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All Posts by NecroHelium

All Posts by NecroHelium

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136 posts found
Originally posted by AzurePrower

 


Originally posted by Distopia


Originally posted by AzurePrower
 



Originally posted by Juggerz
so they r delaying the game in the UK? am i reading u correctly?



 
Pretty much the same logic here.

Australia and New Zealand use the same standards and language as the UK. Again makes no sense to delay it in Australia/New Zealand.

Also those for saying 'there's ways to work around it'. Yes. But I would really not like to 'work around it.' You can work around an IP blanket ban with a proxy too. Does it mean it is optimal to do so? No.

As I reject using credit cards. I find it difficult to purchase things through an online store. Even if I did manage to import the game from the US to Australia. What about game time cards? Am I going to have to constantly import that to? Racking up more costs than what it is worth from shipping and transaction fees?

...Really?



It has nothing to do with localization and everything to do with setting up the service, they are holding back for one reason or another, I'm not going to speculate as to the why.
As for your questions, you only have to do that stuff if you're impatient, if you're not impatient wait until it releases in your territory.  Otherwise yes you will have to do those things you stated above.
As for credit cards? Pre-paid cards?
 


 

Pre-paid cards cost extra to use adding to extra fees.


I'm not impatient. I'm just annoyed with no information at all to when (if ever) there will be a release in Australia.


It's not 'I WANT TO PLAY SW:TOR NOW WHAAAAA'. It's more 'umm, when do I get to play?'

Um, considering that we still don't know the exact release date for ANY version of the game, I'd suggest you do like the rest of us and just deal with it.

Originally posted by mCalvert

I took advantage of the free play this weekend, and ive seen maybe 1 or 2 people at a time. Social only shows a few hundred people on and most at level 50. Which means its basically a solo game. Most of the rift, events I have been doing solo. Seems like a major flaw to the game. How are you supposed to fight back a world event, epic mobs, with only 10 people?

Dude, this is so false it isn't even funny.  I had an hour que on my server today.  And there were literally at least 50 characters in the one zone i was in with my level 22 character.

Just for those who don't understand.  You can swim along the surface of water, just not underneath it.  If you go too far out there is a fatigue system that gives you a limited time until you die.  This has been confirmed by Bioware.

The reality of the matter is the class was overpowered, now its not.  Same goes for the rogue nerfs.  I actually had a guy complain to me that thye took away his spammable "main attack"... cycling skills is a part of the game, sorry if you now have to play it at the same level of difficulty as everyone else.  I play a warrior and I see nothing wrong with the nerfs.  Besides, if your soul combos no longer works for you, respecing is incredibly cheap, figure something else out.

Beta tested both CoH and Champions, both of which didn't quite reach my full expectations, but I'd love to help DC Universe become the go-to super hero game.  A PC key would be much appreciated.  :)

Originally posted by Fusion


They've yet to implement a single "alien" race to the palette (all the current races are just color tints of the human, yes even the twi'lek, it only has the lekku). I'm just hoping we'll start to see some REAL alien races in the months to come, like Rodian, Duros etc.

 

Additional races are something that can be added relatively quickly in the development process.  If it were me, I'd start with the races that were based more on the human body type and modify them for the near human races, then do the alien ones.  It just makes sense to do the ones that take less deviation from the standard model first.

Originally posted by Warmaker


LOL at BioWare for not even knowing about the Chiss and when they actually became known to the Republic.  They were first made known by the appearance of Thrawn in the late era of the Republic with the whole Outbound Flight event.

But whatever.  Star Wars EU stuff is a horrible mess of every single paint color you can find thrown into one vat.

Originally posted by BarCrow

Sad to say..but no matter what is or isn't included. What is changed or remains the same. It is their property to manipulate. George Lucas proved this with the last few movies he , either directly or indirectly, butchered. This includes Episodes 1-3 and the Clone Wars movie. (though some of the series is enjoyable ..imo). I don't like it..I just don't care to waste energy complaining. I will play the game..and if it is fun..I will keep playing the game. As far as "canon". Well..it is called science fiction...not science fact.

Two wrongs make a right, right?

The disregard for canon erases the lines that define one IP from another. 

 

Actually that was just the beginning of major exodus by the Chiss.  During the old republic era the chiss are located in the outer rim, aka the sith empire.  The Republic may have not known about them, but someone did. Bioware actually stated that they would be pretty restricted in class choice because of their rarity outside of their own space.

Hi, game is installed, just waiting for a NA key.

