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Why This Old School EQ Gamer No Longer Plays MMORPGs
The Pub at MMORPG.COM « General Discussion 3/10/12 12:55:00 PM
Originally posted by phantomghost
POP was the first big Instance expansion and ruined EQ for me due to the keying. I live on the West Coast and was in one of the top 3 guilds on my server. In order to move past the first 3 instances you needed keys. My guild did key runs early so by time I got home I missed them, fell behind and then had to sit there and watch my guild progress without me. It sucked and sucked bad. Basically EQ was great until SOE got their hands on it and Brad sold out. |
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Why This Old School EQ Gamer No Longer Plays MMORPGs
The Pub at MMORPG.COM « General Discussion 3/10/12 12:50:04 PM
Originally posted by Painlezz Personally I hate F2P games. They are like penny slots in vegas. Sure a penny sounds cheap until you find out you have to play 500 to do a Max bet which gives the Max reward. Sure you can play just 9 lines but you might as well just keep your penny as playing that way is a waste of time.
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Why This Old School EQ Gamer No Longer Plays MMORPGs
The Pub at MMORPG.COM « General Discussion 3/10/12 12:43:51 PM
Originally posted by phantomghost It sounds good yes but those things that made EQ easy ruined the community that EQ was. The auction market killed the EC tunnel for selling. The easy travel killed the need for friends lists as you no longer needed a druid to give you a lift someplace. I remember when the travel spires came out. I could just hop all over Everquest without much thought at all. It made me sad to be honest as I saw immediatly how it killed part of what made EQ EQ. I was a Shaman and made a bit of income selling SOW's. Not any longer once POP came out. POP also introduced instances which is the last nail in killing the realism of the game. No more trains, no more camps just you own little private world to which all the spoils are yours. Fake Fake Fake - No thanks. I will never forget my first run from Everfrost to Freeport. What a rush! |
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Why This Old School EQ Gamer No Longer Plays MMORPGs
The Pub at MMORPG.COM « General Discussion 3/10/12 12:24:46 PM
I could not agree more OP. The issue we have is the same throughout the world except reverse. We are the 1%'ers trying to fight/change the 99%'ers who want it all now for as little effort as humanly possible and the developers are handing them what they want greedily.
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What happens when you get all the loot you want after one run? What happens when you got all the loot from all the dungeons in a month? What do you do then? What happens when everyone has the same stuff. Unique? How can it be unique when everyone has it? How can you say it's special if everyone gets it on their first attempt? At least the old way when you got that drop you knew it was going to be unique for some time to come. I like that they are not recoloring gear and making it different but in the end everyone is going to look the same anyway. I liked how in EQ when you faught a boss he used the loot he dropped. So if he held the dagger you knew it was going to drop. They need to bring back that stuff to MMO's. There is simply more of a sense of pride when you do finally get that drop after 19 tries. You will not experience that with this setup. There is no excitement when you know it's going to drop. This is just more catering to the "I want it all now with the least effort needed" crowd. Nothing more nothing less |
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Originally posted by SEANMCAD
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Originally posted by nariusseldon Min/Maxing is important yes. Actually staying out of the fire is MUCH more important and more of a challenge. |
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Originally posted by nariusseldon There is NO challenge to gearing/gemming/buffing etc. You simply read what you need to do and buy what you need, enchant how they say and try to follow a rotation that someone else says is the best. What exactly is the challenge in that? I played in a Tier 1 guild and killed every mob that WOW had to offer friend. I doubt I need advise on learning anything about WOW. EJ is a great site for sure and used by everyone in WOW. They do all the Min/Maxing for you and you simply follow their cookie-cutter builds for your toon and go out and play. There is NO challenge at all because they did the work for you. The only challenge you have is to mash the buttons in the right order to get the most DPS. The actually challenge is killing a mob nobody else (or very few) can kill. Working as a team with EVERYONE staying out of the fire and doing their job. That is where the challenge lies as EJ can do nothing to help you keep the nubs out of the fire or the tools from doing something stupid and dieing. However, that is not challenging anymore in WOW as Blizzard has dumbed the game down so much that any nub can kill the end bosses now days. |
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Originally posted by nariusseldon
