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World of Warcraft: Athene Breaks Leveling Records... Again
News Discussion « General Discussion 3/27/08 9:34:57 AM
Originally posted by hanshotfirst Personally, and I know a ton of people share my feelings on this, but it wasn't funny when Kaufman did it either. If this is a joke, it's not funny and it's just more annoying than anything. Perhaps Athene gets his rocks off on being hated by being outrageously idiotic, but I don't think that's far from being true to what he's saying. It's annoying, idiotic, not funny, juvenile, and intentionally meaning to cause controversy than anything else. There's a reason why Kaufman is looked at by many who saw him at that time as a demeaning jack@SS, and that's because that's what he was whenever people saw him. The same with Athene. |
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World of Warcraft: Athene Breaks Leveling Records... Again
News Discussion « General Discussion 3/26/08 3:06:03 PM
Don't care in the first place, but he really is what I hate most about MMO gamers in general. Too many competitive pricks out there that think we actually care what they do. Like a professional basketball player dunking on an elementary school kid on the playground and then acting like he won the playoffs all by himself. |
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Hmm... I hope if it's done well enough it might be available in the U.S. I'm already interested in mythological/historical referenced games. |
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EverQuest II: In-Game Item for MOG Readers
News Discussion « General Discussion 11/15/07 5:29:34 PM
Originally posted by mamadragon Has nothing to do with them and us but everything to do with the cost of putting magazines into European and Asian hands when published in North America. I'm fairly certain there are magazines being published in Europe that I'm unable to get my hands on through normal subscriptions. Might be able to get it through some very round-about ways, though (such as from a store that will ship to the U.S. and carries the magazine in question). As far as I can tell, this isn't SOE owned or funded, but we'll see. Beckett does sports magazines (American Football, Baseball, Baseketball, etc.), so this may just be their attempt to branch out into the new 'online sport' of MMOs. |
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Originally posted by JK-Kanosi *chuckles*
You do know that both EQ and EQ2 are on 9-12 month expansion release schedules now? And all of their games now focus on giving regular content updates of one sort or another (generally on a monthly basis)? Heck, even Vanguard, which is barely limping alone, is getting content updates alongside bug fixes. People were giving SOE money for everything they put out with EQ because that's what people were used to doing. Over the years, though, they've realized that this isn't what the general majority of players liked and changed with the times. The funny thing is that Turbine and other, smaller development teams would have been right along with producing massive amounts of expansions like SOE if they had the money to invest in such things. |
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Completely agree with the author. For some reason rather than adding onto existing areas by expanding upward, downward, or outward, there's a need to justify having all those graphics people by making whole new areas every single time. Hey, sometimes you need to create new areas, but with every expansion? But, the good thing with expansions are the new levels and other forms of advancement as well as certain other new content. Advancement is important and unfortunately is tied to expansions in most MMOs. Would love to see a game with an extreme bell curve and core advancement system that didn't top off, but c'est la vie. As far as content, new mounts, new quests, new gear and the such is great for adding to the game in large amounts with expansions. As far as the period of expansion releases, even SOE has recognized that no one likes an expansion every 6 months and is starting a 9-12 month expansion release system. Along with this, many developers realize the importance of continuing updates to the game. EQ2, LotRO, and CoH/CoV have almost monthly updates (Note to above poster who mentioned CoH/CoV for this, they're not the first or the only ones with this type of 'updates' and they're not called expansions). What truly needs to happen, though, is for the overall design of MMOs to change. Purely Level-based systems of advancement, rat-trapped zones, and single-concept achievement recognition is keeping MMOs bogged down in doing the same thing all the time. We may have a surge in MMO gamers in North America and Europe due to WoW, but that will quickly go away if the genre isn't truly advanced in the next two to three years. Console games are advancing every year and will continue to do so with the added capabilities of the consoles available today. Heck, you can freaking play the guitar on your Nintendo DS... |
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General: Wildfires Continue to Affect Service
News Discussion « General Discussion 10/24/07 1:55:26 PM
Originally posted by docminus
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General: Wildfires Continue to Affect Service
News Discussion « General Discussion 10/24/07 12:31:40 PM
Surprised you guys are just getting to reporting this since it's been up for two days. http://forums.station.sony.com/eq2/posts/list.m?topic_id=388193 But, not only are some people still evacuated, but there's a need to only use so much energy so SOE has stopped using internal servers/services as well. So testing servers are down as well. Luckily a good number of people are keeping us up-to-date via their forums. |
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General: MMOWTF: Happy Games Make Me Want to Kill
News Discussion « General Discussion 10/20/07 3:01:36 PM
Originally posted by Kyleran
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General: MMOWTF: Happy Games Make Me Want to Kill
News Discussion « General Discussion 10/20/07 3:00:14 PM
