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All Posts by JK-Kanosi - 973 found

5/17/08 9:00 PM
Viewed 2920, Replies 48

Originally posted by Wharmaster

 

I used to play DAOC back in the day...I see quite a few influences from the game in AoC....not enough so that it could be called a clone, of course.

 

You would find that some classes have many of the same abilities for the first few levels...this is intended as a "tutorial", if you will, of the combat system, since it's a little different than what classical MMO players are used to. Once you start getting into the game a bit, the specialisation and diversity of the classes begins to come out, and the first few "starter" abilities gained are typically abandoned as useless. (slam, sweep)

as far as grouping...we're going to have to see. There is content in the game that requires grouping, however that content is for the most part optional, as the devs have made an effort to cater to both group-oriented players, and lone wolves who prefer to solo their way to 80.


As far as grouping content, I think WoW struck a good balance of solo/group play. I don't mind if you can solo till max level. In fact, you could in DAoC. I just like it when grouping is the easier route, so that it is easier to find groups. On-the-other-hand, WoW's balance was good too. I could enter myself LFG for a particular group instance and solo while I was waiting. The best of both worlds I guess.

5/17/08 8:52 PM
Viewed 3405, Replies 56

I'll be interested in what you think after playing 1-2 weeks. I've played a lot of MMORPGs too and I've fealt like I was playing the same game with different skins. I'm hesitant to buy AoC, because it would be too good to be true for AoC to not feel like more of the same. I'd be expected to believe that Funcom accomplished what no other company has accomplished in the last several years. What makes it hard to believe this is the amount of hate going around after open beta. If this game was truly different, in a good way, than the multitude of MMORPGs before it, it should sell itself, right?

5/17/08 8:45 PM
Viewed 2920, Replies 48

Originally posted by belgariade
Originally posted by JK-Kanosi

Quite a few people have made the comment of classes being the same early on and using the excuse that all or most MMORPGs are like that.

I find it important to point out that is doesn't matter what most MMORPGs are doing, especially when the only MMORPG a person has played isn't like that. For example, my first and most favorite game of all time is DAoC.

For those that don't know, players started out with 7 archetypes in DAoC. The 7 archetypes were different than each other, but it was nothing compared to the diversity one would experience at level 5. At level 5, you got to choose between several classes within that archetype and they played very differently from the other classes within that archetype. This was all before level 10 even.

The point is that just because the majority does something a certain way, does not mean those with higher standards for gaming has to seccumb to them. I haven't decided if I will be playing AoC or not, but it's the comments coming from people who like AoC that is making me have second thoughts about playing. You all are saying the game doesn't open up until after level 20. Well that is unacceptable. A game should be fun and engaging from the start, am I right? That doesn't mean AoC isn't fun and engaging from the start and I have yet to really read enough reviews to determine if it will be for my choice of playstyle.


Hello Kanosi,

after playing Daoc 4 years i can tell you that you going to like AOC, graphic are nice, the starter town was very fun 1-13 ( couldnt play 14-19 in the beta) and lv 20 -25 was very fun to play too.

The lvl 1-20 was originaly made to be played solo..... So thats why you have more instanced zone ....
I played 2 different type of healer from 1-13 and alot in mini pvp game at 20.And tryed a mellee type from 1-13 and lv20. Both were fun and wish i had time to try assasin and ranger class.

I'm sure it's a game to be tryed for anyone who played other mmo then WoW.

You might like it like i did in beta!!!
See you in game maybe!

Hope you find a game that suit your playtime...

Sorry for my english !!


Interesting. What I liked most about DAoC is that the game had a purpose, the level of character custimization, the amount of classes and the variety, and the comradre forged in your realm. A big kicker was the amount of group play in DAoC. I love to group.

I really don't care if there are instances, if there are quests, or how many total zones are available at the start. The only thing I care about is the above I outlined in my first paragraph.

5/17/08 8:37 PM
Viewed 2106, Replies 46

Originally posted by rodingo
Originally posted by admriker4

  sigh

Maybe this will sort out after a week  or so. I sure hope so anyway. 75% of the players using neked women avatars sounds like a really young / immature group of players.


At first in any mmo, when I saw a  female character, I always assumed it was a 40 year old dude, sitting in boxers and surrounded by pizza boxes at his computer. Now in AoC I will assume it's a 10-50 year old dude, sitting in boxers and surrounded by pizza boxes at his computer. The mature rating for this game just attracted the opposite. ...Shame .


My first MMORPG was DAoC and whenever I seen a female avatar, I assumed the person driving her was actually a female IRL. There is no reason not to believe a female avatar isn't an IRL female. To say otherwise is sexist and I am not sexist.

