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5/10/08 10:34 PM
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Viewed 1552, Replies 28
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Originally posted by Gutboy
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5/10/08 4:47 PM
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Viewed 1931, Replies 61
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I'm shocked no one yet has copied the entire resource/crafting system of SWG. That IMO has been one of the really outstanding aspects of SWG. |
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5/09/08 1:45 PM
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Viewed 624, Replies 21
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Originally posted by Bob_Blawblaw Sure, but to remain incognito on these forums it's mandatory to wear one of these.... http://en.wikipedia.org/wiki/Groucho_glasses
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5/09/08 10:23 AM
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Viewed 624, Replies 21
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Originally posted by Gutboy lol that's awsome. Apparently you think I'm good enough to be a paid shill - so if anyone out there wants to hire me I'll consider it. :) I've never claimed any inside knowledge Gutboy. I'm just speculating as much as anyone else, so I suppose if I am right then I'll have even more explaining to do? :) |
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5/09/08 9:58 AM
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Viewed 624, Replies 21
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Originally posted by Bob_Blawblaw I completely agree as this was exactly what I was thinking too. And the reason I think there may already be something in the works (possibly a BW project - or something else thats been in secret development) is that it would be an awful waste of an opportunity to not have something released to coincide with the new SW T.V. show. Who knows, maybe the whole Agency thing is a red herring and in fact it'll be a SW micro-transaction based game :P |
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5/09/08 8:57 AM
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Viewed 1972, Replies 77
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Rollotamasi makes a good point, it can seem that it's more of an anti-SoE thing. But for me specifically I'm just as cautious with Funcom as I am with SoE when it comes to their interests in RMT's. However it is SoE that wants the fame of bringing RMT's to the west, and given my past experiences in regards to questionable ethics with SoE I tend to think more about the possible methods of exploitation then I would have with another company. Essentially SoE has opened my eyes and gave me reason to pause and think about these things. Just as Smed has claimed he's learned from SWG's past so have I. |
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5/09/08 7:26 AM
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Viewed 1972, Replies 77
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Originally posted by boognish75 Wait a sec. You're giving this guy crap by claiming he didn't "lose" anything, then you tell him that you think the term "gained" should replace the word "earned"? How can you not "lose" something when you're are able to "gain" something in the same context? |
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5/09/08 6:44 AM
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Viewed 1972, Replies 77
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Originally posted by tman5 I agree that a lot of the responsability is the parents, but the reality is there are just an awful lot of parents that will throw money to their kids to keep them happy and occupied. Besides which it places the parent in the position of having to be the "bad parent" in saying no everytime the child wants something. I'm sure that is something that companies take into account when directly marketting towards kids. But regardless of who this game is marketted to the ingame environment will be designed for easy and quickly accessable transactions that encourge immediate familiarity there by increasing your comfort with spending. And thus begins the slippery slope of microtransactions. You start justifing purchases by thinking 'well, it's only 3 dollars', and suddenly find yourself nickle and dimed to virtual death. Especially if you want to compete with others. |
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5/08/08 7:47 PM
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Viewed 624, Replies 21
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To be absolutely honest though I believe it's inevitable for there to be another SW MMO. Whether it will be good or not depends on what those developers have learned from this fiasco. With any luck they'll learn the most important lesson that a sense of community is everything - at least IMO it is. |
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5/08/08 7:27 PM
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Viewed 624, Replies 21
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I'd be happy with any MMO worth a damn.
