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Noob Help
General Discussion « Rift
4/17/14 9:19:38 AM

Not to start new thread (and hoping Op will excuse me fot interfering).

I am thinking about going to Rift.  tried to read local wiki, but some questions were unanswered. Hence, need to ask Rift experts:

1) is it possible to completely avoid PvP by going to some server or turning some option off?

2)  what class too choose? My play style is much like Lotro's minstrel: ranged magic self-healing.

3) does the race really matter? Role-playing aside (I'm not into it) - does it make any changes to it, like "you can't play dwarf Assassin" or "if you play Human Halberder, you get -50 Sword attack"?

I could see such game working as Wiki.

Developers publish amount of money: such and such sum of ca$h is required to operate game and we have to pay them by [insert date].

Players donate out of good will. No vip/premium status, no clothing, no privileges.

If donations are enough, game continues.

If donations are not enough, game ceases.

Kickstarters proved one-time crowd funding of millions $ is possible. Maybe next step is continuing crowd-funding.

Big thanks to everyone who contributed. Current list:

  1. Path of Exile
  2. Therian Saga
  3. Rift
  4. Aion

However, all these games have PvP listed as "yes" in mmorpg.com. Other examples:

Path Of exile: "PvP | Highly competitive PvP environments, including tournaments and world PvP areas."

Therian saga: unclearm only "PvP:yes"

Rift (by far probably the best candidate *if* content is soloable): "Warfronts and Conquest | Engage in two-faction PvP in instanced Warfronts or three-faction open-world PvP with Rift's Conquest mode."

Aion:though Asian (and I am not a fan of a hero wielding 100 meter high and 20 meter wide sword) and sounds promising, still with "PvP:yes".

Questions about all mentioned games: do they have some failsafes versus PvP, like "PvE only server" or like in Lotro, "turn sparring requests off"? Or - like Istaria - PvP is only in certain instances and not a step aside?

Intro: I never thought I would be posting this, but the fact is, I think I need new mmorpg.

Requirements are simple:

1.  free to play without too much restrictions. Lotro model would be absolutely fine.

2. Pure PvE. I am such strange perosn that does not want to be stomped to the ground by someone 50 levels higher

3. Crafting quality items would be superb.

4. Housing is optional: good if it exists for free players, no problem if it's for paying ones.

5. Easy mode. If I need to plan stratehy how to kill lvl.2 rat - it's not for me.

6. Preferably - fantasy style. Anime or adult themes are not an option.

I have tried Runescape. Then - Istaria. Then - Lotro. Istaria and Lotro were great games with perfect approach towards f2p players.

Please understand my preferences (pve+f2p+easy mode). If you dislike them, it's ok, but no need to teach me. Phrases like "ABCD game has PvP, but surely nobody will attack you, we are so cute" are not an option. PvE only servers are an option.

So - any suggestions?

Originally posted by Gorwe

1. About the f2p-I Know what is locked and what isn't locked(played it hm...3 years ago or so), but some basic questions. How many characters/server? Where is the server located? How much effort does it take to unlock not all things per se, but things such as expansions etc(I REALLY don't need every area, but need RK{not quite sure about this one} and story areas)? Anything other I should Know about(such as is anything forbidden just because of the f2p outside of the expansion material)? Wardrobe slots/dyes etc all functional?

2 characters per server for f2p before Moria. Some 2 (?) additional toons if Moria expansion (not quest pack) is purchased. Additional slots mayt be purchased with Lotro store, up to ~20 toons.

Unlock depends on your goals and strategy.  Example: you need region X which costs 795 Turbine points. You can make several disposable toons. Say, each toon grinds 110 Turbine points:hence 8 toons, each living for some 2 hours. You may heavily invest your time and grind high lvl reputation items. 1 faction - 122 rep.items - 50 Turbine points.

f2p cannot use swift travel, only VIPs/premiums. Also, Helms Deep epic should be purchased even by VIPs.

2. How's it holding up in general?

Mixed opinions. Some are accusing Turbine that many players left after Helms Deep expansion due to lack of "challenge and raiding". Some are happy with Riders of Rohan and Helms Deep. I personally am quite happy with the game.

3. I had characters on EU servers before. What's up with them? Eh...I ask this because they are most likely taking up my names(this one included!). And if I'd start again, I'd start from the scratch. Landroval ofc.

Turbine usually do not take name. Servers are in the US now, EU or US - difference only in server population. I advice to log in and see how your toons are living.

4. How about animations/character models? Are they still as stiff as they used to be? You get used to them, but still...

I guess they are all the same.