With that said, it is really easy to tell the difference between an actual female playing a female and a male playing a female. Besides, what kind of loser gets on an online game to find a date? So it shouldn't matter who is playing what.

5/17/08 8:10 PM
Viewed 426, Replies 10

Before I answer this question, I think it is best to understand the difference between single player games and MMORPGs.

People who play single player games only spend a fraction of the time playing their game and beating it that a MMORPG player spends playing theirs. To boot, single player gamers don't pay a subscription to pay the game.

Therefore, it is quite acceptable to judge a game based off of the beginning levels, because it is the beginning of the game that grabs the person. If the game doesn't grab the person within the first 10 levels, why would a person waste their time "investing" time into a game they won't get back? Why would they consider paying a subscription for a game that didn't grab them from the beginning?

5/17/08 8:02 PM
Viewed 2920, Replies 48

Quite a few people have made the comment of classes being the same early on and using the excuse that all or most MMORPGs are like that.

I find it important to point out that is doesn't matter what most MMORPGs are doing, especially when the only MMORPG a person has played isn't like that. For example, my first and most favorite game of all time is DAoC.

For those that don't know, players started out with 7 archetypes in DAoC. The 7 archetypes were different than each other, but it was nothing compared to the diversity one would experience at level 5. At level 5, you got to choose between several classes within that archetype and they played very differently from the other classes within that archetype. This was all before level 10 even.

The point is that just because the majority does something a certain way, does not mean those with higher standards for gaming has to seccumb to them. I haven't decided if I will be playing AoC or not, but it's the comments coming from people who like AoC that is making me have second thoughts about playing. You all are saying the game doesn't open up until after level 20. Well that is unacceptable. A game should be fun and engaging from the start, am I right? That doesn't mean AoC isn't fun and engaging from the start and I have yet to really read enough reviews to determine if it will be for my choice of playstyle.

5/16/08 4:24 PM
Viewed 1954, Replies 34

Originally posted by Skuldin

 

Originally posted by JK-Kanosi

How many of you quit other MMORPGs? How long has it been since you quit playing MMORPGs? Why are you going to play AoC? In other words, what is so special about AoC that other MMORPGs hasn't done before that AoC is doing, that is making you resub to MMORPGs?

I am asking, because I recently (about a month ago) quit MMORPGs, because I have just got bored of them. Those MMORPGs I did like, I quit playing due to the smallish communities or because I was too behind the mass to ever take part in the fun stuff. I am interested in AoC, but haven't been sold on the fact that it is different enough to not bore me after the newness wears off.

 


JK-Kanosi,

 

I am going to give you a bit of background on me since you asked for people's opinions.  I'm 33 years old which puts me at the age that I remember every MMORPG from their inception and MUDs. I played and ocassionally (when the wife goes out of town) still play paper and pencil RPGs with some buds from work.  I played Ultima Online for a time and a bit of EQ, I was never a fan of sci-fi games like Anarchy Online.  I fell in love with Dark Age of Camelot and even played it in the final stages of beta.  I played that game for a long long time.  I played it in Shrouded Isles and I played it in Trials of Atlantis,  I even came back and played it in the next expansion or two.  It had the realm versus realm combat and the dungeon people would pvp over and it had gear that wasn't soulbound to allow you to make sets to level up other characters and give to them in the guild. 

Dark Age of Camelot had weapon dyes and awesome guild cloaks that let your whole guild choose to have colors like a real unit in combat.  It had guild houses and personal houses (i hated the layout of hte zone for this but other than that it was pretty cool) where you could put the trophy heads of epic beasts you killed.  Most of all it had an end-game entirely devoted to PVP.  Realm Abilities to me are the SINGLE best idea in any MMORPG i have played.  I have played WoW and sold off (shhh I know illegal) two 70s but it NEVER had that epic feel to it.  Everything was instanced and timed. I played on a RP-PVP server (Ravenholdt) and I couldnt have told you one name of an enemy player on my own server because there was no need for rivalries because all of the PVP was in battlegrounds or arena. 

Dark Age battle grounds and sieges had no time limit which made the world seem more "real".  Numbers in fights werent always fair and that led to a stronger community where people had to have friends to call in from time to time and even alliances between guilds to defend the relics. World of Warcraft had none of that feel.  It was poorly disguised grinds for factions that in the next expansion no one will want because that faction's gear will be worthless. 

