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I don't get the nerd rage with MO not having every feature that YOU want. It is what it is. Do you guys also get pissed that you can't shoot terrorists with a machine-gun in a flight sim? If what MO strives to be is not to your liking don't play it. Just stop trying to belittle the devs and those of us who do like what they see. |
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From www.mortalonline.com/news/july-13-07-09
Beta testing and gameplay The Beta is starting July 20 with the features from Combat Beta active, as well as a few new ones. The very first steps have to do with architecture, back-end and network-performance. To begin with, we are aiming to test: MO Updater (auto-patching system) This is not very fun from a gameplay-perspective, although crucial from a technical standpoint. To make you run around in the world and have some feeling of purpose in this crude beginning, we are also testing: Attribute balancing, basic Skill gain (a few example skills) Fundamental AI-behavior, a few creatures That's it. Nothing more, nothing less. These first important steps will be the foundation of the game, and updates will come quickly and at a regular basis once we are confident most of the above is working in the new massive environment. Please also remember that both your possessions and your Characters can be wiped from the server at any moment, and that this may happen several times during the Beta. You're in for a rough ride, but we are excited for those of you who want to embark on this journey with us! /the MO Dev Team
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Prices for europeans: 96$ the BOXED NORMAL copy, plus 20$ every month
General Discussion « Mortal Online 7/14/09 11:29:57 AM
I doubt you'll ever see it in stores. Steam might happen but i wouldn't count on it. They will have a digital dld thats cheaper on their site in a weeks time though. But if your only prepared to spend 20 pounds you will have to wait a long time... |
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Prices for europeans: 96$ the BOXED NORMAL copy, plus 20$ every month
General Discussion « Mortal Online 7/14/09 11:25:57 AM
LoL are you comparing StarVault to Amazon? Do you know how big their logistical system is. They send milions of articles around the world every week. No wonder they can push down delivery costs if they send their stuff by the container. |
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Prices for europeans: 96$ the BOXED NORMAL copy, plus 20$ every month
General Discussion « Mortal Online 7/14/09 11:14:08 AM
I don't understand the reason for all the nerd rage...
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13-07-09 Post - for those who can't get to it yet.
General Discussion « Mortal Online 7/13/09 2:54:26 PM
I would guess the Euro fee includes VAT while the $ price does not.. You know since VAT is standard through out the EU zone while the rest is random... The price for WAR is 12.99 euro. Is that with our without VAT? If it's not included while MO's price is listed inc VAT that would mean they are about the same... |
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Is it me, or does the official forums sound like a fairy tale?
General Discussion « Mortal Online 7/13/09 5:33:53 AM
I R purfessionall |
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What guild would that be? I don't play Darkfall and don't plan to. Its just that i smell a troll here. |
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I also think that even if you get jerks that run around naked just for the lulz it will in the end add to the game. You will have player actively dealing with it, forming up to kill him, post on the forums black listing his name or what ever. This should help to develop player interaction. Drama = good. It makes thing interesting. |
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Nudity in game don't really bother me.
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Oh god... shoot me now... |
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And you want the players to partake in such actions as space marines? :P I guess over all, a fictional map have very little impact on game play since you could have the same places to explore wither its limited to a few solar systems or the galaxy as a whole. I guess i just like the idea that in a more limited map all points of interest can be represented while on a galactic scale that cant be done. Variations of environments are not limited no matter what you do. |
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Inquisitors, Rogue Traders and the Adeptus Mechanus all have a interest in xenos objects. :P |
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Well if you did a galactic map like that you would still limit space since you can only visit a few planets. Imo it would be better to have a reason why you cant go where you want. It also gives a nice story element to it all. GW has even done something similar with Battlefleet Gothic. Also regarding space marines, i obviously disagree. Straying to far away from what is accepted by the lore would turn away a equally big part of the player base. And in my personal opinion i would rather have those player that love and are interested in the lore then those who absolutely, possessively have to be the biggest baddest space marine in town... And like i said everything that makes space marines cool can be done with other "classes". Inquisitiors for example have access to power armor, power weapons, daemon weapons, psy guns (?), refractor fields and much more. Rogue Traders could even specialize in using xenos weapons that they have encountered in their travels.
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The Warhammer 40k universe is to huge to fit in to one game. First and foremost you would need to limit the space you are in. Say a sector of space isolated from the rest of the galaxy by warp storms. Then you have to cut down races and types of classes you can play. Personally i would make a game focusing only on the Imperium as a playable race. It is the race with the most divers population and with the deepest lore.
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Intel is fined 1 Billion euros in EU anti trust
Hardware « General Discussion 5/19/09 3:15:10 PM
I respect your position although i have a hard time understanding your reasoning. Also being a swede i can tell you that i do not know of any year where we've had a net profit out of our EU membership. It seems to me that you are dead set against the EU and i will not try to convince you otherwise. To be honest i am not knowledgeable enough about the subject to take a strong opinion for or against it myself. But then again i don't think you are either :p Anyways, GL in life |
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Intel is fined 1 Billion euros in EU anti trust
Hardware « General Discussion 5/19/09 12:54:07 PM
Why you don't think it's reasonable representing the cost of EU membership as per capita is beyond me. Even the article you posted represents the cost as / person. Per capita cost is the only way to compare how it affects you as an individual. I suppose the people in Luxembourg are dirt poor since they only have a gross domestic product of 38 billion dollars while the UKs GDP is 2,2 trillion. And if you think your added cost do not come with benefits your kidding yourself. You have a bigger voice n decision making than most of the other countries. With a larger population and economy the UK also stands to gain a hell of a lot more if and when the eastern European countries start to really take of. |
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Intel is fined 1 Billion euros in EU anti trust
Hardware « General Discussion 5/19/09 3:53:19 AM
Actually your wrong again... Just for example, The Netherlands have spent roughly 140 Euro / person / year and Sweden 103 while the UK spent 40 and Germany 85. Most of the countries that end up with more money from the EU then they put in are eastern European. And in my mind it is money well invested. If the eastern European countries grows their markets it raises the potential for western European countries to make money through export etc... |
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