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All Posts by tazarconan

All Posts by tazarconan

49 Pages 1 2 3 4 5 6 7 » Last
963 posts found
Originally posted by JimmyYO

Long overdo to be introduced to the west I preset to you: Black Desert or what ArcheAge should've been. These devs would die before they let a race car drive around in this world. In case you someone missed the amazing promo video, here you are:

http://www.youtube.com/watch?v=rhYVY6Ttt7o

The sad part is this game has more of a Dungeons and Dragons feel then Neverwinter ever will.

MMORPG by the creators of C9. Featuring a similar action combat system...

I stopped watching the video right there ;/

Deep,complex and creative character advanecment. Lots of possible ideas and things on what the character can become / evolve to (skills,unique feats choises,talents etc) that seperate each character from each other even beetween same class characters is very important to me.

I have to admit im very confused with this game. Some friend told me it stinks. Another friend tried it and told me it rocks.Some comments here buries it .Some other comments from other players praise it. I mean wtf?

Can anyone describe the game mechanics so we can have a clear idea about how the game works in the serious aspects? Combat , character progression enviroment (dungeons) and pvp. Does hte combat feels like skyrim? ddo? oblivion? etc etc Thanks in advance...

Originally posted by Aparthesis

Wow, I'm honestly not even sure where to begin after only reading the first few pages. It seems like greed is talking more then sense for the most of it. Open world PvP is about as annoying as most of the self center egotistical people that make un-constructive comments. I played on a pvp server in WOW for the first few years I played it and the "FUN" that has been posted about was being ganked by a group of players or much higher lvl chars while you where alone.

To you maybe open world pvp is annoying but to many other ppl its fun. For me it adds exitement and thrill even when i am th eone that is hunted down.Dont forget that these actions characterise the players in that server. In the server i was playing in wow there were many kos players (kill on sight inside the forums and the guild chats..heh and trust me many gangers payed for their...crimes many times over during their game time with the same coin.

It almost sounds like that main reason people would want open world PvP is so that they don't have to challenge themselves as much. It is harder  to go into a battleground type area and fight people expecting to fight other players then trying to kill a monster to only find out someone was waiting for the monster to get you below half health so they could kill you with ease; then prance around like they did some extraordinary feat that only their mad skill could have accomplished.

When u refer to many vs one it is not an issue cause the gangers simply get a bad name in their server even beetween their allies. When it comes to 1vs 1 or 1 vs 2 in the wilds though thats another story.Thats lots of fun.Battlegrounds areans etc its a diferent type of pvp and i like it.That doesnt mean though world random pvp shouldnt be there...

As for sacking towns or anything of the like. It would be better served if it was a special event and not something that you just did on a whim. This is not even to mention that if you lose a town what happens to all the quests you would receive in it or the stores you would need etc..By saying this would be a good idea means that your willing to put a lot of gamers out of something to play just so in your selfish desires you can sack a town? Does anyone remember in WOW returning from a hard quest just to find out that your quest giver was dead, someone killed the griffin master and all you could do was die and die and die and die until the people decided to leave the town. WHAT FUN THAT WAS!

It s not fun the guy that did the quest but it was fun for the guys that did the raid..Non organised events are realistic and less generic and add to the depth of realism of the game world

Making a world that allows that means that the largest faction will always be the dominant and will punish everyone that chooses another faction. You ruin so many people's games by doing that just for the simple fact that they wanted a different faction other then what is popular. How does any of that sound appeasing?

 In ESO there are 3 factions its not r v r its r v r v r... and apart that if a faction has more players it doesnt mean neceserilly that are pvp fans

 

Originally posted by superconducting

Open world PVP sounds good on paper but in practice is a bad idea. There are a whole host of problems associated with it:

- PVP would be way too scattered and less focused. Small groups or individual players would be haphazardly fighting rather than having larger-scale battles between armies.

- People would not easily know where to go to join up with their groups.

- PVE content (which is most of the game) would not be safe to do. You could never feel safe questing.

- It would be a lore-breaker (at least initially before 50+) if factions are not restricted to the races the comprise them.

 

I remember when runescape decided to open up the whole world to PVP, instead of just limiting it to the wilderness. The amount of backlash they received was mind-numbing. PvP was ruined so much that they eventually they restored the wilderness to the way it was before.

I dont know about Runescape but number 1 mmorpg in the world (wow) doesnt restirct you if u want to take some friends from the guild and pay a.... visit  to enemy cities. Meaningless? Maybe but i ensure you it was the salt of the game for lots of players.Not to emntion the fun watching 200 enemy trying to kill 20 guys in front of undercity and those 20 are still there...heh fun times. But the point is there is absolutely no reason to restrict pvp in specific places. As the op said if you want pure pve ther eis skyrim oblivion etc etc. Where the human paragon is in presence (mmo) the interactivity beetween the players should be in encouraged in all its forms coop or pvp.That way u make a fluid realistic and rp game.

