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7/11/08 8:46 AM
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Viewed 722, Replies 27
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Originally posted by charris1980
but i'm saying rogers caved after apple left, not from angry customers. apple leaving made them think they better get them back. that speaks wonders about rogers, means customers don't matter.
I don't have any information about the Apple connection, but from what I heard Apple questioned the tactics of Rogers. That tells me that Apple heard of customer dis-satisfaction, and presured Rogers into changing their rate plans to ensure the Iphone sells. After all Rogers is the sole contrator in Canada for the Iphone currently. If people don't buy it from Rogers then the Iphone doesn't sell. |
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7/11/08 6:34 AM
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Viewed 722, Replies 27
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Originally posted by Locklain I believe you are entirely correct with your statement. SOE CAN"T release a pre-cu build of the game because LA will not allow them to do so. I don't know why more people don't see this. LA is awful with all of the Star Wars games why should SWG be any different?
How would you know if SoE even inquired whether they could or not? Quite honestly I don't think they even did inquire because the NGE version of SWG fits comfortably into the same similar style of gameplay as everything else on their Station Pass. This makes it convienient to shift devs from one project to another as we saw at one time when I believe there were some EQ2 devs helping out on SWG. I believe that SoE is making the "business model" of the Station Pass fit SWG rather then making a game people want. Essentially, they're going for quantity over quality to broaden their playerbase. And that road leads to stagnation. |
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7/10/08 2:47 PM
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Viewed 1036, Replies 33
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Originally posted by Gutboy
As a matter of fact I thought it was great. You may have stacked specials in your que, but I for one was constantly clearing my que to adapt to the situation (i.e. heals, etc..) But regardless did you play pre-CU without buffs? The way it was originally intended? Because there was no way you could fill you're combat que and be effective in combat. You're HAM prevented using specials over and over, and if I remember correctly even using stim packs used mind. Pre-CU combat (without buffs) was simply the most engaging form of combat I ever experienced in an MMO. |
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7/10/08 11:43 AM
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Viewed 722, Replies 27
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Originally posted by charris1980
But wouldn't that still be Apple responding to and putting presure on Rogers because of angry consumers? |
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7/10/08 7:53 AM
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Viewed 722, Replies 27
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I couldn't help but draw comparisons to the veteran community of SWG when reading this article. These people did their part as consumers and spoke out. I think this is a great thing, and shows that people can have an effect on a corporation's decisions.
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7/09/08 3:43 PM
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Viewed 1047, Replies 30
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Originally posted by AveBethos
I have a feeling they know this and have planned accordingly. If this is a game that follows a weekly television show (Star Wars) or something of the like, or the environment changes with a new storyline in an ongoing conflict, it can work and theoretically we could never burn through all there is to do. I dunno, it's going to be challenging for them to keep everyone busy.
If a couple of guys on a forum have seen this I'm thinking it's very likely Bioware already has too. They seem to be quite competent, so I have some faith in them. |
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7/09/08 2:52 PM
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Viewed 722, Replies 27
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http://www.cbc.ca/technology/story/2008/07/09/tech-iphone.html
"That anger expressed itself in a number of anti-Rogers websites, including ruinediphone.com — which has seen more than 56,000 people petition against the company — and cancelrogers.com. John Boynton, senior vice-president and chief marketing officer for Rogers, said the company changed its mind after seeing many well-reasoned arguments for why data pricing should be lower."
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7/09/08 2:35 PM
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Viewed 1993, Replies 95
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Originally posted by crunknasty
I dunno Crunknasty..... Seems they do, and get results.... http://www.cbc.ca/technology/story/2008/07/09/tech-iphone.html |
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7/09/08 8:36 AM
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Viewed 740, Replies 40
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As usual Beatnik is quite articulate at getting his points across. I totally agree with him, and would like to add a few things myself. SoE had shown such disregard to it's subscribers (at least within SWG) in that they obviously mislead those people of what their intentions were with SWG. They took us for granted and knowingly tried to change their entire demographic on a live game. IMO I think this is ethically wrong. Secondly, as all of us know developing an MMO is very expensive. We need large corporations like SoE to be able to finance innovation in this industry. What SoE did to SWG was exactly the opposite. They turned their backs on something very innovative, possibly setting the bar significantly lower for what an MMO could be - or at least a much lower standard from SoE games. And lastly, I for one am strongly against RMT's in an MMO. I will personally stay away from any RMT based game, and unfortunetly this looks to be the future of SoE related games. I cannot believe I'll see the type of innovation I'm looking for coming from any game SoE will be apart of. Oh, and something else I almost forgot. SoE values the potential subscriber with more regard then it's current subscriber, or at least it would seem that way. As an SWG vet I get so many free veteran trials that amount to nearly 1/4 of the year. That is 23% of a year given to me for free. So far this year I've had about the same amount of free time given to me for EQ2 vet trials. When will the active players be given some kind of reward for being a paying subscriber? |
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7/07/08 7:26 AM
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Viewed 944, Replies 40
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Originally posted by Obraik
Yeah, I think you're correct on this. But this was also a great opportunity for them to introduce paint kits for armor. I simply never understood why they didn't do that as it seemed like an appropriate time to add it to the game. They did with vehicle paint kits, why not armor? |
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7/07/08 6:48 AM
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Viewed 2054, Replies 68
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Originally posted by ArcAngel3
I agree! I think we'll see some interesting changes to this industry in the next few years. Maybe in part to what happened to SWG, and the unwillingness of some consumers to go away quietly. It's kind of funny that with all the hatred and anger current subscribers show towards "disgruntled vets" they forget that it has been us that has held SoE accountable. It is us who SoE needs, and I believe that is why we saw things return to SWG like Beast Master/Creature Handler, Bio-engineering, camps, etc. Undoubtedly we've made an impact, so I for one applaud people who stand up and demand more out of their products. Way to go! : ) |
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7/05/08 1:13 PM
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Viewed 1918, Replies 80
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Originally posted by japhez If George Lucas had come up with the Meatlump King and it was in one of the movies that would be one thing but when lazy game developers take a forum meme and turn it into content for a Star Wars game it's just lame. I honestly can't believe that you would defend it.
