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Skyrim Difficulty /Lvl up pace/ Weapons dmg
General Gaming « General Discussion 12/15/11 6:18:55 PM
Today i desided to stop Skyrim till community constructs an overhaul mod of a sort that adresses some issues i encountered and which are considerably cutting down the fun of the game. What issues are those? 1st of all i must inform i play at Master difficulty lvl. right from the 1st dungeon after some experimenting with the difficulty lvls of the game i desided master lvl suited me better. 1. Weapons dmg values : 2 handed weapon dmg values are way overpowered compared to 1 handed dmg values. Simple example im lvl 5 got 1 perk in one handed tree and 1 perk at 2 handed tree and dmg done by 2 handed axe is 26 and 1 handed dmg is 11. Amost 2 times up and a half making changing weapon style during fight (1 h+shield) useless since dmg done by 2H is way more and if u launch power attacks it goes over triple dmg than 1h weaps. I like to be forced by the various battles to switch styles in order to survive like tactical options but here its 2 handed weaps all the way concerning mellee fights. 2.Difficulty : I evolved the scenarion abit and after exploring 6-7 dungeons,forts ,mines crypts i randomly encountered on the wilds i was very sceptical about what i saw. All and i mean all the monsters,humanoids i encountered were very easy to defeat 2-3 swings from 2 handed or 6-8 from 1handed weaps except the bosses which all were 2 shotting me down. This is kinda ridicullous cause there is a huge gasp of dmg done,life pool beetween normal enemies and bosses.I ended up bored from butchering easilly everything in a cavern till met a bandid boss which 2 shotted me. that was uckward. I recalled both in Morrorwind and Oblivion with OOO mod,there was a chance u could meet strong random humanoids without them being bosses of a sort making difficulty scalling varried and more intresting from fight to fight. 3.Lvl up pace : To be simple here after watching the pace of lvling i immediately downloaded 2 mods that slows down levelling up. Slower Leveling beta which i was currently using, and Slower skill gain.The way they had it wa ding lvl up every 3 minutes inside a dungeon which was making the value of levelling up fade away since when u lvl up after 3-4 fights i got levelled up again. I also dont choose birthsign cause for some reason Bethesda programmers didnt liked Morrorwind's or Oblivion's birthsigns effects and desided to make birthsigns like it is a fast levelling mod or something (warrior,mage,thief +20% faster skill lvl up). I wonder which genius had that idea. I guess i ll have to wait for an overhaul mod that adress this issues along with any other issues other ppl may have but from what i hear Bethesda wont deliver the tools to the mod community before January so w ell have to wait. P.S. If anyone spots any mods that adressing any of these issues i referred to pls YELL .No matter if they are beta mods its cool. thanks in advance. |
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if u exclude the fact birthsigns are fast lvling mods in skyrim the absent of stats, Skyrim has better gameplay .Combat dungeon crawling,exploration,animations, list goes on. I found though the scenario/main story more intriguing ,more addictive and intresting in Oblivion than in Skyrim. At least so far (havn't evolved much the Skyrim main story).Fighting demonic forces that plot against humanity is usally more catchy than fighting Imperials. |
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We were talking with some friends about rpg's that can be played coop as campaign and recalled Dungeon Lords 2 which could be played as coop was on the works for way long time. Its name is The orb and the oracle but after searching the net couldnt find any news about if it's stopped as a project,pushback or still under work. We played at past with those friends Dungeon Lords coop and despice bugs it was fun. Elveon as well was a very promising rpg on the works but seems that also stopped. Anyone got any infos about those 2 rpg's? or any other promising rpg's apart Amalur which most ppl are aware of it? Age of decadance seems intresting as well(turn based combat) but it seems its delayed as well. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/09/11 5:21:38 PM
Originally posted by Brenelael Jesus once said the cripple shall walk and blind will see. Even Him was wrong. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/09/11 11:05:12 AM
