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All Posts by Rosha

All Posts by Rosha

2 Pages 1 2 »
26 posts found
Originally posted by Kiyoris

But adjusting droprate in secret after the fact, to pull more revenue, no, I had no idea SoE was doing that.

You must be fairly new to the MMO world, or at least have never heard of SOE and their shenanigans.


In all of their games, even the kiddie ones they've done something shifty which has impacted players, to drive their revenue.

They're a business, not as someone said a charity, a business to make money off the backs of their customers regardless of how loyal, how naive or even ones that were also shareholders.


Just reach out to the internet, learn about them shipping expansions not completed because "no one will get there in years" but people did get there, EQ content locusts were in the Plane of Time in a matter of weeks only it was not yet finished and hadn't even been pushed through development (but it was the "raid" basis for the expansion).

But again reach out to the internet, learn about the bait and switch that occurred around the Mustafar expansion and the N.G.E and ultimately led to hundreds of thousands leaving SWG for other games or a return to a life without games.


None of the games out there are in it for the happy feeling, warm fuzzy flowery end of the day.  They're in it to excede margins laid out, not meet them and break even, or take a loss.


Your gambling analogy is funny but incorrectly compared to a drop rate since you aren't buying a ticket to be in the draw.

Try any game that has lockboxes where you have to rarely loot the method to open them, or buy that method from the cash shop.


If you really don't like what's happened, put your money (in this case virtual) where your mouth is, and quit.


Many hours spent playing in smoke laden back room type arcade, found down an alley.

And from the alley to hear "Green elf needs food badly", "Red warrior is about to die!"


And the machine standing in all it's glory next to classics of the era.

Originally posted by Chrysaor

For those who believed Sony could not stray further off course, they recently made it known that Tunare is dead.  Apparently dying to a roving band of chaos magic monsters in the Kithicor Forest.  Her blood then helped corrupt the forest from which undead spawned.

This of course is entirely an outrage and runs counter to everything we know about Tunare.  Dying to some random mobs and then having her blood corrupt the forest is just so lame.  Add this to what appears to be a game designed for young children playing on their PS4 consoles and you have an incoming disaster of an MMO.

There appears to be nothing about Everquest Next that would ever give one the experience of playing Everquest.  And for that I am truly saddened.

If you feel like making your thoughts known, the link below will take you to the discussion on their official forums:

Random mobs were likely better equipped than some guilds that fought in PoG.

Tunare was a chumpette, we killed her a lot back in EQ1.


I could see her blood being used to corrupt the forest of evil even further, such is the fate when one's bodily fluids ends up in the hands of evil.


It's no different then sacrificing a unicorn so your hangman's tree looks twisted and dark.

Originally posted by jimmy123
was 39.99 went in the game shop last sunday was now 20 pounds 60 days playtime

Are you sure? That sounds like a game card, not the game.

Originally posted by MikeJezZ
Molok problem is that people got charged up front.

No they didn't.

They had a charge validation applied against the payment method - there's a huge difference, one takes money out, the other checks to ensure the account is valid.

My household has 3 accounts, each was paid by a different method (VISA, Paypal, Debit) - not one was charged a penny.


Gone are the days of skill and brain power used for enjoyment. 

The challenge is toned down so that everyone can play at what they think is the same level.  With 'out of game' walkthroughs generated all over the net it became easier and easier to find the information. Some games have taken such walkthroughs into the game, with icons over characters to find the quest, arrows to point you where you need to go - in most cases players no longer read the context of the quest they just go do it because it's xp.  A couple games have been creative and inserted the internet into the game, even modified it to their needs (Secret World and the Google search ingame).

Aside from the walkthroughs and online videos showing players how to do things now games let you level past all that drudgery and buy up levels or super xp potions, some games now simply sell high level characters.

This results a lot in players who don't know how to play their characters properly in that game, sure there's typical similarities regardless of which role in the menagerie you play, but there's usually nuances of each game still needed to be learned, not bought - but hey if your friends are ok with it, who am I to expect similar practice of the others virutally beside me when you sign up to join a raid group...


Hard is no longer defined as having to think up the answer to riddles, wait out timers and call in favors to retrieve your corpse, no they're not fun, instead now hard is simply a bazillion hit points on a mob that has 3 phases or so that you simply have to endure to win. 

