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All Posts by JK-Kanosi - 1048 found

7/17/08 12:57 PM
Viewed 595, Replies 15

Originally posted by Karmatron

Thanks for the votes/replies everyone. The only thing I'm worried about DDO is the content and replay-ability. I heard people reach the level cap in a month and since there aren't any other areas you end up doing the same dungeons over and over again. The death penalty in Vanguard does sound a bit harsh... I wouldn't have the patience for it either. I guess DDO wins... I HATE turn based combat so LoTRO and Vanguard are a no-no.

Thanks again anyone.


 

You won't get through all of the dungeons in DDO on your first character, so there is some replayability concerning content. Turbine has added a lot of quests since release and a lot of it gets ignored. The quests also feel different when you are filling a different role in a group then what you were playing the previous time. It also takes a bit longer than a month to get to 16. I am level 11 and have been playing for a month and a half now. I haven't done all of the quests leading up to 11 and have plenty more to do until 16. One thing you will like is the raids. They are meant for 12 people and are actually really fun. I did my first raid at lvl 7.

7/16/08 5:35 PM
Viewed 595, Replies 15

I've played all of those MMORPGs more than a month a piece.

They all have something you like, but not all of what you like.

DDO for instance has really fun combat, character customization, and replayability due to the difference a different class has on your experience in a dungeon. The group is almost purely group based, and finding a group can be hard at times. It is fun building characters and testing them out in dungeons. DDO isn't great at attracting new customers, so you will likely run dungeons with people who have been playing for a while now. Therefore you may be rushed through quests. This is the game I am playing now.

LoTRO- The combat is par for the course, meaning it is about what your used to in WoW, except maybe a little more boring. LoTRO has book quests, which are group oriented quests. But they are spread out throughout your leveling process. However, there is plenty of solo quests to do in-between books and chapters. I found the classes to be dull, and because the AI isn't that great, like DDO's is, the replayability of quests you've done before isn't that good. So I'd say you could probably create 2-3 characters before feeling sick to your stomach when thinking of creating another. Like DDO, LoTRO isn't great at pulling in new players. So you are likely to find groups that prefer to rush through things, not allowing you to read through the quest without feeling uncomfortable for wasting their time. I plan to give this game another go after their expansion is released.

Vanguard is a gem, depending on who you are. The graphics are nice, the quests aren't bad, and the dungeons are group oriented, which the majority of the community past level 20 concentrate on. You can find groups regularly after level 20 if you don't mind traveling to different continents to do so. Because of this, you will likely end up ignoring a lot of content if you want to group solely, because the community has their favorite dungeons and quest lines and you are not likely to find groups for any other quests or dungeons out there. At least not in a timely manner. The combat is run of the mill, like WoW's, except that casters can move while casting. Some of the classes are unique or bring certian concepts from other games into them, to give them more depth than other MMORPGs, however, they lack no customization. Vanguard has a lot of races and classes, so replayability is pretty good, however, the character customization as I said is horrible. There is no talent system or anything similar to make your class different than any other class. On the flip side, Vanguard does have some fun features, such as diplomacy, crafting, flying mounts, boats, and houses/guid houses that everyone can see. I quit this game a couple months ago after quitting AoC, because the death penalty was too much for my patience. The death penalty made the game unenjoyable, but some people really like it.

If you own all three of the games, I'd say give Vanguard a shot now, since it is getting rebound players from AoC. DDO is a good second choice, due to the new Module released over a month ago, but people have already started quitting that returned only to play the new module features. LoTRO will be a good choice once the new expansion comes out.

7/16/08 1:56 PM
Viewed 1659, Replies 26

Being that I only have CoH, I think this is wonderful news. I'll have to resub again sometime, just to try out the Villians and bases. Right now I am playing DDO, and I am so close to reaching 1750 favor and I have yet to experience all of the content, so I am content with staying with DDO. But this is definitely good news and gives me one more reason to resub, especially since I have been thinking about that game a lot lately.

7/15/08 11:35 AM
Viewed 43434, Replies 739

Originally posted by DeaconX
Originally posted by JK-Kanosi

I've pointed this out before, and it still hasn't been corrected. The information in the OP concerning Lucas Arts and Bioware working on an MMORPG together is wrong. The announcement doesn't say anything about the two working on a MMORPG or even an online game together at all. All that is said is that they are working on "a game" together.

Why is the OP refusing to fix this flaw in his post. The misinformation gives me the feeling that this thread isn't reliable for a focal point of information.


