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All Posts by tazarconan

All Posts by tazarconan

39 Pages 1 2 3 4 5 6 7 » Last
769 posts found

I have given thought on infinite lvl i think it would work as long ofc its made in such a wy that a higher lvl player wouldnt be much much stronger than alower lvl player. It means every time someone lvls he takes just a small small small bit of something .

The rest i agree except instanced dungeons. i find it hard ppl to accept getting ganged by sneakers while they are figthing mobs in a dungeon heh. I dont say i wouldnt play it, i just say othe rppl would whine.

There are ppl waiting wow's expansion to have a last wow taste or just keep burning,and there are all those eq2/L2 fans +wow disappointed fellas that if Archeage delivers in decent standards will play it.

Ok i found some mods that address some things i didnt liked in Vanilla skyrim so i can jump on it  tomorrow.

 

Pise       http://skyrim.nexusmods.com/downloads/file.php?id=1269

Changes lvl scalling on the enemies ,encounters and many other things depending what u want there are the appropriate esps.

Life is tough    http://skyrim.nexusmods.com/downloads/file.php?id=4132

Life stamina magicka regeneration ends with this mod. Personally i just used life and magicka regen stop(i think due to the waay combat plays it would be a real nuttbuster if stamina woudnt regen at all.And in combination with....

 

....Snotgurg_Useful_Food_v1_3         http://www.skyrimnexus.com/downloads/file.php?id=3942

with which food restores life over time ,some types of food also restores stamina for those who use stamina regen stop gives a meaning to rest/wait option which so far was kinda useless.

Originally posted by VannorGames like  Dragon Ages and Divinity 2: Dragon Kknight Saga are leagues better than it to me.

Dragon ages cant be compared at all. Its complete linear.No exploration at all. Only because of that its a worst product cant even compared with Morrorwind or Oblivion.

As for Divinity 2 its an arcade dude ,the tes games are rpg (Role Playing games).

 

Originally posted by laokoko

ya i like skyrim.  I have fun for 60 hours. 

but for mmorpg i expect it to give me thousands of hours of fun

 

That's up entirely up to the player community of the game. Interactivity beetween the players is the key element that is forgotten in current mmorpgs .

It was about frieking time !

Although OOO changed and mixed the difficulty and lvl lists of many many mobs in the game which is exactly the problem Skyrim has even on master difficulty. Normal mobs die with 2-3 swings and bosses is exactly the opposite forcing u to cheat the AI in order to kill them instead of a nice fight  with parries blocks swings etc. 

The encounters idea is great but we need a mod that alters the strength of normal and boss mobs as well.

P.S. By the way where are the tools? Bethesda said they would be delivering them in January....

Originally posted by Kwintpod
Originally posted by tazarconan
Originally posted by Kwintpod
Originally posted by tazarconan

Since GW2 is build on the concept that gear aint affecting stats at least not in the way it happens in the rest mmorpg's money economy crafting is doomed only to be around for cosmetic reasons.

In fact money have no value here since there is no point to gather money since u cant enchant gear,or go buy x uber item or gems to further improve it,therefore crafting and the whole economy system are  shallow or someone could say it does not even exist.

I think GWI has proven that quite wrong

Dude the only ppl i ever witnessed playing guild wars 1 were couple kids in a net just because they couldnt afford a sub for L2 or wow or eve or aoc or whatever else is out there. The fact that a numbe rof ppl played that worldwide aint sying it had a succesfull economy. And by the way what were the values of economy system that proved wrong what?

 

 

The B2P/ P2P comparisson is completely irrelevant.

 

The economy in GW I is very active, I would tell you to go to Kamadan to prove my point but it's obvious you don't even play the game so that's impossible.

 

Keep on whining about games you don't play.

How s that irrelevant? Anyway i asked a specific question but got no answer. What are the values and the ideas of GW1 Economy system,the whole economy concept system that made it a succesfulll one?

And by the way i dont whine about gw1 it was a boring mmorpg but i DO care about what will happen to GW2 cause it is a potential buy.