Sorry, but this is an idiotic article. First, why the heck would anyone get angry over a game they're obviously not going to play? I hate Sims games, yet I'm not going to complain about them since I don't play them. What do I care what they do with those Sims games, I don't play them. Second, good job on the violent tendencies represented in your article! That really sends your point home, how a game you wouldn't even play makes you want to act out violently, even if in a virtual world. Third, your reason for hating these games (because you think others will see you as the type that plays these games that you don't like rather than the virile MMOs that you do play) is pure crap. That's like saying people see me as the type that plays sport games because I play video games. What do you care what someone who hasn't taken the time to learn what type of games you like to play cares anyway? Some parent sees me at Best Buy looking at the game section and thinks I'm the type that likes to play the most violent games just bother me at all because I know who the heck I am and what the heck I like, as do those who I share my gaming experiences with. All those other people are just generalizing me, like they do everything else, and that's fine. I don't care, and neither should you. Join the fight against happy games? Can I join the fight against people who fight things they don't care about or even play while millions of others do? Oh, wait, I don't care that you hate these type of games, so my comments here will be all I have to say. Just an extremely idiotic article. |
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Is it me, or do all the major online game developers refer to themselves a the '...world's leading developer'? Same for publishers? Honestly, I'm not so keen that they got people from Blizzard since that tends to mean they'll be more likely to recreate games they've already made. We need a lot of fresh blood out there, people who aren't stuck in their way of thinking about what MMOs are about and should have. |
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PvE is great...the pvp is the worst ive ever seen and i been playing mmos for 7 years
The Tavern (General) « Everquest II 9/16/07 10:22:28 AM
Originally posted by fantaros Nothing has changed. You can get to level 70 and kill other level 70s. Why you care about people who refuse to play at their level bafles me. One of the first rules of PvP is that you don't let how others decide to play get to you. In the end, all things even out on their own. Don't stop at the beginning. |
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PvE is great...the pvp is the worst ive ever seen and i been playing mmos for 7 years
The Tavern (General) « Everquest II 9/15/07 3:23:42 AM
Originally posted by fantaros
Don't look at a mechanic that at least gives you a greater chance at survival as well as the ability to level beyond the occurrence fairly quickly and ignore the fact of what it has removed. Is it 50/50? Probably not most of the time in those situations, but it's much better than the next to nil chance you'll experience in other games. And the chances of survival only increase as you level, not decrease. Honestly, I'm not a hardcore PvPer and I don't really care for the lack of dishonor for certain actions in PvP today (thank you Blizzard for caving in to the concept of rewarding people for poor gaming behaviors), but when I play EQ2 PvP I don't experienced as many issues as I have had in DAoC (Andred, not RvR), SB, and Lineage II. Truthfully, it's a huge breath of fresh air and there are guilds out there who discourage such actions and like other PvP games end up policing areas when things get out of hand and they have the manpower. |
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PvE is great...the pvp is the worst ive ever seen and i been playing mmos for 7 years
The Tavern (General) « Everquest II 9/14/07 4:13:00 PM
Only at the lower levels. As opposed to a level 50 doing that from levels 1 to 40 or 50 in other games.
EQ2 is not a solo PvP game. It is a group-based PvP game. Much like other PvP games where you get killed quickly by groups when you solo. At the early levels you can level pretty fast even solo, but after level 20 you should have a guild or a group of friends and try and stick with them.
Or... go to the dungeons appropriate for your level, which is where everyone goes for the best loot and experience.
And they must follow you through every single spot on every single continent. I understand that gankers exist, but to belittle what happens in EQ2 in comparison to other open PvP games is ridiculous. This happens must more often and on a much worse level in other PvP games, such as DAoC's FFA server and Shadowbane.
Rather than just leveling up... in 10 levels you're going to want new gear anyway. And, do you really think most people are just saving up money to buy gear when they could just go and loot the gear themself in much less time? I mean, if everyone is just scrounging for money to twink themself, who's supplying all of the stuff that people buy and why aren't you out there contesting them for these items?
So... having to compete against people with better gear is something you don't want to do? Or, you can't just use tactics with the right friends to overcome their group? You're complaining that people are more organized than you?
Again, 1v1? This game is far from being about 1v1. And, just to have the chance to kill anyone? Total BS. Yes, the game is focused on improving a character with spell levels and items, but it's not so great that a scout in not all legendary equipment and with adept I abilities couldn't take on others. Now, can he take on someone specifically designed for 1v1 as a class and equipment? No. But, that's not the whole game and it sounds like you're letting the few who want the game to be 1v1 bog down the game and drag you into their own game. They're going to win because they have created something specific for 1v1 or ganking. But get in a group, come back and kill them. One person isn't going to take on a small group of equal level players all on their own no matter how well equipped they are (well... unless the group has no idea what they're doing...).
