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All Posts by Gidion

All Posts by Gidion

3 Pages 1 2 3 »
60 posts found

Well mount and blade is a great game but theres very little story in it.

mass effect, dragon age, neverwinter nights 2?

Mass effect has the best story by far... but its lightish on the rpg side imo

Zones are not that big imo and theres not that many of em. Think only 7-8 on each side. The zones are divided by ether mountains or bodies of water so even if they dont have any loading screens dividing the overland areas it still feels artificially compartmentalized. I would put it above Aion/War in design but below LOTR.

Meh... no big deal... If someone has the $$$ to spend to not play a gamy they are paying a monthly sub to play then fine by me.

I always thought a game based on the rivaling factions within the imperium would have made more sense. You have the marines, the Inquisition, the Mechanicum, the Ecclesiarchy, various rough traders, gang members, bounty hunters and nobility and more. Then you have the option of being a radical or a puritan, a follower of chaos or the god emperor. Do you collect Alien artifacts and items or are you appalled by them.

This allows for one PVE faction, but 2 or even more PVP factions. Say followers of chaos enter a instance at one end and the good guys enter at the other end and then you have a race to the objective with pvp thrown in. (Sounds a bit like Dregion from Aion but you get the idea).

Most of the factions I've listed are also more free in their choices of equipment imo. An inquisitor can wear anything from a robe to power or even terminator armor. They might also have access to psychic powers while a faction like Tech priest have access to ancient tech. I guess Marines are the ones most restricted in this fashion. they are how ever at the core of what most consider to be 40k. Personally i don't mind, and might even prefer not having space marines as a playable faction.

For a game with a at least partial focus on ranged fire fights i think a good cover system would add a nice level of tactical game play. Like the system thats planed for the smugglers in the old republic, but you know, available for everyone.

Having said that i would still be more then happy with just a Dawn of War online.

Enough ranting... Its time for bed.

I don't get the nerd rage with MO not having every feature that YOU want. It is what it is. Do you guys also get pissed that you can't shoot terrorists with a machine-gun in a flight sim?

If what MO strives to be is not to your liking don't play it. Just stop trying to belittle the devs and those of us who do like what they see.

From www.mortalonline.com/news/july-13-07-09

 

Beta testing and gameplay

The Beta is starting July 20 with the features from Combat Beta active, as well as a few new ones. The very first steps have to do with architecture, back-end and network-performance. To begin with, we are aiming to test:

MO Updater (auto-patching system)
Account System, Login, Logout
Character Creation (The “human family” only, like Tindremenes, Khurites etc, male and female)
General Network and Server stability and speed
Crowd congestion tests
Seamless World-streaming
Updated Prediction System
Sound
Client System Performance

This is not very fun from a gameplay-perspective, although crucial from a technical standpoint. To make you run around in the world and have some feeling of purpose in this crude beginning, we are also testing:

Attribute balancing, basic Skill gain (a few example skills)
Further real time PvP, Melee and Archery Combat testing and balancing
"Vendor-crafting" (you bring resources to a vendor, who then crafts stuff for you according to your instructions, like in Combat Beta). The Skills and GUI (Graphical User Interface) for the "real" crafting is still in development
Very basic resource-gathering (refining, prospecting etc will be in together with crafting later on, meaning at the moment you will get magically pre-refined resources when mining, etc)

Fundamental AI-behavior, a few creatures
World traversing, Swimming and Combat Swimming
Around 32km^2 of the Myrland continent
Basic banking (global at first, local if we manage to get it in before this weekend)
Local chat (no languages)
The Flagging System (complete with temporary insta-guards in guard zones)

That's it. Nothing more, nothing less. These first important steps will be the foundation of the game, and updates will come quickly and at a regular basis once we are confident most of the above is working in the new massive environment.

Please also remember that both your possessions and your Characters can be wiped from the server at any moment, and that this may happen several times during the Beta.

You're in for a rough ride, but we are excited for those of you who want to embark on this journey with us!

