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All Posts by Suvroc - 1686 found

5/05/08 12:58 PM
Viewed 620, Replies 14

Originally posted by BlackWatch

 

Originally posted by Suvroc

Don't worry OP.

I'm sure SoE/SCE will find a way to cheapen the Hoth experience - like a cameo of the ghost of Jar-Jar, or something else equally unrelated to timeline and/or location.


Probably more true than we could ever imagine. 

 

expect to see:

Introduction of Jar-Jar to Hoth:  Hoth has long since been a vacation spot for Gungan's. 

Hoth was once a lush, water based world.  Due to the route the planet travels around the star... nearly the entire planet freezes while furthest away form their solar system's sun(s).

Large amount of aquatic life at the 'inner-core', where the planet is still warm and the water isn't frozen.

Huge Gungan party at 'the inner-core'.  (yeah, more gungans!)

Eventual 'polar-ice cap melting' storyline as the planet gets closer to their sun(s).  (Al Goregun will be represented as a scientist here).

...

Twin-Ion Bob-sleds and/or Polar Pod Racers will be released with the expansion.

 

OMG that line is brilliant!

And everyone can search for the elusive Manbearpig  ; )

5/05/08 12:14 PM
Viewed 958, Replies 31

Originally posted by Obraik

 

Originally posted by Valeran

 

Originally posted by Obraik

 

Originally posted by Thunderous

It's not worth the $$$.  Musty is a bugged piece of crap and the developers have stated on the officialforums that the Musty code is too difficult for them.  I would not expect the content to be worth spending any money on as far as Musty goes.

Besides, what is there REALLY to do there?  I never really got into it.

As I said, the only thing that is bugged about Mustafar is the entry part of the instances, possibly because they used the server resources from those instances to supply the new instances they created (the problems with the Musty instances didn't start until the new ones were added).  As I also said, this issue is being solved by converting the Mustafar instances to work like the newer ones, which is a much more robust instance system then what the Mustafar instances ever had.  Heh, so much for your claim of it being too hard to work on ;)

 

Mustafar is a good source of a lot of the high end equipment available in the game.  Up until the Chapter 7+ instances were added, it provided some of the more challenging ground content availble in the game, with the majority of it having alot of repeat value - unlike Kashyyyk which I only have a need to visit every few months.  In my personal opinion, of the two ground expansion planets, Mustafar provides far better content.

 

Rather than make excuses just say that they broke and are trying to fix it.


I don't think I gave an excuse, I just detailed what the situation is with the Mustafar instances.

 

They're not 100% unuseable though.  My guild ran a number of them the other week for the new Jedi and BH in the guild needing new equipment.

Nor are they 100% usable are they?

You spend a lot of time making do with what you have Obraik, and I can appreciate that, but at some point you have to begin demanding more. Otherwise they continue to feed you less then 100% everytime.

Don't let apathy win.

5/05/08 11:15 AM
Viewed 620, Replies 14

Don't worry OP.

I'm sure SoE/SCE will find a way to cheapen the Hoth experience - like a cameo of the ghost of Jar-Jar, or something else equally unrelated to timeline and/or location.

5/02/08 2:11 PM
Viewed 1076, Replies 24

Originally posted by BaronJuJu

 

 

 They will quickly find out that they are paying the same, if not more, than the standard monthly subs for their games.

Exactly!

RMT's are not being developed for the benefit of consumers. The developers are obviously looking for increase in profit, otherwise what is the point in changing the business model?

5/02/08 11:50 AM
Viewed 1001, Replies 28

 

Originally posted by Burntvet

 Not the dignified image of the Jedi from the movies....

 

Perhaps not, but you did exactly what I'd expect any Jedi to do during the period of ANH - run and hide.  : )

For that time period this was very Star Warsy and iconic!

5/02/08 11:31 AM
Viewed 1076, Replies 24

Most seemed to believe that the two models could coexist, but it is notable that while some argued purely for microtransactions, not a soul dared to say subscriptions would win the day.

"I firmly believe that this space is going more towards the velvet rope, microtransactions," said Smedley. "Subscriptions will always be there as a component of that, but it won't always be there as the primary revenue generator in this space."