You apparently completely missed a paragraphs worth of reading in my disclaimer:

"This thread was created to gather all available information regarding the BioWare MMORPG currently in development. We are looking for any and all information. Speculation is inevitable, but if we must let’s try to be as informed as possible. Please feel free to help add or correct any information presented and remember to take everything with a grain of salt ;) "

The building circumstantial evidence would tilt SPECULATION towards a link between BioWare's MMORPG and Star Wars and thus LucasArts - however that must be taken 'with a grain of salt' meaning don't take it for a fact.

If suddenly we found out that BioWare had somehow been talking to JK ROWLING [Harry Potter author, sorry if I got her name wrong...] for years then that would be another piece of speculation to add, but so far the 'Star Wars' speculation by far outweighs anything else NOT just because there is a huge public demand for it but if you look at the first page of posts, there's just a ton of little facts that could easily point to the IP.


 

I didn't miss that paragraph. Even in your paragraph, you say we should be informed as possible; looking for any and all information; and to feel free to add or "correct" information.

So you are contradicting yourself in the high lighted paragraph, when you don't correct your mistype above the link to the article, because I informed you of the mistake and by the above paragraph, you fix any mistakes pointed out.

So don't pin this on me; like I didn't read the paragraph, when I did. You apparently didn't remember what you wrote in that paragraph, aside from the "grain of salt" thing.

I posted about the inaccuracy last year in this thread. This thread popped up on the popullar threads and I noticed it was still not changed. That is the only reason I posted again on this thread, because by that paragraph, you want people to tell you when something is incorrect. Well, I did and you didn't fix it.

7/14/08 2:49 PM
Viewed 43434, Replies 739

I've pointed this out before, and it still hasn't been corrected. The information in the OP concerning Lucas Arts and Bioware working on an MMORPG together is wrong. The announcement doesn't say anything about the two working on a MMORPG or even an online game together at all. All that is said is that they are working on "a game" together.

Why is the OP refusing to fix this flaw in his post. The misinformation gives me the feeling that this thread isn't reliable for a focal point of information.

7/13/08 2:13 AM
Viewed 13920, Replies 244
Originally posted by acidblood

 

While I respect your opinion, I do not agree with it, especially when it has already been stated, by Mark, that if the problems with these classes and cities could have been fixed simply by taking a bit more time then that is what they would have done.

Having developed a small text based RPG for a graphics calculator in high school I had big plans for it at the start, even throughout the initial development those plans where still in place, but things happened that I had not counted on, mainly running out of memory and not being able to come up with a way to code what I wanted given the calculators limited language, so I had to make some changes, but it still turned out pretty good in the end and was quite popular with some of the other guys in my year level, even spawning a few mods... point is, sometimes things just don't work the way you thought they would and the amount of time and money it would take to make them 'complete' just isn't worth it, especially when you doubt that those things could ever work or that they would even be any better than the alternative solution you came up with.

So, yes it sucks that there will only be 20 classes instead of 24, and there will only be 2 siege-able cities instead of 6, but that does not mean WAR will be much if any worse off as a game because of it and that simply taking more time would 'fix' everything.

NB. I say "much if any worse off" because it has also been stated, by Mark, that if the changes they have made (read: cutting 4 classes and cities) does not work (read: ruins the game) then it will be delayed while they find a way to fix it. To quote Mark "I've always said that this game will ship when it's great, I've never said it will only ship if it has 24 classes, 6 cities, 5210 quests, etc. Nothing has changed about that. If the game is great and ready to be launched, it will be launched. If it isn't, it will be held back."

Information obtained from: http://www.warhammeralliance.com/forums/showthread.php?t=43941

Edit: Changed the quote to the one I was originally looking for but couldn't find till I stopped looking...

Edit: Everyone should also check out > http://www.warhammeralliance.com/forums/showthread.php?t=44469 < if they haven't yet, it will clear a lot of things up for people as there is a lot of miss information flying about here.


 

Well that's just it. I am not looking just for a great game. I am looking for a virtual world to build a character in, that is believable and in mesh with the lore in the original IP. I wanted to play a High Elf, but not having a city  to swear allegiance to and defend is a game killer for me. I like to RP, so IP integrity is important. You cannot possibly say that taking out cities maintains IP integrity. If so, then show me the books, Warhammer game manuals and etc. that agree with there only being two cities and the elves and dwarves fighting over the Empire's city constantly, while ignoring their own.

I am a Mythic fan, and have played DAoC for a long time. I don't doubt WAR will be fun when it is released; with or without 6 cities. Hell, if fun was my only factor of playing a game, I wouldn't ever leave DDO. No, RP is important to me and I cannot play a game that doesn't line up with the lore of the IP. It's like playing SWG after they butchered the lore in it.

