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I see an awful lot of MMO romanticising going on here...
People generally remember two things about all their previous MMO encounters: the really fun times, and the reason that made them quit. Then when a new MMO comes out, it is inevitabley compared to the two said memories.
AoC's launch went really smoothly. Servers remained up, downtime minimal, and lag being a one-in -a-blue-moon event that genreally resolved itself quickly. There was (and still is) the occasional disconnect and bugout, but it's tolerable. I have seen a lot of people compare AoC's servers to WoW, but people forget when WoW released, there was MASSIVE lag a big part of the time. Let's not forget the 4-hour long server lag session where all you could do was chat or Alt-F4 to quit, or the impossible to loot lag issue that forced you into loot mode for 15 min stretches, or the constant server restarts that took place 4 times per day. This stuff lasted a good 4 months after release (and some things longer). As for the Pre order people, I feel for you, I really do. But I separate that stuff from the launch and classify it as more of a distributor problem. I only had one friend who pre-ordered and everything went smoothly for him. Is AoC perfect? No. Is AoC great? That's a matter of opinion, really. I am enjoying the game, but it I am not without my share of complaints and concerns- However I generally tend to be concern about mechanic-oriented problems, not piddly little stuff like "I don't like the quests" or "I blazed to 80 and now I am bored." since that is ALWAYS a problem in every MMO.
What makes me nervous about my longevity with AoC is: -Zone based and static resource collecting. Boring and poorly thought out. Gathering should be dynamic, not about who was fortunate enough to get into a low-populated instance of the gathering zone and who downloaded the most waypoints from the web. -Stamina drain being a percent based. Seriously, there is no point to aquiring +stamina pool gear. In fact, it is detrimental to do so. Casters have a huge edge being able to sprint more often and always having the option to get away, unlike melee. -5 directional swings for melee classes are a joke. There is ZERO difference between your normal 1 keystroke swing (upper left attack) and the Q keystroke swing (Lower left attack). They still check against the same shield. It is just fluff and serves NO PURPOSE other than to clutter your hotbar & make combos even MORE annoying as they grow from a 2-3 step combos to ridiculous 5-6 swing ones. -Combat should be revamped to the way it was in Beta. You got combos, you memorized them, you swung them manually and they procced. The "press a combo and follow the simon commands" method is pretty stupid and a great waste of button space if you ask me. They basically dumbed the game down because they were afraid of the learning curve. -I also always have the fear that any MMO is going to turn into a massive raidfest, which is not at all my playstyle. I happen to love playing in small groups with my RL friends, I don't want to raid, nor do I find it entertaining. |
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Game still needs another 6 months of class polish and bug fixing, but I guess good for them. |
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Age of Conan: Dev Profile: Funcom's Didrik Tollefsen
News Discussion « General Discussion 1/29/07 6:16:28 PM
Originally posted by Sturmrabe Yea, that totally threw me off. I wasn't wearing my glasses either, so I had to keep squinting and go back tot eh top to make sure this was really Conan (I have both SG Worlds and AoC in my email alert too, so that didn't help, lol) |
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