Gone is the day of reading/listening to NPC text and figuring out the clues needed to complete your quest, just stick out your nose and let the hook take you on autorun/fly/swim.


Originally posted by VoreDock

show me another game with 8 storylines all voiced that branch into 16 at the then mid LV  and flashpoints are added offten  the flashpoints all have their own storylines some even ark 2 or 3 flashpoints and you can group with friends on each so you can see other stories than your own  

Minus the voiceovers...  most MMOs, right back to grandaddy EverQuest.

Back in my day even weapons and armor had quests, not just some "simple" crafting process after killing a boss or two.

Originally posted by Renoaku I checked it out and you actually have to pay for all customization aspects of the game Plus its just like runes of magic but worse because sony runs the game every game sony has released since EQ1, Champions of Norrant, and Planet Side 1 has sucked.

Will have to wait and see about EverQuest Next.

Lets also not forget that this video trailer was on YouTube advertisement for quite awhile.

Sony doesn't "run the game" they run the servers the hardware - there's a large difference.

Originally posted by JRRNeiklot
Star Wars is not scifi.

Originally posted by JRRNeiklot
Star Wars is fantasy.   Other than a few buzzwords like hyperspace, there is no scifi whatsoever in SW.

Originally posted by JRRNeiklot

And?  None of the above makes SW scifi.  Are you seriously sugesting the Jestsons is scifi?  There's a lot of fiction in those terms, but no science whatsoever.  Change the names and all of the above could fit easily into any fantasy setting. 

Flying cars are in Harry Potter, and Chitty Chitty Bang Bang for that matter.  Is Harry Potter scifi?  A lightsabre is merely a sword of sharpness or a vorpal sword.  Laser Guns are no different than a wand of lightning.  aliens are orcs, robots are golems, etc.  Space travel happens in Conan the Barbarian, and many other fantasy stories.  Renaming fantasy tropes does not suddenly make something scifi.

JRRNeiklot - what do you consider scifi?

I bet if you look at your definitions, then there would be nothing that fits as scifi.


I don't see how that indicates PVP in space, it sounds way more like group raids in space.

It was fun playing with so many people, got a chance to see what more than thumping could be.


Rosha's Atlas pts

Originally posted by DaSpack

Having said that I would suggest you guys to turn on Subscription though as DLC#6 is coming out this month.. you might aswell get the sub so DLC#6 comes to you for free AND you get veteran perks/point and items for free.

Am in AoC at moment now, but keep my TSW sub running for this reason. will go back when DLC#6 is in.

Not everyone wants to pay for something they don't enjoy, we're not all made of money, or a sucker.


The email isn't very clear, once you speak with customer service they clear up what they meant to imply, but still Funcom should get someone better trained in communications.  

The email as it stands is confusing, implies you were paying for time, when they apparently gave us some free time, and it expired without being used so they wanted to invite us back to try with some free paid time.  Then there were those of us not elligible for the free time, but got lumped in because at some point we too, paid for the subscription so they sent us a welcome back but forgot to really explain it, in the email.

Seriously, you're going to cry because you didn't read the rules of the contest?

It was pretty clear when you quickly look at it where you have to live to be elligible. You're right has lots of contests, they're a global website (like any site these days is), but that doesn't mean they have to cover the overhead of running contests globally, different countries have different rules for such things, not only the cost of shipping.

While it would be nice if they offered a substitute, they don't have to either - what they had was physical boxes to ship out, hence the limitation of the contest entrants.


Sorry you weren't elligible, but doesn't make you look like the underdog coming here to get burned and flamed in an attempt to drag MMORPG down.

That much money....
Someone should make a WoW killer.  But not just a killer, the grind their teeth on the curb kind of killer. It's had it's time, it's killed it's fair share of other games, social lives and marriages.  Time to let something progressive step into the limelight...