I may be a minority when it comes to wanting things to abide by the lore, but my dollar counts just as much and so does my opinion. I've stated my opinion on this, and that is it. No one has yet to rebuttal the fact that they are destroying the integrity of the IP.

7/12/08 2:46 PM
Viewed 13920, Replies 244

I just want to point out that customers are a varied bunch. Some are pickier than others. We all have different standards that we require to be met, before we shell out cash for a product. I think it is unfair to attack those that would rather delay or not play the game, since the game itself has been scaled back quite a bit from originally expected. Our opinions are just as valid as is our feelings on the matter. Calling us whiners and everything else underneath the sun doesn't help out your case any, especially when we all share the fact that we want a quality product, in common.

With that said, yes we want a company to be honest, which Mythic did. Yes, we want a quality product. Yes, we want a fun product.

However, we also want a complete product. Complete in every sense of the word. Complete as in maintaining IP integrity. Complete, as in not cutting out cities and classes, rather than delaying the game.

There is a difference between starting when the game is released and starting a year later or more. The economies are inflated by that time, content has been explored several times over and is harder to find groups for it, and stereotypes and roles being pigeon holed have already been formed. Nothing is really new after a year or more and it leaves those starting late in an endless pursuit to catch up to everyone else. So everyone saying "just wait a year and then buy the game, instead of asking for a delay" is missing the major benefit for us to delay the game; which is getting a even start with the rest of the community.

I'm a big Mythic fan and a long, and I mean long, time DAoC player. So I am not talking out of my rear or anything like that. I also gain nothing by putting off buying WAR, but it is something I have decided to do, in spite of the fact that I love Mythic and support their products. WAR just isn't shaping up to be what we were all prepared to play for the past 4 years. It is something much less now. The fact of the matter is that the classes and cities will take a lot of time to be released once the servers go live, because regular bug fixes and patches will be competing for development time for the remaining cities and classes. More than likely, the cities and classes would be released in an expansion a year from the release date.

7/12/08 1:46 AM
Viewed 13920, Replies 244
Originally posted by Zorgo


 

I think MMO devs need to stop letting us in on the creative process of game development. Of course ideas are going to be ammended, augmented or eliminated in this type of a massive project. If they just kept their big mouths shut, we would never have even known these classes and cities would have even existed.

We've been conditioned to believe that when a business puts something out there for the public, it has already gone thru the creative process and has been set in stone. Until mmo's, this was pretty true. But mmo's have developed a new marketing tactic that gives us a window into the process from A to Z.

I think that marketing strategy has failed epically. Considering VG, AoC and now Warhammer, they  have and will all feel the huge negative impacts from this innovative, yet disfunctional advertising plan.

I say the development period should practice silence. Then 1 week or maybe 2 before launch, tell us about the game features. We would have no clue about ideas that ended up on the cutting room floor and be a lot happier with our lollipop.

In this way, you wouldn't create a population of people attached to a feature that for whatever reason, doesn't make it into the game.

The only other option would be to educate the entire mmo game population about the nature of give and take on a huge multimillion dollar project spanning years. But somehow, I doubt a certain segment would ever understand.


 

I have to say that I agree with this post. With that said, it doesn't matter when they announce the game, if it is based on an IP, it must maintain the integrity of that IP. From what I can tell, and that isn't much, races in Warhammer have race pride. I would think the other races wouldn't be rushing to the Empire/Chaos cities the way it will be played out.

 

7/12/08 1:22 AM
Viewed 13920, Replies 244
Originally posted by fishytoothy

No orcs in a warhammer game. What the hell are they thinking? I don't even care about the classes themselves being gone so much as what thier removal means in terms of the IP. The cities though, that sucks--I don't even understand how they can cut 4 cities out when the whole point of the game is fighting over those cities. They might as well cut all the races other than chaos and empire. Extremely disheartening news, even the biggest fans now are questioning whether to get this game.


 

That's the burden of owning a IP license. Things must be right. I'd rather see them release only Empire and Chaose at release and introduce the other races, classes, and cities through expansions and preserve the integrity of the IP than to see them butcher the IP in the name of quality and an earlier release date.

Make no mistake, I will not tolerate a low quality game, nor am I asking them to release it before it's ready. But that's just it, if the game isn't ready for all the races to have their cities and classes, then the game either needs to cut the races and cities affiliated with them or delay the game until they can put them in correctly.

You can't spin an Elf giving two coppers about the rize or fall of a human city as a believable or good thing. Mythic needs to think about the integrity of the IP.