Originally posted by Kwintpod
Originally posted by tazarconan

Since GW2 is build on the concept that gear aint affecting stats at least not in the way it happens in the rest mmorpg's money economy crafting is doomed only to be around for cosmetic reasons.

In fact money have no value here since there is no point to gather money since u cant enchant gear,or go buy x uber item or gems to further improve it,therefore crafting and the whole economy system are  shallow or someone could say it does not even exist.

I think GWI has proven that quite wrong

Dude the only ppl i ever witnessed playing guild wars 1 were couple kids in a net just because they couldnt afford a sub for L2 or wow or eve or aoc or whatever else is out there. The fact that a numbe rof ppl played that worldwide aint sying it had a succesfull economy. And by the way what were the values of economy system that proved wrong what?

 

Originally posted by rdash
Originally posted by tazarconan

Since GW2 is build on the concept that gear aint affecting stats at least not in the way it happens in the rest mmorpg's money economy crafting is doomed only to be around for cosmetic reasons.

In fact money have no value here since there is no point to gather money since u cant enchant gear,or go buy x uber item or gems to further improve it,therefore crafting and the whole economy system are  shallow or someone could say it does not even exist.

 

Yeah, because you can't have economy that 's built on cosmetic values. I mean, gold (foundation of so many economies) was clearly always valued because of it's usefuleness, not looks and rarity.

Usefulness has nothing to do with depth of economy. Nothing. There are dozens of real world markets built on vanity that prove that.

Hmm you are implying ppl will gather gold just so they can buy x armour just because it looks pretier but with same stats than their current armour?

Since GW2 is build on the concept that gear aint affecting stats at least not in the way it happens in the rest mmorpg's money economy crafting is doomed only to be around for cosmetic reasons.

In fact money have no value here since there is no point to gather money since u cant enchant gear,or go buy x uber item or gems to further improve it,therefore crafting and the whole economy system are  shallow or someone could say it does not even exist.

I think it has to do with the game's mechanics. If most of the lost loot can be obtained or replaced without huge  trouble it wouldnt hurt so much loosing it. Most ppl when they think of full lot pvp they resemble upon their own expiriences from the mmorpg's they played. Yes if u raided hard or pvp in arenas in wow for example and someone took your loot yes i agree its ridiculous.Full loot wont fit there.

If we imagine though an mmorpg with gear not adding huge stats on players stats for example, most of the gear craftable also, obtain good random generated gear by just killing random mobs in the wild or inside dungeons i dont think full loot would be a problem.

Besides frustration is apart of a game especially when when it involves competition. hell u should see frustration in the guild after wiping in simple bosses in x raid. Success brings joy failure,wipes,dying in pvp does not. Thats natural.

A game is succesfull when it borns strong fewlings on players,good or bad ,joy,or sadness, thats proof we r still humane right guys? we aint zombies or something. A game without strong excitements though is boring.

What kept out the masses from Ddo was that its fully instanced only dungeons to exlore around or some quest related outdoors areas that are instanced too. It should be a fully free to explore huge world like most of the other Mmorpgs .Lack of Pvp was also the main reason that it remained in shallow waters. It matters not if pvp dont stack in pen paper table games this is supposed to be mmorpg and that is it. Besides all those invented perks arent part of d&d 3.5 anwy.

Seems to me those guys designed the game without much freedom and with guided events mostly. By the way why weapons are bigger than the characters? :]

My personal evaluation is about July. They wont release it before summer till they fix various things in the game. A guess of mine is they try to fix mistakes that have to do with the dynamic events situation.

Originally posted by GTwander

The things that make it awesome as a single-player experience are ruined with the addition of others;

 

Random dragon attack? Kill it before someone else does.

I think that adds fun and excitement.

Unique character builds? Not when everyone figures out archery is end-all PvP gold, and then needs nerfing.