Originally posted by Brenelael Well only classes i always played in tes series were Barbarian versions and wood elf ranger style versions.Thats the classes i love mostly its not the pidgeon case u describe. As a barbarian the diference was quite clear way way more potential build combos pre-skyrim than that is now. The examples i gave were very clear and easy to understand. Same goes for ranger with the diference that in skyrim i can have more trees of perks to use very few few from illusion, whole archery tree,some from alchemy, and few from restoration. Cmon if they bring back attributes and keep the perks system u know damn well 2 things. All mosters will have stats as well not only the player, and they can adjust perks strength percentages very easilly for balance purposes.Dont give me crap here. As for the brithsigns.. who cares to take meaninglless birthsigns that only thing they do is make me lvl every 5 minutes makign leveling proceedure some farming business and it looses the sense of accomplishment. Right now i started game from start and didnt choosed any boirthsign at all and additionally i got a slower leveling mod and enjoying the game much better. At leats back there in Morrorwind or Oblivion birthsigns added to your whole build package apart from attributes with some abilities. No comparison at all the old birthsigns with skyrim's.In Skyrim signs are just useless unless ofc u prefer fast leveling but for that some mod could that as well in the near future. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/08/11 10:47:20 AM
Originally posted by DeaconX I played such an rpg many many years ago and i cant remmber the name. It s not bad as a concept .I like the idea of guessing how and if things on your toon will work without seeing numbers all around. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/08/11 10:38:18 AM
Originally posted by Brenelael Well thats easy. 3 out of 8 gives more options and doubts from 1 out of 3. And lets be honest here life stam and mana are not even attributes. they are the values that used to be changing pre skyrim according to the 8 attributes. Bethesda did those cause they erased the 8 attributes. But its not the message im trying to pass here in the whole thread. Yeah u r right its more complex 180 perks +3 attributes than just 8 attributes. But my proposal was 180 perks+the 8 attributes and keep stamina life mana as indipendent values as it used to be pre skyrim which is even better and more addictive. And u r talkign about 180 perks. My friend its not 180. Example. I mplaying with my barbarian toon. He he will get some perks from light armour tree,all perks from 2 handed tree,very few perks from sneak tree caus ehe's not assasin or rogue,few perks from block tree maybe very few from heavy armour caus ei have the tendency to use iron or steel shields and that nice iron helmet with the horns that looks awesome. And that's it. Not a single perk from all magic trees, not a single perk from archery. U know how many perks these are? AT most 1/3 which means replayabilityzero cause the perks im forced to take as barbarian are exactly the same each time i try a new game as a barbarian. As for the shitty birthsigns as they made it? I take every time thief sign so i wont lvl up every5 minutes. That s the deep and complex character system of skyrim they made for cheerfull 10 y old psp kids. Want to know with these 8 attributes and the old birthsign system after starting morrorwind and oblivion every time over 40-50 times what was the same on my barbarian toons? NOTHING! Yes u read correct ! NOTHING! I made over 50 barbarian style characters every time with different stats skills or signs. u know the funny thing? They also played diferently. One was faster ,others had tremendous endurance and life pools, others were too strong but low life, others were strong and fast,others were agile adn heavy life pool, agile and strong, agile and fast and so on so on and with different signs every time. Thats complex. Thats freedom in character creation. No prison bars! Uwant to make your character as u imagine him? there u go! I never liked predetermined paths from the devs! I never liked others to deside me what and how i will play it. And i encourage you my friend to do so as well. freedom is better. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/08/11 10:15:42 AM
Originally posted by Brenelael Seems we have a draw xD Ah lol . Seriously now the reason i didnt putted a 4th option in the poll caus ei sincerely believed that there wouldnt be any ppl around preferring that in skyrim shouldnt appear the stats additionally to the new perk system. And thats all the way honestly. I dont know if now it is possible to edit the poll and add an additional slot though somehow. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/08/11 2:30:27 AM
Originally posted by Brenelael So if every time u lvl, you choose 3 out of 8 attributes overcomplicate things? If the brain of adult gamers is getting confused by that maybe we should all start to worry . Are we talking about George Bush junior here? But dont worry i understand your way of thinking after what u said about the attribute system and d&d table being replaced by talent trees. Ah and by the way Dear Bren speaking about minorities... 8 ppl seems to agree with u in this post. From the poll votes ,9 ppl want the old stats +birthsigns back, 4 ppl want the stats back, and 3 the old birthsigns. I ll try to simplify this for you since u dont like overcomplicated things. 13 ppl want stats back and another 11the old birthsigns. 9 ppl including u want it to remain as it is. Seems like YOU belong to the MINORITY here. |
