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All Posts by Lithuanian

All Posts by Lithuanian

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166 posts found

If you had five toons with lvl.60, you could advance them to lvl.95 ...

Should you choose Withywindle - feel free to contact friendly Dwarf Champion (also top-Weaponsmith) NaktiesKarys. He is lvl.91 by now and will help with those troublesome instances or some slayer deed advancing.

...maybe try buying expansion/quest packs wityh Turbine points? At lvl.65 you should have enough for at least 1 quest pack.

Istaria:Chronicles of the Gifted. Allows multi-classing, so your favourite Weaponsmith can be Jeweller too as well as all other school expert at the same time. Some schools intertwine: advancing one helps advance skills used in another. Ability to de-construct many things. And 100 levels to advance. It's just superb system.
Originally posted by Voicekrack
You need to buy expansions to level further from certain points? That sounds pretty lame. I was thinking of getting this game...

No. Access to every region is free. Epic quests are free (up to Helm's Deep). In short, you can travel where you want and kill whatever stuff you want.

However, in order to be able to use regional quests/deeds you will need purchase this region. Prices vary from some 695 to 4295, depending on type (Quest pack/expansion).  So, if you don't want to - you may live without spending single Turbine point for a region.

It's not easy to tell about "max level in few months". Just because of multi-classing: you finish class A, then you may start class B, then class C... If you mean only one class - I think, it's possible. There would always be higher levels ready to power-level you. There are trophie hunters ready to exchange some drop stuff into xp and coins.

Crafting - I really enjoy it. You can multiclass there, some classes intertwin and you may need some good hunt to get those drop-only rare components or crystals that enhnace your weapon or tool. You also get crafting xp for contributing to other players' buildings: so you get xp for crafting, say, slate bricks and get xp for adding them to building (some players would add coins reward for that). You may craft weapons/tools and add some statistic for them (like +10 strenght). Economy is entirely player-driven, no cash shop with Ultra-Shiny Armour of Hydralisk for just 29.99$. I know players that have maxed all available classes - combat and crafting.

Lord of the rings online

Istaria

I would go for B. (provided they have already designed DLC content). I think "free to enter" model in this situation would work better and bring money faster (i.e. everyone would finish starter areas and then either stagnate or purchase new content)
Originally posted by Lord.Bachus

i hope people will manage to get into their old characters with the new spec trees, big changes for all the classes. I do hope people will give the changes a chance, because the majorrity of people cant handle big changes.

Changes can be handled, big, medium or small ones. Not too easy sometimes, but still...

However, what they have done to Champions (and I have the misfortune to be one) is just outrageous. Red tree (dps) is told by everybody (save 2) players as lame. Yellow tree is AoE and is just mediocre by the players in Lotro champion forum. Blue tree ("tanking") is described as "so-so". Already not a good sign to have low dps (according to players who played HD beta).

Further changes: all survival skills, except Bracing attacks, put into red tree, some tier 5. So, when you start your Champion in any other tree - you find yourself to be kamikaze. Potions have a good cooldown and no Green Bubbles for other trees. Which could mean Champion would be the most vulnerable in any combat.

It's hard to accept such changes. I wish developers have played Champion at least for 1 day. I wish they knew how champions depend upon Green Bubbles. I wish they listened to players.

But wait, they are going to compensate it by allowing Champions...to use crossbows. I'm not sure it fits into the Lore, also, it adds nothing. Champion is not a ranged class, we have Hunters for that.

The far, the worse: spending points on second/third tree is punished by doubling point expense. So, if I want to use any better survival skill while being in non-red line, I could not do so, not enough points.

All I wonder if these are changes or just a big downgrade. And I can't accept downgrade.

Istaria. PvE (you won't find any PvP here) with a vast system of combat and crafting school. Economy is pure player-driven, no "da best shiny armour for just 99,99$". Multi-classing allowed: you can finish all combat/crafting schools, though only one can be active at one time.

You can also play as a Dragon and roam the skies while preparing yourself for Adult or Ancient rite of passage.

Play type: f2p and p2p. f2p - you play only human, cannot own land plot. p2p - you can be of any race and own a land plot (one per account).

 

Back in time, I would reccomend Lotro...but I am not sure what it would become after Helms Deep expansion.

P.S. I would like to find some game too. PvE (sorry, don't want my lvl.9 toon to be killed by lvl.99 toon for eternity), deep crafting and, of course, f2p.

