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All Posts by Pumpkinhero

All Posts by Pumpkinhero

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12 posts found

Redmoon Online and Ragnarok Online while it was in like Alpha/Beta test.

I have played Darkfall for the first 2 months of it's release.

The reason I stopped to play was because I wanted to play on the NA servers and since they were not going to transfer the caractere, I decided to stop until NA came out. Then NA did come out but I have other obligations now.

 

Regardless of that, I think that Darkfall has tremendous potential. Sure, there is griefing but what you need to find out is if you are a sheep or a wolf. At least if you are a sheep, are you a smart one, that doesn't get caught by wolves?

 

I must say. Never, in any other games, did I ever feel the way DF made me feel when my group of teamates were setting out for a raid. The preparation, the tactics and the skill involved to play the game, really made it worth my time there. The more I talk about it, the more I want to play it again, but the thing is, DF is very involving game and I can't have that in my life right now.

 

Take every reviews with a grain of salt. I have seen what "high-end" game looks like. I was there when The Mercs created the first Warhulk on the Euro server. I was actually in part of it's making and my guild at the time, was affiliated with theirs for the city they had and it was a great moment. Just to make it, all the materials required were insane, so much so that they ask for escort to the smelter to make the bars for it and there were like 20 of us guarding one guy crafting, even though we did nothing, it was still alot of fun.

 

No matter how many arena games you play, my heart rate has never been so high than when I played DF. Sure, dying does suck, but in the end, it's only items and beside, it's always less worst than you think it actually is.

I guess if you want to play the single player... fine.

 

But if you instead are looking for an MMO to play... oh god please skip this game.

There are tons of other free game that are much better and more indepth than that game.

 

Let's face it.

 

People don't want great content in MMORPGs. Of course, I'm making an over-generalization, but it is still true.

I'm just wondering, what % of players who played for example, Wrath of the Lick King, and just skiped through the text of the quests and just looked at the objectives? I did, personally. But even if you make the game without any levels and content base, some people will enjoy it and some others, will just skip through the content, do quest ASAP to advance in the content. It's going to be content grinding because people will want to cap the content as fast as possible to access the high content available to the game.

It's going to be the same problem, just in a different setting.

So is there a "true" solution?

I don't think so, humans are driven to show their worth through any means necessary, and for some, MMORPGs are it. Alright, I give it to  you that it isn't much worth, but the online world is a total different entity and growing at a breath-taking pace.

So personally, I don't believe there is a solution.

Like you mentionned, it happened with WAR.

In Darkfall, people grind weapon / archery / magic on afk players, while the afk players grind them defensive skills.

In WoW, you grind gear and then a few weeks or months later you grind the upper new set of gear.

In [insert new game name here], you grind content super fast with your new "Get to Max Content in 6 hours of Gameplay" guide, sold for 9.99$ U.S.

Great post.

Always knew there was something wrong with most current MMOs, but you just put the finger right on it.

Thank you for the blog, I'll make sure to forward it to some WoW sheep friends.

Good god, you guys sound like whiny ex-girlfriends... Game in development for 8 years etc and QQs... Same old, useless, unimportant comments that have been repeated for as long as 8 years ago.

You guys need to take something into perspective.

Of all the people, that will "EVER" play Darkfall, how many of them are currently playing right now?

Now most of you will say... "Well DF sucks, there won't ever be anymore players than their actually is!!"

But still, I think that not even 1% of Darkfall's future player base is currently playing. So what about some guys got to cap up their rigor, weapon skills and OMG Mana Missile grind before everyone else?

It. Does. Not. Matter. In the long run, when there are many servers and thousand more players playing, everything will be the same for everyone, and people won't even notice that 1 guy out of a thousand was there at the start and maxed out his skills. Eventually, someone that plays long enough will get there as well, maybe not as fast as he could have at some point in the game, but then, it won't matter, like it doesn't matter now.

Let's talk about a different, but similar example.

If I was a new WoW player for instance, and I would make a review for my playtime from Lv.1 to 30.

And then I would review, based on my own opinion and the gameplay that, I found the game boring, lack of interaction with other players, no depth to the game, it's laggy, don't like the graphics and etc etc... whatever comment you think anyone could come up with in a review.

What would most WoW or ex-WoW players say?

"Well... you've only been playing for a few days to get to Lv.30 (some can do it in a few hours), Lv.30's gameplay is no where near the kind of gameplay a Lv. 80 has in Northrend, it's a totally different kind of game then... and it's better because of this and that and this... etc..."

Hope I don't have to specify out my point here, I've been playing Darkfall for a mont or 2 now, and I wouldn't even trust myself to do it a proper review, so I can't see how someone who only plays for a few hours can have the "enlighthed" grasp of the whole game in that sort of time. More times than none, I felt I wanted to quit the game, out of frustration to things that happens in it, but eventually you realize that whenever you lost wasn't actually worth that much and that there is way more to do.

So whoever wrote blogs and reviews about any games actually, should always be read from viewer with careful analysist. There are tons of people you disagree with in RL and you shouldn't just go around random stuff people write and take it for granted.

I think everyone here can agree that the OP should have clearily stated his intention when "Reposting" such delicate information.

Not doing so, threw his topic far from what he intended at the making.

Guess this can be a lesson to most of us, to make clearer topic so that we can actually talk about what's really important instead of exchanging useless words.

I do agree with IAMMMO.

I think weapon skills should be allowed to level up to 25 max with default weapons.

Otherwise it will be very difficult for new players to level up their skill for 2 hander weapon for example.

I don't think they really thought ths through totally, but everything else in the patch is great.

Some might complain about players that were able to level up Rigor and weapon skill to 100 already but they only think of the past and the present.

Sure those guys too advantages for a month, but what is a month compared to something that is setting the stage for the next few years of the game's history. In the end, it won't matter. I guess that right now it does to you, but eventually, soon enough, it won't.

Just bought a new pc today and what better game to try out then EVE that I sooo heard about... could I also get a 21 days trial?

 

email: dniem23@hotmail.com

 

Thanks! :)

Like I said in my first sentence, I'm not pro macro, in fact I dislike it.

But the thing is, macroing made it to... "release"... therefore I strongly foresee it to stay and people have complained for what...? Weeks now about it and it's getting old.

 

If it was "wrong", people would get ban.

Macroing is "available", and that's quite a difference. Those of you who won't do it out self rightousness, be my guess, but the fact is, everything gets maxed, sooner or later. If you take the long road or the express one, the end result is the same, in the end it doesn't matter.

People needs to stop crying over macroing.

 

I'm not saying I'm pro macro, but the thing is, it is there. And it is there for everyone, therefore it means that every can use them, and actually should.

 

Maxing Run / Rest / Swim isn't going to be an issue for everyone, so no one will actually be above someone else. It only means that leveling those up in normal ways aren't going to apply (as they should be IMO) but everyone will max them out with macro.

 

This topic doesn't need to be discussed and re-discussed every day, maybe you think you are a special kid for bring it up, but you aren't. Stop crying over something that you have no control over and that is obviously not going to change at this point and start macroing.

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