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All Posts by JK-Kanosi - 1048 found

9/20/08 2:19 AM
Viewed 1094, Replies 22

It's hard to tell you which class I like best when I've only tried and am still playing that one. I'm playing the Archmage, which has decent DPS and Heals. The upside is that I am very versatile in and out of RvR; the downside is that I am targeted and killed usually first. There's a ton of Archmages on my server. I've never seen so many Healers in one MMORPG so far.

9/19/08 9:23 AM
Viewed 5216, Replies 87
Originally posted by thamighty213
Originally posted by JK-Kanosi
Originally posted by IAmMMO
Originally posted by JK-Kanosi

I was a MMORPG fan when I first started playing DAoC in 2001 and then switched to SWG in 2005. I can't say for sure if I am a MMORPG fan anymore though, because community is just as much a feature of a MMORPG as PvP or Raiding. The community since WoW came out in almost every MMORPG I've played has been rude, anti-social, and disrespectful with small pockets of mature people. This is the exact opposite of how the community was before WoW. Your last paragraph said that you would recommend the game to fans of MMORPGs, but I cannot say for sure if I am a fan of MMORPGs anymore. I love the idea of building a character over a long period of time with other people online, but I absolutely hate what the MMORPG community has devolved to.

I guess the question is: Is the WAR community like the DAoC and SWG community before WoW brought several million people into our games, or is the WAR community like WoW's?

 

  I couldn't agree with you more. This is the main reason I'm not bothering with WAR, or a lot of other MMO's now for that matter anymore. They're full of the young teens born in the late 1980's and early 1990's, or the Beavis and Butthead generation as I like to call them. Not all in that generation are bad I know, but a majority of them do have issues on how to act socially in a MMO.

 


 

Yeah, I know I am over-generalizing here, but there is a lot of truth in what I am saying. It's weird how MMORPG "seem" to attract the same type of people in every game. There could have been mostly teenagers playing MMORPGs before WoW came out, but you'd never know by talking to them. I felt like I was around people just like me.

 

TBH guys Im not finding that the WOW crowd has jumped ship, or they have grown up and not brought there childish antics with them TBH on my server the majority are 30 something brits who grew up on Warhammer and we are having a blast without a omfg i pwnt u anywhere to be seen.


 

After playing all day yesterday, I think I got lucky too. I didn't run across any people acting immature and everyone had normal sounding names. I think I misjudged how the community in this game would turn out. People aren't very talkative, but they do tend to help you out when in need.

9/18/08 8:15 PM
Viewed 184, Replies 10

Originally posted by Ragana

Eh, players have to want it. Not much going on, similiar to WoW.

 

If you want to get enjoyable RP then LOTRO is definetely the game for you.


 

I can tell you read only the title of the thread, because that is not what my post is remotely about, lol.

9/18/08 8:10 PM
Viewed 184, Replies 10

I'm trying to give this game a fair rating on this website, but I am stuck on the Role Playing part. How would you all rate the RP in this game? Take into consideration that when I think of rating a games RP, I think of features provided in-game to encourage RP; in addition to a good atmosphere that encourages RP; and a community that is accepting of RP.

I've only played today so far, so I cannot judge the community's acceptance of RPers, nor have I played on the RP server to really give it a chance. So I, myself, am basing my rating purely off of game features. Some examples of features I think encourage RP, is the ability to build a city, guild hall, house; being able to write a Biography and display it for others to see in your character sheet; non-combative classes and things to do, that make the world more realistic; and the ability to dress the way you want and "hold" whatever weapon you want. These are just examples, and I bet you all can think of many more.

So, taking all of that into consideration, I am not sure I can rate this game that high for RP, even though I want the game to get a good ranking. This game doesn't offer much in the way of features for Roleplayers, but it does provide a nice atmosphere and story to become immersed in the game.

9/18/08 2:53 PM
Viewed 595, Replies 9

I just bought it today and just finished playing it for a couple hours. Honestly, I like the choices available to you at level one and I don't have any problems with the character movement or animations. I like all of the extras, such as the Tome of Knowledge. I'm still quite a bit confused with the game, because I am new, but I've done a couple scenarios and a few quests already. I Rank 3 Reknown 2.