Age of Conan promises to revert a bit more to a Dark Age of Camelot or even EQ1 feel.  Death hurts (I still think they need to do xp loss) and it should matter in pve especially.  Age of Conan is gritty and not a "pulp" as World of Warcraft with all their poorly disguised joke names and quests.  World of Warcraft is for people who aren't into the fantasy Genre very much.  Age of Conan is for the guy like me that grew up eating and drinking gritty fantasy where blood spills and people die...a lot.  I grew up quoting Conan the Barbarian movies and taking to heart a few of the lessons Robert E Howard bestowed upon his readers about civilization's imminent decay and how barbarism always comes back around in due time. 

Age of Conan has that "taste" i've been missing in MMORPGs, it won't be for everyone and if you are a member of the non-violence yuppy club that thinks women shouldn't have their ti&$ hanging out it isn't for you. 

I for one will crush my enemies, see them driven before me and hear the lamentation of their women..


My first game was DAoC and I played it for years. I know what Funcom promises AoC to have, but it is another thing to deliver. From what I've heard, no one has tested the keep sieges, so how do I know it will be good? I also heard it won't be in at release, which doesn't sound like a game that is focused on PvP. This is why I am asking questions. Company promises one thing, but delivers less. I'm not saying AoC is, but I am saying that I've heard people say sieging isn't in the game yet. DAoC is still out and there is a poll up for a true Classic server. Why wouldn't you play it over AoC, when you have no idea what the siege PvP will be like? When it all boils down to it, AoC will offer you a way to advance to max level and then participate in PvP for end game. There are a couple of games out already that do that and do that well. So I repeat, why leave those games to play AoC? I have a feeling that it is because AoC is new and shiny, which is bad. Because once the new car smell wears off, like another person said, it is just like any other car with the same features.

It isn't your job to convince me to play AoC, it is Funcom's. However, when there are fans of AoC who were on the boat until they've tried the game; came back and gave it a bad review on top of revealing that siege warfare, the feature that many people are switching to Funcom for, is actually not in yet and hasn't even been tested. I believe fans over a company who has something to lose by telling the full complete truth. At any rate, I am just trying to see what AoC actually brings to the table and delivers that everyones old MMORPG doesn't.  I am a skeptic, which is a good thing to be, so I believe the one poster who replied with the "new car smell" analogy.

5/15/08 11:33 PM
Viewed 1954, Replies 34

How many of you quit other MMORPGs? How long has it been since you quit playing MMORPGs? Why are you going to play AoC? In other words, what is so special about AoC that other MMORPGs hasn't done before that AoC is doing, that is making you resub to MMORPGs?

I am asking, because I recently (about a month ago) quit MMORPGs, because I have just got bored of them. Those MMORPGs I did like, I quit playing due to the smallish communities or because I was too behind the mass to ever take part in the fun stuff. I am interested in AoC, but haven't been sold on the fact that it is different enough to not bore me after the newness wears off.

 

5/15/08 11:22 PM
Viewed 1467, Replies 42

Originally posted by Mordria

I would really like to hear everyone's opinion on this because really it's getting old.

Why are there so many posts nit picking the game?

Are they just mad because they can't play?

Computer isn't up to par?

Game promoters from other companies trying to make it look bad?

This has to be the best game I've played yet, and it was a beta. So, I just don't get it.

What do you guys think?


I haven't played the game yet and I am still keeping an eye on it. I have a question for you before I answer yours. Have you ever hated/didn't like a game before and posted a negative review of it in the appropriate forum? I'm not talking about a immature hate post, but a negative review that you fealt was very honest and fair.

Well, we must treat those with their opinions and reviews of AoC with the same amount of respect as we would want to be treated if we posted one. Just because one person has a great experience, doesn't guarantee every other person will too.

Just because a person doesn't like AoC and has had a bad experience doesn't mean they have a right to post immature hate posts and start a hate campaign. However, as adults, we need to realize that not everyone is mature or even educated enough to post in a coherent manner. Therefore we take from their posts the meaning and intention behind their hate to get to the real story. Some of these people have truly had a bad experience, but do not know of an effective way to say so, without pissing others off and being confrontational. We just need to ignore that part of their posts and get to the true nature of it. If it is truely a hate post with no other intent than to ignite a flame war, then posters need to ignore that thread. It will go away and they will too when no one is feeding the flame.

So that is my theory. Some of these posts are made by legitamite people who have had bad experiences and others are immature enough to just start flame threads and other people play into them.

5/15/08 4:48 PM
Viewed 1783, Replies 29

Originally posted by khartman2005
Originally posted by JK-Kanosi

 

Originally posted by Ozmodan

B.S. Mr Hartman?  Try fact.  Easily 3/4 of the home computer systems out there today will not run the client in any form of an acceptable manner.

You would think Funcom would look at the dumb decisions that other developers made and avoid them, seems like they embraced them instead.  Sure the initial playerbase will be big, but this game will set a record for number of people canceling in the first 3 months.

