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5/08/08 11:16 AM
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Viewed 2240, Replies 77
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Originally posted by Beatnik59 Very good points Beatnik! I particularily liked your analogy of 24 hour casinos as this is precisely what RMT's feel like to me. |
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5/08/08 9:14 AM
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Viewed 1494, Replies 27
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If Blizzard made a SW MMO I bet thats exactly what it would look like. To cartoony for me. I prefer more realism. |
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5/08/08 8:45 AM
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Viewed 2240, Replies 77
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Originally posted by Daffid011 To add to this I'd say that this type of assumption of entitlement becomes a very slippery slope. Once you begin accomodating some "casual gamers" there will always be someone who plays even less demanding the same entitlement. When does it stop, and who sets the limits? |
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5/08/08 6:58 AM
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Viewed 1912, Replies 53
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Originally posted by Obraik Just because ppl don't post on a forum doesn't mean they don't feel the same way. Why is it not possible that those who post on a forum are representative of most peoples opinions? Hell, at this point why don't they just make a focus group from the worst hit servers, or at the very least insert a poll at the login screen? Or perhaps even as a reason for discontinung their subscription on the exit survey. All of this is redundent anyway because if it was to SoE's benefit to do a server merge you know they do it then - regardless of whether people wanted it or not. |
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5/07/08 10:22 AM
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Viewed 5122, Replies 159
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Originally posted by Torak I don't know if I'd agree that SOE has "gotten over" SWG. It seems that whenever Smed speaks with an interviewer he's still discussing "the lessons learned" concerning SWG. Even if it's just some meaningless rheotoric on his part he's still trying to change the image of SoE and SWG. However I do agree that SoE has moved on from SWG, and it's essentially on autopilot now. SoE/SCE's focus now is on the broadest audience possilbe - which means a cross-platform, easily accessable, and least complex game. |
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5/06/08 11:25 AM
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Viewed 1594, Replies 32
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Originally posted by Mehjrian Actually I think the NGE was a result of a focus group. Which is more damaging IMO because SoE would have been in a position to chose their demographic. They must have known that this new demographic of consumers was in sharp contrast to their existing players - and fully understood that they were purposely disposing of this unwanted group with the expectation of getting far more subscriptions. This, coupled with this recent interview, implies to me that SoE are more interested in finding the right demographic to maximise profits rather then building a great game and letting the demographic find them. |
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5/06/08 7:34 AM
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Viewed 461, Replies 19
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Originally posted by Rippentuck That's funny because I feel exactly the same way about the NGE. ; ) |
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5/06/08 7:20 AM
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Viewed 856, Replies 21
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Originally posted by BaronJuJu True, but I don't think any other group of gamers has been so affected (either negatively or positively depending on what side of the fence you're sitting on) by a EULA. Most gamers I would imagine are blissfully unaware of what a EULA says because they haven't had to really pay attention to it. It's only through SoE using the EULA as a defense that I've become more aware of what a EULA is. I've not experienced that awareness through any other MMO. |
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5/05/08 7:49 PM
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Viewed 1465, Replies 32
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Originally posted by Gutboy That's a good question. To me the lack of people in areas like Theed represent a fundemental change in gaming philosophies between pre-CU and NGE. On one hand we have the pre-CU philosophy of emersion through interdependency and social networking. and on the other hand the NGE offered a more instant form of action at the expense of a sense of community. The beauty of the pre-CU philosophy was that it brought all people together in specific areas (and there were a lot of those specific areas) that normally wouldn't have that interaction. At places like Theed you would have your traders, entertainers, doctors, and combat charcters all mingling together - and all without the limitations of levels! That to me is what an MMO should be - dynamic, social, and diverse. |
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5/05/08 4:13 PM
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Viewed 1594, Replies 32
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It's amazing to me to see this guy talk about how they're listening now, but who exactly is telling them that micro-transactions are the future of MMO's? And something else that bothers me id the whole "broader audience" thing. Broader audience means lowest common denominator, which in turn creates generic and bland products. It's this mentality that I believe is partially to blame for the stagnation in this genre. |
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5/05/08 12:58 PM
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Viewed 695, Replies 14
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Originally posted by BlackWatch OMG that line is brilliant! And everyone can search for the elusive Manbearpig ; ) |
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5/05/08 12:14 PM
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Viewed 1129, Replies 31
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Originally posted by Obraik Nor are they 100% usable are they? You spend a lot of time making do with what you have Obraik, and I can appreciate that, but at some point you have to begin demanding more. Otherwise they continue to feed you less then 100% everytime. Don't let apathy win. |
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5/05/08 11:15 AM
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Viewed 695, Replies 14
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Don't worry OP. I'm sure SoE/SCE will find a way to cheapen the Hoth experience - like a cameo of the ghost of Jar-Jar, or something else equally unrelated to timeline and/or location. |
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5/02/08 2:11 PM
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Viewed 1389, Replies 24
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Originally posted by BaronJuJu Exactly! RMT's are not being developed for the benefit of consumers. The developers are obviously looking for increase in profit, otherwise what is the point in changing the business model? |
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5/02/08 11:50 AM
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Viewed 1165, Replies 28
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Originally posted by Burntvet
Perhaps not, but you did exactly what I'd expect any Jedi to do during the period of ANH - run and hide. : ) For that time period this was very Star Warsy and iconic! |
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5/02/08 11:31 AM
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Viewed 1389, Replies 24
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Most seemed to believe that the two models could coexist, but it is notable that while some argued purely for microtransactions, not a soul dared to say subscriptions would win the day. "I firmly believe that this space is going more towards the velvet rope, microtransactions," said Smedley. "Subscriptions will always be there as a component of that, but it won't always be there as the primary revenue generator in this space." I'm really curious as to why some "industry leaders" feel RMT's are the future of MMO's - particularily for the western market. What exactly do they base this conclusion on? Is it simply to focus on games that attract the largest audience with casual gamers or do they anticipate that they can direct the market through their influence to make RMT's the industry standard - and therefore ensure greater profit. For me personally I feel like this is what the industry wants - not neccessarily the consumer. |
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5/02/08 10:01 AM
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Viewed 1165, Replies 28
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Yep, I think it worked just fine. I like concepts of consequences for your actions, and getting a TEF was certainly one of them. |
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5/02/08 9:16 AM
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Viewed 2031, Replies 47
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Originally posted by Torak Your assumption is that the only possible outcome is for a classic server, when in fact another possible outcome is to educate and warn fellow gamers of the percieved issues regarding SoE/SWG - and of the potentially dangerous precedent of what the NGE represents. I personally believe dialogue and good converstation is doing something about it, as it encourages SoE to work better at fixing their image - and hopefully ensures that others do not attempt to discard their customers so casually. After all knowledge is power , so the more informed the consumer is the better off the industry becomes IMO. |
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5/02/08 7:18 AM
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Viewed 1514, Replies 53
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Some people really do like to use the term "hater" alot. Although I've had a few bad experiences with SoE I wouldn't call myself a "hater". But alternatively can anyone give me a solid reason why I should be a "fan" of SoE?
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5/01/08 2:45 PM
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Viewed 579, Replies 15
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Originally posted by TookyG
And that wasn't just limited to PvP either. That same holds true for PvE also. You needed to inspect the mob you were going to attack and make the determination of what weapon would be most effective (i.e. what type of damage, and what level of armor piercing). And still there was the threat of being taken off guard by a mob that whips out a stun baton. |
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