The only complaint I have, if you can call it that is that the community doesn't talk...at all. I'm trying to find a Fan Website to find a guild to join, to alleviate that problem.

I'd say my first impression is good, and I was expecting to be bored with the game and tire of the immaturity in the community soon after rolling my first character. However, I am not bored of the game and had a hard time logging off to do some studying, and the community doesn't speak with each other at low levels, from what I can tell, so I can't say they are immature.

9/18/08 11:36 AM
Viewed 926, Replies 18

Nevermind, I went into my Program Files and found the WAR patcher. It is patching as we speak.

9/18/08 11:33 AM
Viewed 926, Replies 18

Hey,

I just got finished downloading the game to my computer, and at the end, it asked if I wanted to download the EA Download Manager. I clicked yes, and it downloaded. It asked me to log-in with an email address and PW. I have a Master Account and a WAR account, but not an EA account. Are they all the same thing? If so, then how come it won't take my email address and PW that I created for WAR? Also, is there not a WAR patcher or is the EA download manager the only way to patch the game?

9/18/08 11:16 AM
Viewed 91, Replies 2

nvm, it must have been a temporary glitch, because I am all set up now. I'm just waiting for the game to download now. 1st disc has been downloading for over 5 min now. How long does this take? Also, what's the title former DAoC players get in WAR?

9/18/08 11:09 AM
Viewed 91, Replies 2

I logged into my Master Account, activated my WAR key, and then it took me to create my log-in name and PW. I pressed enter after puting in what I want and I got an error, with something about service possibly being down.

What's the deal here? I would like to have my account created, so I can play when the servers open vs. creating an account while everyone else is logging on at 10am.

9/18/08 10:13 AM
Viewed 5216, Replies 87
Originally posted by damian7
Originally posted by JK-Kanosi

I was a MMORPG fan when I first started playing DAoC in 2001 and then switched to SWG in 2005. I can't say for sure if I am a MMORPG fan anymore though, because community is just as much a feature of a MMORPG as PvP or Raiding. The community since WoW came out in almost every MMORPG I've played has been rude, anti-social, and disrespectful with small pockets of mature people. This is the exact opposite of how the community was before WoW. Your last paragraph said that you would recommend the game to fans of MMORPGs, but I cannot say for sure if I am a fan of MMORPGs anymore. I love the idea of building a character over a long period of time with other people online, but I absolutely hate what the MMORPG community has devolved to.

I guess the question is: Is the WAR community like the DAoC and SWG community before WoW brought several million people into our games, or is the WAR community like WoW's?


 

 

quite honestly, the community in any online game is what you make it...  if you're looking for a bunch of spoiled brats, that IS what you'll see.  but, there are quite a number of mature guilds in every mmo i've played.

stay away from the "silliness" in official forums, and play with your guild.


 

That isn't entirely true. That is true if the game doesn't have a general chat channel, that people can abuse and it is true if you pluck out your eyes, so you cannot see the naked elves and stupid emotes people do towards you to piss you off. I've had the same attitude since I started playing MMORPGs 7 years ago. I go in the game hoping for the best; I reach out to people, trying to get them involved in groups and good conversation; and I try to keep things mature.

Sure I can turn off general chat, emotes, and just ignore the immature members of the community. Sure I can join a guild earlier than I would normally, with a bunch of people I haven't even played with yet. However, my point is that before WoW brought milllions of players into the genre, I didn't have to turn off general chat or join a guild. Developers also didn't have to make people group to stop being anti-social, because there were plenty of people who liked to group. Don't try to tell me that grouping up for an objective and then leaving the group immediately after isn't the norm now, or I'd have to call you blind.

The genre is just different now and I have adapted, as it sounds like you have. But there comes a time when you wonder why you adapt to immaturity, instead of just leaving the genre completely. Especially when your a person who is approaching 30, is married, and has a child in 1st grade. How many people do you know in real life, that are adults, who say they hang out with 12-15 year olds? Well, that is essentially what you are doing in MMORPGs and it kind of makes me feel dirty, lol.