 

iptlois@yahoo.com

 

Username - Xexxes

 

Thanks in advance.

Guys, Bioware said at E3 that there are even outfits that ANY class can wear and you'll be able to customize your appearance.  I'm betting on an outfit type system like in LOTRO.  If this is the case, you will be able to look MUCH different from everyone else.

Edit from above, I meant AS playable characters.

Well, Twilek have already been seen in game as well as playable characters.  Races will probably continue to be announced all the way until beta.

Originally posted by safety
Originally posted by NecroHelium
Originally posted by Lobotomist
Originally posted by maskedweasel

Nice troll bud.

Only players of the same class have access to the same companions.

 

BioWare has not spoken about what will happen when two players group with the same companion.  

 

Companions have not been confirmed or seen in the outside (open) world.

Ok...

So lets see what this means:

1. Only sith warriors will have the same companion ?

- This is still thousands of same NPC running around.

 

2. Companions have not been confirmed or seen in the outside (open) world.

- This how highly instanced the game will be.

 

On cases accounts the game fails. (as MMO , not as good singleplayer RPG)

 

In response to number 2, the devs have already said the game is 90% open world.  Also with the 8 companions per class that Bioware is shooting for, number 1 won't be a huge deal either.

I'm sorry but the developers have NOT said the game is '90% open world'. They have simply said, it's very large. But, as we are beginning to find out, these developers are tending to apply meanings to ordinary words and terms that are different to their commonly accepted meanings.

May want to do a bit more research, bud, it HAS been stated that the game is only 10% instanced.  Therefor, 90% open world.

Originally posted by ProfRed
Originally posted by NecroHelium
Originally posted by ProfRed

I agree with Lobotomist.  If this is supposed to be an MMO version of Bioware games they need to have some kind of random name generator and a way to customize your companions.  If everyone of the same class runs around with the same companions, and i'm sure there are cross class companions then that is pretty lame.  Not enough info now though, and honestly nothing about this game has me excited so my 2 cents is prob worth nothing.

Well if you are sure there are cross class companions you are absolutely 100% wrong as it has been consistently stated this is not the case.  Go troll else where.

Learn what a troll is.  I straight up said that I don't have enough info and nothing in this game has interested me, and discredited my own opinion.  The main point of my post stands.  They should have a random name generator or a naming convention and a way to customize your companions. 

You pick a random part of my post that isn't even the main theme where I admit I don't have enough info and attack me.  You are the troll here.

Just saying don't say you are sure, unless of course you are sure.  That is not saying you don't have enough info, it is saying exactly what it says "I am sure."  I agree that a name generator would be nice, but it would have to be a nickname, since the companions have their own storyline quests for you to go on and there is voice over.  Equipment customization is confirmed, and its also confirmed that arming your companions differently will affect their combat behavior.  I could also see a one time visual customization being kind of cool as well.  Also remember 8 different companions per character.  Will there be companion character repeats???  Sure, but its not a big deal because 8x8 is 64 different companions.

Originally posted by Kyleran

While there are several game mechanics that I don't care for in this MMO, this issue isn't one of them.

I'm not chasing the holy grail of immersion and it won't bother me whether other folks have the same pet (companion, whatever) as I do.

I mean seriously, what does immersion matter when I'm standing around with 100 other Sith warriors or Jedi's with light sabers?

I agree with you completely, except the end part.  Even in books taking place in this time period there are TONS of jedi and sith, just not a lot of masters.

Originally posted by bobbadud
Originally posted by NecroHelium
Originally posted by bobbadud
Originally posted by NecroHelium
Originally posted by bobbadud
 

There is one huge difference between Bioware and Blizzard though.

The first never made multiplayer games with a PvP theme and extensive multi player PVE missions. While the latter published all kind of games in different sectors prior to their mmo. They also took ex MMORPG players as lead designers into their staff.

Bioware is RPG/Adventure. They never published RTS or huge on line game PvP mechanics or e-sports (like D2 - SC1).

That's not saying I don't like Bioware games (BG 1 -2 is an all time favorite and I dislike SC).

But I am not placing Bioware in the same technical league as Blizzard, because their focus was almost never outside the rpg/adventure experience.

It may seam odd, but games like DA or ME are further from MMORPG play (from a technical point of view) then you think. D2 stands a lot closer to mmorpg's on a technical view.