I'm really curious as to why some "industry leaders" feel RMT's are the future of MMO's - particularily for the western market. What exactly do they base this conclusion on? Is it simply to focus on games that attract the largest audience with casual gamers or do they anticipate that they can direct the market through their influence to make RMT's the industry standard - and therefore ensure greater profit.

For me personally I feel like this is what the industry wants - not neccessarily the consumer.

5/02/08 10:01 AM
Viewed 1001, Replies 28

Yep, I think it worked just fine.

I like concepts of consequences for your actions, and getting a TEF was certainly one of them.

5/02/08 9:16 AM
Viewed 1762, Replies 47

Originally posted by Torak

 


What have you vets done? Show us how to support you in your fight  for your pre-NGE servers or ....stfu already. Stop being so darn sensitive and insulted at everything and grab your set and do something about it. Only SOE can help you. It doesn't matter one bit what is written here. SOE moved on, they could give a rats rear about this. You guys need to make this happen.

Your assumption is that the only possible outcome is for a classic server, when in fact another possible outcome is to educate and warn fellow gamers of the percieved issues regarding SoE/SWG - and of the potentially dangerous precedent of what the NGE represents.

I personally believe dialogue and good converstation is doing something about it, as it encourages SoE to work better at fixing their image - and hopefully ensures that others do not attempt to discard their customers so casually.

After all knowledge is power , so the more informed the consumer is the better off the industry becomes IMO.

5/02/08 7:18 AM
Viewed 1307, Replies 53

Some people really do like to use the term "hater" alot.

Although I've had a few bad experiences with SoE I wouldn't call myself a "hater". But alternatively can anyone give me a solid reason why I should be a "fan" of SoE?

 

5/01/08 2:45 PM
Viewed 513, Replies 15

 

Originally posted by TookyG
Originally posted by Burntvet

 

 

Just so. This mythical quest for balance was as much a reason for the ultimate failure of SWG, as anything else. Every build was NOT supposed to be able beat every other build in single combat. Balance was a group dynamic, not an individual one. Heck, during one of the huge raging PvP battles that went on, a group of 3 of us, a TKA/Swordsman, a carbineer/CH and a rifleman/doc bottled up the Cnet starport for almost 40 minutes, because our COLLECTIVE abilities were enough to keep people from overwhelming us. It drove melee stackers nuts, that they couldn't break out, and reinforce their friends fighting in the city. They complained that we were "exploiting", when all we were doing was working as a group.

Good times those, now gone.


Yes, you had to know which fights you could win and which you couldn't.  That, in my opinion, was the foundation of "skill" in old SWG.  If you didn't know your build's strengths and weaknesses you were almost certainly not going to do well.

 

And that wasn't just limited to PvP either.

That same holds true for PvE also. You needed to inspect the mob you were going to attack and make the determination of what weapon would be most effective (i.e. what type of damage, and what level of armor piercing).

And still there was the threat of being taken off guard by a mob that whips out a stun baton.

5/01/08 2:37 PM
Viewed 420, Replies 16

Originally posted by Fhulgrhim

Does everybody who had an account way back when get a free vet trial?

I would think you currently have a 33 day trial available.

Just check your account statis. If it says "pending" that means you have some time available.

5/01/08 11:53 AM
Viewed 1619, Replies 67

Originally posted by BaronJuJu

 


Oh absolutely, they definitely take the quantity over quality approach. the only games I see that they actually expended effort over was EQ and EQ2, their own titles, and I think both turned out rather well. SOE will continue to aquire mediocre, failing games to put on their subscription plan. MXO, Vanguard, POTBS and I'm VERY sure others in the future not developed by SOE will fall under their sub plan through agreements or aquisition. Thats is their method of gaining subs and it works.

 

I thought EQ wasn't originally SoE's

Verant I believe.

5/01/08 11:09 AM
Viewed 1756, Replies 61

Originally posted by lkavadas

 Couple the out of control doc buffs with armor that we should have never been able to don in the first place and all of the sudden all of the PvE content in the game became a complete joke.

And the only reason you could wear such effective armor was due to buffs anyway, which sadly negated the encumbrance of armor - nevermind negating the cost of using specials associated with weapon encumbrance.

Again, curbing buffs was absolutely necessary in order for all aspects of combat to work as it was intended - and that was an incredible game design underneith all those buffs.

