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All Posts by abanathie

All Posts by abanathie

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44 posts found

Originally posted by Rekov

I'll say this at the start: I'm an SWG pre-CU vet, and I judge MMOs by that standard. I think that there is a great market for a Star Wars MMO ever since the SoE disaster struck SWG. I understand people's fears that the forums will be filled with hordes of SWG refugees pressuring for another pre-CU. I love KotOR, and it as a pretty unique and different system from SWG. I believe that KotOR has the potential to redefine what a good Star Wars MMO really should be. Lets face it, while SWG was certainly the best MMO of its time, it had a significant amount of problem areas:

  • No collision system, people shooting through houses
  • unpredictable economy (devs had no idea how good stuff was going to be because of how the resources worked)
  • no dual wielding
  • overpowered buffs
  • anti-wookiee racists. I mean come on! its a fucking MMO, people should be tolerant

The KotOR system has a very different kind of character customization when compared to that of SWG, but a KotOR MMO with multiple classes has the potential to have just as much variability. Think about it, you have feats, skill, and force powers to choose from. With different kinds of classes you could potentially add things other than force powers (for the non jedi classes). This means, that even within classes, there could be a huge degree of customization. The game is based heavily off the D20 system, so why not add multiclassing like with Dungeons and Dragons (tabletop, cause, like, who gives a fuck about the MMO?). The only thing that I can really see problems with is the zoning, if they do it like they did in the first 2 KotORs, and the fact that a big part of KotOR was the party members. They probably shouldn't stick with the turn based combat either.

 

There is, of course, the chance that they are not working on a KotOR MMO at all, but they should be. Think about it, if half the people here are for it, that must represent a small portion of MMORPG.com that is for it, and an even smaller portion of the greater online community who would be interested in such a game. The market is definitely there.

Well, thats my 2 cents.


I am not convinced that it will be based off of the d20 system.  The only d20 used for a MMO (DDO) was not a big success.  We already know that the new MMO (whether it is a SW or not) is quest driven.  If they went that model based on past MMO successes (like WOW) then I don't see them going with a play system (like d20) that was not as successful.  However, if they went with quests due to their experience (KOTOR); we might see a d20 MMO.  I still doubt it. 

While I am a SWG vet, I think we should let go of the PRE-CU dream.  It's time to move on.  While PRE-CU was far superior to NGE (my opinion), I still remember that the system did have its issues.  Besides DDO, I never met a game that liked to lag so much.  While I currently play EVE and prefer the skill based system, I hope that Bioware puts out an MMO that is not only good but is better than PRE-CU, CU, NGE, WOW, EQ2 and Eve.  That's whether it's classed or skill based.

Eve Online is the closest thing I found.  Even though it has a great crafting system, it still does not compare to SWG.  As for the community, I found it to be comparable.  I'm looking forward to Age of Conan.  After SWG and EQ2, I just prefer games that have fewer kids in it.

Well, the last OGL d20 system was a failure (DDO).  I don't think they will take that approach.  I'm not sure what the license issues would be, but KOTOR is basically based on Wizard's Star Wars: RPG.  With Saga out, I'm not sure if they are able to use that model or want to use the d20 system. 

I just hope that it's decent.  I don't want my heart broken again.

I've played games put out by worse companies.  SOE had the same problems with CSR abusing their powers in SWG.  In addition, the transition from CU to NGE was very shady.  I mean who puts out an expansion to cater to a class that they plan on eliminating a few months later.  On top of that, they attempted to get more sales by advertising the expansion for that class. 

CCP, at least, attempts to improve the game.  Look at Jumpgate; they are putting out a new game with a complete overhaul of the graphics engine as a sequel to their game.  CCP overhauled the graphics engine for high end computers, kept an additional client for low end computers and did not make a money grab by trying to sell it as a new game. 

No offense to Jumpgate fans out there; I just saying that CCP is not a bad company.  Sure, they have made some bad decision here and there, but most MMO companies (actually most companies period) make bad decisions.  CCP, at least, attempted to address their developer abuse situation and have not shown themselves to be overly greedy.  Nor have they done anything to my knowledge to outright cheat their customers. 

3 Pages « 1 2 3