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Originally posted by GTwander 1.CHARACTER BUILD/ADVANCEMENT : I never felt being pushed into doing something in order to get maximum profit, that's maybe something u should do as well?? never tried to grind anything in past TES games since grinding is a repeatable boring proceedure associated with mmorpg's mostly ,while in TES we all have our fun. If u want to try find exploits u can find in almost every game .Raising the stats is a quite ethistic factor in all rpg's anwy.The other choise is to just play the game normally and enjoy it's depth. There IS a reason u know TES series got established in the rpg scene and one of the main reasons was the unique and addictive character advancement system a sit was PRE-SKYRIM. 2.Birthsigns: Want to compare the old with the new birthsigns and see for yourself which is deeper and what it offers? SKYRIM PRE- SKYRIM THIEF SIGN : skills 20% faster Fortify Agility+Luck+Speed 10 points WARRIOR SIGN : skills 20% faster Fortify Endurance+ Strength 10 points MAGE SIGN : skills 20% faster Fortify Magicka 50 points LOVER SIGN : All skills 15% faster Paralyze 10 secs on touch at cost of 120 points of fatique TOWER SIGN : Unlock expert or lower locks 1 per day Open average lock+reflect 5% dmg on self for 120 secs LADY SIGN : Regenerates Life +stamina 25% faster Fortify Willpower+Endurance 10 points 4 of the most important signs have been turned out into fater lvling mods and for that if i wanted faster lvling i would download a module that does that.(war,thief,mage,Lover),Tower lost reflect dmg ability, Lady sign could be ok for some, but as u said after battles its useless since u can wait or rest /wait 1 hour and during battles u can fool/run around and heal /regain stamina. All the old signs (pre-skyrim)were usefull,intresting ,and had a direct impact to your character. If u have the minimum perception required u can understand that. Other than that i understand that there are ppl around that prefer oversimplified or shallow character advancement systems, but that's not the very core /idea of elder scroll series character advancement system. The rest about archery i agree. Life or mana regen could be easily fixed by mods for those who prefer too.
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/07/11 9:12:28 AM
Originally posted by Brenelael Take a walk in your google and u ll find that removing attributes from Skyrim was something many many ppl dint liked. I just represent a casta of ppl that if u serve them shit on a plate to eat in their table ,they ll throw that plate to your facealong with the shit. And just for your info if the majority of gamers nowdays are a bunch of console like rpg funs i surely am not a part of it. For the last time. The perk system is working and is welcomed in skyrim. NO FRIEKING REASON AT ALL TO REMOVE THE ATTRIBUTES. Does this compute? |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/07/11 9:11:02 AM
Originally posted by Brenelael Correction: You were desiding which 3 out of the 8 available attributes u wanted to pick. In skyrim u can choose to raise stamina life and mana directly and these are not even attributes. Seems u dont evn know the basics for or at least know what basics principals are for rpg's in consoles . Which is exactly what Bethesda did in this case. I dont know if if is a better sytem as u suggest i know it s quite worst way more shallow than the case attributes existed alongside with the perks than just the perks.Honestly i dont know what u cant understand here. Do you suggest that having attributes along with perks system would not make a deeper character developing system than it is now? Just dont expect ppl to be thankfull for making the well working character build system we all played with all these years in Daggerfall,Morrorwind and Oblivion into a character system similar to DIABLO series where u each time u lvl up u raise stam life and mana only, and picking some talents in a talent tree. Cause rpg's aint about that.thats wow or console shit things pretend to be role playign games. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/07/11 4:47:53 AM
Originally posted by Mithrandolir None said that perk system is not good or it is not working. All i stated is there was no reason to remove all those stats and leave only stam life and mana. They could simply leave the stats as they were and just add the perk system. None understood why they did it. Its a huge mistake and i just hope that either Bethesda corrects it. or some genius guy with a mod implements it ( im afraid it would be very hard due to programming restrictions ,coding mechanisms i dont know) |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/07/11 4:42:21 AM
Originally posted by Brenelael Without loosing any of the depth we ve to expect from TES? Dude are u serious? None denies that Attributes+birthsign system as it was removed is a huge let down for Skyrim.There are vast numbers of complaints from dissapointed ppl about this issue. I dont understand why every time u lvl we can t have the ability to raise Strength ,agility,speed,willpower,Luck,Personality,Endurance,Intelligence and instead raise just 3 stam,life ,mana??? WHY? the old birthsiugn system also had a meaning, according to the choise u made it had an IMPACT to your character. Here Brithsigns apart u can choose at start only 3 they are crap!! Raising just thelvling speed of the assosiated skills? Are u serious? Go check out the old birthsign system to refresh your memory cause apparently eithe ru have gasps or u never played Oblivion or Morrorwind.See how it used to be. If u are a fun of shallow character development system or u think the simpliest the better its cool. Just not cool with the majority of ppl and all those who have demands and high standards on these things. |