/the MO Dev Team

 


Originally posted by Aramanu
£61 full english pounds.. more expensive than darkfall...
yeah right, think i'll wait till it's in GAME for £19.99 or on steam.

I doubt you'll ever see it in stores. Steam might happen but i wouldn't count on it. They will have a digital dld thats cheaper on their site in a weeks time though. But if your only prepared to spend 20 pounds you will have to wait a long time...


Originally posted by kassiman
also the price of boxed/LE includes solid 7€ of shipping fee, seems bit harsh i ordered some ps2 game from amazon.com/NA to EU with around 5$ shipping fee.

LoL are you comparing StarVault to Amazon? Do you know how big their logistical system is. They send milions of articles around the world every week. No wonder they can push down delivery costs if they send their stuff by the container.

I don't understand the reason for all the nerd rage...


LE was a limited edition so should sell for more then regular games and i hear no big complaints about this. Then you have the boxed version which to me looks like a Limited Edition Light. (Metal casing and all) Personally i don't understand why StarVault saw the need for it at all since i would guess that the profit on digital downloads are higher. I can also see how the price puts people of. Hell i didn't get it today cause i thought it was to much. I still have the option of waiting for the cheaperdigital download and that is what I'm planing to do.

I would guess the Euro fee includes VAT while the $ price does not.. You know since VAT is standard through out the EU zone while the rest is random...

The price for WAR is 12.99 euro. Is that with our without VAT? If it's not included while MO's price is listed inc VAT that would mean they are about the same...

I R purfessionall

What guild would that be?

I don't play Darkfall and don't plan to. Its just that i smell a troll here.


Originally posted by Wraithone
Yeah, but in the end I have to ask "why".


Role play and realism are the biggest reason i can think of.

I also think that even if you get jerks that run around naked just for the lulz it will in the end add to the game. You will have player actively dealing with it, forming up to kill him, post on the forums black listing his name or what ever. This should help to develop player interaction.

Drama = good. It makes thing interesting.

Nudity in game don't really bother me.


What im looking forward to the most of this though is all the drama and nerd rage that will come out of this. Just imagine all the crying after someone gets t-baged or if there is this one idot running around noobsville with only a helmet on...


Aaaaaahhhhh... forum drama... i eat that stuff up...



Originally posted by Genleo Has anyone seen the website, apparently beta is coming out around july 12th... ok thats great right?
 
Sure is  
 
have you seen the descriptions of the classes? there are 9 classes but only 3 of them have descriptions...    
 
Races.... but what ever  
 
Have you seen the huge map?? Oh right.. there is only one location so far...    


Rly?... ive seen screen shots of a few different places  
 
Im so sick of indepdent companies taking on huge tasks they can't  handle.!!!  If you can't do it then hand it over to a company that will actually look like its reputable.    


WTF are you talking about. It's their money and they can do what they want. Who are you to dictate what they can and cant do.  
 
So far this looks like a fail to me, another Darkfall but we will see... in 2 weeks i guess.  


Its a small firm sure. But in my experience small dont have to = the suck., look at EvE for example. I doubt they will release with a fraction of the content and features the a bigger firm could do. But the core of what will be there sounds like its going to be great. That is also what they are going to focus on in the beta, the core game play .


   


Originally posted by arcdevil

Originally posted by Gidion

 



Originally posted by Greek_Matt


Originally posted by jjjk29
 
  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.




 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.


 
Oh god... shoot me now...


 
space marines were drawn among the best troops from the worlds the empire claimed/requonquered, and the rest drafted into the Imperial Guard. Those selected few were first genetically enhanced and then given the geneseed when proved worthy.
 
As a Space Marine you were not restricted to be a soldier,since your skills and qualifications could allow you to end up in the Apothecary (medic) ranks. As a soldier you could promote thru all the command line till becoming a Company Captain, even till belonging to the First Company and get access to the Mark IV power armors
 
when injuried to the point of death, any Space Marine is allowed to become a dreadnought, if his merits were considered worthy that honor and he has the will to resist the process.
 