5. Singleplayer value(story, immersion, LoTR feel)?

My personal 2 cents: I like it. Cannot judge by comparing books to movies and both to Lotro...but for me it is good. Especially Rohan region where you can see war and lossess and feel compassion for all those folks. Shire is typical Hobbitses place, green and peacefull.  Moria is something in between: it is either hated or praised.

I would not use propaganda technique "NN persons cannot be wrong". yes, they can, be it 12 millions or 250 millions or 2 billions. History is full of examples.

Second thought I would reject "how can you explain the total numbers of players who have ever played WoW that have moved on being wrong?".

My point is: there is no such thing as "the best game". there is only "the best game for me".

Example: I used to play game A, because it is my style game, I felt happy there. Later, I decided to try game B, because it fits my style. Result - I play only game B. When was I wrong? When I chose game A? No, because these days were great and shiny. When I chose game B? No, because these days are great and shiny. The truth is, for some time game A was best for me and currently game B is best for me.

That's all and simple.

Originally posted by timidobserver
A friend and I logged back into LOTRO and tried to get back into it. After 3 days we didn't see a single other player. It was empty. We quit again shortly. 

No players in Bree / Thorins Hall? Which server is that dead?

Originally posted by fivetigers

I know there must be some games out there where you can claim a spot (or maybe take it by force from someone else) and build whatever you want on your land.

I'd also like there to be some RPG and combat elements, not just building.

 

What are my options for released games like this?

 

What are some games to watch for in the near future?

Istaria. Plenty of land to own, nearby towns or at settlements. Pretty much stuff to be built, most people use it as giant vaults. But you can build, say, fountains and pavements, decorated with banners. Or can construct crafting facilities near that lucrative ore field. Or you could choose Dragon raxce and own a true Dragon's lair.

RPG in istaria? not sure. Maybe happens... Combat - there is enough PvE.

OP would be right if it was a game where you should buy anything for real cash: waana quest - 1$, wanna weaponsmith profession - 5$ and alike.

Only then could one influence anything. If Pork Slayer profession is unpopular, developers would cancel it; if Great Cocroach Arena is the mosty popular, they will put more of that content.

Unsubscribing tells nothing, except player explains in details: I liked A, B, C and hated everything else because of... (list of logic arguments).

Scamming is offering something that is impossible to deliver or contradicts description. Example: I propose you buy a Ferrari from me for just 1000 $ and I give you an Opel with text "Da Big Ferrari" on it. I scammed you, because you received Opel, not Ferrari.

If the game is Massive, it is Multiplayer and if it is Online, it should be called MMO. And players can roleplay there, hence RPG.

Why invent new acronymes when there are enough standard ones? To bring more confusion? To act like a smart person ("you noobs, I created nine thousand twenty four acronymes and you created zero")?

As one player told - there already are enough acronymes, let us just stick to them.

yet another try to invent an acronyme.

Why not invent 1000 more? For each taste, you know.

MOEAVGNRPG: Massive Online East Asia Very Grindy Non Role Playing Game

MOTPG: Massive Online Tank Playing Game

MOCPAG: Massive online Childish Pokemon Anime Game

MOHPG: Massive Online Hentai Pr0n Game

NPOHPG: Non Popular Online Hentai Pron Game

HMAOG: Half-Massive, Almost Online Game

and so on, and so on. The more acronymes, the better (and who cares if they are needed?).

Tendency is PvP, that is, unfortunately, true.

When I started looking for MMORPG, I was left with almost no choice. Kid games with...furniture or fishing (?) or games with Runescape design.

The only two titles I could quote are Istaria (pure PvE, deep crafting, multiclassing) and Lord of the rings online.

MMorpg.com lists 28 released PvE games, amongst them we have Hello Kitty online, Furcadia, GalaXseeds and others...well, mostly for kids. There are too little quality PvE.

Of course, it is sad, but there is where Camelot Unchained effect may start: if all games are "full loot PvP, World vs World, Galaxy vs Galaxy and Jungle law above everything" - one day PvE would start to dominate.

Originally posted by Fendel84M

Myself and two friends got into a fight. The largest one of us convinced everybody to attack him, while I bandaged him as he got hurt. All the while my other friend shot everyone in the back of the head while they were punching our large friend. It was the most engaging, strategic, and realistic fight I have ever been in!

I know I will get flamed for this...but I was just trying to have some fun =D. The trinity really is a funny concept if you think about it in anything outside of video games.

What if the Fellowship of the Ring had a Trinity? Who would be the tank? The healer?

Discuss! Or flame me, whichever. Happy Humpy Day!

