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4/30/08 9:01 AM
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Viewed 554, Replies 23
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Originally posted by Bob_Blawblaw Yeah, I tried that but I don't get the "40 days" part. I'll check it out tonight from home once I log in. |
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4/30/08 8:46 AM
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Viewed 1565, Replies 61
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Originally posted by teiohFromSWG Don't get me wrong, I kinda liked buffs to. But again, it negated the combat system. The forums were filled with good ideas on how to address it in a meaningful way that was accpetable to everyone but as usual all ideas were ignored. :( |
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4/30/08 8:10 AM
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Viewed 1565, Replies 61
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One of the issues most players had with pre-CU SWG were buffs. You could essentially inflate your health, action, and mind bars (as well as all secondary stats) to the point that it negated the elegance of the combat system and encumberance system. If one were to play pre-CU SWG without buffs the game took on an incredible dynamic that I've not seen in any other game. No attempt was every made to address that issue even though players raised it time and time again. |
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4/30/08 7:40 AM
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Viewed 1265, Replies 38
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40 days seems a bit much for me, but it's not unheard of. EQ2 offered something along those lines late last year. I'll have to check my account when I get home from work this evening, but If it is 40 days I'll lmao. |
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4/30/08 7:23 AM
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Viewed 554, Replies 23
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I've been anticipating another vet trial coming up so I've been checking my account for the last week or so. Seems my account is "pending" this morning. It's almost like clockwork. Even if I liked the game why would I pay for it when I can get it for free every 3 months? |
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4/29/08 1:26 PM
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Viewed 422, Replies 17
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Originally posted by Obraik They've had 2 1/2 years to "work through the minor solutions". Isn't it time for bigger, more meaningful solutions? I say bring forth the sledge hammers and get the job done. |
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4/29/08 11:37 AM
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Viewed 547, Replies 31
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Originally posted by Valeran lol I was just thinking I should register that idea before they loot it from me :) |
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4/29/08 11:16 AM
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Viewed 547, Replies 31
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Originally posted by Sam123jo0123 Since you're having difficulty understanding let me be a little more clear for you. The first 2 pictures taken at that office are of 2 things that have no connection with ANH - the time period in which this game is set in. This should speak clearly to people that this game lacks continuity, therefore cheapening the experience one should expect from a Star Wars title. Serioulsy, what's next? The Death Star didn't really blow up but just cloaked? |
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4/29/08 10:25 AM
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Viewed 547, Replies 31
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4/29/08 7:34 AM
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Viewed 4462, Replies 154
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Not having another SW MMO would be an awful waste of an IP IMO. A Star Wars MMO should be pulling in at least 500K subs IMO, and to not have one available would be a rather foolish thing for LA not to jump at. My guess is if Bioware isn't doing it then we'll get an announcement in about a year of a new one starting development. But the one thing I've noticed is that there seems to be quite a bit of "news" items about SWG recently. It almost feels like SoE are preparing for something by attemtping to keep the SWG name in the spotlight. Could it be a possible threat from AoC? Or could they be anticipating something else coming up shortly? Something just feels kind of desperate about the Hoth announcement to me, so I think the next few months may be interesting to watch. |
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4/28/08 6:57 AM
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Viewed 754, Replies 31
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Originally posted by ArcAngel3 I totally agree Arc, and support this 100%. And I for one particularily appreciate humor to make your point. Good job! |
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4/27/08 12:40 PM
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Viewed 4462, Replies 154
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Originally posted by Sam123jo0123 There's a big difference between being a "hater" and being realistic. What I'm reading here sounds like it's going to be a let down for many people. And I have a funny feeling they'll throw in some character that has no connection to Hoth as well - like Lando, or someone's ghost. And at this point if they're going to make an instance they'd be much better off making Bespin IMO. Use Hoth in a more meaningful way - like an entire world to explore. |
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4/25/08 11:40 AM
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Viewed 388, Replies 15
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Originally posted by Bob_Blawblaw If I had to guess I'd say it's because you're a potential subscriber. That seems to carry more weight then actually paying for it IMO. That's not just a complaint about SoE BTW, but rather most industries seem to care less about customer retention than adding new customers. |
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4/25/08 9:45 AM
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Viewed 388, Replies 15
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Originally posted by Obraik Quite frankly I doubt they're targetting a "type" of ex-subscriber. I'm sure their intent is to appeal to a "much broader audience", and that means all vets. |
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4/25/08 8:57 AM
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Viewed 388, Replies 15
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Originally posted by Obraik You mean people that left because the game was incomplete? |
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4/25/08 8:14 AM
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Viewed 4594, Replies 137
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Originally posted by Jimmy562 No matter how hard people want to forget pre-NGE, SWG will always be compared to it's past versions. And it's not even people that don't play it anymore. Look to your official forums to see that. Notice how people say SWG is getting better after they re-introduce things from pre-NGE? If you want SWG to continue to get better you have to look at it's past. |
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4/25/08 7:48 AM
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Viewed 388, Replies 15
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Originally posted by Obraik Then who else are they trying to appeal to? |
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4/24/08 1:48 PM
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Viewed 392, Replies 10
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Originally posted by Mathos But did you have an SWG trial available? |
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4/24/08 1:27 PM
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Viewed 4594, Replies 137
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Originally posted by Sam123jo0123 Yeah, but it sure was pretty cool when you could have been an architect AND say a pistoleer. Myself, I prefered master artisan/master architect, with a little combat thrown in - like some rifle skills in the marksman tree. |
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4/24/08 1:03 PM
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Viewed 4594, Replies 137
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Originally posted by CasualMaker I think master artisan may have been my favorite crafting profession. I loved being able to craft some great foods/drinks, weapon power-ups, etc. Scout was pretty awsome for the terrain negotiation and harvesting, and dancer wasn't really my thing but having to visit one was pretty cool IMO. Being able to mix and match all those abilites made for a dynamic profession system that allowed you to find what worked best for your playstyle. It was brillant IMO. |
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