 

Dude, just because a game has pvp in it does not mean that company has more experience making mmo's.  Bioware also has numerous people working on the game from past mmo's.  I'd say an rpg is closer to an mmo than a rts.  And diablo 2 is much less close to an mmo than Dragon Age, seriously are you kidding me???  Even the combat in DA felt a bit mmo ish.  (Not in a bad way)

Read my post:  from a technical point of view.

Servers? Coms? Responsive controls (in PvP)? Class balancing? Co-op modes? E-sports?

All things not needed in single player RPG's.

May want to reread my edited post.  And anyone can do servers, again, just stupid.  Responsive controls, well, mass effect was sure responsive, just because you aren't attacking another player means nothing.  D2 "co-op" consisted of people acting seperately to attack different targets.  Almost everything but standard rts battles in SC were player created.

So anyone who can do "servers" can create MMO's then... I could think about a billion features not included in standard single player games (ranging from player interaction tools to PvP timers, from critical CDT to an economy, from class balancing to  coordinated group play, etc, ...)

The discussion was that Bioware covers one corner and did this pretty well. MMORPGs are a complete different mechanic though and they did not cover on line play - like Blizzard did  - in their respective previous games.

And it shows by the different techniques they come up with (solo enhancing NPC's and personal "immersive" videos and voice overs).

Hardly important  in an on line competitve and cooperative game of "players-on line" (which is 90% of mmorpg play).

Nice job taking 1 of my 20 or so answers and disregarding the rest.  Blizzard did not have experience in CDT or economy, or class balancing (Even now they can't do this) or coordinated group play... The companions are no different from wow hunter or warlock pets.  Try again, this time use your brain plz.

Originally posted by bobbadud
Originally posted by NecroHelium
Originally posted by bobbadud
 

There is one huge difference between Bioware and Blizzard though.

The first never made multiplayer games with a PvP theme and extensive multi player PVE missions. While the latter published all kind of games in different sectors prior to their mmo. They also took ex MMORPG players as lead designers into their staff.

Bioware is RPG/Adventure. They never published RTS or huge on line game PvP mechanics or e-sports (like D2 - SC1).

That's not saying I don't like Bioware games (BG 1 -2 is an all time favorite and I dislike SC).

But I am not placing Bioware in the same technical league as Blizzard, because their focus was almost never outside the rpg/adventure experience.

It may seam odd, but games like DA or ME are further from MMORPG play (from a technical point of view) then you think. D2 stands a lot closer to mmorpg's on a technical view.

 

Dude, just because a game has pvp in it does not mean that company has more experience making mmo's.  Bioware also has numerous people working on the game from past mmo's.  I'd say an rpg is closer to an mmo than a rts.  And diablo 2 is much less close to an mmo than Dragon Age, seriously are you kidding me???  Even the combat in DA felt a bit mmo ish.  (Not in a bad way)

Read my post:  from a technical point of view.

Servers? Coms? Responsive controls (in PvP)? Class balancing? Co-op modes? E-sports?

All things not needed in single player RPG's.

May want to reread my edited post.  And anyone can do servers and coms, again, just stupid.  Responsive controls, well, mass effect was sure responsive, just because you aren't attacking another player means nothing.  D2 "co-op" consisted of people acting seperately to attack different targets.  Almost everything but standard rts battles in SC were player created.  Yeah and Blizzard really shows they know what they are doing with class balancing o.O

Originally posted by bobbadud
Originally posted by Echelons

I think people forget that we are talking about Bioware here.  Same as we were talking about Blizzard before they launched World of Warcraft.  They are a largely amazing developer who has put out nothing but amazing games and have continued to push their titles with each installment.  The idea that they would cut corners or not know how to develop and MMORPG despite the fact that they brought in a ton of people experienced in the field to enhance their team, is silly to me.  Don't sell Bioware short.  They've done this all long enough to know what a good game is or isn't.

There is one huge difference between Bioware and Blizzard though.

The first never made multiplayer games with a PvP theme and extensive multi player PVE missions. While the latter published all kind of games in different sectors prior to their mmo. They also took ex MMORPG players as lead designers into their staff.

Bioware is RPG/Adventure. They never published RTS or huge on line game PvP mechanics or e-sports (like D2 - SC1).

That's not saying I don't like Bioware games (BG 1 -2 is an all time favorite and I dislike SC).

But I am not placing Bioware in the same technical league as Blizzard, because their focus was almost never outside the rpg/adventure experience.

It may seam odd, but games like DA or ME are further from MMORPG play (from a technical point of view) then you think. D2 stands a lot closer to mmorpg's on a technical view.

