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All Posts by sapphen

All Posts by sapphen

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907 posts found
Originally posted by iixviiiix

Only "MOBA" i can able to enjoy is AI dota map. Other than that i can't get any "MOBA".

I love dota but not "MOBA".

Why ? Because i only need warcraft III to play dota , tower defend , RTS , RPG ect ...  custom maps.

I think MOBA's should do more PvE.  It would be cool to fight against challenging minions, complete different objectives, fight bosses, etc.  PvP is fun but the genre needs to grow!

I want to see more 3rd person MOBAs!  MMOs should make MOBA versions of their games (using the same engine and graphics).   Warhammer tried it with WoH (which was shut down because of a retarded cash shop) ~ overall it was a fun game.

Although some take MOBA's too seriously, you can play them casually.  Pay to personalize is a great concept (if done correctly) and it allows players who have money to spend it.  I know the market is getting kinda flooded but if MMOs could convert them cheaply then it may be a profitable option.

They should make a stand-alone, free 2 play, lobby battleground game out of what they already have ~ two games, one engine.  That way they could add battlegrounds without messing with the MMO, give f2p'rs a version to enjoy, and create another revenue stream.

I'm a hater.  I'm glad people are enjoying it and I don't want to spew hate but I do hate it.  I hate it because of their overall design direction.  I hate it because (I feel) it doesn't represent TES at all.  I hate it because this could have been an epic game that reflected the strengths of the original series.  I hate it because I love TES and I've hated this game before it was cool to hate this game.

I could keep going on but it doesn't really do any good.  This is only my opinion and while it may be shared by others, that does not define the game.  Again, I'm glad people are enjoying it and I hope Zenimax continues to make improvements but nothing short of a total redesign would change the amount of hate I have for this game.

Originally posted by bcbully

Strange, all I can assume is that scores like this come from non pvprs. 

edit - Just read it. Yep pve guy here. "you can't limit a group search to your own campaign is a drag" lmao. All you do is type LFG you have a group of 20+ in a couple minutes if not instant. 

Keep in mind that ESO only caters to one type of PvP (DAoC RvR), they don't do open world PvP (as in a mixed faction flag system), battleground PvP (larger teams), or arena PvP (smaller teams).   I'm not saying this is good or bad, just that not all PvP players are going to find ESO appealing.

Originally posted by Shephard
Should this game have smaller scale Battlegrounds like DAoC for players level 1 to level 49?  Right now in ESO you can quest or do dungeons or do PvP and get murdered by VR ranked characters.  Should this game have PvP that lower level players can do and have something to do besides questing and dungeons?

In my opinion they shouldn't add battlegrounds to ESO but rather make a separate free2play game using ESO's engine, pvp abilities, mechanics, models, armor, etc.  to make a lobby-based battleground game.  This would allow ESO to keep their original integrity but also give another audience a game they would like to play  ~ hit two markets with 1 and a half stones.

Originally posted by Viadric
Originally posted by Tibernicuspa
Originally posted by Viadric
Since when is broken PVP fun and balanced? 

Since when is the PvP broken?

 

It's no mecca, but its the best PvP any big budget MMO has had since 2001.

That's an opinion. 

That's the truth.

As a long time TES fan, I'll be pre-ordering Wildstar.  If and when they ever do make an elder scrolls MMO, I would like to check it out but Wildstar really stole the sweet roll.

They should make one game and have both models;  PvP battlegrounds, dungeons, and other creative instanced content could be b2p/f2p while open-world PvE, storyline quests, and in-debt progression would be subscription.

Think of it like expanding on GW2 PvP and PvE setup, even though RvR is a mixing pot the other sections are separate from each other.

I didn't care for ESO.
Originally posted by RebelScum99
Originally posted by sapphen

Second, I do have a point there - do you know how hard it is to actually make a character swing a sword?  It's hard to do anything in a game, that was the point.  What the OP asked for is completely doable in a MMO and I thought the responses to him was silly, so I responded in kind.

It's not doable in the MMO that they are trying to create.  And if it's so doable, where are the countless of MMOs that have done this already?  I don't see many.  If they are going to make an MMO so dependent on story, as they are, then you can't very well have npcs running around on a fixed schedule, being able to be killed by players, or have their things stolen by breaking into their houses.  The OP complains about the world not being immersive enough for him, yet offers up features that would actually take away from the immersive quality of the game if implemented.  

