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Originally posted by Variant13
That's actually exactly why I participated in the DF forums myself....I was suckered in by Dark and Light and saw the scary similarities with DarkFall. Both seemed like great sandbox games not afraid to break the mold. Both were run by crappy companies that didn't have the resources, experience, or skills to pull it off. It's not about hating DF, it's about helping others save their money and not walk away feeling ripped off like we did. |
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My god... (ship gets stolen by hacker mid battle)
General Discussion « Darkfall 5/21/09 10:46:31 AM
Originally posted by 0over0
Yeah, best to ignore the hackers and let them continue. It's not the players' jobs to "ignore" the hackers--it's the devs' job to stop them. And sometimes, shame is the best incentive one can bring to bear.
You are making a mistake in thinking these hackers are shamed by someone posting a video of them hacking. SOME hackers try to pretend they are just really good players. I've seen that alot in FPS tournaments and ladders. Other hackers like this guy do it because they can. They know they are going to get caught, they know they are blatantly obvious. They just don't care about their longterm future in the game (using that account). |
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My god... (ship gets stolen by hacker mid battle)
General Discussion « Darkfall 5/21/09 9:30:29 AM
What's awesome is their use of TheLonelyIsland's "I'm on a boat" song. 10/10 for music selection. |
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Originally posted by Fariic
Pardon me?
Because Tasos said they lied and obviously Tasos would never lie about another person lying because he wants my money and....wait....oh shit. |
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I can't believe how excited some of you guys are over a simple bugfix / exploit fix. Every MMO has these little gems patched multiple times a year. Many MMO companies don't even list them in their patch notes because they don't want to admit the exploit existed in the first place. I mean, it's a no-brainer. I would have never guessed a game would let you level up on combat abilities without ever being in combat. That in itself was thinking outside the box, and has now been nerfed by AV to conform with WoW and all the other games you hate. On second thought, this exploit fix is bogus. It's killing DF's uniqueness in the market. One more step towards WoW! Next thing you know, you'll have all your skillbased combat replaced by gearbased combat. |
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Darkfall goes to war with Eurogamer.net on Server
General Discussion « Darkfall 5/06/09 11:12:16 PM
Originally posted by DarkPony I don't play this game (though I might) and I don't consider myself a fanboy either but I sure feel sorry for you and your inability to appreciate this mass uproar about that weak excuse for a 'review' on Eurogamer. Sure, to some folks DF might be a 2/10. But for anyone with a remote idea of how proper journalism is done that reviewer should get a 2/10 as well.
You know, I don't know where people got the idea that reviews should be unbiased. You read a review looking for a reason to play or not play. The best way to form an opinion of your own (without performing the action yourself) is to learn about others' experiences. Ed is certainly biased. I think it's funny that he writes about twich-based combat as universally accepted as bad in an MMO environment. None-the-less, his DF review was honest and opinionated. It's not inaccurate or overly harsh. Maybe if he put a big disclaimer at the beginning - "Hi, I'm Ed and I like traditional MMOs like LOTRO. DF was not built for people like me, but I reviewed it anyways." would set the fanboys at ease. I personally would give DF a 2/10. Coincidentally, the same score I'd give Dark and Light. I reserve scores like 4/10 for games that stink but were complete like Tabula Rasa. For reference - I'd give: AoC a 5/10 for having a ton of potential but failing to deliver WoW a 8/10 for being rock-solid on what it does, despite not being my cup of tea DDO a 6/10 for being DDO...an almost MMO that wears MMO clothing SWG a 7/10 for being a great game with a ton of bugs and balance issues SWG NGE a 4/10 for doubling the crappiness of the original SWG LOTRO a 7/10 for being almost as good as WoW at being WoW The original Neverwinter Nights on AOL a 9/10 because it was unique and offered what I didn't think was technically possible at the time. the 1/10 was with-held due to the 500(eventually 750) space server. |
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Originally posted by cainhunter
QFT. I don't care how inaccurate a review was. There's probably tons of WoW 'reviews' that tear it to shreds. They all mean nothing because WoW has more money than Jesus coming in for Blizzard. The negative DF review in question meant nothing until AV stooped to its level, then sunk even lower to respond. Not to mention - why would I trust anything Tasos says about the reviewer accounts? He's lied about a TON of stuff publicly for years. His resume, the status of beta, the enabled features in the game to name just the tip of the iceberg. |
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I hate WoW but that is friggin awesome. |
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How to get half a million players (who quit) back to Age of Conan?
General Discussion « Age of Conan 4/17/09 9:25:32 PM
Originally posted by Shillz
It's pretty simple - 1) Offer free trials for vets (a la SWG) 2) Offer free transfers for those that resub 3) Figure out what originally drew people to AoC and what sent them away 4) Tell them in email that they fixed those problems
The problem is, by the looks of it, the Devs don't know what drove people away. Bugs, lack of world area, lack of quests, lack of crafting, lack of items, lack of things to do (aka, content), and too much instancing. Now granted, they are addressing many of those issues. But they still haven't implemented new content systems (barfights, player housing, a crafting revamp, etc), they will never address instancing, and are working towards changing the fundamentals of the game that drew people to AoC the first time around. I don't want items to mean more. I don't want combat to be more WoW-like in any way. I don't want a constant string of nerfs and buffs for class balance.
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So the trials have finally arrived. But why haven't we seen more action?