HUmans are not mobs,u ll find it very hard to shoot ppl that run into u with zig-zag wielding fat 2 handed hammers making your aiming bit more nervous hehe.

Changes in the gamescape? Not when someone else has the option to aid one NPC over the other, effectively marginalizing anything done by either of you.

Housing? Only if you get there to claim it first, otherwise expect instanced zones for generic housing areas.

Never cared about housing in tes gaes so far, dont think i ll get a house in Skyrim as well.

Epic gear? Everyone will get it, so that full daedric set is pretty much all anyone would wear eventually.

 Is Daedric armour the only good armour in the game? All players will have heavy armour?

 

I could go on, but I think you get it by now...

All in all the opportunity to play coop with rl friends in Skyrim or with encounter random ppl that maybe friendly or hostile overrules some objections ppl may have . It will add thrill and excitement in a game like Skyrim.

Besides whoever prefers to play Skyrim a single player he can keep playing it. Is anyone forcing ppl to enter Skyrim multiplayer?

 

Originally posted by lizardbones

 


Originally posted by tazarconan


Originally posted by headphones


Originally posted by tazarconan



Originally posted by Loke666











Imagine wow where after u take your last lvl 85 for example, there is no gear from  pvp or pve to further improve ,make stronger your character.There are just some raids with some better cosmetic aesthetic appearance , and from arenas or rated bg's u would take just titles. U think anyone would play wow if it was like that? Anyone would bother to go raid in wow or burn himself in  arenas nowdays?
I understand the giving fair chances for everyone in pvp rated games but that will exclude  further improvement for your toon which lead us where? To reroll another character? What for?  Thats the thing im afraid that will keep Gw2 in low sales. And it will be a pity cause it has an intresting concept in combat system mechanics, they made it non instanced unlike gw 1 was which is good ofc but this thingie here i tell ya, its gonna reduce its stamina over time alot.




WoW =/= GW2

Different games, different methodologies.

GW2 isn't trying to create a gear grind. I supposed some people will miss this, but others won't. PvP for the sake of PvP...sounds pretty good to me. So does not having a bunch of AFK people standing around doing nothing or just running into the middle of the battleground so they can "get it over quickly".

 

I agree 100 % with that. Its the wow stupid farming/gringind proccedures that make gear aquicition a grind instead of pleasure. But with GW2 setup getting gear would be a pleasure and not a grind. Thats what im trying to say. More intresting combat system,tougher battles in pve that requires some thinking,dynamic events all these are diferrent from wow and i belive it could make obtaining gear fun as it is in all single player rpg's and not a grind like in wow.

Originally posted by headphones
Originally posted by tazarconan
Originally posted by Loke666
Originally posted by tazarconan

You say u get plenty of rewards for being excellent in pvp.

The rewards u describe though seem crap to me.

World benefits u describe are completely unintresting.

Individual rewards u describe are of none importance also since u say they have only cosmetic purpose.

So when u quote the OP's question your answer should be : No there are no rewards cause i dont think any serious player considers rewards the ones u describe.

Yeah, PvP ranking is for wussies???

Sorry but giving people actaul advantages while you fight sounds care bearish to me, the best player should always win a PvP game and if you hand out gear that makes you better you destroy that and turn the gae into another grind.

Loke i ve read in past many of of your posts  about gameplay in games and i always respectd your opinion.

You know exactly what i mean with the things i wrote above. Serious players dont care about special mounts and stupid achievents from killing 10 spiders ina row or gathering 1k gold. Either for fancy dresses. They care mostly about their character improvement. If the progress 's end is fast to get its the end. Pvp will be fun for 1 maybe 2 months. Can u imagine Skyrim or mount and blade playing it and no improvement on the character? D&D games without progressing stats or feats or even skills?  Same goes here. Its mmo yes but its RPG .Reaching lvl cap and progress afterwards? Its adead game.