Realistically tho, a real winner should have:
- PvP in Realms, with some ladder match style arena stuff
- Progressive open world stuff:
    - Personal story, factional story, guild story
    - PvP realm building, draw in a reason to have healers, crafters and the like, let them have castles - if they build them
    - Group events, raid events, and everybody and their dog needed events
        - If an event is done to blow up cityhall, blow it up, let the players rebuild it, make it theirs.
- Housing; personal, guild and factional
    - Trophies & Deco from the above events, craftable, and buyable stuff
- Ground stuff, Sky/Water (Above and below)/Space stuff
- Mounts & vehicles (larger vehicles you can deco)
- Pets
- Mini games
- Crafting should mean something, best of the best raids are nice, but best of the best crafters should be able to build the uber stuff
- Customization for characters, pets, mounts, housing - and uniforms/banners customizable for guilds - let the players that want to spend 9hrs designing their character do so.
- Really make the various level perks count, Beta tester should mean something, lifetime subscriber, collectors edition etc - keep it progressive, not a 1 time thing.  Maybe things more than trinkets; lifetime sub, priority login, free to play there's a queue you cheap bastard
- Corpse runs, don't make it hurt so bad, but make them part of the game
- Accolades, achievements all over
- Ingame news available for those wanting cues, clues and woos.
- App interfaces for players and their guild
- Link ingame guild chat with an external app/IM program
- Sync it with all the popular social media
- Make the website informative, useful and progressive
- Have a game store, sell swag, don't let said swag impact playability in the game ie no godswords.  Do more than just ingame gear, sell out of game merchandise
- Annual convention with hot stuff, awards, what's coming, all that stuff that used to allow players to connect with the designers.
- Use pop culture, myths, rumors, unnuendos all over
- Double the versions; family play servers, adult servers
- Customer service that cares, use the phone, ingame tickets, live webchats and forums
- If a customer is banned for life, ban the address, the email and the billing account.
- Keep the numbers real

But above all, don't roll it early, don't roll it half done, don't roll it without listening to your audience, and do some marketing/advertising - don't rely on word of mouth and a few spam banners.






Then buy a royalty from Blizzard and put 10 million murloc heads on pikes for newbie target practice

So someone has to point out it really hasn't been a decade yet, still 2 more years left ;)

Lets just hope some MMO out there has a smoother launch, so far there hasn't really been one...

Originally posted by AdamTM

You don't know what grind means do you.

Most trekkies don't know what a grind is unless they make their Andorian virtually do it in the game.

Wait, they're only adding HK-51 now?

Wasn't he already supposed to be ingame and just really really really REALLY rare and hard to find/assemble?


Hrmmm - looks like they took a queue from their predecessor when SOE admitted they didn't put Jedi into SWG right away because they didn't think anyone would get that far (or want it).

Originally posted by Opapanax

I will definately take the free 1200 points. A nice present for current subscribers...

Actually having just done this, you don't.


If you were not on during the celebration weekend - you don' get it.  It's a miscommunication on the announcement and is only intended for new trial accounts that tried out the Celebration weekend, or new Trials now trying things as well.


Wife and I tried things out, did 30, no pop, did 10 more, still no pop, did some research found very little so dropped a petition


Some snips but the just of the conversation here:

[*Novadraxx|Game Master]: After reviewing your account information I am sorry but I am afraid you are not eligible for this reward, this is granted to players who complete these missions from accounts with celebration or trial keys.


[*Novadraxx|Game Master]: You were not eligible then either as you do not have celebration keys on your account. These rewards were not provided to ALL players of TSW, only those who were given access during the celebration weekend


To [Novadraxx]: Ahh, so it's -not- elligible for current subscribers at all?


[*Novadraxx|Game Master]: No I am sorry for the confusion

To [Novadraxx]: Ok, you guys should update your information at as it states we would get it


To [Novadraxx]: It's the verbiage around the "If you are already playing The Secret World, you are still eligible for Bonus Points if you did not earn them during the celebration weekend."


[*Novadraxx|Game Master]: I wil forward that, I understand how this has misled you and I am sorry.



For me it's three fold


1> Story - it's more than just hacking this orc, that goblin or 50 wolves.  Sure there's some of that with zombies and other things, but like other games there is a story to go with it, but unlike other games its reasonably fit into the story, not just an xp grab.  The overall stories so far have been pretty good, I feel like I'm tossed in the middle of a Haven episode mashed with a little Xfiles and a sticky spot on my shoe for Lovecraftian-eat-your-face.


