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All Posts by Raztor

All Posts by Raztor

32 Pages First « 26 27 28 29 30 31 32
632 posts found
The game actually takes up 7GBs. The other 10 GBs will be unlocked on 30th of Jan, it's what some people refer to as "the magic patch".
Kharazan, the new 10 man instance in BC is very non linear. It's basically a big tower and you can go up in a number of different ways, even teleport in if you have the means to do so. I do think they started making dungeons less linear with the introduction of ZG, AQ20 and even Naxx, where you can fight bosses in the order you want. Hopefully this is something we'll be seing more in BC.
Originally posted by mindspat

Fuzzy math for the win!

"player", not "subscriber".  Note a complete abstention of directly tieing in numbers to subscribers.

But who's kidding, good job Blizzard!

This equates to a modest estimate of 1.2billion US Dollars a year in subscription revenue.  Doesn't anyone think there would be more attention on a single product that alledgedly brings in more then 15% of the projected global revenue from video games? 

When a single product generates this type of revenue there's legistlature written due to it.  Has anyone seen anything in the US that relates to or names World of Warcraft?

p.s. May 2005 Nancy McIntre (sp) from Lucas Arts announced in front of a packed audience that Star Wars Galaxies has sold over a million copies!

At the end of the post they made (link on OPs post) it gives the definition of a player/subscriber. First time I've seen them use the word "players" rather than "subscribers" to describe the WoW population. But this is no big surprise, considering BC just around the corner this was to be expected. I do think they actually meant to use "subscriber" in that article and don't think there's anything cinical in their wording in the article like your suggesting.
1. Fun, more so that in any other MMO i've played (personal opinion).

2. Very polished gameplay, more so than most (EQ2 caught up on this point after 2 years).

3. Raid encounters are very well designed. Special mention for C'thun, Ouro and 4 horsemen.


Only tried 15 day trial of Eve so can't really give fair comparison to that game.
BTW T2 will get replaced by lvl65-68 blues, with the exception of breastplate, which gets replaced earlier on. The lvl62-64 greens replace T1 not T2 as you mentioned. The T3 sets will last you till lvl70, although you'll need T3.5 to start raiding again, ie Kharazan.
Think I'll wait 6+ months to give this game a go, first because currently I lack a high end computer to run it which hopefully I'll get as i upgrade my PC as prices fall, and secondly because the game will be more complete. I'm specially looking forward to what this game is like raid wise. If it's good enough then it'll probably be worth a go.
Originally posted by Vengeful

In WoW tanking boiled down to

1) Pull
2) Taunt
3) Sunder Armor
4) Sunder Armor
5) Sunder Armor
6) Sunder Armor
7) Sunder Armor
8) Repeat Heroic Strike

Vanguard is much more difficult to master than Warcraft (though I'm not blind enough to say Vanguard is the most difficult). But I will say that if you think WoW is as difficult or more so than Vanguard.......I'm not sure we can continue this conversation.



That is true if you are fighting in MC. Saying that Vanguard is more difficult than WoW in terms of tanking is just not true. In fact some fights, ie C'thun, Twin Emps don't use the "normal" tanking strategies you mentioned above, and with many classes having different skills to help tanking in BC, ie hunters being able to "add" aggro to a tank on a pull rather than themselfs, or paladins having a "taunt" ability will make things even more interesting. Also rogues and druids have finishing abilities.

In the end it all boils down to pressing buttons in a different combination for both games. There's little difference, in tanking anyway.
The main difference is that in VAoH the ability is called "Rescue" while in WoW it's called "Taunt". One has 6 letters while the other has 5. Something that, obviously, adds to the difficulty of spelling, hence Vanguard being the harder game.

I agree with most people in this thread. WoW is not a game for Veteran MMO players. It's a game for people with families and people with jobs. People who can log on for an hour and have some fun with friends online.

It's not as Hardcore as these super challenging games like Vanguard and AoC, which require a lot more intelligence to play, whose playerbase consists of mostly of really good players who are all friendly with eachother and form a really solid community. The same communities that feel like they need to talk about, and compare their game to WoW in their forums, so that they can feel much more superior to the Kiddie playerbase WoW has. The funny things is that in the WoW forums I've never seen anyone comparing WoW to any other game (official forums).

I also agree that WoW has the most 12 year olds of any MMO, and most 20 year olds, and most  31 year olds and most 40+ year olds... and so on. But unfortunatly, due to human nature, these 12-18 year olds seem to be louder than the general playerbase, and as such, attract attention/comments from players such as themselfs.

But anyway, lets hope that a publisher doesn't bring any more games into the MMO market which are  as polished, easy to pick up, easy to play, rewarding for playing short amounts of time, cartony graphics which allow 7+ Million players to play without the need for a supercomputer, good storyline, good short and fun combat.

Lets hope instead for more games with super realistic graphics, with a really deep and immersive story and gameplay. Games where it will take days to travel accross continents, and where death is permanent. Games whose playerbase will consist of true MMO players, who can chat all day long about how their game is so much better than any other on the market.

 

Originally posted by ProudPartner
are you one of those anti-american people.
Absolutely not, just a poor attempt at being funny. Guess I failed :(
On the way into the game they died due to friendly fire.
Most important thing is to find people you enjoy playing with and sticking with them. Been playing the game since day one and been raiding with same same peple for 1.5 years. Enjoying the game with 40+ people you know well and meet IRL is what makes this game special. You'll find immature players in whatever game you choose to play, but after a while, once you find a decent guild, you'll find people worth playing with.

In my experience the difference between PvE and PvP servers are minimal. Even Alliance/Horde differences have diminished over the last year or so as more people made alliance/horde alts. My suggestion would be for you to make a character on an RP server.
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