We've found our issue! Of course you're going to need a group. And, as I mentioned above, by level 20, which is easy to get to, you should have a guild or at least some friends. If not, then you're missing the social aspect of the game and the fact that EQ2 in general is not designed for soloers but for groups and guilds
So freaking biased, it's not even funny. Everything but adept III+ is crap? Sure, if you plan on doing everything solo. But the majority of abilities will more than suffice at adept I, some even at app1. There is no 'need' except for a perceived need brought on by the want to be good at 1v1 PvP.
Screw it, I'm going to skip to the end of this post since I see what the problem is. You want EQ2 to be like the other PvP games out there that you've experienced without realizing that there are many ways to play PvP. You say EQ2 is the worst PvP game out there, but what you fail to see is that you can't compare it to all of the PvP game options out there. For you, which was better in DAoC - PvP server or RP/Normal server? I'm going to have to say you were partial to the Normal/RP server and, heck, you may never have even played on the PvP server. If you had, you would see that the normal servers had RvR, which was restricted PvP by areas and realms whereas the PvP server had PvP without restrictions. Sure, both allowed you to kill other players, but they were vastly different and aimed at different types of PvP. EQ2 is probably the fairest form of open PvP you're going to get. They have ranges for attacking people within your level range. They have fast leveling, lots of land within which to level, and other things to do other than just combating other players. Are there people who have been there since the beginning, have the best gear they can get, tons of abilities, and max out all that they can? Yup. Can these people mentor down to lower level people to form a strong group within which to fight? Yup. Does it suck to get rolled by one? Yup. But, is that any worse than other games of open PvP (WoW PvP servers, Shadowbane, Lineage I/II, and DAoC PvP servers for example)? Heck no. In every single one of those games and many more not listed, instead of even having a chance against that group, I'd get one-shotted by some high level toon in the best gear, with the best abilities, etc. Is what EQ2 provides a hard fight? Yes, but it's damn better than what you're going to get in the other open PvP games. Don't compare this game to battlegrounds of WoW or the frontier of DAoC. They are two completely different beasts and they're not called PvP servers for a reason. These are very limited, situational forms of player versus player action, but do not embody the concept of a full PvP game. Essentially, don't join a PvP server in a game, any of them, expecting a fair shake at equality when all MMORPGs equate power to who has the most time to spend gaining the most levels, items, and abilities.
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Originally posted by wildgamer Uh... the items I've seen so far are subpar to raid drop items. The coolest thing I've seen so far are just new illusions and styles. Nothing I would wear into a raid. |
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PvE is great...the pvp is the worst ive ever seen and i been playing mmos for 7 years
The Tavern (General) « Everquest II 9/14/07 2:32:24 PM
Originally posted by fantaros Right, END GAME PVP (which, by the way, Shadowbane doesn't fit into... you start PvPing in Shadowbane pretty early on and are in a world with PvP is FFA once you leave the beginning continent). If you're going to compare the PvP of EQ2 to something, then you need to compare it to similar concepts.
Let's compare DAoC's battlegrounds (start at very low levels now). How different are they when it comes to equipment? None whatsoever. Both are heavily equipment based for most classes, though casters tend to rely on it a lot less. How different are they when it comes to alternative advancement/realm points? None whatsoever. Both make players with these items more powerful. To the OP, I have to say that if you think EQ2's PvP is the worst because of the time investment and ability to twink lower levels, then I'd have to completely disagree with your assumption that you've been playing similar PvP games in the last 7 years. You cannot compare EQ2's PvP to DAoC's end-game RvR (noticed it's called RvR, not PvP...) since you can PvE your way to the level cap without any problems. Compare it to DAoC's battlegrounds, which happen at much earlier levels, WoW's FFA servers, and other games with FFA servers. You will find in all situations that the problems you bring up occur in every single one of those situations and are not just an issue with EQ2. The diference with EQ2 is that the twink squads tend to be in the first 20 levels and leveling past that is extremely easy. The concept of gankers lives in every single PvP game out there. Take your level 30 character in DAoC into the frontier and you can bet there will be plenty of level 50s out there that are RR5+ ready to kill you in one shot. |
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Fury: Fury Challenge Extended, $2M in Prizes
News Discussion « General Discussion 9/14/07 2:06:03 PM
So... throwing money at people shows that you're a contender... but not necessarily for the best PvP game out there. Doesn't matter, though, you'll get people to play the game because people love prizes. |
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Originally posted by Zarraa Sounds to me like every MMO out there hasn't live up to the hype based on what you're saying. And, who the f*#& hyped Saga of Ryzom? Heck, the thing was so unhyped that the Ryzom Vault was never completed and that was with 'encouragement' from the developers. |
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Warning if you are using Vista and thinking about installing this
General Discussion « 2Moons 8/03/07 11:00:26 AM
Zero problems here. |
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Why have crafting in games when it's purely optional and you can get better gear from the hardest content? The reason to have it is so that players have an option. That's all. Don't like it? Don't PvP. |
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