors were open because there were no level 50s to keep them open. I suppose the could have kept them shut from the start and only open them after the first election. What you need to qualify (not get voted) as vanarch is:
I have no idea what you'll need to maintain the trader NPCs, but my guess its something steep.
To give you an idea, at level 56 I have a bit over 2k gold and I suppose I could go after 15 catharnach awards per month with relatively little pressure. So qualifying is not very hard for a guild of say, 30-50 active people.
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 5:05:07 AM
Actually no, that's not what I'm saying. Plus you're making a gross generalisation about what Koreans or easterners in general like to play. If anything, they have more variety in their mmorpgs than our western wow clones. From an achiever's perspective, one of the first major (emphasis on that, there are other minor goals along the way of course) goals would be to reach max level. An explorer would obviously have different major goals. A PvPer would have a similar goal to the achiever, but for a different reason. A roleplayer would have a goal that would be completely different than any of the other guys mentioned above. For each of those players the levelling speed mean different things. For the achiever it's the goal with capital G. For the explorer it is just a means that ease the exploring of dangerous areas, desirable perhaps but not necessary. For a PvPer it is necessary because every advantage counts. A roleplayer could care less about levels and could potentially stay at level 1 for his entire journey into the game. Now, which of these guys do you think will find the questing dull faster and which one will call it a grind, whether it is or not? To answer my own question, most of the above would not care about the levelling speed. The achiever would probably call it a dull if there wan't enough variation to spice his routine. The PvPer would call it a grind, because it's something that he's basically doing and not enjoying, a means to a very different end.
In any case, I suppose we will keep on disagreing on the point and it won't make much difference. The thing is that for people who play exclusively for PvE, the questing in Tera badly needs some spicing up. Still, this game is a Lineage 2 derivative, which means that when you've played both games, you can see that Tera is missing something, but it's not the quests. It's the meta game of land control and PvP sieges. This game is right for PvP in so many ways, and yet, beyond grudges between guilds, there are no tie ins with the world itself. I guess I miss my times in Lineage 2 where half the server took a side with my alliance and defended our castle, the others took the other side and when the thing was complete, we were both hunting each other and denying access to whol continents. I guess what I'm trying to say is that we focus too much on the quest system to realise that this is not the thing that is mostly missing from the game.
Originally posted by SuperXero89 And here we reached the core of the issue imo. It's not that the quest system is inherently bad. It's just that the alternative activities are either not working (Nexus, PvP battlegrounds) or can't be accessed (PvP on a PvE server). The game definitely needs more activities in what is already there. I don't think that merely more interesting quests will solve this ... void.
One last comment on activities. The dungeons are very entertaining imo (the bosses are more engaging than your regular scripted bosses of other games), but since the game features just one tank class atm, it bottlenecks the whole system in hour long waits when using the dungeon tool. More organised guilds of course have no such issues. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 4:43:22 AM
Originally posted by Torrmwyre This I can agree with. Although, I'd still like to differientate between what we call quest and what we call a simple task given by an NPC. I like TSW approach on the questing. Less quests, less quests in your log, so both the quests become more important and the clues given by the quest NPCs become invaluable and something that need to be kept in mind and not forgotten. Tera has unfortunately just a single quest, the story line one (or the one with the red exclamation marks if you like). Everything else is minor tasks unfortunately, with very few exceptions. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 4:36:43 AM
Originally posted by SuperXero89 Was Diablo 2 a grind? Under your definition it was, since you basically run the same areas vs the same monsters again and again and again. It was quite repetitive in nature, so I suppose you could call it a grind under your definition, but it was not boring. I don't know. Now you people start to confuse me, because people label anything they find boring as grindy.
I think it's more of a state of mind than anything else.
So basically people choose the dullest way possible to reach their first major goal simply because it happens to be the fastest way possible as well. Then they look back at what they did and complain about how the developers created such a grindy game.
I still insist that people who complain that Tera's levelling speed is grindy, have never played an actual level grind game in their lives.
Originally posted by otacu Perhaps you should read what you're linking. What you're basically saying to me is that if it took you 5 mins to reach max level in Tera and you thought it was boring, that 5 mins was a grind. Seriously? |
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The link below is how they describe it. http://tera.enmasse.com/game-guide/endgame/political-system Personal opinion about the system will come after the first voting is concluded. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 4:15:08 AM
You're confusing grindy with dull or boring. Objectively looking at Tera's levelling curve, it is not grindy by any definition. I can agree that people may find the quests dull and the process boring, which would eventually make the game a chore to play. Still, this does not make the game grindy. Lineage 2 was grindy. Farming mobs for 8 hours raised your experience by 4%. Dying cost you 2% in exp. Even if you played 24/7 back then, you'd still needed at least six to eight months (including deaths from PvP and sieges). A game with no exp loss that you can level in a week if you play 24/7 is not a grind. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 3:49:59 AM
SuperXero89's examples are more valid in terms of variation in tasks. You just listed the main quest line of the game. |
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To those people complaining about questing in MMOs.....
General Discussion « TERA 5/16/12 3:40:21 AM
Well, GW2 hype is off the scale right now, so I guess they do understand hype. |
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Originally posted by gestalt11 I don't think that people are tired of questing. Give them an mmorpg without quests and I'm pretty sure that noone will touch it. What happened is that the quests have deteriorated in importance or that tasks have been wrongly elevated into quest status.So instead of having some meaningful questing and perhaps some side taks, everything became a side task. So in turn, everything lost its appeal and became a chore. What happens with GW2 and other recent games, TSW included, is that they try to elevate questing back into their original meaninful status. Dynamic events that affect part of the world in GW2, missions that require thinking to be solved in TSW are among the things that can potentially invigorate the genre. Quests are not dead, not in themepark games like GW2 or TSW, that's for sure. |
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