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All Posts by Lithuanian

All Posts by Lithuanian

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178 posts found

it did not read all of 3 pages.

My reccomendations:

Istaria:Chronicles of the Gifted

Really free to play: all content avauilable, all quests, all skills, inventories etc. Restrictions for free players: only Human race, cannot own land.

Community: small. Pros - noit so much competition for that valuable ore or wood; community itself is very helpfull.

Multiclassing: finish all battle and crafting schhols.

Player driven economy, including player plotds at strategic locations serving as crafting stations.

Grind:initially - very little. As you multiclass, you will find yourself in a grindy position. Building may mean grind, but it pays off.


Lord of the rings online

Free to play with conditions: some regions are free, others - purchasable with Turbine points or ca$h. Restriction for free users removable with Turbine points mostly.

Turibine points: now are hard to earn for a new player.

Community: normal size and mostly helpfull.

Economy: Auction house / loot driven.

At top levels game is almost completely based on random number generator. You fight in territory A and get a lootbox. There could be tokens of territory A...or tokens of territory B. Or territoroy C. If you have luck, good for you.

Content tending to force-grouping and hardcore, at top levels. Good, if you are fan of this.

Grind: medium. Initilaly "kill XYZ grulets" is not evil. later, we have some really evil slayer deeds.

Pros: heavy lore orientated. If you like Tolkien and cannot miss Gandalf + mr. Frodo - you may enjoy it.


Both games are PvE with only optional PvP.


Lots of questions from casual soloer, PvE fan (and pvP hater) looking for somethinjg other than Istaria and Lotro. I.e. to replace Lotro with something.

And so it goes. Please forgive me if questions sounds silly.

  1. Typically - how do I level up? Quests (like in Lotro), mindless slaying of grulets/rats/whatsoever like in Istaria?
  2. Number of game-given quests - low, high...?
  3. Race. Does it give something to me? Like in Lotro - Hobbits can be burglars and are sneaky etc.
  4. Housing: does it have one?
  5. PvP: can I be attacked by someone higher by 30 levels just because big guy wants to kill noob?
  6. Is there a build similar to Lotro's Minstrel: powerfull ranged AoE magic user, capable of powerfull self-heals?
  7. What about in-game income? Is it easy to earn in  game coins or a hard work?
  8. Crafting. As far as I understood, there are lots of schools, but the deepier you go, the more expensive it is. if I am to pick one school - what would be the best for soloer, posisbly - local Minstrel type?
  9. Skills. What skills are crucial for Minstrel-type toon?
  10. What equipment is crucial for Minstyrel-type toon?

To be honest, it is very weird to hear.

I rarely use other chats - only Universal Soldiers. There we have almost competition (much like in Lotro) about who could help first.  One player started a plot at a very good location: i was lucky to aid first, then one of the most respected players helped, then yet another, our Guild leader told if plot owner is out of money, it's no problem - leader will help him. Now we have many players helping one player with a plot. We gain nothing of this - no xp, no money, just being happy ot help others.

I used to go to New Trismus, stand/run around, ask new players if they needed help or wait untill they ask me. Now, when there are so many plots to aid with, I could hardly afford this.

So, if you are on Order server - feel free to join Universal Soldeirs chat and I beleieve your questions will be answered, should you need help - you will be helped.

Would be extremely hard to run. Easy to run Wikipedia when every person that uses internet for information search, uses Google and Wikipedia.

Harder for game. You should convince every single to give money for expenses and profits.

I could foresee a game that would employ "kickstarter v.2.0" engine. Something players tried to discuss with Lotro team about housing.

Situation:Lotro team is not excited about housing and plan no upgrades on it. Players told they (devs) could kickstart housing upgrade: calculate costs and tell players - if you want, vote with your money, once we get funds, you get housing. It's not pay-to-win or even pay-ti-play (if you are satisfied with current housing, no need to donate), but it could work.

And pure donation game...well, it could stay on the surface with very low and very loyal player base.

Well well well...

TERRA: played. Tried some "mobile artillery of terra" - smth that attacks with disc. Almost playable. Then tried archer: very good, playable. Then - some kind of sorcerer that had AoE attack and self-heal. Killed by lvl.3 Tree. Result - Terra uninstalled. Sorry, dear developers, it is hard when 2 of 3 your toons at lvl.3 die from non-named lvl.3 monster.

Terra does have strong influence of anime. Pandas, fat goat-men, swords that are bigger than person, holding it...Tried to cope with it, but perhabs with little success.

NEVERWINTER: thought about trying once. What stopped me, was some weird and not neccessary "Arc" software. Come on, if I want to play game, I will install game, not third party soft(spy/ad)ware to launch game. Is there anay way to bypass Arc?

WURM: well...what about PvP here? if it is sandbox, does it mean someone could come and ruin my hard hard work?

