| 153 posts found | |
|---|---|
|
I give this game a 33% chance of not being rubbish
General Discussion « WAR (Warhammer Online) 1/12/07 2:10:41 PM
Right, I mentioned the group issues with EQ2. Call it negative or positive, Blizz made a very clever play for a common denominator game. Stop trying to interpret every comment of a successful (I didn't even say it was good!) feature of Wow and a fanboy comment. I don't like WoW nor do I like EQ2 for the stated reasons. I am just saying that WoW's move seems quite calculated and EQ2's is just a failure; plain and simple. Once a certain game has below a range of players online most of the time, it becomes quite ineffective in the way it was intended and server population/subscription falls of fast. EQ2 has that problem. DAoC has that problem. VGSOH seems to have that problem. WoW doesn't have that problem until higher. |
|
Originally posted by fauxhall
LOL J/K |
|
|
Originally posted by dargonight Eve is about the antithesis of WoW. Just your mere impatience for some posters shows you won't like EVE (nothing against you). I know I didn't. Want a traditional fantasy (not scifi) MMO'ers take on EVE? Slow, empty, cold, calculating, etc. It's much more akin to http://www.industryplayer.com than WoW. It's all about stats, planning, courier jobs, auction buy/sell type of stuff than the type of PvP and PvE you are used to. You never see your humanoid character. You aren't the actual ship but you can buy/fit those a little, etc. You are basically an oblong pod... LOL |
|
|
Originally posted by variusWhat are you waiting for? Get in there!! :-) |
|
|
Originally posted by skaiWow, now that last sentence actually makes me rethink going into WoW again. |
|
|
Originally posted by Acelif No it isn't. A Slayer is a very rare thing and is usually a 'living legend' as far as battle prowess goes. It's not a 'class' to roll so that your level one 'badass' orange haired puke can get stomped by the local bunnies on your first kill quest. I think they might implement it as a top tier heroic quest or perhaps something akin to WoW's top PvP ranks, etc. |
|
|
Why I won't even Bother to try this game
General Discussion « WAR (Warhammer Online) 1/11/07 10:23:24 PM
Originally posted by callmetoby DAoC's PvP/RvRvR system is dead. It's simply a good concept. Hopefully they make WAR's PvP system scalable with the number of ppl playing so that it doesn't end up like DAoC. |
|
|
Always the same graphic engineer..., give your opinion please
General Discussion « WAR (Warhammer Online) 1/11/07 10:17:32 PM
Originally posted by Distortion0 I'd agree. That looks very promising for the stage in development. I've ALWAYS been a fan of more items, more mechanics, more details, more features. I don't care for UBER graphics in an RPG type of game, but I'll take it if the system can provide it. Give me strategy and a game that requires skill, not pretty graphics and grinding. No RvR type of game can physically handle the load of VGSOH type of graphics in faster paced RvR, so I am glad their system appears to be slick and quick by comparison. |
|
|
I give this game a 33% chance of not being rubbish
General Discussion « WAR (Warhammer Online) 1/11/07 10:10:38 PM
I'd have to agree about DAoC. It was a big bite for the first shot out there. It had/has some innovative features. Mythic never seemed to be so concerned about class balance and neither am I. Each class has it's place if it's programmed right. Methinks DAoC and WAR are both intended to be group games when it's player versus player (in whatever rendition) and not one on one. I think ppl talking about 'overpowered this' and 'one-shot that' have unfortunately seen an indirect problem stemming from DAoC's biggest failure and one that I've seen a few other MMO's repeat. That is, the overall graphic/server load, content level and subscription levels. DAoC was intended to be played with MUCH higher subscription and player levels. It was meant to be a true army versus army. What happened was ppl too spread out or subscription levels too low to make it work like it should and people ended up in small or solo combat against other players. That's where the class differences were too great to bear 'meaningful' or 'enjoyable' combat for everyone. I give WAR about a 90% chance of being a flood victim of the crybabies screaming class balance based on it's perceived intent. I see EQ2 and possibly VGSOH going down the same road but for different causes. EQ2 has such a demand on graphics and the server (per player) that it can't put enough players on one server to make the group-required quests achievable in all the different level ranges and racial areas. VGSOH seems to have stemmed it a bit by make things more solo-able which actually ends up helping retain subscribers, but it's so easy to wander off and lose 15~20 minutes trying get your way back to anything more meaningful than pretty scenery. You have to be impressed by WoW. It has been so cleverly designed (below ~45, only) that it boggles the mind. The pace, group levels, number of questing towns, speed to get from town to town, overall size of the map, number of players each server can support, etc. They have all been designed to keep people together to get stuff done, socialize and move along. The map sizes are just large enough to have some nice variety without getting too big and letting people thin out and slow their progress. What they were thinking with the content above 50 or so is all about cold hard cash, though, and that's why I don't play the game.
|
|
Originally posted by logangregor
That's exactly what you are asking for. There always has to be some class or some race that can resist a specific thing. Thus, the whole paper rock scissors deal which WAR seems to support. This, because each class is very focused in what it can do; consider chess pieces. You can't always lock everyone with your warlock ability (or whatever the example) and wipe them out. You are going to run into classes that will PWN you every time and vice versa, but not ALL other players. Don't get me wrong, I like CC but there has to be some element of fail/success or it's gets pretty freaking boring for both sides. Unless, of course, you are a 10 year old that never tires of skill-less domination with the I-Win scenario (and you are probably still playing in WoW with your 'rouge' twinked with gold bought by your allowance).