Originally posted by Aerowyn

I play alts.. endgame in any current themepark holds no interest to me.. so for GW2 i level alts or play some WvW..

GW2 imho has the best alt leveling experience of any themepark MMO i have played

Isnt it like a mousewheel though? I mean what's the point to play a game when there is nothing to keep u intrested ? What's the  point to raise alt character also in a meaningless game?

Originally posted by tazarconan

Take a pick ! Ddo ,Lotro,Age of conan. The list can go on but these 3 i mentioned especially for a reason. Like wow all these 3 games had a huge fanbase behind them and their theme/lore was well known. D&D worlds forgotten realms ravenloft etc etc,conan comics and movie background,Lord of the rings books and especially after Jackson brought on the screen it had a tremendous success.

All the devs had to do is present a solid world in the game full of immersion and interactivity beetween the players,and adventures for the players. One turned into an endless dungeon farming with everything instanced just for u and your party with full absence of pvp,the other decided to copy paste wow only in a worst form in all aspects and also excluded pvp, and the 3rd decided to invent the wheel in action-combat mechanics but remembered to deliver a bad unfinished product at launch and bringing back baldurs gate square areas (not that tragic in my opinion but heck even the simplistic wow didnt had loading screens beetwen areas but only in continents and dungeons.

BraVO idiots ! And guess what ...due to absence of players and after realising just a bunch of desperate fans would play them they pressed the magic button...Free to  PLAY guys!!!

GJ on fucking up some of the greater possible ips to be made for mmorpgs.

Lets just hope Elder scrolls online wont have the same fate...

These were not programmign teams that developed these 3 games. They were retard teams and head developer managers    Boss King retard LVL 134 with the k in caps

Take a pick ! Ddo ,Lotro,Age of conan. The list can go on but these 3 i mentioned especially for a reason. Like wow all these 3 games had a huge fanbase behind them and their theme/lore was well known. D&D worlds forgotten realms ravenloft etc etc,conan comics and movie background,Lord of the rings books and especially after Jackson brought on the screen it had a tremendous success.

All the devs had to do is present a solid world in the game full of immersion and interactivity beetween the players,and adventures for the players. One turned into an endless dungeon farming with everything instanced just for u and your party with full absence of pvp,the other decided to copy paste wow only in a worst form in all aspects and also excluded pvp, and the 3rd decided to invent the wheel in action-combat mechanics but remembered to deliver a bad unfinished product at launch and bringing back baldurs gate square areas (not that tragic in my opinion but heck even the simplistic wow didnt had loading screens beetwen areas but only in continents and dungeons.

BraVO idiots ! And guess what ...due to absence of players and after realising just a bunch of desperate fans would play them they pressed the magic button...Free to  PLAY guys!!!

GJ on fucking up some of the greater possible ips to be made for mmorpgs.

Lets just hope Elder scrolls online wont have the same fate...

Thats very good news.
8 million subs only? Poor blizzard ..they r dying dying of poorness. i suggest the players to raise funds to help them..

Personally im very sticky with the character progression system in mmorpgs. I believe it ashould be very deep.Wow didnt had that element. But somewhere around cataclysm bliz took the wrong turn in that depertment. Instead of keep enlarging the trees with more talents they decided to go ..the other way. So did i.

As for other things i was playing a hunter.Back in vanilla hunter could do alot of different tactics and had various fightstyles when fighting . When BC came and after on wow's hunter class turned from a ranger-fighter hybrid into a pure pew pew Lineage archer class which it draw me away also.

The rest of the things in wow didnt bothered me much before panda arrive they brought ranked battlegrounds back which broguht memories to me and thats a + but maybe playing wow from launch for over 5-6 years tired me up toa point. I havent stepped into wow  last 2-3 years and i dont expect to unless soem dramatic changes on the mechanics of the game change which i dont believe that will happen.

have fun there dude. After all its all whats its about.Fun

Originally posted by fallenlords

I like MMO's but I don't like people. 

There was a time where when at 6 in the morning in the bus stop ppl were greating eachother with good mornings etc.

Now if a stranger tells u good morning u ll wonder yourself what the heck he wants.

This has nothing to do with Fallenlords statement ,its a very bad symptom of where the 9 hells our specie is walking into.And its very bad ppl.

Originally posted by Emrendil
Originally posted by tazarconan
The best way to play, is through a system that there is no such thing as best build clear. Every build u make should have strong points and weaknesses.Players should be experimenting with builds to determine what sort of build suits their playstyle better and they should be free to choose so. Jack of all trades,busrt dmg,dps,better survivalability etc etc

Well, a lot of mmos are not like that.

I know.Especially the brand names that ruled the industry  the last years. One of the reasons maybe that the majority of ppl are dissapointed with mmos lately?