The only game (and an old one) I could remember is Istaria:chronicles of the gifted. WIth lots of crafting schools and ability to pick all of them -well, only 1 may be active- and also player-driven economy (no shiny armour in the game shop for just 99,99$) it may be an option for you.

However, in this game you will need to do some fighting, maybe just to get to crafting materials...

When I start to think about Trait Trees (TT) - I understand that I am totally lost. They are over-complicated and no clear explanation given.

Example: I have 8 trait slots and only 3 are unlocked. What if I unlock rest 5 for ~500 Turbine points before Helm's Deep? Will I get some points for such thing? Anything? Somebody told me I would get "slots, but not points". What could that mean? What slots, if I would be given 1 tree for free (I'm f2p). What about virtues of different values, like Courage 1 and Discipilne 15 - will these be equal in TT system?

Is there any sense in, say,  purchasing Legendary/class trait slots (especially when they are on discount)? Or it would be just a waste of valuable TPs?

What about housing chests? They told players could upgrade for big amounts of gold and later - for Mithril coins only. But I have a house, so how could I upgrade or just would have to re-purchase? Would housing maintenance prices change?

More questions that answers and no clear answers in the official forums :(

It may work. As a medium-size community, p2p only. The main thing is to find some specific niche - and then up to it. Example: you know that people who have pets (cats. dogs...) would like to play not High Elf with Bow of Death vs Evil Orc with Axe of Bloodthirst, but rather Apricot Poodle vs Big Stray Cat. Hence, a very speicfic audience is targeted and invited.

Each member gets responsible for his/her invite. If John invited Peter and Peter was a goldscammer - both are kicked. This system does exist in certain invite-only torrent trackers and so far lives without any problem.

Financially it may work (one person mentioned about Guilds system), but only if there is no cash shop. Pay subscription and enjoy game, all you want is purchasable with in-game currency only.

Yes, Rohan is beautifull, it's story is interesting (even than over-suspicious Rohirrim that banned me from town was not that bad: I had to re-earn his trust and he later made a feast to my honour and apologized me personally). I understood that I like Rohan - from the very first steps I made there.

Good you like it - will meet you in Helm's Deep.

If I can ask (since NDA is lifted) - then how does these trees work? Today's mechanic is very simple: you reach level, buy skill, go to bard and here you go.

How will this work in HD (since I played only Istaria which has no skill trees)? Like mounted combat horse's tree - you have to buy skill A and advance it, then buy skill B, advance it...? Or  - take any skill, drag to the tree and here you go?

Side notes: lotrocommunity - I do not think they can be credited as reliable source. Their negative attitude towards Turbine and almost all changes as well as their hate towards Sapience are known.

Originally posted by erasmoth
Ok so I just started playing as a Dwarf Champion (will I regret this later on?)
Well...different opinions. If you prefer "support tank" role - you may not. If you think you could tank - yes, you will regret.
and have reached level 12 almost 13. I am finding myself at a total loss in this game, as it is constantly bombarding me to visit the LOTRO store, but not really providing any worthwhile information.
Game is bombarding, it's natural:they are trying to force you into buying stuff for real life cash...
Now I notice that this double xp thing is going on and really messing up my leveling. I get 2 quests done in an area and suddenly everything is light blue :(. Should I move onto other areas or should I do every quest for the items and rep?
My advice:stay in the land for deed items. Example: if you skip Shire and later use Mathoms to get Kindred with Mathom society, you will lose some Gift Mathoms (bound to you). Maybe do all quests untill they give you xp. After all, many quests in starter territories help in doing deeds.
If I skip quests will it bite me later on?
Nope. Just - no xp from grey quest.
When should I start looking for dungeon groups? Where are the dungeons? IS THERE ANY WAY TO GET A MAP I CAN ACTUALLY READ?
Technically you could look since level 20 and higher (Barrows near Bree). Dungeons - we call them "Instances" are all around the map. Just locate "Instance finder" and you will see the list. Positive thing is that you may be whenever you want - if you join instance, you will be teleported here and after you elave instance - you will be back where you were. there is LFF chat (looking for fellowship), you may ask there. Should you be on Withywindle server - feel free to ask me, NaktiesKarys (lvl.85 Champion) . Hope it helps.

 

Very, very mixed feelings.

Class revamp: well, lots of skills does not mean lots of fun. Sometimes less is more.