I just tire of incompetent developers who just do no understand the genre.


Can you elaborate more? I am a potential customer, that hasn't been sold yet. However, I did buy a brand new computer for next gen. gaming and was hoping to play AoC.

 

There are two types of developers right now. Those willing to take risks, and those who'd rather play it safe. AoC, EQ2, and Vanguard all took risks when creating their games to appeal to the gamers who have better systems. If this is what you mean, then I"m not sure why you are upset. It is not a bad thing for the players when developers  push the envelope concerning technology. It is only a bad thing when the game doesn't profit from it and it is only a bad thing for those people that cannot or will not afford a new computer to play the game. Both EQ2 and Vanguard had bad releases because their technology wasn't stable. LoTRO is a good example of developers pushing the envelope, but also having stable architecture.

What kind of computer are you running and are you below or above the minimum specs? Were you playing with a crowd of people?

Please do NOT base your decision to play off what this guy said, if AoC was so bad on 3/4 of all computers then the prerlease would NOT have sold out. He is nothing but a troll and one that wouldn't know how to tweak his computer if he was told how to do it step by step. If you really do not want to spend the money on AoC right now wait till release and send me a pm here on the boards and I will give you my buddy code once I get it :)


I don't think customers should need to know how to tweak their computers to play a video game. I'd think most customers have other areas they prefer to concentrate their studies when they have the time or desire to study. I want to pick up AoC and just start playing, with the most amount of tweaking being in the video options under "Options" that comes with the game. I'm not about to go into my .ini file and start tweaking like some of these other gamers who have the knowledge to do so.

I take everyone's opinion into account before making my decision. I understand people have a natural tendency to be biased, good or bad, with a product, especially MMORPG gamers. So I apply critical thinking skills to weed out possible biasm. I obviously didn't pay any attention to the 3/4 comment, because that is obviously biased and would require a ton of research to prove. No, instead I take it as a fact that his computer is having troubles with it and it is better to find out his PC specs, the settings he ran AoC on, and the FPS he was getting. It also is worth mentioning the other programs running in the background and the possibility of spyware, viruses, and trojans.

I will probably end up waiting a few days for some reliable reviews from key members in the MMORPG community before buying, but I am tempted to buy the game on game release day myself and being my own critic. After all, it has been a month since I last played a MMORPG and that is a long time considering I've been subbed to 1-2 MMORPGs for about 7 years now.

I'm basically looking for:

How the average performance is on computers around my own computers specs.

Server stability (lag, latency, glitches, tearing, rubber banding and etc.)

Quality of content

If the game is overall considered a solid product.

Bugs are expected as is a rough launch. The difference between MMORPGs out there is how fast the company behind their product fixes the launch problems and completes the end game content. The important thing is that the basics are there. Combat is complete, initial content is complete, and the key features in the game is complete.

 

5/15/08 9:27 AM
Viewed 1783, Replies 29

Originally posted by Ozmodan

B.S. Mr Hartman?  Try fact.  Easily 3/4 of the home computer systems out there today will not run the client in any form of an acceptable manner.

You would think Funcom would look at the dumb decisions that other developers made and avoid them, seems like they embraced them instead.  Sure the initial playerbase will be big, but this game will set a record for number of people canceling in the first 3 months.

I just tire of incompetent developers who just do no understand the genre.


Can you elaborate more? I am a potential customer, that hasn't been sold yet. However, I did buy a brand new computer for next gen. gaming and was hoping to play AoC.

There are two types of developers right now. Those willing to take risks, and those who'd rather play it safe. AoC, EQ2, and Vanguard all took risks when creating their games to appeal to the gamers who have better systems. If this is what you mean, then I"m not sure why you are upset. It is not a bad thing for the players when developers  push the envelope concerning technology. It is only a bad thing when the game doesn't profit from it and it is only a bad thing for those people that cannot or will not afford a new computer to play the game. Both EQ2 and Vanguard had bad releases because their technology wasn't stable. LoTRO is a good example of developers pushing the envelope, but also having stable architecture.

What kind of computer are you running and are you below or above the minimum specs? Were you playing with a crowd of people?

5/14/08 12:56 AM
Viewed 1783, Replies 29

Originally posted by khartman2005
Originally posted by gamerman98

 


Originally posted by Cabe2323

Originally posted by Leucent

 

Means nothing i signed up on 6 different e mails and 4 on my wifes emails.



But of course the same is done for every game. So if they have more sign ups then any other beta then they also have more interest then any other beta. I know logic might hurt a little.