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Originally posted by nariusseldon
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Originally posted by nariusseldon
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Originally posted by nariusseldon
Maybe I want more than just a game. EQ (before pop) was WAY more than just a game or a guild. I knew just about everyone on my server, they had a reputation and so did I. If I needed a port I had a friends list at least 20 people deep for ports alone. In EVERY MMO sense I don't even utilize a friends list as it's simply not needed. In EQ when you found a good tank or good healer you befriended them and vice versa. Next time you logged in you would get invites to join etc. Instances, quick travel, auction houses etc. appeal to those who simply want to play a game with as little effort possible. They simply don't have time to run 20m to a spot. EQ before POP was the most realistic game ever. There was simply nothing like running into EC and seeing all the spam from people selling their stuff. Then when you saw something you wanted you could actually talk to the person selling it, haggle, barder or pay for it. So much more realistic. Anyway I degress. One persons adventure does not equal everyones. |
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Originally posted by SEANMCAD Like I said. WOW appeals to the "I want it now crowd for as little effort as possible". Please don't get all defensive. |
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Originally posted by SEANMCAD
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Originally posted by SEANMCAD Actually I beta tested and played EQ2 with the 9th highest Coercer servers wide with lots of world firsts. The problem with EQ2 was that it didn't have any content past lvl 40 to speak of. It was UNFINISHED. It was also full of bugs (more than WOW) along with them constantly changing the way toons worked. My Coercer was broke at 40+ thus I quit playing EQ2 and picked up the cartoony WOW and played it for 5 years as a hardcore raider and loved it until WOTLK came out and dumbed it down to the point that I got zero enjoyment out of it as it was simply too damn easy and they replaced the grind with Dailies which I can't stand. |
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Originally posted by VengeSunsoar Wow was a good game in the beginning even with instances. Yes it lead you along but it gave a challenge and was fun. The end game was what I enjoyed and it was a blast. It was hard, took skill and the risk vs reward was great. I was one of the first hunters to have my full dragon stalker gear on my server. I enjoyed the look and the challenge it took to attain. Then all that changed. The Arena was introduced. The PVE spells were changed due to balancing. PVP gear looked like the end game raiding gear. So the gear you earned was no longer special looking as everyone basically had the same crap handed to them in PVP. Then they dumbed the game down even more so EVERYONE could experience the end game. Thus making the end game a joke for people like me as it was JUST TOO EASY! So WOW when it started was not a kids game, but now it sure the hell is. It's so simple a caveman can do it! |
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Originally posted by nariusseldon You see this is where we differ. You come across as an introvert and I'm an extrovert. I enjoy the company of others. I think a game that uses instances hurts the immersion as it is just not realistic to be in a zone all by yourself. If this feels good to you then you should be a happy camper as almost every MMO in production today meets your needs. However, I enjoy being in places with people. It makes sense to me that we want the same mobs thus we work together to get them. I think it's realistic when a person chains a mob and the mob kills anything it can on the way back and not simply ignore everyone along the way. I ask you this. How can you qualify a game as an adventure if it leads you by the hand and gives you your own private world to explore. That's not an adventure, it's an RPG with people in it that might as well be NPC's. |
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Originally posted by BadSpock
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Originally posted by BadSpock
I remember the very first instance I ever seen in EQ. It was just off Everfrost and man did it feel vacant. I just could not get over being in this big instance with only my little group of guys. It felt fake which is something EQ never felt. At the time I didn't know it was the sign of things to come and that all MMO's will be centered on instances. So yeah, EQ was the downfall of MMO's, but I blame SOE and their need for cash and lack of care for what it did to the community and immersion. |
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Originally posted by Lidane Oh I agree 100%, but I can dream. What I would like to see that can be done easly is a game with NO PVP centered on PVE with diverse classes. I've had enough of MMO's that suck because all the classes are mirrored or dumbed down due to PVP. |
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