Although I would like to try EVE. |
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5/08/08 2:52 PM
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Viewed 1972, Replies 77
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Originally posted by Reklaw Yeah, I'm pretty sure it was announced that it was an RMT game. One of my biggest concerns regarding RMT's is the simple fact that it's designed to make more profit then they are now. That doesn't sound like a bad thing at first but you have to consider Beatnik's analogy of a casino. Essentially the consumer will start of innocently enough by purchasing only a few items to "get by". This is the beginning of raising your comfort level of purchasing more and more items (or gambling to use the casino as an example). I'm sure we've all experienced something like spending more then we thought we would at a casino because of the "rush", or spending more on iTunes than anticipated because of it's ease of use and accessability. It's all desinged to make you comfortable in spending money, and to direct that kind of marketting to 10 year olds is nothing short of exploitation IMO. I don't know if I'm accurately getting my concerns across but I hope this is a start. |
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5/08/08 11:16 AM
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Viewed 1972, Replies 77
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Originally posted by Beatnik59 Very good points Beatnik! I particularily liked your analogy of 24 hour casinos as this is precisely what RMT's feel like to me. |
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5/08/08 9:14 AM
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Viewed 1414, Replies 27
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If Blizzard made a SW MMO I bet thats exactly what it would look like. To cartoony for me. I prefer more realism. |
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5/08/08 8:45 AM
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Viewed 1972, Replies 77
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Originally posted by Daffid011 To add to this I'd say that this type of assumption of entitlement becomes a very slippery slope. Once you begin accomodating some "casual gamers" there will always be someone who plays even less demanding the same entitlement. When does it stop, and who sets the limits? |
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5/08/08 6:58 AM
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Viewed 1735, Replies 53
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Originally posted by Obraik Just because ppl don't post on a forum doesn't mean they don't feel the same way. Why is it not possible that those who post on a forum are representative of most peoples opinions? Hell, at this point why don't they just make a focus group from the worst hit servers, or at the very least insert a poll at the login screen? Or perhaps even as a reason for discontinung their subscription on the exit survey. All of this is redundent anyway because if it was to SoE's benefit to do a server merge you know they do it then - regardless of whether people wanted it or not. |
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5/07/08 10:22 AM
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Viewed 4549, Replies 159
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Originally posted by Torak I don't know if I'd agree that SOE has "gotten over" SWG. It seems that whenever Smed speaks with an interviewer he's still discussing "the lessons learned" concerning SWG. Even if it's just some meaningless rheotoric on his part he's still trying to change the image of SoE and SWG. However I do agree that SoE has moved on from SWG, and it's essentially on autopilot now. SoE/SCE's focus now is on the broadest audience possilbe - which means a cross-platform, easily accessable, and least complex game. |
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5/06/08 11:25 AM
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Viewed 1445, Replies 32
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Originally posted by Mehjrian Actually I think the NGE was a result of a focus group. Which is more damaging IMO because SoE would have been in a position to chose their demographic. They must have known that this new demographic of consumers was in sharp contrast to their existing players - and fully understood that they were purposely disposing of this unwanted group with the expectation of getting far more subscriptions. This, coupled with this recent interview, implies to me that SoE are more interested in finding the right demographic to maximise profits rather then building a great game and letting the demographic find them. |
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5/06/08 7:34 AM
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Viewed 418, Replies 19
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Originally posted by Rippentuck That's funny because I feel exactly the same way about the NGE. ; ) |
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5/06/08 7:20 AM
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Viewed 618, Replies 19
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Originally posted by BaronJuJu True, but I don't think any other group of gamers has been so affected (either negatively or positively depending on what side of the fence you're sitting on) by a EULA. Most gamers I would imagine are blissfully unaware of what a EULA says because they haven't had to really pay attention to it. It's only through SoE using the EULA as a defense that I've become more aware of what a EULA is. I've not experienced that awareness through any other MMO. |
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5/05/08 7:49 PM
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Viewed 1260, Replies 32
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Originally posted by Gutboy That's a good question. To me the lack of people in areas like Theed represent a fundemental change in gaming philosophies between pre-CU and NGE. On one hand we have the pre-CU philosophy of emersion through interdependency and social networking. and on the other hand the NGE offered a more instant form of action at the expense of a sense of community. The beauty of the pre-CU philosophy was that it brought all people together in specific areas (and there were a lot of those specific areas) that normally wouldn't have that interaction. At places like Theed you would have your traders, entertainers, doctors, and combat charcters all mingling together - and all without the limitations of levels! That to me is what an MMO should be - dynamic, social, and diverse. |
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