 

ouch!!! BURNED!!!

anyways i agree though...numbers speak the truth every single time in a game. Hell if things were different and say...WoW reached 10 million subscribers the day of launch (i know they have by now)...but somehow all those 10 million were just a very small handful of people...we all would still be impressed and think of it as we do today. Im very impressed in the numbers for funcom and look forward to seeing a great launch.

That 10 million for WoW is subjective as most of those accounts are internet cafe accounts which cost pennies on the dollar to an actual 14.99 subscription.

Which is why I only count the U.S. and European subscribers, which total to around 5 million. To be really fair, since most Europeans don't play with U.S. players, it is better to only count the 2.4 million subscribers the U.S. has. When put in this perspective, opinions change. Sure 2.4 million players is a lot, but it doesn't have the same ring to it as 10 million.

5/14/08 12:51 AM
Viewed 1783, Replies 29

Why is the number of beta tester applications important? Is there some formula that can be applied to this and analyzed to predict the number of subscribers you will have?

When I read this, it doesn't impress me. Instead, it just tells me how many free loaders are out there; along with how many people are really bored of the current crop of games.

5/09/08 4:26 PM
Viewed 2437, Replies 48

Hey all,

I tried this game out 1-2 years ago. I'll admit that I didn't make it past the first day. At the time, I was drawn to the game due to it being a heavy grouping game. At the time, I could afford to play for hours. I quit the first day due to the lack of direction, plus I died my first fight. I am a great game player believe it or not and have never died my first fight. This shows how bad their fighting tuturial is or the lack of one (can't really remember). The PC controls were also horrible, but I didn't know you could use a PS2 controller. If I would have known that, I probably would have gave it more than a day. The controls is what I hated the most and couldn't adapt to. There weren't any people to help me out either. I started in this big city, can't remember the name, but I was a Human or whatever FF equivalent is for Humans.

Right now, as good as the game sounds, I still couldn't play it. For one, I don't have endless hours to wait for a group or to spend grinding. I have around 3 hours to get on, do what I want to do, and get off. I also am not fond of tradeskills and crafting. In real life, I have a career and I specialize in it. I don't make my own clothes, create my own food, and etc and I don't want to do it in a game either. I won't play a game that won't let me get ahead by just participating in what I find fun, which is adventuring and killing stuff. EQ 2 had that problem, which is why I left. I like the fact that you can just adventure and level in WoW and can make money by selling the drops you get. However, I don't really like WoW, so I don't play it.

I love games where you can just log in, join a group, and starting grinding. Hell, my first and most favorite game is DAoC. I grinded all the time. The beauty of DAoC though, was that you could find a group quickly and could leave just as quick without gaining a bad reputation. I wouldn't want a bad rep in FF because I cannot stay and fight for several hours and I've heard that reputation is key when wanting quick invites for groups.

5/09/08 12:38 PM
Viewed 1813, Replies 29

Originally posted by Lasastard

It does sound like a cool idea, but I think in practice it will not work. DAoC does not have the sub numbers to spread people over yet another server. Also, while many have great memories of the old days, that is not because OF was so great but because the game was still quite new. In fact, milegates where a pain in the a.... :D

I dont think OF will improve the gaming experience one gets now from the classic servers  by a great margin.

Many will probably roll a couple toons, make it to 50 eventually only to find that it's still the same game with fewer classes and go back to their old server or quit.


You under estimate the amount of hate for a lot of the classes that have been released with expansions and the amount of hate for cross-realmers. A new server would kill the cross-realming, because there wouldn't be a clustered server to cross-realm to.

I am interested in whether or not we would start from the original starting areas, or from Cotswold and etc. Also, would the mobs be the levels they were back then or the levels they are now?

5/08/08 11:30 PM
Viewed 748, Replies 36

I think many people here are failing to take into account the amount of work people have put into their characters in the game they are currently comfortable with. I know this website makes it seem like most players are looking for something new, but I think the majority of players out there don't read forums and are happy where they are. In this case, the genre is saturated, because it would take a spectacular game with a lot of hype and media coverage to pull in new players to the genre.

5/08/08 7:08 PM
Viewed 1231, Replies 14

I have a small penis and I don't play a BD....

On a serious note, if they come out with a new server, I bet most will reroll there and the new server won't allow cross-realming. The whole cross realming thing came about when Mythic had to start Clustering servers. Instead of making people delete their old characters on servers that were clustered with their other server characters, they just made it to where you had to wait in order to play on one of the other servers. Them reducing the timer is what caused cross realming to be the thing to do.

Again, this will all disappear when they come out with a new server. There won't be another server clustered with it to cross realm to. I cannot wait.

5/08/08 6:52 PM
Viewed 748, Replies 36