General Discussion « Age of Conan 4/16/09 5:45:02 PM
All MMOs suck so bad lately that I think you get two chances. Problem is, you need to have an AWESOME game with staying power during one of those two chances. Obviously AoC failed at launch, as has every MMO since WoW. AoC is about to get it's second chance when they release their next patch. They have the trial, they've supposedly addressed many of the issues people had with AoC at launch. The question is, does AoC have staying power yet? Can it keep my attention when I resub for longer than a month this time? |
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Darkfall: Tasos Responds to Alliance Leader Issues
News Discussion « General Discussion 4/15/09 5:28:49 PM
Originally posted by FadeToBlack3
You may read it as direct responses, I read the content of those direct responses, which were all empty promises for the future. |
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I hate how people refer to a game devoid of content as a sandbox. A sandbox gives you the tools to do anything (or at least a TON of stuff) whenever, whereever, and however you want. In Pre-CU SWG, I could do the following any time:
You could do almost anything you could imagine and the SWG I played could be completely different from the SWG you played. From everything I've seen and heard, DFO is not a sandbox by my definition. Combat is vital to enjoyment, and for the most part, the only thing I've seen anyone care about in DFO. That doesn't make it a bad game, it just makes it not a sandbox...and possibly not an RPG (Role-Playing Game). |
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Man, as great as the content of that post was, Tasos speaks like a complete and utter A$$hole. It sounded like he was telling anyone that thought they had been double billed that they were an idiot and there was no way anything was ever his company's fault. |
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Originally posted by salty23
Did it all the time in SWG...if you are playing a multiplayer game, you do something only some kids learn how to do - take turns. It was fun running the weapons systems, shield systems and droid programs, or repairing the ship- yelling over Vent "I can't repair it quick enough, evade!" |
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Originally posted by dhayes68
Easy. Ships above a certain class size require x number of players to pilot. Posittions can be filled either by npc's or other players. Skill of the npc's determined by level/skill of the captain. Stations crewed by players receive a small bonus to whatever it is they do. The upshot would be that you can captain small craft on your own or captain larger ships with either npc's or a player crew. That would be (imo) a dynamic of an MMO that caters to lots of different kinds of players. The fact they could have gone this or some other route and chose not to is why people say its a single player game with multiplayer rather than an MMO.
Someone hire this guy. Apparently these ideas are hard to come by at Cryptic, Adventurine, Funcom, SOE... |
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A straight forward, unbiased review for the confused... (long)
General Discussion « Darkfall 3/22/09 9:00:33 AM
Nice review. It really seems to be 1/2 a groundbreaking game, 1/2 a senior H.S. project. Hopefully someone will see the 1/2 groundbreaking game and either buy it and fix it, or copy it's strong points and build it into a complete game (Funcom, I'm looking at you. You could have really used Adventurines creative game design team.) |
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I knew this was going to happen. If professional game developers can consistently make the mistake of changing core game directives that make that game special, what would prevent a bunch of amateurs like AV? I am sorry for all the fans that didn't see this kind of thing coming, and thought that their salvation was really here when DF actually released. There are so many ways a company can mess up a video game. AV will make sure to touch each and every one of those ways to mess up a game before closing down shop. Launch problems - check Billing problems - check Missing RP aspect /alienating half of your supposed targetted userbase - check Changing the hardcore to just sorta hardcore to alienate the other half - check |
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The mmorpg.com community has ensured that I won't be using this site as a source for DF info
General Discussion « Darkfall 3/02/09 9:31:14 AM
Originally posted by Rekindle
Lets see... the game already launched, even if it is limited. And secondly, calling people "impatient preteens pea brains" makes you better than the community you are trashing how? |
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Whatever 'It' is, Darkfall has got it. It was/is worth the wait.
General Discussion « Darkfall 3/01/09 11:30:23 PM
Originally posted by TheNinjaboy
To be honest I think Darkfall has the worst group of retards in their community in the history of MMOs. It's not Darkfall's fault though as a lot of the aspects of the game appeal to two groups:
#1. "Hardcore" PvPer's who want a FPS compeitive skill based MMO game - the Good part of the community
#2. 13-16 year old kids with massive amounts of teen agnst running around QQing, saying retarded nonsense on forums, in game global, and in private tells after they get rolled. - The bad part of the community.
Unfortunately it seems like #2 makes up for 75% of the community and #1 makes up for 25%
Now it would be OK if most of the comments were funny, creative, or witty but most of it is just /yawn emo dribble spewed out by mad little kids.
Hopefully with more players coming into the game the trend is somehow miraculously reversed but if not just prepare to put a lot of tards on ignore.
What happened to the RPers looking for a sandbox game? You know, the ones DF was originally created for. |
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Originally posted by BigMango
Ok, so then at least populate the world with some non-aggressive wildlife (you can still hunt it for skinning/crafting/cooking) and scripted NPCS living in the world to bring it alive, add to this the weather system (should be ready I hear?) and player shops (no trade house please) with a trade channel to get an economy rolling and RPG folks would feel at home. This is really not much and could be done pretty quickly. It would be enough to satisfy me. If the world feels alive, I have no problem with going out to find the mobs. Now add to this the housing system and some more goodies and this would be pure awesomeness. Really not much is missing to make it acceptable, I am sure they can make it.
What in your experience with game development companies makes you think all that stuff "could be done pretty quickly"? Games like AoC, WAR, Vanguard, etc, that had serious money, talent, and resources to back it up, couldn't implement their small list of corrections that would make it a good game. What makes you think this small company that has not knocked a single ball out of the park is capable of quickly implementing entire game systems to fix the game?
For reference, I felt the same way about AoC as your last line...and 9 months later they are still trying to figure out what they need to do. I felt the same way about DDO any 2 years later, they are still moving in the wrong direction half the time... |
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