|4 posts found|
52h 42m 00s
Is any one else finding that questing with thier companion makes the game too easy ?
General Discussion « Star Wars: The Old Republic
1/16/12 8:34:38 AM
I play as a Guardian, on the Republic side.. and I can say, I can easily solo most monsters Elite and below.. having my companion (Either my DPS Kira, or Healer Doc) makes me fly through zones. I've been soloing every single flashpoint I have access too.
I can say, that I am very well equipped, and a Biochem - I can pop a stimpack and heal up myself and my pet if its needed.. but the game is fairly easy. PvP is a joke as a well equipped Guardian. Ive got so much armor and damage that I can laugh off any melee based class trying to attack me.
MMORPGs are no longer immersive (+ Raph Koster Article)
The Pub at MMORPG.COM « General Discussion
1/14/12 11:21:05 PM
Originally posted by Whiskey_Sam
Although, you can't really quote Immersion, Skyrim, AND MMO in the same sentence. If a single player game had no immersion, ESPECIALLY as an RPG - then it wouldnt ever sell.
In terms of MMO's, the old school original games were the king of immersion. Nowadays, its all about grinding out as many quests as you can before you log out. Back in the day, you actually changed things, because developers actually had a team of people willing to adjust the world depending on player actions. As it stands now.. the most immersion in any MMO I have played in the last decade falls to SW:TOR's storyline quests.. you actually feel awesome doing thigns in it. BUT, there is no change in anythign else, other then jsut beating the storyline. I miss game changing massive global quests.. :-(
I can say, as sad as it may seem for a brand new game with this much hype...
I fully agree!
I was expecting something along the lines of combat like FFXII, full gambit style attack system, being able to wade into battle swinging your sword, hacking off body parts - amazing bloody battles.. perhaps pausing to break into the menu to adjust how a character is fighting from time to time; bust out a new spell or skill; or take a break to grab another soda to keep you pumped up for the next hour of gaming.
Sadly, it wasn't that in any way :-(
I played for perhaps 2 hours starting as a dwarven rogue, made a new character after it seemed rather droll and that he heavily sucked during combat - Tried out an Elf Ranger Warrior - Combat was a tad better.. but the micro management sucked, the gambit system sort of is okay, it definitly still requires you to pause every 10 seconds of combat to make an adjustment.
After about 5 hours deep into the game of my new Elf, it just seemed boring - heavily boring.. the amazing combat was enough to make me yawn - even through a caffeine high. The leveling wasnt anythign dynamic - apply a few stat points, pump up 1 of 4 areas I feel like raising, and blam - do that for 4 people and your done.
Could have been better, sort of a waste of my money - I may find someone interested in buying it from me, but until then - it will sit gathering dust on my shelf. The few words that the game brought to mind were: "Boring, Not awe-inspiring, Boring."
Cut scenes are nice, but - as above, I dont want to play in a very linear Point A to Point B with no side-deterants, and then watch another cut scene.
On a side note: I -loved- Mass Effect, and know I will thoroughly enjoy Mass Effect 2, and I enjoyed most of the other Bioware games - this one just seemed much too boring for me.. the graphics aren't even anything special either