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All Posts by TaoMcDohl

All Posts by TaoMcDohl

5 Pages 1 2 3 4 5 »
99 posts found
Originally posted by jayvierl

Let me start by saying, this is a great game. I've played the beta. I enjoyed to so much that I almost bought it.

The gameplay is perfect. The exact kind of mmo I , and most , were waiting for.

My only issue : There is no PVP!!!!. Like wtf?

I love PvE as much as the next, but lets face it. I want to test my abilities against my friends and people I don't know. I want something to do besides PvE content. 

I really love this game but PvE alone won't keep their play base high. They need to add PvP content asap. Maybe I will give this game another look if they do, until then. I will wait on EQN.

 

A) EQN will be largely PVE-centric.  

B) People have different tastes.  I don't care for PVP unless the game is based entirely on PVP.  Battlegrounds?  Why even bother.  But that's my opinion, and I totally understand that other people love battlegrounds.  I'm not going to demand that all MMOs bend to my style of play.  

The fans of Final Fantasy will most certainly keep playing FFXIV with PVE being the main draw.

Originally posted by Allacore69

I'm regestered for beta but how in the hell do I get my PS3 code? I only got a key for pc and that was all. Somebody please help!

According to the FFXIV twitter feed, North American PS3 codes will be emailed "within the next 24 hours."  That was posted 7 hours ago.  

https://twitter.com/FF_XIV_EN

It's a good idea to follow the twitter feed.

I never understood why people play a fantasy game to escape reality, only to try to shoe horn reality back in.

http://www.reddit.com/r/EQNext/comments/1jm875/talked_to_darrin_lead_game_design_at_the_pool/

 

Quote:  

  • the game will be heavily based on gear, he loves gear and loves the hunt for gear. One example he gave us is say you were a Rogue that wanted to get the wizard's teleport spell - well once you obtain the teleport spell and use it, you most likely would not have enough stamina/mana/whatever to do your backstab, so you would want to gear that class specifically for this task by obtaining a weapon that returned stamina/mana/whatever on teleport.

The word used was "compared to SWG" not "similar."  SWG had a great crafting community.  On each server, well-known crafters rose and gained popularity.  They were very successful and stood out.  

So let's not start freaking out.  That write up on Reddit should calm a LOT of people down.  The talk of gear, etc.

The problem I have with some people is that they throw around "WoW clone" with such vile distaste and blame WoW for "ruining" the MMORPG market.  And it's true, the market is saturated in that gameplay.  And yet, when SOE decides to buck the trend the go in a new direction, what do these same people do?  Complain and beg for their epics, their "dings," and their achievements.  They beg for the very game play that they claim to hate.

 

They're not interested in role play, an immersive world, or any of that notion.  They just want to grind the treadmill so they can show off their epics and their achievements and proclaim how awesome they are.  It's the very opposite of what many people claim to have loved EQ1 for.  The community, the RP, the immersion.

I cannot wait to play the game they showed.  I have to disagree with your position.  The game looks like fantasy, and the world seems lush, alive, and full of exploration.  Sorry, but if you want a treadmill, there are plenty of MMOs.  Everybody keeps complaining about how every MMO is the same.  Well, here's the chance.  The MMO market can't keep stagnating in the same ol' crap.
The art style is fantastic.  I love the oil-painting look, it looks like fantasy.
Originally posted by Keylogger_007

No character progression through levels or gear improvement and alternate experience point type systems equates to no motivation to put effort or time into the game, or characters.

 

Resulting in a super-casual shitfest that's already a failure without even going to beta.

 

No character devotion or involvement equates to no progression.

 

No progression means no forced social interaction, no character attachment or community formation.

 

Basically by being F2P, having no levels or gear oriented progression they're skipping to the late-life stage of WoW's current state, which was caused by a population drop, casualization of content and making individual character progression and player skill irrelevant simply to please the inadequate masses. Which leaves nothing but shit. No real guilds, no community, no effort, no fun.

 

This might as well be another Korean item mall MMO, which is a shame as EQN was our last real chance for an actual MMO in the proper sense, without content dumbed down for retards. We might as well all go play on P99.

You seem to know a lot about how characters grow!  Please, tell us how the classes work.

All great things.  Great changes, something different.  A game where I'm interacting with the world, and the community.  Where the world is vast and full of wander.  A game where simply grinding an instance repeatedly doesn't make me the most awesome force on the planet.  I love it.
Originally posted by Riposte.This

Name the top 5 most successful MMOs ever.

Guaranteed they all have levels, gear progression, or both. There's a reason for that, because if you are going to achieve some bad ass new armour at the end of the quest, it makes you work even harder.

Would you go to work everyday, just for the satisfaction of knowing you're doing a job. Or do you like a paycheque at the end of that work week?

I play hockey for the sake of the game, because the game is fun.  I don't get paid to play it.

Your mentality isn't very progressive.  It's the very reason MMOs have stagnated.  You just want more of the same.  I'm tired of that.  If you want that kind of gameplay, there are tons of MMOs on the market for you.