I'm buying WAR today, and I will do my best to ignore the bad crowd. Hopefully the gameplay is good enough to hook me, so that I can start reaching out to the mature crowd and join a guild.

9/18/08 9:52 AM
Viewed 5216, Replies 87
Originally posted by IAmMMO
Originally posted by JK-Kanosi

I was a MMORPG fan when I first started playing DAoC in 2001 and then switched to SWG in 2005. I can't say for sure if I am a MMORPG fan anymore though, because community is just as much a feature of a MMORPG as PvP or Raiding. The community since WoW came out in almost every MMORPG I've played has been rude, anti-social, and disrespectful with small pockets of mature people. This is the exact opposite of how the community was before WoW. Your last paragraph said that you would recommend the game to fans of MMORPGs, but I cannot say for sure if I am a fan of MMORPGs anymore. I love the idea of building a character over a long period of time with other people online, but I absolutely hate what the MMORPG community has devolved to.

I guess the question is: Is the WAR community like the DAoC and SWG community before WoW brought several million people into our games, or is the WAR community like WoW's?

 

  I couldn't agree with you more. This is the main reason I'm not bothering with WAR, or a lot of other MMO's now for that matter anymore. They're full of the young teens born in the late 1980's and early 1990's, or the Beavis and Butthead generation as I like to call them. Not all in that generation are bad I know, but a majority of them do have issues on how to act socially in a MMO.

 


 

Yeah, I know I am over-generalizing here, but there is a lot of truth in what I am saying. It's weird how MMORPG "seem" to attract the same type of people in every game. There could have been mostly teenagers playing MMORPGs before WoW came out, but you'd never know by talking to them. I felt like I was around people just like me.

9/17/08 4:12 PM
Viewed 5216, Replies 87

I was a MMORPG fan when I first started playing DAoC in 2001 and then switched to SWG in 2005. I can't say for sure if I am a MMORPG fan anymore though, because community is just as much a feature of a MMORPG as PvP or Raiding. The community since WoW came out in almost every MMORPG I've played has been rude, anti-social, and disrespectful with small pockets of mature people. This is the exact opposite of how the community was before WoW. Your last paragraph said that you would recommend the game to fans of MMORPGs, but I cannot say for sure if I am a fan of MMORPGs anymore. I love the idea of building a character over a long period of time with other people online, but I absolutely hate what the MMORPG community has devolved to.

I guess the question is: Is the WAR community like the DAoC and SWG community before WoW brought several million people into our games, or is the WAR community like WoW's?

9/10/08 4:18 PM
Viewed 227, Replies 8

Okay, so I know each persons routine may be and probably is different, but how would you describe your routine in game from day to day and what do you think new players might do as a routine. I know this may be out of your scope of knowledge or expertise, but I'm sure there are a few players that can answer this. Generally, these are things asked in developer meetings as they are developing and shaping a game, but discussing this not only helps me know if this game may or may not be for me, but also gives me something to talk about while I am waiting for a new game I like to be released.

In DAoC, my daily routine consisted of logging in; deciding where I wanted to level up at; find people that wanted to join me or join an already estabished group (if I couldn't find a group immediately, I soloed); grinded for a few hours, while enjoying great conversation (something PUG's these days are severely lacking); and sometimes I would do a dungeon crawl, Darkness Falls, or a Battleground.

In SWG, I would check to see what other people I knew were doing, because SWG was more of a sandbox game and fun came out of exploring, more than leveling up. However, if people weren't doing anything in particular, which they usually weren't, I would head to MO to level up my Professions. Once I had my fill of that for the day, I would socialize by RPing.

In WoW, my day consisted of questing in one area solo until I finished everything needed there, and then would move on to the next area...solo. If there was a group quest, I'd find people to group with for it, and then the group would fall apart afterwards. I would try to do some PvP in a BG daily to spice things up. I didn't socialize much, because people's idea of socializing on my server/side was dueling, dancing naked, and being generally immature. I would try to find a group when I logged on, but people would talk down to me for asking to group for solo quests. I would level up my professions as I leveled up my character.

