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All Posts by tazarconan

All Posts by tazarconan

47 Pages 1 2 3 4 5 6 7 » Last
930 posts found

After almost 3 years away from mmorpg's i decided to give ESO a  shot so i bought it. My main time in mmorpg gaming was in wow but ive tried and played all these years some otherr mmorpg's too (eq2,ddo,lotro,aoc) so ill try to be as much objective as i can.

First of all one of the things i value most in an mmo is the combat system.In my opinion it defines IF a game has present ,and a future. No matter what u do in an mmorpg quests dungeons exploring raids pvp u spend the vast majority of your tme by doing exactly this...fighting.. One of the reasons i bought  the game was that i heard and read from guys that played and wrote their impressions afterwards that the combat is like skyrims. Shame on them ~!

Combat of Skyrim has almost nothing to do with ESO's combat. And u can notice that very easilly after killing a single npc. Those that may played Skyrim as an archer and trieed eso as an archer can understand what im saying. In Eso playing an archer reminds playing a hunter in wow only with worst arrows trajectories and animations .Its a continuance of pew pew add a speciall ability 2-3 times beetwen casual arrows firing.That sucks cause i was expecting archery to require aiming give height to arrows when aiming long distance targets.The aiming is false manual here. If u aim somewhere around the mob it hits. 

Animations are a very improtant part of aa succesfulll combat sustem.If it is fluid andf feels realistic adds a lot to a game's combat system. In ESO this is not the case. Both Skyrim and wow are much better in their own ways in this department. ESO suffers from the same sickness Lotro Ddo eq2 had.Somehow it feels clunky and unrealistic. It cuts a lot from a good fewling while u doing combat.

Mellee combat seems a bit better but still alot worse than skyrim's. I got some special attacks during leveling but the overall fewling lets u down.

Graficks: The world's design seemed great to me and quite huge.Lots of exploration to do secrtes and quests to be discovered,reasures etc etc Graphicks quality seemed ok to me for an  mmo but the one thing ppl should focus on a game is gameplay. I f a gamme has great gameplay and its  addictive even if the graficks are just decent u ll play it. Vice versa though aint working ;]

Bugs:Havent noticed after 3 days of playing any bugs despice of what some ppl claim.Maybe i was lucky but still.

Story: Story was nice and captivating.I enjoed the story line so far and many of the quests i did.Good job on that .Ass mmorpgs i dare say they excelled on that department.

Socialisation/players interactivity :  Despice the fact there is every type of interactivity  tool trade chat zone chat something is wrong here. Everyone was doing quests alone 2-3 time i spoke in say mode to passing by guys they maybe didnt even read what i said or who knows. It leaves a fewling of a solo game or maybe it was just me cant say for sure.

 

Overall: If u dont mind playing an mmorpg with a semi wow-ized range combat system version  of something like oblivion/morrorwind (i dont dare to involve skyrim's combat on comparison) u may find it pretty and maybe stuck if u join a guild also). If u value alot combat system and have high standards like me save your money who knows maybe some of the next upcoming mmorpgs could do better on that.Who knows. For me overally its a damn  pity, all this designing the world quests,story,nice grafs, to be wasted by adding a not well made combat system. I dont know if trying to make a full manual aiming system like skyrim is not possible at this time,maybe the networking programming required, servers required,is very hard to do it i dont know  but still another mmo passing by :/ .

 

I still believe there is a way to include everything in an mmorpg. The key is the word optional. Include the possibility to play big and hard dungeons. Include areas that players can pvp anyone (maybe even looting them). Include few safe areas. Include unique gear rewards for pve and pvp for those that achieve pve and pvp hard tasks. You can include everything every ppl like ina game as long as it does not force players to do it. I think thats the key.

Truth be said i spended loads of hours burned with fifa manager 07few years ago . Its quite old in graficks terms compared to the latest ones of the series 11-12-13 etc but when we are speaking about 3d match it has by far the best gameplay if u enjoy watching games in 3d match mode. Every player is unique and reacts in a diferrent way than the other in all situations( not like tha latest series where all players react like they r the exact same robots) ,every tactic u create plays diferrent even if u just adjust a single player 's movement and has an impact to the whole game's evolvement duringa match etc etc

What i wanted to ask if anyone knows where the extra time expansion can be found on the net so i can get it,and also i cant find mods for it anymore after searching google config.big , gerrard's mod etc etc

Just curious any ppl have an idea or heard how many subs are there nowdays on wow?
Originally posted by Vutar
Originally posted by tazarconan

Skyrim which has one of the most enjoyable combat, doesnt have skill bars at all just some power attacks when u hold down left mouse button,but every simple swing has a meaning depending on timing, positioning,reaction on enemy movement etc. Yes skyrim is action combat style ofc while the casual mmo's out there use auto attacks and player use some skills to break the routine ,allright.