Originally posted by Loke666

Tera would have worked except it flirts a bit too much with anime.

Interesting game. Downloaded via torrent, installed. Now have 2 ranged classes, bot female. No chance to customize body (i.e. make really big-chested...). Robes, head, even voice can be. Controls are harder than I epxected and need to run to trainer once I get new skill.

So far, mixed impressions. Anime is not evil per se. Even pandas aren't. Controls are not so easy to learn. So far little story. yet...yet I will try to get accustomed to Terra (provided I could escape PvP so that no one could attack me).

AoC maybe?

Tried earlier. Good side: big-chested ToS running around in little bikini. bad side: sometimes hard content, once you finish zone, almost no way to return back.

Otherwise I would buy GW2, it initially do have a cost (saw it for 25 bucks at my local store this week) but it have a very different level of polish compared with any F2P game I played, it fits your bill perfectly (it do have PvP but it is in special instances and you will get hitpoints like a max level character if you enter there so no 50 levels over ganking even if you enter the PvP zones willfully).

Only thing not exactly to your wishes with it is that the housing system at the moment is rather bad, you do have an entire block but I have just a few gathering nodes, a skillpoint and an X-mas tree in mine.

Well, besides that you have to cough up a few bucks to get the game but the advantage of that is that GW2s itemshop is a lot less severe than in any F2P game I played and you could get anything in it for in game gold (I bought some cosmetic armor and wepons and an extra character slots recently for gold that actually is pretty fast to get in once you have a maxlevel character).

Unlikely that I will try, since it envolves paying...and I am hardocre free-to-play...but thanks for advice anyway. Maybe I'll try it one day



Many crafting schools (you can learn them all and level up to lvl.100). To make things more interesting, there is player housing and should you contribute to it, you get xp. So: if you make marble brick, you get xp; if you make Marble keystone from it - you get xp; if you add marble keystone to nuilding - you get xp too.

Weapons can be customized with desired effects or just empty spaces for crystals.

Dear mods, sorry for necro-posting...but maybe it's better to revive old thread than create another with same title?

Once again - asking for same help.

Lotro has sbecome un-playbale for me. The only thing I force myself to do is to turn in task items, take Hobbit presents, pay for house upkeep. Also - chat with my Kinship, the only aspect of game that still holds me there.

I have returned to Istaria, now am over-busy with crafting (so many structures, so many help needed, so little time)...but still am not convinced if it is really my game.

I do enjoy kind of peacefull games (Lotro could be one - wonder in green hills of the Shire at, say, level 30 and enjoy nature). Istaria could be one, especially with crafting and finishing every single crafting school. Age of Conan - played, but did not like. It is brutal and sometimes hard for me.

Any other advices about quality f2p fantasy game?

I play Istaria. To tell truth - returned there after another mmo's developers virtually told me to get out.

Istaria has 3 servers and few admins. There are players, sometimes you could find lvl.100 Dragons socializing in New Trismus (yes, newbies starter territory). Some, like me, are running back and forth grinding crafting materials.  Old zones, as far as I remember, were not scrapped, just you did not meet players there.

This could happen in Istaria: I remember teleporting to Bristugo or Trandalar-Acul and never meeting anyone.

And no, this game is not supposed to be Silent Hill. Yes, it is small, but you can always find some Guild either in game or local forums. If you happen to play on Order, you can meet my toon there also.

Just because it sells. A person comes, is greated as a Great One Who Would Save Us All.

Player would run quests requiring hero of great courage and at the same time 100 players would kill evil lvl.12 spider/grulet. And yes, we would have many wanna-be-Aragorns running in Lotro, every being Gifted (sometimes with immortality) in Istaria etc.

It's just the way it is. Would I demand radical changes? probably no. i am satisfied with my life as (almost) peacefull crafter in Istaria (well, killing only Golems to get valuable resources); I am satisfied with my adventuring Minstrel in Lotro - and I do not think of myself as being great One without whom Aragorn/Frodo would fail.

There is very, very little use from all these trees and other flora. I could see but two options:

1. Tree is overl-complicated so that data center is needed to calculate at leats mediocre combination;

2. Tree is simple and it is not needed then.

Either way trees are un-needed. The only solution when "tree" is less evil is if MMORPG has, say, 200 skills and then it is simplified into 3 trees each of 15 skills. Very simple solution - no trees, only skills and medium amount of them. Players could choose what to use and what to ignore.

The only option I could reccomend: Istaria. Really free to play, all content available, all updates require no purchase (just only one race for f2p and no land owning).

Lord of the rings could be another option, yet it sometimes lags for me.

As one poster said - why not fix existing ones?