There are a number of things a new player in WAR might do I assume, but most new people these days do things similarly. For example, in EvE, all new players spend hours learning how to play the game and use the controls. New players in WoW all learn to collect a quest, do the quest, and then turn it done after completion, training ever 2nd level and moving on to the next quest hub once they are finished. The difference between players falls in how much they PvP if at all, if they do professions, and if they socialize with others or not.

I hear people say in every game nowadays, that you do not need to quest if you don't want to, but what they fail to mention is that it's faster to quest and the quests are more rewarding. You'd have to be a machoist to grind solo, instead of questing. I liked DAoC's questing, because it never was rewarding xp wise, but the quests would tell a good story and would reward you with a nice item you can use or sell. I'm not naive or oblivious to how games are and why they are the way they are now (WoW). I know every game worth its salt will have you level up through quests, and those quests will be solo oriented. I don't have a problem with that, honestly. I just want to know is it normal in WAR for people to work together on a daily basis, or is the community a bunch of soloers who only group in PQ's and RvR, because they have to.

Thanks

 

9/10/08 1:50 PM
Viewed 227, Replies 8

My Resume of Games:

First: DAoC (2001-2005)

Second: SWG (2005-Nov. 2005)

I've played almost every Western MMO on the market and some Eastern. My two favorite are DAoC and SWG.

What I like, dislike, and am looking for:

I liked how I logged into DAoC, day in and day out, and could easily find a group to adventure/grind with. I liked the size of their BG's and how PvP involved taking Keeps and Towers. I liked the character building system, meaning I liked having choices on how to spec my class. I also liked being able to customize my armor color and the ability to wear cloaks and put my guild emblem on both. I liked being able to own a house and sell my goods to other players without having to be there.

In SWG, I liked how I could customize my characters look and professions to my liking. I liked how you could go covert or overt in PvP. I liked how people would work together to gain CL's more quickly. I liked the ability to build a city, run for mayor, and build bases for PvP.

In WoW, I liked the UI and the ability to find information on any item or character my clicking on it in the chat window, and the dressing room. I also liked the Group quests, how they did the instance dungeons, and how often and easy it was to find upgrades for your character.

I hated when Catacombs came out for DAoC and peoples focus went from exploring and adventuring with groups to grinding instant dungeons. I hated how Elite peoples attitudes became towards odd specs and PvEers, even though I loved PvP as well.

In SWG, I hated how there wasn't much to do other than grind or pvp. I also hated how the game changed after the NGE.

In WoW, I hated how rude and immature the community is. I hated how solo oriented the game is, and how boring the quests were. I hated getting quests that required me to collect so many of X from Y creature, but they wouldn't drop that often, which required me to grind on them for hours. I hated running back and forth between quest givers, rather than grouping up and finding a place to camp, like in DAoC. I hated the Twinks in the BG's, and the Elitist attitudes towards anyone who wasn't geared well or the max level allowed for the BG. I hated how the main objective in the game is to get better gear.

I'm looking for a game that has good character building, because that is what I enjoy most in a MMORPG, building a character over a long period of time. I like to make him to my liking and to have choices on how to progress the class I choose.

I want PvP to be balanced with all things considering and the advantage Twinks get to not be worth the trouble.

I don't want to solo to max level, and I don't want to deal with rude and immature people. The MMORPG community wasn't always rude and immature. In fact, before WoW, the community was pretty mature, it wasn't unusual to run into a female or an adult, and people didn't auto-assume female avatars were males IRL.

 

Maybe I am too old for MMORPGs and maybe the genre has changed too much and I have played in this genre for too long, to keep playing. Maybe I should quit this genre and go back to consoles. However, my favorite company is Mythic, in large part to DAoC being my favorite game and my level of satisfaction with their CSR's.

Is WAR for me, or will I be facing the same troubles I faced in other games? Does this genre have room for us old time MMORPGers anymore?

 

9/09/08 6:03 PM
Viewed 5022, Replies 110

Originally posted by supbro

Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and  that carried through to level 80.

When funcom implement the PvP patch we will we have one hell of a game.

After playing WAR it was pretty bland and generic. Combat is slow and  painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.