i think the biggest problem we have is gross over-generalisation. "serious players" i believe like a challenge. when the game stops being a challenge, they walk away. it's why your average mmo has to keep churning out content or die. it's why i believe wow keeps doing massive changes to its skillset to the point of deleting skills and even, as we've seen a few time sin recent years, completely redesigning their trees. they do this not to progress your character, but to give you a change. to give you a challenge.  anyone who thinks it's about balance isn't paying attention. in games like that there is no balance. there never can be. this makes the whole competitive sport side of it a complete joke, because certain classes with certain gear will ALWAYS have too much of an advantage to the point you can zone in, look at your opponent and pretty much walk off and pour a drink because you know that unless that guy is a complete and total noob who's not even mouse-turning, then you've lost.

gw2 is attempting to fix that. to turn the whole pvp experience into a real esport. hence the lack of gear with stats which will give unfair advantages. they've gone the motorsport way, i guess, where they pretty much restrict what you can and can't use so there's a reasonably level playing field.

this is awesome. it's not about restricting character progression as they've already proven you can advance your character laterally. they're just trying to ensure everyone has a reasonable chance of feeling like they're contributing and no one's being excluded or made to feel like a noob simply because they haven't geared "correctly". i for one would dearly love all stats to be removed from gear. bring the stats back to the character.

anyway.

for the record, i just wanted to say: i'm a serious gamer and i love this idea of doing away with noob-rolling gear. it might help me bite my nails again.

Imagine wow where after u take your last lvl 85 for example, there is no gear from  pvp or pve to further improve ,make stronger your character.There are just some raids with some better cosmetic aesthetic appearance , and from arenas or rated bg's u would take just titles. U think anyone would play wow if it was like that? Anyone would bother to go raid in wow or burn himself in  arenas nowdays?

I understand the giving fair chances for everyone in pvp rated games but that will exclude  further improvement for your toon which lead us where? To reroll another character? What for?  Thats the thing im afraid that will keep Gw2 in low sales. And it will be a pity cause it has an intresting concept in combat system mechanics, they made it non instanced unlike gw 1 was which is good ofc but this thingie here i tell ya, its gonna reduce its stamina over time alot.

Originally posted by RizelStar
Originally posted by tazarconan
Originally posted by Toxia

You'll get plenty of rewards for being excellent in PVP.

None of them will help you kill others more easily once you have them.

You decide if it's worth playing now. I'll be there. See you on the feild if you are too.

There are global and individual rewards available in World vs World combat.

World benefits

Territories and control points within the map will confer benefits to the world that controls them, such as faster energy/health regeneration, increased drop rate or increased experience gain for a time.

Individual rewards

Players can gain experience and level their character, including rangers charming pets,[9] entirely in World PvP. Killing people in World vs World gives the player loot which means a player doesn't need to leave World PvP to get better gear.

Taken from the wiki^^

So, you DO get your armor, though it wont be statisticlly better, it may have unique looks that shows you got it from PVPing. so its an epeen i spose.

You say u get plenty of rewards for being excellent in pvp.

The rewards u describe though seem crap to me.

World benefits u describe are completely unintresting.

Individual rewards u describe are of none importance also since u say they have only cosmetic purpose.

So when u quote the OP's question your answer should be : No there are no rewards cause i dont think any serious player considers rewards the ones u describe.

Man someone has been eating a lot of captain bullshit this morning.

Dude when someone serves me shit on my plate ina restaurant im used to throw the plate along with the shit on manager's face. Now if u like to eat shit go ahead its your right. Could be tasty who knows.

Originally posted by Loke666
Originally posted by tazarconan

You say u get plenty of rewards for being excellent in pvp.

The rewards u describe though seem crap to me.

World benefits u describe are completely unintresting.

Individual rewards u describe are of none importance also since u say they have only cosmetic purpose.

So when u quote the OP's question your answer should be : No there are no rewards cause i dont think any serious player considers rewards the ones u describe.

Yeah, PvP ranking is for wussies???

Sorry but giving people actaul advantages while you fight sounds care bearish to me, the best player should always win a PvP game and if you hand out gear that makes you better you destroy that and turn the gae into another grind.