Next great MMO is impossible. Just because:

1. It has to be PvE only , since many players wants PvE

2. It has to be PvP only, since other players wants PvP

3. It has to be easy mode

4. It has to be hardcore

5. It has to have trinity, because many love it

6. It has to have no trinity, because others hate it

7. It has to be P2P only

8. It has to be F2P only

9. It has to have DLC

10. It has to have no DLC

11. As many quests as possible, because we love questing

12. No quests, we are tired from them

13. Voice over, since it rules

14. No voice over, it does not add much

15. Themepark only

16. Sandbox only

...and so on, and so on. No MMO would satisfy needs of majority of players. What could happen - that old games being reshaped, becoming more specialised. A good example could be Istaria: it is a good game (no quest markers on map, some dangerous territories even for multiclassed lvl.100), yet it is with small population, outdated graphic engine. Instead of creating new game - a serious investment into existing one and you may win (since you already have loyal players).

Only 12 "constellations" out of 88 existing? I'm disappointed, please quote me remaining 76 (

As a pseudo-scientific garbage, it has nothing to do with reality. To tell the biggest secret ever: there are no constellations (as we imagine) like Leo, Pisces and alike. Only stars, very distant stars (closest behind the sun is Alpha Centauri, only 4 light years). Oh, speaking about Aquarius, it is just ~600 light years away. So, if local star emits The Magic Beam telling I should be magic bearer at the very second of my birth...The Magic Beam will reach my remnants 600 years later.

So let's play games and not pay attention to garbage.

Istaria:Chronicles of the Gifted.  Graphic old, no markers "quest there", no pop-ups on monster "kill 100 of these", no auto-loot.

And it has Dragons. Real Dragons that can fly.

Played Istaria, Lotro, tried AoC...paid nothing.

...and you are asking a person who always avoids any PvP, designed area or not (and who never does PvP)...

As far as I have heared there are some specific areas where players can PvP. If I recall it, they are called "Arenas" and have some NPC so that you can assign yourself into team.

What happens next - no idea, i.e. if winner loots anything and loser loses everything or money only or something else.

The only game I could advice is Istaria.

There are more than enough crafting and combat classes. Each goes up to level 100, multiclassing allowed. So - you train your class to lvl.100, then switch to class B, level it to lvl.100 and alike.

Items do not wear/decay at all.

No PvP, hence no one would attack you and loot that precious Sword of Owning.

However, the game is really playable only for paying customers. If you pay, you can choose race other than Human. Hey, you can become a Dragon and fly in the sky! If you pay, you can own a plot of land and build your own city.

Bad thing is graphic if you are fan of top-level one. Istaria looks really outdated there. Population is a bit low, but mostly helpfull. Some players (like me, when I played) may just sit/run waiting for someone to call for help.

Voted "no". Reasons:

- Community driven game: Group content is king. Negative. Sorry, I'm soloer.

-Challenge Content (Risk vs Reward): Possibly yes

- Top Heavy PVE: i. Yes, of course.

- Adaptable In-depth Combat Mechanics (complete gear dependency omitted). No..

- Open Immersive World: No.

- Explore in a Dangerous World:  No.

- Adventure: Instead of the monotonous tasks we have in most mmos, go on an actual adventure with a group.Negative. Sorry, I am soloer.

- Player influence: T. Yes

- In-depth Crafting System & Item Design: Have a player driven economy within means. Yes

- End Game Content (balanced with lower levels): No

- Minimize Instant Gratification: You earn what you get. No.

- Death Penalty: No

8 "No" vs 4 "yes".

No, mmorpgs won't get banned. In some states, like North Korea or China with their intranet - yes, it's possible to cut down lines, censor and ban. Not an option for the rest of the world.

No, it could hardly be that any politiciant would want to becopme a prototype for monster in, say, WoW..

Yes, people are quick to judge. If a kid takes machine gun and goes on killing spree shouting "Long live Minbari Federation!", people would start to scream how violent Babylon-5 was. If kid takes a gun and goes on killing spree with slogan "Me luv u, Milla Jovovich", everyone would start to blame Milla's rolles in Resident Evil.

On the other side - yes, there are lots of violence in mmorpgs. When my big-chested toon in AoC died, I saw blood, her head cut off, I saw my enemies electrocuted etc. Yes, in most mmorpgs you fight humanoids and you see blood spilling etc.

Does it encourage crime? Hardly.

The solution could be - less gore, a bit less humanoid enemies. There may be Golems (Istaria), overgrown spiders/cave rats (Lotro), even evil undead (think of Nazgul) or dragons.  There could be more missions that encourage stealth/diplomatic solution. Example: there is Orcish outpost and it needs to be eliminated. You can kill all the Orcs and get 5 gold coins, but you can pour some drug to their ale so that they fell into deep sleep, get 25 gold coins and some nice equipment/title.

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