 

Dude, just because a game has pvp in it does not mean that company has more experience making mmo's.  Bioware also has numerous people working on the game from past mmo's.  I'd say an rpg is closer to an mmo than a rts.  And diablo 2 is much less close to an mmo than Dragon Age, seriously are you kidding me???  Even the combat in DA felt a bit mmo ish.  (Not in a bad way)  And from a technical point of view DA was more dice rolling numbers than D2 so you, again, are so very very wrong.  And to say D2 had pvp mechanics is moronic.  Unless just the act of being able to pvp is considered a mechanic.  >.>

Originally posted by bobbadud
Originally posted by NecroHelium
Originally posted by ProfRed

I agree with Lobotomist.  If this is supposed to be an MMO version of Bioware games they need to have some kind of random name generator and a way to customize your companions.  If everyone of the same class runs around with the same companions, and i'm sure there are cross class companions then that is pretty lame.  Not enough info now though, and honestly nothing about this game has me excited so my 2 cents is prob worth nothing.

Well if you are sure there are cross class companions you are absolutely 100% wrong as it has been consistently stated this is not the case.  Go troll else where.

So you actually say that only one class will have the Chewbacca Companion? read : tank.

I think some may be unique (in the beginning quests) to be unlocked, but it would surprise me that all the others and later acquired party companions would be this unique.

.

But to me, this problem (and the way they are handling it "we are thinking of ways to make sure you can customize them, so you don'tget the Chewbacca's mixed up..." ) shows lack of insight.

SW:TOR very much started out as KOTOR 3 but somehere somehow someone decided  to transfer it into an mmorpg (probably around 2006/07).

.

The sky was the limit back then for new mmorpgs. AoC, TR, War all would hit the multi million subs space. So why not make an mmorpg out of KOTOR3 with the newest technique of "companions" already introduced in GW1 that year.

They are making an online version out of single player adventure game (with exactly the same techniques like huge recorded dialogues, AI NPC's, in game videos etc).

Take a look at this sentence I now come to stumble upon ..." It has already more recorded dialogue than all Mass Effect games combined"....

What do you think is more challeging and time consuming: an actor that reads (and acts) a script or a team of 6 programmers that still need to begin on pvp, end game, professions that "still are discussed in the designer stage".

Very telling to me.

This began as, and always was going to be an mmo, not kotor 3, might want to research more.  Every story is completely different, all companion characters are completely different for every class.  This isn't speculation, it is confirmed fact.  Just because it has recorded dialogue makes it a single player game, gotcha.  Different people work on different things, voice actors are working seperately from programmers, that's common sense, bud.  The game has a budget of 150 million dollars, plenty to do everything in an mmo plus voice overs.  PvP has been shown in numerous videos, raids are already confirmed in-game.  There is still a year in development.  It has been confirmed all the core mechanics are already working, the next year is just adding more to the game. [Mod Edit]

Originally posted by ProfRed

I agree with Lobotomist.  If this is supposed to be an MMO version of Bioware games they need to have some kind of random name generator and a way to customize your companions.  If everyone of the same class runs around with the same companions, and i'm sure there are cross class companions then that is pretty lame.  Not enough info now though, and honestly nothing about this game has me excited so my 2 cents is prob worth nothing.

Well if you are sure there are cross class companions you are absolutely 100% wrong as it has been consistently stated this is not the case.  Go troll else where.

Originally posted by Lobotomist
Originally posted by bobbadud
Originally posted by maskedweasel

Companions have not been confirmed or seen in the outside (open) world.

Reference please?

Here is mine

": It's fun jetting around the Galaxy with your AI pals. .. When you arrive at one world (sic) you might decide 'ah Ill adventure around with my Wookiee because I really need someone who's really strong and can take a lot of damage".

The companion NPC system is the CORE design around SW. You'll eventually have at least half a dozen of them used to adventure in the different worlds.

(handy who needs real players anyway)

Apparently the fans need to be updated.

Also another source: "The downside of this system is that ... you're going to see other people running around with the SAME friend as you have... "

"We're thinking of ways to make sure you can customize them so you don't get too confused which of the Chewbacca's running around is actually yours ...".

Gasp!

Just wanted to clarify for those that don't know, even if you have at least half a dozen characters, only 1 is able to be used at a time.  So other players will still be needed in situations, and I'm sure Bioware is scaling their game based on the core companion mechanic, so saying who needs real players anyways is but another dumb remark.

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