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Skyrim Implementation stats+birthsigns in Patch (Pole)
PC Gaming « General Discussion 12/05/11 11:25:26 PM
Simply would u like the known Morrorwind / Oblivion stats+birthsigns implemented along with the perks ,in future patch by Bethesda ? (Perks system remains as it is) My opinion about Skyrim Birthsign system is this. Birthsigns: One of the reason Oblivion and Morrowind character development wa sso deep was the birthsigns system. Ok here what they did is hilarious. Not only they let u choose after the tutorial dungeon just 3 but they also scattered the rest into the whole world so u can change while u playing after a certain point if u happen to meet them. And they way they made them ,birthsigns were more meaningfull in Obliv+Morrowind. I recall every time i played my barbarian toon in Oblivion in every new game i had to choose over 6-7 intresting birthsigns that were sticking to my class, i played with Steed,warrior thief,Lady mark a life regen mark etc etc it was a dilemma what to take especially alongside with the attributes build i had in mind and also the skills. But hey here there are not attributes.Apart that ofc if u play a mellee fitgher or even an archery there is not even the slightiest dilemma on what to take its WARRIOR sign all the way since they had the clever idea to put also archery on warrior sign instead of theif. P.S. The results of the poll i intend send to Bethesda's mail ,head programer's mail till i get a respond from them which i am going to announce here in this site when i recieve it.
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Originally posted by Starpower So basically the way of thinking of Skyrim programming team was : Less work for them if they removed stats, simplified character developement for busy players that dont have much time to play despice the fact that the majority of players dont like that. I don't know ,dont like much that type of thinking. |
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Ok i played Skyrim 5 days now, im progressing through main story line and also doing side quests i meet on my way exploring some caves/dungeons i meet in various spots, fighted a lot so far and liked it alot. Here below i post some things that made me a negative impression adn i think they r cutting from the game and i hopefully looking into future mods to be made to improve the game . The rest of the game aspects of the game i witnessed sp far meaning ,outdoors deisgn,dungeons,crypts ,atmosphere,fear (sometimes in dark corners i panic!) ,graficks ,melee combat ,spells evrything is so awesome!!!! I just hope that player mod community comes fast with mods that alter its gameplay to everyone's personal taste. I personally pray for a mod that brings the traditional Birthsigns back and IF possible im not sure it can be done ,a mod that add stats to the character (im afraid it cant be done i just hope it can or Bethesda brigns them back), cause for me thew hottest part in these rpg's is the vision of the character builds and progress. the deepest, the better. |
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Originally posted by Malaksbane Thats what u guys some times dont understand. I never said a poor skill player wins due to gear a skill player. Sersly guys read carefully. I said a medium going guy vs a bit better skilled person. What i suggest was gear must add some bonuses just not that much as it is for example in wow or other mmorpgs. |
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Originally posted by Drachasor I dint ignored the examples u gave. The ones i quote were the ones i had certain disagreements. Suffice to say that wehn GW 2 comes we ll see how end game goes w/o gear gaining and what the game has to offe rto players to counter its absence. Time will tell , number of subscriptions also. What i hope is ANET to see what s going on around them and take decisions towards the best for da game. |
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Originally posted by rdash I m glad you took the conversation in football. And i ll talk with an example. Marseille- Borrusia Dortmud 3-0 Olympiakos -Borrusia Dortmud 3-1 What we have here is Dortmud in superior form playing great gootball in Germany while at same time Marseille is at the bottom positions in Champiogna having great problems and Olympiakos in very bad physical shape due to certain problems due to delayed start of greek super league.. They both took Dortmud's scalp for one and only reason. Dortmud despice their superiority on SKILL they lack expirience. those players never played CHAMPIONS League. Both Olympiakos and Marseille are expirienced teams though. And due to that expirience they stealed victories. And right now Dortmud doesnt have a chance to progress from the group and u have Marseille and Olympiakos gihting each other who will progress along with Arsenal. How about that for the definition of fairness?? U shouldnt mention football cause its full of examples like those i gave and its also a rule that EXPIRIENCE PAWNS YOUTH.
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