*trolling ahead*

Myself and two friends got into a fight. Enemy came from behind, sneaking, but I knew one was tough guy with Kevlar armour, another was intending to use AK-47 and the third one was carrying a six bags of cash to upgrade AK-47 and buy bullets. My toughest friend ran into shop, upgraded his fists for 5 golden and 100 silver dollars while I quickly changed clothes. We ran for some 200 kilometers without food or needing to rest/take a bio, so did our enemies. Finally we stopped, my Big Friend went to the mob and started to attack everyone. I was bandaging, my bandages never ending, sometimes I supplied Big One with power, sometimes with health. My other sneaky friend use invisibility to sneak behind enemy lines and then one-shotted bad guy with six bags of cash (in fact, 4 only: they used 2 bags to purchase new armour although we were alone in a huge desert).

The fight was over, we looted enemy corpses and when we looted, they disappeared. One more hour - our wounds were gone so we could run from one continent to another.

That's how most MMORPGs work.

Now, up to the topic. In early warfare there was some kind of trinity. Archers raining arrows on advancing infantry (remember 100 years war when English longbowmen decimated French!), pikemen stopping cavalry, and heavy cavalry smashing everything should they get close to it.

In Fellowship of the Ring? Aragorn would be DPS, Gandalf - ranged one and Gandalf - healer.

Originally posted by Onsaboo
  • Right now there's spam threads and porn on the official boards which have been there for ages.
  • Just because no other forum on this planet is/was being attacked by spambots. Also, admins of any other forums on this planet never sleep/eat/go to toilet or kitchen
  • The last expansion was buggy as shit and STILL remains unfinished.
  • because OP thinks expansion is buggy and because there are few bugs, all reported. Also, only OP knows (yet does not share this knowledge) how to finish Helm's Deep
  • There is huge amounts of lag for many players which Turbine refuses to even acknowledge.
  • Lag may happen as long as game is played online. Servers may experience downtime etc.
  • Turbine are consistently lying to its playerbase.
  • Care about any proof?
  • Turbine refuse to make any more group content and is bleeding players because of it; their replacement for end-game content, big battles, are shockingly bad.
  • Turbine said clearly: they investigated player behaviour and players are not up to group content. Look at old regions' group content and you will see one shining word - Trouble. Why should Turbine be making things players do not really want?
It's time to give this beloved IP to another developer to salvage something from it. Turbine used to be an excellent dev but I no longer recognise this company.

Overall, yet another "because game does not fit MY genius, game is nonsense, unfinished, devs are lying and Apocalypse is near" post.

I would give to such developers one quote. An old internet-proverb:

Do not feed the trolls!

Haters gonna hate no matter what, they would always explain you did not tell this or that and so on. No need to lift NDA, unless non-lifting would mean disaster. I would tell to developer - "do not try to explain yourself as if you was guilty. You are not guilty, this is not court 'gamers vs producer'. Go on with your project. If haters have something rational - use it, but do not tell you used it".

That would be mine advice. There would always be haters, doomsayers - persons that won't listen to anything but hate.

If you had five toons with lvl.60, you could advance them to lvl.95 ...

Should you choose Withywindle - feel free to contact friendly Dwarf Champion (also top-Weaponsmith) NaktiesKarys. He is lvl.91 by now and will help with those troublesome instances or some slayer deed advancing.

...maybe try buying expansion/quest packs wityh Turbine points? At lvl.65 you should have enough for at least 1 quest pack.

Istaria:Chronicles of the Gifted. Allows multi-classing, so your favourite Weaponsmith can be Jeweller too as well as all other school expert at the same time. Some schools intertwine: advancing one helps advance skills used in another. Ability to de-construct many things. And 100 levels to advance. It's just superb system.
Originally posted by Voicekrack
You need to buy expansions to level further from certain points? That sounds pretty lame. I was thinking of getting this game...

No. Access to every region is free. Epic quests are free (up to Helm's Deep). In short, you can travel where you want and kill whatever stuff you want.

However, in order to be able to use regional quests/deeds you will need purchase this region. Prices vary from some 695 to 4295, depending on type (Quest pack/expansion).  So, if you don't want to - you may live without spending single Turbine point for a region.

It's not easy to tell about "max level in few months". Just because of multi-classing: you finish class A, then you may start class B, then class C... If you mean only one class - I think, it's possible. There would always be higher levels ready to power-level you. There are trophie hunters ready to exchange some drop stuff into xp and coins.

Crafting - I really enjoy it. You can multiclass there, some classes intertwin and you may need some good hunt to get those drop-only rare components or crystals that enhnace your weapon or tool. You also get crafting xp for contributing to other players' buildings: so you get xp for crafting, say, slate bricks and get xp for adding them to building (some players would add coins reward for that). You may craft weapons/tools and add some statistic for them (like +10 strenght). Economy is entirely player-driven, no cash shop with Ultra-Shiny Armour of Hydralisk for just 29.99$. I know players that have maxed all available classes - combat and crafting.

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