Originally posted by Theocritus
Originally posted by Havok2all
And I am on the other side of the spectrum. I love obtaining loot and watching my toon change and grow in power. So, I hope it is very loot centric like past EQs.

 What made it work in classic EQ was that loot was rare and came slowly...it wasn't like WoW or alot of other MMOs where you fart and out pops a long sword of dragon slaying.....In EQ1 you worked for alot of your stuff, often by grouping or raiding....ALso if theres no gear or levels what is my carrot? Without those two things I dont see any reason to play...

For the sake of the adventure?  For the sake of going out and experiencing something that is yours and yours alone?  To say "I was there when ___ was built!  There were orcs all over, etc etc."  And that's not some stagnant, static story.  That's YOUR story. 

Do you just play MMOs to collect gear and achievements?

I want to play an MMO for the adventure, not so I can collect my next "epic" gear that gives me +3 more stamina.  If you want gear that makes you look cool, whatever.  The focus needs to be on the adventure, on being in the world.  It needs to stop being about grinding dailies all day long so you can maybe be invited to the raid so you can maybe get your epic helm.  

I want developers crafting a world where I create my stories.  I differentiate myself with the skills and abilities I learn, and the stories I create.

Originally posted by MMOWarrior

 

I couldn't disagree more with the OP..

 

I love the Characters and am so glad they put the hyper-reality aside..  EQ2 had the ugliest models of its time, fake and plastic.. If I want reality its right outside my door.. reality in these video games just looks creepy...

 

Agreed.  I love the character models.  Fantastical feel to it.  EQ 2 models were horribad.  The alternate models were better, but still.

The Uncanny Valley comes to mind.

Originally posted by Tierless

Simply because they are the first large company to give us most of what we have been begging for for so long! And because they had the sense to allow us to help build the thing (hopefully that doesn't turn into us being taken advantage of down the road). Thank you SOE, for listening and I hope your success means other large companies will follow your lead. FYI check my history, I called it yo!

YES, thank you.  Somebody who understands what's up.  Well said, sir.

Originally posted by Havok2all
And I am on the other side of the spectrum. I love obtaining loot and watching my toon change and grow in power. So, I hope it is very loot centric like past EQs.

Loot-centric games are everywhere.  It's what creates the endless gear grind that I'm absolutely sick of.  There are endless mediocre MMOs that do it already.  

We need a game that's skill-based.  Let skills/abilities and attributes determine a character's "power," not their level and armor.  The last thing the market needs is yet another gear grind MMO.  Everybody wants to complain about WoW clones and the like, yet keep asking for WoW clones.  smh

Originally posted by Vutar
Originally posted by superconducting

I think you need to understand this is a game in it's own right. It exists in a DIFFERENT DIMENSION than the other EQs, for the exact reason of giving it the freedom to be different.

If people would just stop trying to equate it to it's predecessors and evaluate it it's own, we'll all be fine :)

 

Ya? Then don't call it Everquest. Don't use former Everquest players and their stories. Don't constantly refer to original things from Everquest. Tout the game as its own creation. No, this was a bait and switch. Smed did everything he could to try to link this game to the original Everquest and then unveiled something that has absolutely nothing in common with the original.

 

What do you want?  EQ1 with better graphics?  Did you miss Smedley's quote that they were moving forward with Everquest?  So they went in a different art direction.  Thank goodness. EQ 2's graphics did not age well.  I can't stand the original character models.  The alternate models look much better.

Originally posted by TheJoda
Originally posted by Vutar

I've probably watched these demo's ten times today now and each time it makes me more angry. They used us. They had us tell our stories. They had us talk about things we loved about Everquest. They used the names, music, and places we hold dear in Norrath to hype a new game. They even used our favorite games title! Then they took it all and crushed it. As if nothing we loved about Everquest matters.  

Everquest chat is very telling right now. Before today there was quite a bit of talk about the possibilities of EQnext. It could finally be the true heir to the original Everquest. Since the unveil I have not seen anyone even mention EQnext in chat.

I am pissed at the FLAT out SMED lie about the progress of the game!  Fuk him, and their WoW 2.0 game.

"OMG the game's armor kinda looks like WoW, that means the entire game is an exact replica of WoW, from classes to quests to the world itself!"

Now see how silly you sound?

Originally posted by Gaeluian
What BS. You can apply any texture you want onto any surface.  I'll never trust SOE....ever.

I'd call it a response to how WoW aged vs EQ 2, which I don't think aged very well.  I personally like the artistic approach.  

Originally posted by Chieftan

I was already envisioning a world and graphical style similar to EQ all along and then they announced the composer of the Skyrim soundtrack was on board.  Now I'm REALLY thinking gritty, mature no-BS gameworld.

And what do we get??  Another cartoon WoW clone.  Seriously you cannot put graphics like that into a game and try to tell me that it's not aimed at attracting millions of pre-teens who can barely spell let alone navigate a challenging gameworld.

Anyway...is there anything else in development right now?? :(

Please, explain to us all here how it's a WoW clone?  Beyond "oh, the graphics are similar so that means the whole game is exactly the same, lolz!"  Please, go on.  Tell me how the WoW has procedural mobs, or a destructible, tiered world for exploration?  

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