My take on WAR from the videos and whatnot is that WAR is a very strategic game. Suddenly find your bright wizard up close and personal with a melee type? You probably have a 10% chance of winning 1-v-1. There are examples of it being the other way around as well, but my point is; WAR doesn't appear to be an equal opportunity 1v1 MMO; unlike what WoW has become from the |
|
|
Wow has it's own way of limiting where you go. IMHO, VG has a greater degree of freedom than WoW, but non are totally free. You would never get a truthful and accurate 'yes' answer for any MMO anymore. They are too complex. Now maybe a game where the entire world was a flat square...
|
|
|
|
|
Facts about VGSOH from a NEUTRAL long time MMO'er
General Discussion « Vanguard: Saga of Heroes 1/06/07 11:13:00 PM
OK, I am nobody's fanboy and never will be. I play what I like and change up when I get bored or the game sucks. I guess I am ruthless that way. I started back with Final Fantasy 1 if that tells ya my range of experience. I am 29 and enjoy casual stuff and more involved stuff as well when time permits. Facts and Rumors: BUGS: Yes, there are bugs. Yes there are many at times but they are not significant IMHO; it's beta after all, not retail. I am telling you right now, though; they are being corrected systematically on an hourly basis. Yes, hourly. I have some programming background myself. The socalled lockups every 60 minutes is not your client messing up and locking up. EVERYONE gets booted because they are systematically applying hotfixes to the server side and boot everyone to reset. If you are in beta, you are there to help fix stuff. It isn't bug ridden; it's being honed. It's close. LAG: Yes, there is some lag. The server side and the client side are both not fully optimized. They are also running extra things to debug as well. Just in the last day I have picked up 10 FPS. No joke. SLOW PERFORMANCE: Your computer must be up to spec. It requires more than EQ2 and everything else MMO-wise. It's next gen, guys; deal with it or go elsewhere. Don't expect super speed framerate like pick-your-poison current MMO's. It's designed to have top tier graphics for the next couple years; we are going to struggle a bit at first; same as EQ2 was but perhaps a bit more on this one. You NEED an nVidia 7 series card or ATI equivalent. You need 1Gb at the minimum; preferably 2Gb. VGSOH also has a long render distance design which blows everything else out of the water. It WILL cause a tad bit of load on the GPU, but it's not a major thing. UPDATE YOUR DirectX or SHUT UP, plz. Don't be lazy; it also affects performance. The correct drivers are only a few months old. GRAPHICS: Phenominal. That's all I can say. Even with the amount of effects, texture, object quantity and render distance, they are doing a pretty good job already and more to come. I just run it on balanced performance with a few tweaks. I can't wait to be able to push it up when they tidy up and wrap up for release. I think everyone who hasn't played in the last 7 days should retry; semi daily patches are making obvious (seat of the pants?) differences in framerate. GAMEPLAY: Well, it could use some more filling in of content and quests, but that's easy to add over the long term. Not really sure (no one is) what their behaviour will be on content on the fly. Every MMO gets released with some "soft content" due to the budget concerns. I have faith it will come. MMO's aren't static products anymore. This is probably my biggest point to watch to see if it succeeds. FEATURES: It has features I loved about Wow, features I loved about EQ2 and a few other MMO's, etc. I am not interested in FFA PvP. RvRvR would be cool, though. It is startlingly easy to pick up for the most part if you have played EQ2, WoW and a few others. The crafting system seems to be one of the less complete things ATM but it is very nice.
IMHO, you don't qualify with a valid opinion on performance of the game if you haven't done the following things: 1. Updated your PC to the recommended specs. 2. Updated your drivers to the recommended specs. 3. Tried beta in the last few days to see rate of improvement as they move forward.
That's my humble opinion. I am not being elitist against guys with below spec machines (I feel for ya), but don't make unqualified statements either, plz. It doesn't help anyone. I will NOT stay around to listen to fanboys, trolls, whiners or anyone else argue or flame. Take it or leave it. I made this post for the open minded individuals looking for another person's sane expression of opinion. My own box (so you know, not that it's something to brag about): AMD 3500+ 2.2 Ghz nVidia 7950GT KO (I did buy this to update for this game) 1Gb Medium Quality RAM (will buy more after trying out a stabilized retail version if necessary) nVidia nF4 SLIdr MB plain jane components the rest of the way
Few other things: If you don't like it or think it's too buggy, wait for retail or just go elsewhere. Methinks half the constant flaming and negative press about it is to discourage others to try it out. I think some of this is because secretly some ppl worry it will pull lots of players from their own favorite MMO or because they themselves don't have the hardware to run it correctly. <heads back into VGSOH to assist with bug squashing> |
|