Even so though if devs decide to make the combat look like lets say a nice horography of attacks parries,blocks,special animations that occur on hit,even auto-attacks could have a whole differrent meaning as u watch the combat goes on and with addition of just a few skills (an 8 skill bar) it could work even more better. Allthough i dont know if that be the case with EQ Next ,dont know what they did so far with combat and how they plan to have it on launch day.

 

Combat is the worst part of skyrim.

I could find u couple of million ppl that disagree with you but thats not the point. Specifically in skyrim few players use the vanilla skyrim combat system since the majority either use Tendo's Skyrim redone (Skyre) which takes the combat system into a whole new diverse level, or arso ,pise etc etc. If u dont like in general manual combat systems thats ok every player has his own unique taste of what is ideal for him anwy.

Skyrim which has one of the most enjoyable combat, doesnt have skill bars at all just some power attacks when u hold down left mouse button,but every simple swing has a meaning depending on timing, positioning,reaction on enemy movement etc. Yes skyrim is action combat style ofc while the casual mmo's out there use auto attacks and player use some skills to break the routine ,allright.

Even so though if devs decide to make the combat look like lets say a nice horography of attacks parries,blocks,special animations that occur on hit,even auto-attacks could have a whole differrent meaning as u watch the combat goes on and with addition of just a few skills (an 8 skill bar) it could work even more better. Allthough i dont know if that be the case with EQ Next ,dont know what they did so far with combat and how they plan to have it on launch day.

Originally posted by Canan

When did the MMORPG genre turn into this messy combination of random game features? Do we really care about destroying or building structures? I mean, if there isn't provocative or interesting core features I don't really care if I can knock down a wall. I want the crushing of the wall to have meaning - a purpose. Everyone is going to be good at everything and you can blow up a castle, yahoo! Oh and you can be a rogue who shoots fireballs...are we really going down this road again? I've never been more thankful for Kickstarter and the actual innovative games coming out of it. 

As the title states, put away your shovels ladies and gents, we are headed to a zoo.

The real world out there aint?

What made UO unique was the freedom in players actions. Through that loads of situations occured due to players intercations,rogues breaking into players houses,friendships and enemies were made with some actual result and meaning behind it. Nice and nasty things may AND will occur when absolute freedom is given to ppl exactly like in real life. Thats why true sandbox games are so different from the socalled themeparks. You can ofc try to put some safety bars here and there to prevent retarded behaviors and who knows exactly that devs did or will do on that part till game comes...

It reminds me Mount and blade in movement speed and realism factors which is great. I really liked the part that each weapon will have to offer some advantage and disantvantage at same time.Armours and weapons give a realistic medieval fewling with their designing .if it was launched tommorrow id be the first to buy it and play.

  Lets hope some company will believe in their project and hire these guys. Good luck to them!

Originally posted by BadOrb
Originally posted by tazarconan

All these are insignificant details really. Whether i ll play TES or not depends only an only in just a few things.

1.Combat system how well it will get implemented and if its really working.

2.Character progression system, how deep it is,and with a slow gear improvement so u cant cap everything in just a few months playing.

3. Working and fun pvp

If any of the above aint work THEN id worry about TES .Not though about small details like instancing,phacing etc etc

In reply to no 2 , well if you mean a few months on 1 character then i doubt it will take that long at all , maybe 2-3 weeks if you are lucky. How many classes are there in the game btw ?

It was really interesting to read about LotRo , I never played it but sounds like a total immersion breaker , can't party up to do quests unless you are at that stage. I know in SWTOR that you would have to complete a starter planet if your friend was on a different one , then meet up on the second planet. At least after that you could play the whole rest of the game together. I know if you are the same class then you would have to repeat the class mission for those characters , which is a bit of an immersion breaker. Anyways good to hear some games are less of an MMO than SWTOR , good news indeed. 

Cheers,

BadOrb.

wow wow Badorb,are u certain about this? Are you sure that after playing TESO with your character just a few weeks u ll be top geared? How do you know this???