The best way to play, is through a system that there is no such thing as best build clear. Every build u make should have strong points and weaknesses.Players should be experimenting with builds to determine what sort of build suits their playstyle better and they should be free to choose so. Jack of all trades,busrt dmg,dps,better survivalability etc etc
M&B and Skyrim for me
Originally posted by mrbananas
Originally posted by tazarconan
Originally posted by gonewild

Hi everyone i was waiting for this game long enough.Finally we will have the oportunity to play the game and play it totaly free.

This is the best moment of my life.This game is awesome.I was looking for a game to be better  than wow and neverwinter is the game that will change everything.

Thank you cryptic for the best mmo yet.

I wanted to share my enthusiasm with the great mmorpg community.

Anyone knows when the open beta starts  for non founders?

Before the game starts i was telling to friends that Bayern will win easilly  Baracelona and will score 4-5 goals at least . I also predicted Dortmud will go to the final walking over the dead body of Real.

I will get naked on youtube if dortmund beats real madrid

Mr Bananas im waiting for the frieking link over here xD xD

Originally posted by Dauzqul

Please help me understand the appeal for such a terrible PvP concept...

 

#1. Everyone looks the same (Everyone of the same class will ultimately be wearing the same PvP gear).

#2. Redundant Gameplay - In order to obtain PvP gear, you must play the same few instances over and over and over again.

#3. What is "Massively Multiplayer" about 10 vs 10 Team Deathmatch, Domination, or Capture the Flag?

#4. Since there are so few instances, the best and obvious strategies are learned by all within the first month. Thus, gameplay becomes a rinse and repeat process.

#5. There is literally zero element of surprise. Everyone is pre-buffed and expecting combat. Everyone knows where the opposition is coming from. Everyone is ready. There is no such thing as an ambush or grand escape. There is no such thing as infiltration.

#6. Immersion Breaking... especially with concepts such as Huttball. Arena PvP ultimately makes the MMO feel dumbed down for children.

 

Instanced PvP is simply Developer Laziness. Instead of actually thinking about how to make a worldly and mature PvP system, developers decide that it's cheaper and easier to make these small instanced PvP zones. They know people will play anything for some type of item reward.

 

I say this with 100% confidence: If rewards were removed from Battlegrounds / Arenas, nobody would play them. Why? Because they are boring.

Someone could also ask you. Who would play wow if there was no  arena+bg's...

My wild guess is at least half Blizzard's subscribers would /quit wow .

I said about wow cause this is one game most ppl played at least for a while.If we are talking about all upcoming mmos you should speak to a friend of mine where every game that comes out he asks only one thing.is there Arena?

And every time u try to explin him how gorgeus world pvp could be in that game he comes with an answer. Whats the fun in slaghtering outnumbered  ppl ??

Only working formula so far for world pvp is from what ppl claim Daoc's and icant express an opinion cause i havdnt the luck to play it back then.

When u find a great mmorpg with good fun and working world pvp my friend Dauzqul come and tell us mate .

Originally posted by gonewild

Hi everyone i was waiting for this game long enough.Finally we will have the oportunity to play the game and play it totaly free.

This is the best moment of my life.This game is awesome.I was looking for a game to be better  than wow and neverwinter is the game that will change everything.

Thank you cryptic for the best mmo yet.

I wanted to share my enthusiasm with the great mmorpg community.

Anyone knows when the open beta starts  for non founders?

Before the game starts i was telling to friends that Bayern will win easilly  Baracelona and will score 4-5 goals at least . I also predicted Dortmud will go to the final walking over the dead body of Real.

Originally posted by Thane
Originally posted by tazarconan

If you were to be able to combine the best elements from all mmos around which would you want to see in your dream mmorpg?

For me i think id mix these:

1.Everquest huge variety races and classes

2.POE Talent tree (or even bigger)

3.POE/Diablo  Loot variety

4.Ultima Online freedom on what to do while in game

5.Wow bg's+arenas (for organised and ladder ranked pvp)

6.DDO dungeons

7.Mount and Blade warband combat system (or Skyrim)

8.DAOC RvRvR world pvp system

 

What about you?

and for a sec there i thought you are for real :)

got me there, funny one

Haha why?  Tbh after playing most mmos wow's arenas ladder system is i think the only succesfull  working formula  for those that prefer organised pvp (non world pvp), so far at least.

Originally posted by aesperus

I think this is one of those things that would sound amazing on paper, but would actually result in one of the worst MMOs ever made.

The best games include only the mechanics that support the inate game design and hopefully strengthen that vision. Almost every time a game starts to do too much outside of that scope, it starts to suffer as a result.

Well i think its just matter of organizing things. I dont see how it could affect negatively if gor example wow had a deeper character progression system than the usual gain few attributes passively.I really dont. It could only affect possively a game if u enrich it. I think its about time an mmorpg to appear that combine lots of the good elements other mmos have. The problem is always on the way u implement something in a game.

 

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