 

P.S. AoC 4 life

 

Supbro


 

If you like AoC that much, why were you looking at WAR?

8/23/08 12:23 PM
Viewed 1781, Replies 27
Originally posted by tmr819

 


Originally posted by JK-Kanosi
I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.

 

"Hated"? Really? I am playing a minstrel, a hunter, a champion, a captain, and a lore-master, giving them all about about equal time because I can't decide which one I enjoy the most.

Anyways, Turbine is justifying the introduction of Runekeepers as a game mechanic added to make things more interesting and fun. As others have said, it is simply a bit of poetic license, and it bothers me not at all. The entire epic storyline that players follow throughout LOTRO (which runs parallel to the famous story by Tolkein) is pure poetic license, too -- but great fun.

One thing Turbine has done in this game, at least imo, has been to earn my trust that they will be (pretty) faithful to the world that Tolkein created. So, if they need to push the envelope in a few areas, I have every confidence they will do it right.


 

Yeah, I know, it is weird that a person wouldn't like even one class. I've had games that had over 20-30 classes where I liked every one of them. To each their own. However, the Runekeeper and the Warden sound very interesting to me.

The reason why I bring up Turbines promise to honor the IP, by not putting magic users in the game as a playable class, is because if Runekeepers can shoot fireballs and heal, then they are already doing more than Gandolf did and he was supposed to be one of the most powerful beings in the world at that time. The Runekeeper doesn't stretch anything, it completely breaks the IP. The Fellowship is supposed to be comprised of the best of the best, but you have players that have better and more powerful abilities in the LoTRO game. That's not supposed to happen and the early Beta players should back me up on this, because it was then that Turbine said they wouldn't put magic using classes in the game, due to lore restrictions. Why the change? While I admit that the class sounds fun and I would probably like playing it; the class doesn't belong in LoTRO, it belongs in a high magic fantasy setting, like DnD, EQ, or WoW.

8/23/08 12:48 AM
Viewed 1781, Replies 27
Originally posted by Lizante
Originally posted by JK-Kanosi

I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.


 

The Runekeeper, unlike the Loremaster, is a true damage dealer whilst a healer in one, just not at the same time.  It seems that the Runekeeper, in combat, can be the damage dealer (fireballs and such) *OR* the healer -- but cannot do both at the same time.  Plus, to add to the balancing act, each side of the Runekeeper's abilities --  damage or heals -- have cooldown timers. 

Anyway, that's what I've gleaned so far.  The added bonus is, as far as I can see, there's no mention of a pet.  I hate pets.


 

Thanks for summarizing the Runekeeper portion of the article for me, but I read the article, so I already knew that. That isn't what I asked either. I am wandering how come Turbine decided to change their mind about magic users being playable, because in beta, they said they are staying true to the lore and will not allow players to play magic using characters, since they were rare in the times we are playing in.

8/22/08 5:17 PM
Viewed 1781, Replies 27

I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.

8/22/08 9:31 AM
Viewed 736, Replies 16

Originally posted by Yunbei


 

I guess the reason why many SM apparently prefer 2H swords in the game - at least from what I see in the vids - is thats it feels more fitting for an Elven warrior. Shields were something I always connected with Dwarfs and Humans, not Elves. Dual wield would have been a better way than 1H+shield, and they could have made the 2nd hand sword a parry sword like a shield. It would just better fit to my imagination of a warrior Elf than a large shield, like he is more defending himself by dodge and swiftness and the likes than the "brute strength" of a shield block.


 

What ever gave you the impression Elves don't have the strength to use shields effectively? Every elven race I have ever read about used shields. Even the man who created elves, did so with the ability and strength to use shields. I think it is like any race; given the proper training, you can use anything.

With that said, I never pictured a Swordmaster, someone who dances with blades, to use a shield. I'd imagined him using two elven longswords actually. In fact, because of this image of what an elven swordsman is like, I will probably skip the Swordmaster off the bat and play a Shadow Warrior. For one, they don't wear those tall funny looking hats, and for two, they dual wield Elven Longswords and can use a bow. To boot, they look bad ass, but that's subjective.