It's an ESO game.  Story is kind of a big deal.  If you want that kind of "alive" feeling, you can either go play Skyrim or go play a sandbox game that isn't restricted by storyline.  Playing with no other players around or playing an MMO that runs poorly but allows you some freedom will have to be the price you pay for realism, I guess.   

ROFL- IYFF!!!  Dude... are you being serious?  They could do it, but choose not to - END OF STORY!  Everything else in is just your opinion;

  • In your opinion - they shouldn't do this for ESO
  • In your opinion - it takes away from the "immersive quality"
  • In your opinion - they can't tell a story and do that
I disagree with you but that's just my opinion.  Game industry is in a strange place right now but I have learned that almost anything could work, if done correctly.  I didn't say they should or shouldn't do it - but I know it could be done and still fit within TES standards, add to the immersion, and still tell a story.
 
Your response has done nothing more than prove my 'silly' logic.  You are a fan and defending the game with opinionated points that may or may not be sound.
Originally posted by RebelScum99
Originally posted by sapphen
Originally posted by sapphen
Originally posted by RebelScum99

Hyperbole much?

WOW, you're good man! I'm just amazed at your intellect.  How much you added to that conversation between me and Davey, I wish you would comment more on this site so I can see your witty retorts.  Calling an exaggeration an hyperbole is so beyond stating the obvious - I mean you took it to the next level.  You sure showed everyone here that you know about hyperboles.... I mean you could the the MMORPG.com leading expert in them.

Sarcastic much?

You really don't seem capable of having an actual conversation, but I'll leave you with this:  Your little exaggeration regarding the lengths that fanboys will go to defend a game that may be missing certain features is juvenile and not very logical.  I know you were trying to make a point, but it wasn't very well-made.  Seriously, fanboys defending a game that doesn't have swinging swords?  That's your idea of making a point?  

Your argument was silly, and the exaggeration you made to prove your point was unnecessary and poorly done.  You used a straw man argument to make a blanket statement about the length that fans of this game would go to in order to defend it.  It simply wasn't particularly imaginative on your part.  

And your juvenile attack on my post only shows that you aren't here to really discuss anything.  You simply want to rile up some folks.  

First, I had no intention of having an actual conversation with you.  If you wanted to have an adult conversation then you should've wrote a proper response.   You can honestly shove off with the debating terms because I couldn't care less.  This isn't a debate, it's a forum.

Second, I do have a point there - do you know how hard it is to actually make a character swing a sword?  It's hard to do anything in a game, that was the point.  What the OP asked for is completely doable in a MMO and I thought the responses to him was silly, so I responded in kind.

Originally posted by sapphen
Originally posted by RebelScum99

Hyperbole much?

WOW, you're good man! I'm just amazed at your intellect.  How much you added to that conversation between me and Davey, I wish you would comment more on this site so I can see your witty retorts.  Calling an exaggeration an hyperbole is so beyond stating the obvious - I mean you took it to the next level.  You sure showed everyone here that you know about hyperboles.... I mean you could be the MMORPG.com leading expert in them.

Sarcastic much?

Originally posted by RebelScum99
Originally posted by sapphen
Originally posted by DaveyCole

First of all, it isn't my job to code this into the game. I am a game player. I always think it's funny when people on forums are like "oh it's an MMO so that's hard to do...that's why they didn't do it." If programmers just gave up on all the hard stuff we wouldn't have any progressive games. Secondly, do you think it's seriously that hard to do? They already have day and night in the game. They script movements for some of the NPC's in the game already, especially the quest NPC's.

Why is it that people are so willing to accept mediocrity?

LOL, it's because they are 'sold' on the game.  It doesn't matter what it is -  they'll say it was too hard to do or it couldn't be done in a MMO.  It's bull and it's funny that the developers don't even have to feed it to the players, the players cook it and serve it to themselves.

WHAT DO YOU MEAN THE CHARACTER'S CAN'T ACTUALLY SWING THEIR SWORD!!!?!?

