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All Posts by Koolaider

All Posts by Koolaider

22 Pages « 1 2 3 4 5 6 7 » Last
431 posts found
Originally posted by Adrammelech

Games in general are increasing in complexity and player-demand exponentially with each generation and passing year. This is clearly demonstrated by books like "Everything Bad Is Good For You" and "Smartbomb". The MMORPG genre is not an exception to this rule. Simply, the problem is misguided nostalgia for older (simpler) times clouding judgement.

Something like a "death penalty" is a good example. Death penalties are old hang-overs from simplistic early game design that placed arbitrary, time-consuming punishments on death to artificially extend the life of a game. A well designed modern game has no need for such a thing. The "penalty" for dying is dying, meaning - you lost. Get up and try again. There's no reason to waste time by making me do 50 jumping jacks before I can play again. It's the equivlent of "Insert Another Coin to Continue".

Modern games are being streamlined, meaning old, unecessary features and outdated design concepts are being removed. It's easy to confuse this as "dumbing down". There's no reason to continue with oldschool pseudo-difficulty by forcing the player to wander around with no map, making them repetitiously click every NPC to see if they have a quest to offer or making them hit auto-run and wait 10 minutes to reach a corpse because these are old ideas in regards to adding "depth" to a game which are being slowly booted out of game design along with grinding and other antiquated concepts

In short, I don't think that you're going to see many new games like the OP desires anymore, because they've already been done; and games, like all forms of entertainment, are evolving. There's nothing stopping you from continuing to play games with the old designs you enjoy and there will always be a niche for oldschool games to exist in. I enjoy them plenty myself. I just recognize that my enjoyment is primarily from nostalgia and not some misguided concept of Old Guard elitism.

 

 

 

 


 

This.

SWG nerd rage is like no rage I know.

I tend to stick to the less traveled forums where most of the mellower people tend to reside. I don't even bother going into general chat, anymore. It's all re-hashed topics with insane people wanting the game to be designed to their liking.

I'd be really interested to see how they handle Coruscant. Hasn't been a game yet that's shown it to my liking.

Considering the fact that Bioware has taken on some of the most Senior MMO developers in history, I think they know what they're doing.

Where is Baghdad Bob when you need him?

I ran into this predicament with Age of Conan. The PvP was really intense and fun for a few weeks, but once you ran into the higer zones in Age of Conan, it meant next to nothing in entertainement aside of PvP, and it got really old. I'm going to bet that the same will happen to Darkfall. Sure they'll retain a fair chunk of their hardcore PvPers, but casuals will probably not last long.

Originally posted by jezvin
Originally posted by Koen83
Originally posted by poppets
Originally posted by Isane

Not sure what planet you are on but the game is phenomenal as it is.


 Dark and Light phenomenal?
 

Because you would have to go back to DnL to find something to compare it to and get an idea of how truly terrible and featureless this game really is.

Do you know why the fanboys say the game is "phenomenal"?  Because it lets them run around and grief people and take all their stuff. LOL 

THAT"S IT.  That's exactly why they think the game is "phenomenal". For no other reason but because they can Full Loot and PvP/grief everyone which BTW is exactly what the game is - a grief fest. They call that FREEDOM

Darkfall is nothing more than a functioning combat simulator. And a very badly done one at that with some of the worste animations ever seen in a MMO and nothing more than a mouse click fest.

 

/ditto

Fear not Koen83 Poppets is a wise and convincing foe created from the pure evils of unvaporware withdrawls caused by the release of in game information about darkfall. Do not fall for his traps his only goal is to steer you away from the light.


"From the desk of Tasos."

Originally posted by Theocritus
Originally posted by Koolaider


 

Coming from someone who really doesn't care about this game one way or another, this just seems like it's in poor taste to make a thread to ask doubters to apologize. A game that has been in a "beta" for years will always have it's share of doubters. Deal with it like a grown-up.


 

    I dont care one way or another about the game either......They are the ones that are going to pay for it and I dont want to hear one word about being mislead or anything else from any of these guys.......They got the game they wanted, they claim it is perfect for them, now go pay your money and go away.......Go live in Darkfall land happily ever after and leave the rest of us to our games.


Yep.

From what I've heard, they don't even have the Mobs in the game, yet. I have no idea how they expect to launch this game in two weeks.

Adventurine merges with Satan. If it hasn't happened already, it probably will soon if they want to release this game by the posted date. Just waiting for another 5 month delay that will be announced any day now.

The Nazis had a passionate and active community, too.

Most of the screen shots and video leaks that I've found on this game have the settings set incredibly low (DX7). The videos are relatvly new, so why would they have to greatly reduce the settings to something that looks like it's to be played on Windows 95? Isn't the game supposed to be launching in a matter of weeks?

Some people need to think hard before posting things on the Internet.

They really deserve it. Well won.

I'm liking the new screens. I feel good about the art, now.

Originally posted by Suvroc
Originally posted by BadgerSmaker

 When I play on medium/high population servers I see more people playing than I ever did in Pre-CU and CU, SWG is busy and growing.


 

Just to clarify are you claiming that there are more people then pre-CU, or just that you see more then you did pre-CU?

Because that claim can be totally misconstrued by some, and be very misleading.


 

It's relative to the server that you played on. Like it or not, there seems to be a new influx of people playing. Not huge numbers, but it seems that there is some growth.

Originally posted by InTheSea

 Oh god, you are such a SoE shill.

You either work for SoE,  have family working there, have stocks in them or play some game from SoE you don't want to see die.

I KNOW it's one of the four. You are SO obvious.

Every time I see your avatar I have to puke in disgust when I see how biased your opinions are.


 

Every time someone makes a post like this, I die a little inside.

Tough to say. I think that the game was poorly designed from the get go (excluding the skill trees, crafting, sand-box style). There just wasn't a lot to do aside of the holo grind and Base Defense/Attack. If the game would have remained the same, I think it really would have been dominated once games like World of Warcraft were released.

Originally posted by drarkanex

Let me guess, no DX10 in this game either?

www.instantrimshot.com

22 Pages « 1 2 3 4 5 6 7 » Last