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All Posts by Ice799

All Posts by Ice799

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5 posts found

In sum...

They had a great game and nowhere to go with it.

I used to Play VCO way back Before even the even starting with the high powered "recruit" items on every newb and a Powerful ship.

I first played when you actually had to try to do stuff, where you actually had to level, and there were people in every city... Sail the seas and make random teams... and people were actaully willing to help you with somethings...

When i started playing again, around the whole "recruit" power items at the start... This didnt really bother me... Now this new patch... You dont even need to play, but what really kills it for me is is the whole profession crap. Mindless task that tell you to here and there kill this bring me this.. This game doesnt have any botters (to my knowledge) because it basically gives you a bot anyway.. i know people always use to afk in areas.. but still auto afk that attacks everything...

I use to Love vco, sailing into port with like 10 other people around you chattin well hacking down trees, getting together a random team to get to pirate battlefields... I know that they need new material for the game but i think they just over killed it.

With the newest patch they basically kill alot of items that are pretty much useless in the game, no reason to make em, or sell em or anything... i think it all went wrong for me with the whole super newb thing Turtle ship here a pistol that can do as more then a level 4 noble rifle...

I loved the old VCO...

Still play it? how good is it?
Quit it? what killed it for you?

Hate:
-The over powered newb stuff
-Killing alot of items and upgrades
-Empties cities
-Profession Items and skills
-No people really there

Im not going to say thats its bad... more horrible really

But you must realise that a game needs alot more to it then just classes and a single idea, games are created around whole story boards and concepts. An average Rpg can keeps someones intrest for about  a month then they grow board of it. The whole age thing is just levels... I dont really think you can have an RPG without some kind of level system, or skill tree.

About the armour/weapons having minor bonuses... then whats the point of crafting useless stuff.... if im going to work my crafting then i want to know i can make something powerful at the end. And most of the things you talk about in your armors are used in lots of other RPGS why not make something highly orignal you know from your brain?

These seems to me like another brainless wowclone

But ill give you this... you did think your concept through quite a bit... you covered a very wide range of stuff.

But as for me im looking for orignal ideas and concepts. So i dont think i would ever play this, to me personally i think that you just copied ideas from other rpgs and skimmed a bit.

Im not saying that this wont work, there would def be some people whou might play it and like it. But im saying there lots of other ways to make a good MMORPG.

I think the biggest flaw i would have to say is this game follows an all to rememberable linear path.

Ill make this reply quick and simple... Game devs need focus less on the game aspects and eye candy and give the player something to do then go kill these guys and get this. I would rather play a game that looks like crap and gives me something worth while to do... the a game that looks like candyland and im bored stiff.

I agree with the lot above... Questing in most MMO's today is pretty pathetic. With the above reply about acrobatics being implemented into an MMO seems rather intresting, adding a current skill to the game more or less. I always liked the class specific quest more then normal quest. there usually more in depths and require a bit more of thought.

Back in the old days of RS, when i played as a kid i always did find the quest rather good, pretty much why i played it. it wasnt just go her and kill this many things well collecting this but it only drops % of the time. I think the problem is the the DEVS are thinking that every going to be taking back be the sure will of eye candy that there not goning to care what there doing. That works, maybe for  maybe an hour or less. But i think we need someone to raise the bar on MMO. Well there maybe a big majority of quest grindfest in most MMO's but there are some that really stand out. If people could just take what they do for a good single player RPG, say Fable 1/2 or  Kotor 1 or 2. Go around  from area to area try to figure how to best go about your goal. I guess im saying that quest shouldnt be as broad, no limit. Say a current quest called for you to retrive Item Y but guard X is in the way. The quest calls for retriving of that specific item. So you could just kill him, brute force. But there should be other ways to do it. Say distracting guard X and steal item Y and get away before her notices its gone.

Thats a example. Maybe not the best but what im overall trying to say its MMO's need choice, shouldnt be black and white there should be ways for plays to do it there own unique way. Its just like there worlds in danger again for the 7th time today....

-A good quest first amkes you ask, Why does this person need help, then it should be am i really going to help them, whats in it for me or, im feeling nice today whats your problem?

-Then it should take you in, it should make you feel that you really have to do this quest the rewards are worth it or, this person really needs help.

-Then when you actually start it, you should feel as sense of changelle, are you really powerful to do this quest, can you actually do what this person has asked of you?

-Once you get done what you need to get done you should fill a little greedy or have a sense of goodness/badness for what you have done.

-And when you return to the person you have got the quest from and he rewards you with w.e you should feel a good sense of accomplishment.

That what i think is how the basics of a quest should run when your creating a very basic quest.

Another thing to the above replies - I do think the there should be more to a game then just moving point and click or holding the "W" or "UP" forever and a day. (come to think of it maybe thats why there so worn off)

I think that there should not only be acrobatics but maybe combos hitting the right keys and the right time or right squenece (Like the witcher or maybe MK series).

There is alot of ideas for games out there not everything has to be a wow clone or what have you.

There still some revolutionary ideas out there, someone just needs to take a chance and throw it out there and with any luck it will hit big.

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