Loke i ve read in past many of of your posts  about gameplay in games and i always respectd your opinion.

You know exactly what i mean with the things i wrote above. Serious players dont care about special mounts and stupid achievents from killing 10 spiders ina row or gathering 1k gold. Either for fancy dresses. They care mostly about their character improvement. If the progress 's end is fast to get its the end. Pvp will be fun for 1 maybe 2 months. Can u imagine Skyrim or mount and blade playing it and no improvement on the character? D&D games without progressing stats or feats or even skills?  Same goes here. Its mmo yes but its RPG .Reaching lvl cap and progress afterwards? Its adead game.

Originally posted by Toxia
Originally posted by tazarconan
Originally posted by Toxia

You'll get plenty of rewards for being excellent in PVP.

None of them will help you kill others more easily once you have them.

You decide if it's worth playing now. I'll be there. See you on the feild if you are too.

There are global and individual rewards available in World vs World combat.

World benefits

Territories and control points within the map will confer benefits to the world that controls them, such as faster energy/health regeneration, increased drop rate or increased experience gain for a time.

Individual rewards

Players can gain experience and level their character, including rangers charming pets,[9] entirely in World PvP. Killing people in World vs World gives the player loot which means a player doesn't need to leave World PvP to get better gear.

Taken from the wiki^^

So, you DO get your armor, though it wont be statisticlly better, it may have unique looks that shows you got it from PVPing. so its an epeen i spose.

You say u get plenty of rewards for being excellent in pvp.

The rewards u describe though seem crap to me.

World benefits u describe are completely unintresting.

Individual rewards u describe are of none importance also since u say they have only cosmetic purpose.

So when u quote the OP's question your answer should be : No there are no rewards cause i dont think any serious player considers rewards the ones u describe.

Sorry if the rewards don't fit your liking, but most of that post i made is Quoted from the wiki and NOT my own words. I wont tell the op "no there are no rewards" as you say because then i'd be lying, there ARE rewards. And in my opinion, very decent ones. I dont want PVP gear that equals to me being 10 levels over my competitors. I'd like titles that don't boost stats, awesome looking PVP gear that DOESNT have ANY enhanced stats, etc. There will be things to work towards getting, don't you worry oh carrot-on-a-stick lover. There just won't be god-mode stuff.

Its not exactly about my liking ,its about a general complain of many ppl . Inever said anything about you lying or anything. I just encouraged u to say directly the truth. What is the truth? Well cosmetic and aesthetic gear is like some reward pets in wow ,special mounts and meaningless stuff like that. Doesnt affect anything in the game its just for aesthetic reasons and therefore it doesnt intrest lots of players.

As for a big conversation like the i do ot dont want gearrewards to extinguish me from others during rated pvp arena style matches. Lets cut the bullshit. Yes the majority of ppl would like gear with better stats as rewards from being good in pvp. Why? Well its amotive for 1st. 2ndly i want something after playing 5-6 months in endgame pvp that makes me better than a newcomer i dont know if hes more skilled or not but it makes senses to have some better items. Some players are older in the game,and its logical to have better gear. If its about a 100% equal competition lets go play call of dutty  or any 1st person shooter  im in. But here its supposed to be a medieval fantasy mmo RPG. Rpg's are about gear. Gear in Gw 2 is absent in terms of stats. Thats ahuge minor for the game. We can debate for whole weeks ofc and not agree for that but that isa fact.  Improvement of the toon via gear is one of the more ethistic elemenelts in roleplaying games,its something we love and nothing ANET will say will excuse gear's absence.

I understand that GW1 fans were used to not having gear in endgame either from pve or pvp but u have to think about 1-2 million players that quitted wow and will buy this game , and at least 1 more million gamers from all the rest mmorpgs that will also join gw2.All these , like the rest role playign gamers are used to improve characters via gear. thats all im saying.And Anet will have to think about that too. Unless ofc they want their gw1 fans inside only.

 

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