5/01/08 10:03 AM
Viewed 1619, Replies 67

Depends on what you would consider a "giant mess" I suppose.

To some I guess that something like SWG still making some money isn't a giant mess. But to me the fact that it hasn't ahieved it's goal in "attracting a much broader audience" means that the NGE has failed.

I personally think that SoE is a "giant mess" because they haven't made the blockbuster that they're so obviously trying to achieve. Instead they've relied on quantity over quality to get their sub numbers, and that philosophy does the consumer no good IMO as we are left with a ton of mediocre/disposable games.

Sony's reorganization again only implies to me that their philospohy is to gain a blockbuster by finding the largest audience thru a platform rather then finding the largest audience through a quality product regardless of platform.

5/01/08 8:53 AM
Viewed 1323, Replies 30

Yep.

33 plus 15 is 48 days for free since February.

5/01/08 8:25 AM
Viewed 513, Replies 15

There is, IMO, a very distinct difference between a sklll based system and a level based system. That skill based system was extremely conducive to a strong and interdependebt community. Not only could a Master Chef join in a DWB or Corvette run, but we were not limited by a character level to participate in group activities.

And I see so many people talk about the lack of balance between combat profs in pre-CU like it was some kind of oversight. To me it was apparent that the lack of balance was by design to encourage group play. Every profession seemed to have it's "Achille's heal" in another profession, which meant that you needed a complimentory prof with you to protect you from your ememies who could expolit your weaknesses. This, IMO, was one of the most brillant ideas in an MMO that was never fully understood by the community.

5/01/08 7:32 AM
Viewed 1762, Replies 47

I respect your opinions Torak but I think that the "bark" is our "bite".

It's called word of mouth, and I think it has been successful. I've notcied in many discussions that questionable ethics has become synonomous with SoE, and that is a huge hurdle for them to overcome. And that is a really good thing IMO because SoE/SCE will have to work extremely diligently to correct that image.

We, as both consumers and gamers, will benefit in the long run if we continue to demand accountability.

Honestly, would anyone want to ever play an MMO again if they knew that at a moments notice the entire game/community/time was treated as disposable trash? I know I wouldn't put the same amount of effort into building a virtual society/community again under those conditions.

4/30/08 9:22 AM
Viewed 1756, Replies 61

Originally posted by Praxus

Personally I thought it sucked hard. At release there was no dungeons or loot...you had to craft everything. If you wanted pets, you had to faction grind like crazy. Wow what fun. It was cool to explore for a bit but then the tediousness of the game became apparent. And of course, if you wanted to be a jedi you had to grind unbelievably...

I'm assuming you mean faction pets?

Cause Creature Handler was an incredible profession, and had nothing to do with "faction grinding".

And if that was the case then I don't really see what the problem was for getting faction pets. I'd cap my faction points so regularily that I'd buy crap so I didn't feel it was going to waste.

4/30/08 9:01 AM
Viewed 662, Replies 23

Originally posted by Bob_Blawblaw

 

Originally posted by Suvroc

I've been anticipating another vet trial coming up so I've been checking my account for the last week or so. Seems my account is "pending" this morning.

It's almost like clockwork. Even if I liked the game why would I pay for it when I can get it for free every 3 months?

 

On your game account screen, scroll over the '?' where it says 'pending'.

On mine it says 'pending' means 'subscription time is temporary, and will be closed once all stacked time is used up' or something to that effect, which for me, says '40days non-recurring'.

Yeah, I tried that but I don't get the "40 days" part.

I'll check it out tonight from home once I log in.

4/30/08 8:46 AM
Viewed 1756, Replies 61

Originally posted by teiohFromSWG

 

Originally posted by Suvroc

One of the issues most players had with pre-CU SWG were buffs. You could essentially inflate your health, action, and mind bars (as well as all secondary stats) to the point that it negated the elegance of the combat system and encumberance system.

If one were to play pre-CU SWG without buffs the game took on an incredible dynamic that I've not seen in any other game.

No attempt was every made to address that issue even though players raised it time and time again.

 

I actually really enjoyed the buffing system. It made death in pvp somewhat matter

Don't get me wrong, I kinda liked buffs to.

But again, it negated the combat system. The forums were filled with good ideas on how to address it in a meaningful way that was accpetable to everyone but as usual all ideas were ignored.  :(

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