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5/05/08 12:58 PM
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Viewed 620, Replies 14
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Originally posted by BlackWatch OMG that line is brilliant! And everyone can search for the elusive Manbearpig ; ) |
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5/05/08 12:14 PM
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Viewed 958, Replies 31
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Originally posted by Obraik Nor are they 100% usable are they? You spend a lot of time making do with what you have Obraik, and I can appreciate that, but at some point you have to begin demanding more. Otherwise they continue to feed you less then 100% everytime. Don't let apathy win. |
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5/05/08 11:15 AM
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Viewed 620, Replies 14
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Don't worry OP. I'm sure SoE/SCE will find a way to cheapen the Hoth experience - like a cameo of the ghost of Jar-Jar, or something else equally unrelated to timeline and/or location. |
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5/02/08 2:11 PM
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Viewed 1076, Replies 24
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Originally posted by BaronJuJu Exactly! RMT's are not being developed for the benefit of consumers. The developers are obviously looking for increase in profit, otherwise what is the point in changing the business model? |
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5/02/08 11:50 AM
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Viewed 1001, Replies 28
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Originally posted by Burntvet
Perhaps not, but you did exactly what I'd expect any Jedi to do during the period of ANH - run and hide. : ) For that time period this was very Star Warsy and iconic! |
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5/02/08 11:31 AM
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Viewed 1076, Replies 24
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Most seemed to believe that the two models could coexist, but it is notable that while some argued purely for microtransactions, not a soul dared to say subscriptions would win the day. "I firmly believe that this space is going more towards the velvet rope, microtransactions," said Smedley. "Subscriptions will always be there as a component of that, but it won't always be there as the primary revenue generator in this space." I'm really curious as to why some "industry leaders" feel RMT's are the future of MMO's - particularily for the western market. What exactly do they base this conclusion on? Is it simply to focus on games that attract the largest audience with casual gamers or do they anticipate that they can direct the market through their influence to make RMT's the industry standard - and therefore ensure greater profit. For me personally I feel like this is what the industry wants - not neccessarily the consumer. |
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5/02/08 10:01 AM
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Viewed 1001, Replies 28
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Yep, I think it worked just fine. I like concepts of consequences for your actions, and getting a TEF was certainly one of them. |
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5/02/08 9:16 AM
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Viewed 1762, Replies 47
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Originally posted by Torak Your assumption is that the only possible outcome is for a classic server, when in fact another possible outcome is to educate and warn fellow gamers of the percieved issues regarding SoE/SWG - and of the potentially dangerous precedent of what the NGE represents. I personally believe dialogue and good converstation is doing something about it, as it encourages SoE to work better at fixing their image - and hopefully ensures that others do not attempt to discard their customers so casually. After all knowledge is power , so the more informed the consumer is the better off the industry becomes IMO. |
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5/02/08 7:18 AM
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Viewed 1307, Replies 53
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Some people really do like to use the term "hater" alot. Although I've had a few bad experiences with SoE I wouldn't call myself a "hater". But alternatively can anyone give me a solid reason why I should be a "fan" of SoE?
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5/01/08 2:45 PM
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Viewed 513, Replies 15
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Originally posted by TookyG
And that wasn't just limited to PvP either. That same holds true for PvE also. You needed to inspect the mob you were going to attack and make the determination of what weapon would be most effective (i.e. what type of damage, and what level of armor piercing). And still there was the threat of being taken off guard by a mob that whips out a stun baton. |
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5/01/08 2:37 PM
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Viewed 420, Replies 16
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Originally posted by Fhulgrhim I would think you currently have a 33 day trial available. Just check your account statis. If it says "pending" that means you have some time available. |
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5/01/08 11:53 AM
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Viewed 1619, Replies 67
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Originally posted by BaronJuJu I thought EQ wasn't originally SoE's Verant I believe. |
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5/01/08 11:09 AM
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Viewed 1756, Replies 61
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Originally posted by lkavadas And the only reason you could wear such effective armor was due to buffs anyway, which sadly negated the encumbrance of armor - nevermind negating the cost of using specials associated with weapon encumbrance. Again, curbing buffs was absolutely necessary in order for all aspects of combat to work as it was intended - and that was an incredible game design underneith all those buffs. |
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5/01/08 10:03 AM
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Viewed 1619, Replies 67
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Depends on what you would consider a "giant mess" I suppose. To some I guess that something like SWG still making some money isn't a giant mess. But to me the fact that it hasn't ahieved it's goal in "attracting a much broader audience" means that the NGE has failed. I personally think that SoE is a "giant mess" because they haven't made the blockbuster that they're so obviously trying to achieve. Instead they've relied on quantity over quality to get their sub numbers, and that philosophy does the consumer no good IMO as we are left with a ton of mediocre/disposable games. Sony's reorganization again only implies to me that their philospohy is to gain a blockbuster by finding the largest audience thru a platform rather then finding the largest audience through a quality product regardless of platform. |
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5/01/08 8:53 AM
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Viewed 1323, Replies 30
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Yep. 33 plus 15 is 48 days for free since February. |
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5/01/08 8:25 AM
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Viewed 513, Replies 15
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There is, IMO, a very distinct difference between a sklll based system and a level based system. That skill based system was extremely conducive to a strong and interdependebt community. Not only could a Master Chef join in a DWB or Corvette run, but we were not limited by a character level to participate in group activities. And I see so many people talk about the lack of balance between combat profs in pre-CU like it was some kind of oversight. To me it was apparent that the lack of balance was by design to encourage group play. Every profession seemed to have it's "Achille's heal" in another profession, which meant that you needed a complimentory prof with you to protect you from your ememies who could expolit your weaknesses. This, IMO, was one of the most brillant ideas in an MMO that was never fully understood by the community. |
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5/01/08 7:32 AM
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Viewed 1762, Replies 47
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I respect your opinions Torak but I think that the "bark" is our "bite". It's called word of mouth, and I think it has been successful. I've notcied in many discussions that questionable ethics has become synonomous with SoE, and that is a huge hurdle for them to overcome. And that is a really good thing IMO because SoE/SCE will have to work extremely diligently to correct that image. We, as both consumers and gamers, will benefit in the long run if we continue to demand accountability. Honestly, would anyone want to ever play an MMO again if they knew that at a moments notice the entire game/community/time was treated as disposable trash? I know I wouldn't put the same amount of effort into building a virtual society/community again under those conditions. |
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4/30/08 9:22 AM
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Viewed 1756, Replies 61
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Originally posted by Praxus I'm assuming you mean faction pets? Cause Creature Handler was an incredible profession, and had nothing to do with "faction grinding". And if that was the case then I don't really see what the problem was for getting faction pets. I'd cap my faction points so regularily that I'd buy crap so I didn't feel it was going to waste. |
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4/30/08 9:01 AM
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Viewed 662, Replies 23
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Originally posted by Bob_Blawblaw Yeah, I tried that but I don't get the "40 days" part. I'll check it out tonight from home once I log in. |
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4/30/08 8:46 AM
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Viewed 1756, Replies 61
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Originally posted by teiohFromSWG Don't get me wrong, I kinda liked buffs to. But again, it negated the combat system. The forums were filled with good ideas on how to address it in a meaningful way that was accpetable to everyone but as usual all ideas were ignored. :( |
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