Trees: the problem number one. As from forum, player is penalized for using more than 1 tree (i.e. 1 point for first tree, 2 points fors second/third).

Big Battles: I am afraid, game may go in the same awkward direction like Angmar went: forced fellowships whenever you go. And I do not believe in "players can solo it", haven't seen instance that 1 player could beat solo. Conception about commanding your own little army - it frightens me. Sometimes it is hard to fight solo, and now I should be able to fight  and/or to care about each given soldier.  We have such pain in "escort lame NPC" missions, when you have to nurse NPC.

However, they are revamping crafting: removing tin, which was a headache. Tin would be purchasable from vendors (think about coal). It allows money sink and may help new players.

Judging from forums, many players are dissatisfied with revamp, especially Ministrels (as far as I understood). I still am not sure what will happen to my poor Champion. Will he become more powerfull, say, AoE machine?

In short: I am a bit afraid of the changes. Skill trees are tricky thing and the only hope is that Turbine found some genius-worth solution...

Just to add some info about levelling contest: it's for US citizens only. All the world outside - well, they are left outside.

Turbine, please consider making something from non-US players.

Please.

I won't be such doomsayer. Can speak of myself, my Champion (every my toon is a Champion). Yes, there are many many skills that I never use, they just take space and make me wonder "what this cool colourufull thing does?". If they reduce skills that are very rarely used - it won't be bad.

Skill tree is kind of two-edge sword, bot h good and bad. Having very clear idea what does what is good. Reducing choice is bad. At the same time making less quantity, but more quality is good. The only thing I dislike in trait tree is "invest 3 points to this skill to get the skill you really want" thing.

So, if they do quality tree, I see no evil in that. Every player could invest points into other trees and skills, so if tree is big - we may get even bigger choices. All we have to do is wait for skill tree to appear (November 18) and then provide Turbine with a feedback.

Well, additional content must be bought anyway - paying with ca$h or with time. I chose my time. However, situation is not that bad if one is to act wisely.

Example: reputation. From Friend to Kindred, it gives you some 50 Turbine points. Fact: there are some factions that accept certain items and gives +reputation if you use that item. Example: Rings of Numenor gives +700 reputatio to the Wardens of Annuminas reputation, while Black Badge gives +50 to Wardens of Annuminas reputation. Situation: any player in Annuminas city would be forced to fight his way through hordes of Angmarim, from soldiers to crossbowmen. There are deeds to kill Angmarim in Annumimas. So - gather items while questing/deeding and if you have 122 top-pevel rep.items, your next toon may reach Kindred (remember - 50 TPs?) in no time. Simple strategy requiring only to do deeds and do not use deed accelerator. Oh, have I forgotten Sarnur where various mobs drops reputation item? And repeatble quests that grant +reputation with Thorins Hall, and mobs themselves drop Thorins Hall reputation items?

Trust me, I created many toons, got quickly through intro quests, ran to Bree, used 3 factions items...and 150 TPs were mine. If I was to do only basic quests in Bree - I would earn ~300 Turbine points. Not too hard if one has patience.

Originally posted by CamShirayuki
I don't have a lot of money, and Lord of the Rings is one of my favourites. How is this game on the F2P part? I've heard a lot about it, good and bad.

There would be always people with over-excited opinion("da best game ever!") or with too much scepticism. Decision is up to you.

My personal experience: you can be free player, enjoy all the content and still don't pay a penny.  You start game with the basic free quests and 4 free regions (Bree land, Shire, Ered Luin, Lonelands), basic wallet (up to 2 gold). Epic quests are free, at least up to Helm's Deep, they (epic quests) will guide from sunny Shire to grumpy Angmar to the fortress of Saruman and green fields of Rohan riders.

After Lonelands, you would want to purchase additional content and may pay with Turbine points. These are awarded for doing deeds, like slayer ("kill NN wolves"), exploration ("found points A, B, C"), reputation with factions, doing quests ("complete NN quests in this region"), sometimes - for meta-deeds ("complete deeds A-J in this region"; "become Kindred with factions A, B, C"). Standard deed usually gives 5 Turbine points, advanced - 10 points. Example: Bree land deeds gives some 150 Turbine points.

So far I have purchased much of the content, most time - using discounts, spent some 5000 Turbine points and spent 0 dollars and 0 cents.

My advice: give Lotro a try. Maybe you would want to choose Withywindle server so that my Dwarven Champion could aid you.

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