2> Atmosphere - every time I turn around, I'm wowed, perhaps not entirely through 'just' visuals, but the audio (how many games actually let you know your walking in a sewer pipe, then gravel, then grass, then a wooden deck only to jump over a fence and into something thick and wet (not water like a sludge or slime), the story, the overall feel.  I try to ignore the ho-hum character generation and some of the animation quirks, but when your shadows move around you with the time of the day, and inside buildings through the windows - lots of effort many other games just gloss over.


3> "This Sandbox is not for kiddies"  - there is no golden mark on the map for you to follow, sure there's an arrow to take you the right area, but in a lot of cases there's no walk through and you need to use your brain, your worldly knowledge or barring that your search engine skills.  This will keep some of the script kiddie pwnzords away I hope. When you're leaping lasers, pulling lamp shades and smacking your miners helmet because the batteries ran out - we'll be there with others that want to be there in this genre and after the freebie periods those kiddie whiners won't.



Really there is another for me, my secret #4 - the fact my wife pulled this game out of the ether, I'd dismissed it for something more mainstream, and in the past 12 years this is the first time she was willing to play with or without me said something about how this game grabbed her and I needed to get a copy and have a deeper look, I'm glad I did.



Now if there were only housing....

Top 3 for me:

Horizons:Empire of Istaria / Istaria: Chronicles of the Gifted / Istaria / Horizons - with all the issues they had just in developers, seriously.  Some mechanics were off the wall, harvesting 1 node area for the spawns in another to appear (linked).  Great story and by far more 'events' ingame than any other I've ever seen to date, but combat that simply couldn't work.  Unreal tournament engine wasn't made for 10s of thousands of people in single instance.  Open character classes, single server for all players, and dragons pretty much topped the list, shadowed by so much of the other fail it just couldn't ramp up. The capital city, 3 zones to get across and you would only meet other players, no NPCs except trainers and a merchant or three - and ALLLLLLLL those buildings, empty

Vanguard - riddled with issues, lies and mismanagement, the potential was there to be great, and still could be, but too few and to far between. Biggest mistake was when they simply started ignoring the community outright.

Dark and Light - from the beta, to the launch, to the billing fiascos. So much put into the game to be harrowed by a lifeless world and combat mechanics from hell.  So much was put into the game by the community, only to be taken advantage of.

Other mentions for me;
Dungeons and Dragons online - instances upon instances upon 30 more instances
Matrix Online - Rolling with an oops to wtf happened?
Auto Assault - *blink*
Tabula Rasa - *blinkblink*
Age of Conan - Butt sliders were never enough to recover the hype to launch.
Lord of the Rings - Slow to expand to a known universe so rich and possible, missed the mark

But the Grand Daddy of them all for me by far, -THE- largest fail would be SOE's Star Wars Galaxies.  
- Like ALL MMOs this had bumps in the beginning, but as a mostly open world and a true sandbox when it came to well, almost everything. But alas that golden gated paradise shrouding the hum of lightsabers - oh wait, no it didn't it had everything BUT lightsabers, and when people noticed eventually the Bantha poodoo hit the fan - so they admitted they didn't put in Jedi because they didn't think people would suspect, or achieve what they thought would be the path to success so quickly, and so they retro inserted it (they got good at that) so that people could become Jedi and suffer perma death (then they made it easier to get, then easier, then a time sink, then easier).  An open world that opened so many hearts, only for Sony to squat over that heart and take a long, lengthy polluted dump almost every quarter. Jump to lightspeed was a huge bonus for the game, not Eve, but bridging that gap for all pilots of Xwing vs Tie Fighter, and then the decorating - boy howdy. But alas the SOE spiral intervened; every month was a nerf to make things easier, then a combat upgrade, then more nerfs and additions, then another combat upgrade/revamp, then same old same old, then came this monster HUGE expansion pack aligned with episode 3, only to secretly have eaten cheese taco sundaes all weekend watching that movie, preparing for what was to come; because you see, the dump they took on their paying customer base was so massive, so putrid and vile that 7 years later it still reeks throughout the community and leaves this aura around SOE that no amount of Febreeze will ever hide.

The player base is what makes the game, when a developer fails to understand it, or ignores it, they are destined to dissappoint their shareholders.

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