7/12/08 1:02 AM
Viewed 13920, Replies 244
Originally posted by ProfRed

No matter how you spin it this is bad news.  Some of us, including me, may think that Mythic is handling it well and making the right choice of releasing less polished content instead of too much unpolished content if they HAVE to release it soon and absolutely cannot push back the launch.

However, they are releasing a clearly unfinished game instead of pushing it back which will hurt them, and is dissapointing.  They are cutting content which is never a good thing.

There is no way to put a positive spin on this.  It is bad news all around, and it makes me sad, but it is still better news than: "Most of our cities are unpolished and underdeveloped and 1/4th of our classes suck, but we are going to release like this anyway."

No matter how you spin it a MASSIVE amount of content just got cut, and we aren't going to see it anytime soon as launches take from 3-12 months to iron out bugs and start really bringing on content. 


 

I completely agree. Depending on who you are; better news would have been to delay the game for another year to get things right and all in by launch. Not everyone is in NEED to play a game. Some of us are happy in the games we are in, while others are quite happy not playing any game, but would have tried this game because of all the stuff it will have in it. Well, Mythic just took at 2/3 of the cities, which is a big deal to many people, and 4 classes, which people should know by now is a huge deal, since people become attached to classes.

Yeah, I'd rather have them push the release back. It would have been better news than this.

7/12/08 12:11 AM
Viewed 13920, Replies 244

130 something replies already and I am still going to add my two sense to this, even though no one will probably read it.

I am a big Mythic fan, which is why I was going to try out Warhammer. I never played Warhammer before and never really got into it.

I am very dissatisfied that they are taking the captical cities away, except two. They seem to be very insensitive to the fact that some of us get into our characters, RP or not and prefer to stick with our own races cities. A lot of us could care less what in game benefits we get if they are directly lore related and make sense for us to get.

Taking away classes is displeasing as well. Again, you are taking things away that you said would make it at launch.

After Vanguard, AoC, and etc. you never want to release something you said would make it out on release. So it is good that they are letting us know these things won't make it. It is also good they are doing what they have to in order to get things right.

With release right around the corner, how do they really expect to get things "fabulous" in just 3 short months when they were having so much problems with the game, they needed to cut 4 cities and 4 classes?

No matter if this is a good decision or not, it will leave a bad taste in peoples mouths. It just shows a general disrespect for people who get into the lore of the game and require things to be the way they should be. It is the burden of taking on an IP. You need to get these things right, because this game will also trigger the buying of Warhammer books and other games. If people see, and they will, that WAR doesn't stack up the way the rest of the IP material is, this game will get a lot of flack.

I think Mythic should delay this game until they can put all 6 cities in the game and the 4 classes they are taking out. I'm the consumer, so I don't care about their money problems and what not. Hire the talent you need  and get it done. You sold out to EA for god sake, you should have the money now to make this game work the way you intended by release. Hell, DAoC was a fantastic game and had many capital cities, races, and classes. Granted the graphics aren't as good as WAR's will be and the combat won't be as fluid, and WAR will have more featueres; but the point is that Mythic has created a complete game before and should do it again.

This sounds like a cop out to me and I honestly though I was going to see a "just joking" at the end or something.

I'm not sure I will be buying this game at release now. You know I'm not the only one thinking about not buying at release. Was it worth the guaranteed loss of release buyers? I guess time will tell.

7/09/08 9:58 AM
Viewed 294, Replies 5

Thank you for the responses. I really like the way Turbine is making the game into a story that you play. It isn't good for every MMORPG to do this, but this one is just fine. So Rivendell is where they develop the Fellowship, right?

Also, if people are already lvl 50 and doing these quests before volume 1 is finished, how high will the level cap be?

7/08/08 7:11 PM
Viewed 294, Replies 5

This game is supposed to span the full length of the trilogy. Where exactly in the trilogy do we end up after book 14?

When will the expansion be released and where in the trilogy will the game be at then?

I am just wandering, because I am waiting for the expansion before I try the game again. It was pretty boring the last time I tried it and mainly because I couldn't find a class I liked and the quests felt familiar, like I've done them for the past 7 years in other games.

The new classes are interesting on paper and they will bring me to try LoTRO again, but I would like to know where the game is in the story. One thing I noticed about when I tried this game a year ago, is that no one wanted to take their time through the Book quests. It's like everyone did them dozens of times already and couldn't be bothered to wait for others to read the quest description. Joining a guild to help wasn't an option, because they were high levels already.

Anyhow, thanks for answering some questions.

7/02/08 10:33 AM
Viewed 3072, Replies 36

Originally posted by jposavatz

For those who answered my question about the world still being instanced, thanks.  Despite what I said (I'd only come back if it was no longer as instanced), all of the other responses have me getting excited again. 