 

All these are insignificant details really. Whether i ll play TES or not depends only an only in just a few things.

1.Combat system how well it will get implemented and if its really working.

2.Character progression system, how deep it is,and with a slow gear improvement so u cant cap everything in just a few months playing.

3. Working and fun pvp

If any of the above aint work THEN id worry about TES .Not though about small details like instancing,phacing etc etc

Originally posted by Total_Hunt
Originally posted by stevebombsquad
Did you guys even read it? It talks about mixing roles and being able to switch on the fly if need be. What more could you want? I will take this over some DPS spam fest any day. 

 

I'm sure that will just be a gimmick only possible in easy/leveling dungeons.

Just curious in which mmorpg so far u invested your playing time mostly so far?

Over the last few weeks skyrim,a friend told me about Skyre and i must admit its the best overhaul i tried so far and it mad eme stuck with skyrim again since its a whole new expirience (especially combat and skill trees).Started yesterday Icewind Dale 2  also..
Originally posted by Lord.Bachus
I am still searching for that MMO, that has challenging gameplay all over, where a single mistake can be deathly and where you dont want to die, because death really hurts,  any games with up to date graphics and annimations that come to mind?    

By challenging what u mean exactly.The usual mobs just having bigger life pools and doing more dmg or mobs to be smarter with better AI?

Dungeons & Dragons online seems to have challenging dungeons with sudden encounters while exploring them.Cant think of many mmos outthere with the word challenge next to it heh..

Truth is i would be back to wow pronto if they would copy-paste the path of exile talent trees and all the loot would be random generated ,so it can be a fun game again.

What would be lovely and havent see it yet coming is an open world mmorpg d&d based dont care if its forgotten realms or any other setting, with 3.5 ruleset  .

My favourite type of combat lies in skyrim and m&b warband. These are single player rpgs though. If we are to see a working similar combat system in an mmo it would take lot lot of effort from their side and also to surpass theirselfs with server capabilities and networking codes etc .I dont know if they can do it.

On the other hand i wouldnt have a problem to play with tab targeting wow style system as long its not exactly the same. They must find a way to make tab system more tactical and more intresting than the usual combat systems we ve seen so far. How? its up to them..there are ways things like counter attacks, combo moves etc .

I was also discussing with a friend the other day an idea about a wow/eq combat system where each player every 3 secs can perform one move and beetween the timer he can only move around till his timer comes back ,but in such a way that the player watch a nice horography of nicely designed of parry,block,hits,dodges that the player enjoys watching each time every single combat that he does.In such a system the player arrange his movement in the battlefield according to what he has in mind to perform as his next move,depending how many enemies he battles change stances etc etc thats something we havent seen so far and seems to be a quite tactical system which i wish someday to see in an mmorpg.

Point is that, every system needs to work out well anwy and to be build around it in such a way that it actually works smooth and that is fun for the players.

I wouldnt. Instead id try to make the build up character proceedure as much deep as it could be so the players can really enjoy with the mindblowing thousands of possible speccs for each class...

I had made a thread in past explaining why and how an mmorpg in the style of mount&blade warband style could refresh the mmo scenery. Well i found this

http://www.strategyinformer.com/news/22548/mount--blade-inspired-mmo-gloria-victis-goes-into-closed-alpha

I wish those guys best luck in their efforts cause thats a game thats indeed something different and fresh from the usual mmo we get dished every once in a while the last years...

I also found their pvp options very intriguing

PvP

You will fight for glory during the knight tournaments. Besieging enemy castles and participating in crusades will yield you riches and power. Fight your adversaries and get back the lands of your forefathers.

P.S.By the way if im not mistaken Lord Brittish is using the same formula and game mechanics, in his new  Ultima product where u move your hero on the world map and when u encounter something it loads on that exact location in 3d grafs or when u enter a village or town.

 

Last 3  years till now i have and get busy with from time to time :

Age oof Wonders 2 SM

Fifa Manager 2007

Sid Meyers pirates

Mount&blade WB

PES 11/12/13

POE

Sacred 1

Morrorwind

Oblivion

Skyrim

Originally posted by Naqaj
Originally posted by Rhazmuz

This game will blow GW2 out of the water (for me, personally) simply because to it having action combat (Not boring tab target hot bar combat of gw) and having a more defined trinity set up, which will make group content so much more enjoyable and accomplished.

So it's not like GW2, but like TERA?

Nah i think he meant something closer to oblivion and skyrim combat style not Tera.

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