The players voted for it, if you don't like it, blame them :P
Please don't tell me they voted on the official forums? Because we all know only the "vocal minority" goes there. |
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7/05/08 11:45 AM
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Viewed 1918, Replies 80
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The only problem, Unmax, is that the core philosophy of the game is different. The things you list that are still in the game worked best with the original basis of interdependancy and community bulding. These are things that take time and patience IMO, and that goes totally against the "instant action" philosophy of the current game. So rather then being the basis of the game, they're trying to overlap it with the Star Warsy/fast-paced action style of gaming. IMO that is like trying to mix oil with water. This may be ok for some but I think the lack of population really makes this issue apparent. SoE needs to focus on one philosophy - and get it done right! |
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7/05/08 9:56 AM
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Viewed 1918, Replies 80
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Originally posted by Battleskar
The ui, IMO, is probably the single most important aspect to a positive game experience. It is the medium through which you experience the game. If you have to fight with the ui you will undoubtedly have a very bad experience with the overall game. It's absoultely ridiculous that this simple fact has eluded the devs for nearly 3 years! |
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7/04/08 4:13 PM
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Viewed 335, Replies 7
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All the best to my American friends! : ) |
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7/04/08 8:55 AM
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Viewed 458, Replies 14
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Originally posted by Mathos Exactly! And you'll likely get many more hours of entertainment from that then an instance IMO. |
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7/04/08 8:16 AM
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Viewed 458, Replies 14
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Originally posted by efefia
I think the one thing everyone can agree on with regards to Hoth is that it's been asked for as an addition from very early on in the games life, right up and through the NGE. Pre-cu vets, CU vets, NGE'ers have all asked for Hoth and they've all asked for it to be the first fully functional PvP battleground. Now whether it turns out to be the best pve experience in the history of mmo gaming (yeah I know, the thought gave me a giggle too) or not the point is the fanbase, the paying customers through 3 different iterations of this game have all asked for the same thing and SOE yet again have proved that they either don't listen or don't care what their paying customers want..........yet again, and despite claiming to have learned lessons from past mistakes.
I agree. But not just because of a PvP battleground, but rather for the new areas of exploration. If I remember correctly the results I've seen from some Bartle tests (http://en.wikipedia.org/wiki/Bartle_Test) showed that exploration was the number one player attribute. Having an instanced area to explore might be ok for a little while, but I think having an entirely new world to explore would be much more conducive to any MMO community - particularily SWG. |
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7/03/08 5:16 PM
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Viewed 547, Replies 23
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Originally posted by Malickiebloo
No offence but welcome to capitalism?
Hey, I have no problem with that - as long as this game mechanic was apart of the product I bought.
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7/03/08 4:59 PM
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Viewed 547, Replies 23
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Originally posted by summitus
Legends of Norrath seems to have been a great success, and has certainly made EQ more interesting. Getting a Card Drop in the game is quite addictive I would think. I play LON quite alot and although its a great game I hav'nt really felt the urge to log into EQ more than I usually would. I dont know if will have any effect on SWG in its current state but I'm sure that alot of people will play it as a game in its own right. I dont think it will have any effect on SWG Vets and certainly wont bring any of them back to the game ( I think )
I think you may be misunderstanding me Summitus. I'm not looking at it in terms of bringing back vets. I'm looking at it in terms of bleeding money from the current SWG subscribers. |
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7/03/08 4:15 PM
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Viewed 547, Replies 23
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Here's the thing.... If this CCG thing is successful what happens when sales begin to drop or interest begins to wan? Do they introduce more "loot" cards to help increase sales? Will these new cards be for something a little better - perhaps a piece of stated clothing or armor? What happens when that round of sales begins to drop? More "loot" cards? Does anyone else see the slippery slope this creates? I'm not saying this will be the case - but the potential is certainly there. And as so many people like to point out SoE is a business out to make profit. What better way to make profit then to charge for a monthly sub AND introduce "cool new loot" through a collector card game. |
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