Do you have any idea how hard that is to do in a MMO, go back to consoles you feature loving soloist!

Hyperbole much?

WOW, you're good man! I'm just amazed at your intellect.  How much you added to that conversation between me and Davey, I wish you would comment more on this site so I can see your witty retorts.  Calling an exaggeration an hyperbole is so beyond stating the obvious - I mean you took it to the next level.  You sure showed everyone here that you know about hyperboles.... I mean you could be the MMORPG.com leading expert in them.

Originally posted by DaveyCole

First of all, it isn't my job to code this into the game. I am a game player. I always think it's funny when people on forums are like "oh it's an MMO so that's hard to do...that's why they didn't do it." If programmers just gave up on all the hard stuff we wouldn't have any progressive games. Secondly, do you think it's seriously that hard to do? They already have day and night in the game. They script movements for some of the NPC's in the game already, especially the quest NPC's.

Why is it that people are so willing to accept mediocrity?

LOL, it's because they are 'sold' on the game.  It doesn't matter what it is -  they'll say it was too hard to do or it couldn't be done in a MMO.  It's bull and it's funny that the developers don't even have to feed it to the players, the players cook it and serve it to themselves.

WHAT DO YOU MEAN THE CHARACTER'S CAN'T ACTUALLY SWING THEIR SWORD!!!?!?

Do you have any idea how hard that is to do in a MMO, go back to consoles you feature loving soloist!

Originally posted by Pyatra
Originally posted by coventryhagdog

I'm pretty sure ES fans never wanted an MMO to begin with.

The ES experience has always been very personal and at a creative level very impersonal with mods, etc.

Whoever thought this was a good idea, well... we'll all see when it releases.

The fans asked for it... seriously they received enough requests and suggestions from the fans/fan sites that an Elder Scrolls MMO was asked for so why not make one.  Just like people are beginning to ask for a Fallout MMO (again).  So it was a big enough base of fans that thought it was a good idea and I agree, we'll all see when it releases.

I hope the Fallout fans learn something from all of this.

Originally posted by jpnz
There is definitely a coordinate smear campaign that includes all mass media and all YouTube personalities. It spans thousands of people and countries.
Thanks Obama!


Now where is my tin foil hat?

Ohhh, that would make me angry.  Here I am disliking the game for free when I could get paid for it!

Originally posted by Lord.Bachus

There is but one reason to go free to play as a game.... its an extended trial ...

I'd suggest they made a separate game from ESO, using the engine, models, abilities, etc.  Everquest is now doing that with Frontiers, which is looking kind of neat.

They could do something like lobby battlegrounds/MOBA or something more sandboxy like Frontiers or the original TES series.  This game would be separate from ESO and could sport a f2p cash shop without affecting ESO pricing model.

Originally posted by evilastro

Didn't work for WAR, wont work here.

People can already do instant PvP as F2P with SWTOR.  The idea is a bit redundant.

Wraith of Heroes was a GREAT game before that cash shop.  They made some bad design decisions but that doesn't mean it couldn't work.  You can't ignore the fact of how much time programming and modeling they would save by using what's already there.  WoH was made by WAR's skeleton crew - could you imagine the possibilities if one was so inclined.

The PvP in a MMO is at an hierarchy and that doesn't interest the MOBA/FPS/Action market.  There would still be PvP in SWTOR, this is a separate game for a different genre.  League of Legends, Heroes of Newerth, DotA 2, Smite, and soon Heroes of the Storm will be setting the standards.  Balancing, combat, and targeting will all have to be tweaked.  The pseudo aim/tag targeting is getting much better; RaiderZ, ESO, and a GW2 mod almost has it perfected.  Smite and Tera have great systems for mouse-looking targeting abilities.

The reason I am so passionate about this is my love for Battlefront.  If Bioware could recreate some of that magic using SWTOR's engine and a pay to customize item shop, I feel they could turn a profit.

Originally posted by ignore_me
ugh. The genre is in trouble.

MMO genre is in trouble but there is a small opportunity for 3rd person f2p MOBA-like games.  Lately almost all upcoming MOBAs are RTS or iso viewpoint.  This will give developers the opportunity to make a game for far less money than if starting from scratch, and wouldn't drastically affect the original SWTOR MMO.

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