Time to give DDO another shot!  I've just downloaded the trial and before I install it, can I ask a bit about the servers?

Are there certain ones with "better" populations (by "better" I mean - I'm looking for a sizable population so things don't seem like a ghost town, I'm looking for a mature audience insofar as possible, and I'm looking for folks who are intersted in occassional light roleplay)?

Thanks in advance.  Can't wait to give this one another shot. 


 

I'm not sure how one server compares to another, but I bet they all have equal populations and maturity of community. I am on the Sarlona server, which it and the Thelanis server are both considered the unofficial RPing servers. There aren't a lot of guilds that actually RP though, so your choice will be limited if RP is your thing.

Myself and Valczir above is apart of The Forsworn 'RP' guild. We are a guild who RP's while we adventure and are actually pretty active. I've been in the guild for a month now, and we've raided 3/4 of those weekends I believe. I went on the last raid as a lvl 7 and we succeeded. I'd invite you to the guild I'm in, but the guild officers and leaders require that the prospect understands that we are a RPing guild first and foremost.

I am in that guild, but I spend the majority of my time NOT RPing, because I spend a lot of time in pick up groups (PUG's). While I group with my guild mates, I do RP and it is fun. We go through the dungeons slow enough to be able to RP and do well at the same time. Voice chat is not allowed while in a guild group, which all of us love, since hearing a big booming burly manly voice behind a frail female elf is a bit immersion breaking.

What I'm trying to say is that if you want a good guild and are willing to RP with us, but also appreciate taking a break from RPing and running normal PUG's, you can do what I do and have a great time.

I am Validorn on the Sarlona server.

You've met Valzir already, wich is a guild mate of mine.

7/01/08 8:29 PM
Viewed 3072, Replies 36

Originally posted by jposavatz

First, to the OP, this is a great review.  Thanks!

I also tried DDO "some time ago" (probably over a year I'd say) and I got pretty bored pretty quickly.  For me I think it was the closed-off nature of the world - e.g. one of the things that I love about MMO's is the completely open world where you can walk anywhere and bump into random NPCs, mobs, other players, etc.

It wasn't clear to me (sorry if I missed it) in your post as to whether or not that dynamic has changed.  Is it still a mostly dungeon/instanced world with nothing else to see, or have they made the game more "open" like most MMOs (EQ, WoW, etc.)?

If they have indeed opened the world up, I will absolutely try it out again!


 

Yes, everything is still instanced. They've added a lot of content that takes place outside the city, but on the same continent, however, those areas are instanced for you or your group only.

I like an open world and such like traditional MMORPGs have, but I have to admit that the way DDO does things saves a lot of time in traveling and you get to quest a lot more with your friends.

7/01/08 11:14 AM
Viewed 1124, Replies 9

Originally posted by Valczir

I don't like the general feel of DDO monks, compared to D&D monks.  In D&D, you were encouraged to use your fists if you had a lot of monk levels, because your fists were way better than any other weapon you could use.  In DDO, you're encouraged to use kamas at high levels, because you can't dual wield your fists.

 


 

Hey Val, it's me Validorn. I was just writing a short review on the game when I was going to pop on over to this thread and give my impressions of how you do in-game. But your already here, lol!

Guys, Valczir is really modest, so he won't ever tell you how strong his character is. I'm not saying his monk tops the charts or anything, but he kills his share of things and has the added bonus of being versatile and having utility. He has finishers that doesn't require him to equip an elemental weapon, because he has the ki to use them during battle. He also has a new ability that allows him to regen his health to 100% by meditating out of combat.

My overall impression judging by Valc's Monk and many others I have grouped with is that a monk can be a really weak class, just as likely as he can be a strong class. I've seen some just outlast other tanks and really put the dmg on as well. They have great saves, wich honestly helps them a lot. They can get out of situations that other tanks cannot. To top all of this off, they don't have that much HP's. So they are strong, just in their own way and not exactly strong like other classes are strong. They are different and easy to mess up, but also strong and good to have in a group if they know what their doing.

I'd definitely withhold judgement on the class until you are over the hump. Not sure when that hump is, but I know I fealt weak on my Monk at lvl 3. I saw monks performing pretty well around lvl 5, so maybe that's the hump.

7/01/08 11:00 AM
Viewed 3072, Replies 36

First of all, if you already have a good idea of what DDO is from a trial or owning the game, this review will not help you really. For the rest, hopefully it will shed some fresh light on what DDO is to a veteran player.

Setting the Stage

I am a 27 year old marrie