All those subdivisions work exactly the same for the IG, and those naturally talented as psychic could be recruited into the Inquisition if they proved enough control over their powers that the value of their help outweigthed the risk of allowing them living.
 
 
everything Greek_Matt said is perfectly possible from any strict lore PoV...so please stfu, its obvious at this point that your just cluelessly discussing for the sake of it
 
edit: ok,maybe becoming a Space Marine when you are already IG isnt very cannonical per se, yet we dont know if this is not allowed or even forbidden.


Oh glad to see you edited you post to say i was right. :P


To my understanding SM are all recruited close to or during puberty due to the modification process. So in my mind it would be nigh impossible for a IG to become a SM. Greek_Matt wanted to make that the norm and i fully object to that idea.


Tbh I dunno why you feel the need to give me attitude. All I've done is voice my opinion and desire to stay true to the lore. As well as what i think might be needed to do just that. Is there something in that that gets on your nerves? Also as a cutesy to me mind editing out the part about me being clueless and that i should stfu. You know, since im right and all :D


All in all this is a pointless argument since we have no clue what type of game is being made. It could be RPG, FPS, RTS, squad based etc. Even with that knowledge i doubt we would change the devs minds on the direction they want to take their game. I do hope though that they try and stay as close to the lore as possible. and if Space Marines are a playable class they need to be represented in a way that stays true to the god warriors that they are...


Originally posted by Greek_Matt

Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

Oh god... shoot me now...


Originally posted by Greek_Matt

Originally posted by Gidion

 



Originally posted by Impyriel


Originally posted by Gidion
 

No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.



There's a point where lore has to take a sideseat. Good luck getting a playerbase if they can't even choose the most popular race in the game. And why would they need to limit space? Zones for sectors or certain popular systems can be set up like zones for areas of a continent you see in other games. SWG has it though I hope it would be more meticulous in design for 40k.



 
 
 
Well if you did a galactic map like that you would still limit space since you can only visit a few planets. Imo it would be better to have a reason why you cant go where you want. It also gives a nice story element to it all. GW has even done something similar with Battlefleet Gothic.
 
Also regarding space marines, i obviously disagree. Straying to far away from what is accepted by the lore would turn away a equally big part of the player base. And in my personal opinion i would rather have those player that love and are interested in the lore then those who absolutely, possessively have to be the biggest baddest space marine in town... And like i said everything that makes space marines cool can be done with other "classes". Inquisitiors for example have access to power armor, power weapons, daemon weapons, psy guns (?), refractor fields and much more. Rogue Traders could even specialize in using xenos weapons that they have encountered in their travels.
 

And even if there aren't that many Inquisitors and Rogue Traders as well i still see them as more likely partaking in MMO type things like quests and crafting...



 
I don't see why they'd need to artificially limit the map to a few sectors at all. Why not just set up a large galaxy a'la Mass Effect with a load of semi-explorable planets, moons, drifting Space Hulks, whatever, which allows the PVE crowd the freedom to go of and explore the galaxy to their hearts' content. Then you could assign much greater strategic or economic value to certain systems that would become natural hubs around which the majority of players would converge for PVP, trade and socializing. Add some EVE-style 'soft' barriers in the form of high- and low-security areas (ie. policed by local NPC powers of greater or lesser density/power) and you create a universe which feels simultaneously vast and rich with exploration potential, yet still well populated by other players in a few key places so it maintains that MMO feel and concentrates the PVP-centric crowd together.
That way players can choose the way they want to play the game and you avoid having to set up weak constructs like PVE/ PVP servers.
 

And you want the players to partake in such actions as space marines? :P I guess over all, a fictional map have very little impact on game play since you could have the same places to explore wither its limited to a few solar systems or the galaxy as a whole. I guess i just like the idea that in a more limited map all points of interest can be represented while on a galactic scale that cant be done. Variations of environments are not limited no matter what you do.


Inquisitors, Rogue Traders and the Adeptus Mechanus all have a interest in xenos objects. :P

3 Pages 1 2 3 »