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All Posts by steelheartx

All Posts by steelheartx

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292 posts found
I'd pay $25 a month for a game that could keep me entralled for three or more years.
It's good to see some inovative ideas starting to trickle into the mmo community.  I'm very excited about the game and the series :)
Originally posted by hardicon

My mmo question is why do devs keep copying a 8 year old game when they try to make a mmo despite how many wow clones have failed over the years?  Do you think we will see a company that is willing to break the mold and try something different and give us a triple a game that isnt wow, something back along the lines of uo, eq, ac, swg, daoc, a true mmo instead of a single player game?

 

Well met Matt!

 

Hardicon beat me to my original question, so i'll have to fall back on question #2 :)

 

Neverwinetr Online is launching with user created content right out of the shoot.  The idea (at least to me) seems brillant from a developement point of view.  It allows the developers to put out a decent game (least i hope it's decent) and then have the players continually create new content for that game a little or no charge to the company.  This should also allow the developement team to work on fixing bugs and concentrate on the next actual game expansion.

 

My question(s) is do you see this as a future trend in gaming developement for more games in the future, and are there any other trends in the mmo developement community that have you excited as well?

 
Nothing, i have no patience for non-consentual PvP.

Great article Pocket, and one that many of us can identify with. 

It is unfortunate that a person feels the need to lie to another.  Even worse when the person who is lying has malicious intent.  The truth, no matter how hard it may be, is way easier in the long run.  

@Exilor: The are some really great gaming Organizations still out there that have been around for a very long time.  Don't let a horrible experience keep you from making the next great one should the time ever come.

@Malvious: I disagree.  Humans are the most compasionate creatures on the planet.  It's just that we always hear about the bad things that happen rather than the good.  Today's media tends to go for more "shock and awe" rather than carebear stories.  Bad news sells :(

 

 

Good read, and actually found myself nodding my head in agreement though out most of it   :)

Not sure i'm on the same page with you on #5, but i definately agree that something needs to be done.  Personally i'd rather have the journey between level 1- x longer and more rewarding rather than grinding out dailies for months after reaching max level.

Originally posted by Ehvayne
It's a brand new year in Grievance and in GW2 and we're super excited to see what 2013 has in store! Make one of your resolutions easy and come check us out at www.grievanceguild.com! Feel free to drop by and introduce yourself or you can find us on Devona's Rest!

2013 is looking to be a stellar year for Grievance in GW2! 

If you're just looking for some good ol PvPing, PS2 is actually pretty fun.  Even for a non-PvPer like me =)
Actually Defiance looks like it's going to be an excellent MMOFPS far as PvE style shooters go (least it looks PvE).
Originally posted by Enerzeal

I remember Crushbone castle, I compare every great grouping experience to Crushbone castle.

This or Blackburrow =)

Originally posted by Zorgo

I was in Grievance many years back on permafrost in EQ2, glad to see it is still going strong there.

Although I'm not a fan of EQ2 anymore, I remained in the game for awhile, solely due to the guild.

My favorite thing about it was the intense raid commands given in a french-canadian accent. Awesome. 

It's been years and I really doubt I'd be remembered from the guild, but suffice it to say, they are dedicated, and as said earlier, this is no start up guild, it is a home.

If I wasn't heavily involved with my current guild, I'd consider switching servers to be a part of this group.

Anytime you want to rejoin us in any game you are always welcome brother :)

http://www.grievanceguild.com

Ever buy a game (or download a free 2 play mmo) and sit there waiting to choose a server, hoping you choose a good one with good people that are helpful and not just jerks that flame you when u ask a question. Ever hate joining a guild that you know no one? Ever hop from guild to guild trying to find one that suits you and your play style? Have you ever quit a game that you liked but could never get help from guildies or even find a guild that you liked? Well I am here to tell you there is an answer. Grievance is an online gaming community that spans many games.

http://www.youtube.com/watch?v=f60k82NA6ts

Grievance can be found playing in the following games:

Official Grievance Guilds
Elder Scrolls Online (Guild available at launch)
Everquest II - Permafrost Server
Guild Wars 2 - Denova's Rest Server
Neverwinter Nights Online (Guild available at launch)
SWTOR (Empire: The Shadowlands) (Republic: Jedi Covenant) - PvE Servers
Wildstar (Guild available at launch)
World of Warcraft (Horde) - Thrall Server

Embassies (Smaller Grievance Guilds)
Aion (Elyos) - Siel Server
Final Fantasy XIV (Embassy available at re-launch)
League of Legends
Tera - Tempest Reach Server
World of Warcraft (Alliance) - Azuremyst Server

Team Grievance (Grievance FPS/Shooter/PvP Clans)
Defiance (Clan available at launch)
World of Warplanes (Clan available at launch)
World of Tanks

(many other smaller and Independent MMOs)

Grievance is a family-oriented online gaming community. We have a very rich and honorable heritage that spans many games over many years, during which Grievance has proven that one can have a very rewarding gaming experience, yet have a life as well. The concepts of family, honor, and loyalty are hallmarks of Grievance and are expected to be upheld and respected by all members.

Grievance is an adult gaming community, 18+ only. We have many long term members. This is no start up guild. We were formed in October 15th, of the year 2000. We were not always known as Grievance, but the membership has been strong and growing! We are one of the few trademarked Guilds in all gaming communities. We are comprised of singles, married couples, retired people, military members, college students and people located through out the US.

When you join Grievance you join a family. This family spans many games and even on opposite sides of the same game. Grievance is always a strong presence in games they are in. Grievance even has a real life get together, like a family reunion. We have this every year. We have a strong management support for each game, not same leaders in every game at one time.

We at Grievance are always looking to expand as anyone would expect. The larger the Grievance community the better it is. Wouldn't it be nice to start a game at launch and have a lot of Grievance members log in with you on the same server and same side? Imagine the friendships you will make with such a strong gaming community.

If Grievance seems like a place for you, please feel free to visit our forums, they are free to register and browse. Come see what games we are in and the servers we reside on. There is always an officer of a certain game or a council member willing to answer any questions. We hope you will come take a look and introduce yourself in the Forum Registration / Applications Forum. Let us know a bit about yourself and what games you are interested or currently playing in. Hope to see you there.

Thank you for your time,
Nionya [Director of Community Outreach Group]  Grievance Global Gaming
visit us at http://www.grievanceguild.com

People are getting to max level way to fast in the current theme-park style mmos.

 

Here's some irony for you:

A number of years ago there was a huge shift away from level grinding to make it more (if not totally) quest based leveling.  This was the beginning of the short journey mmos where players could level from 1 to 50 in 3-4 months tops (usually a month).  The developers of these games needed a way to now extend the life of their games for these players so they instituted dailies and gear tokens.

The irony is that developers never actually did away with the grind, they just shifted it to the back end of the game.  The big question is where would the gaming community rather have their grind?  During the journey from 1 to 50, or with repetitive dailies at end game?

Originally posted by Allacore69

I'll join!

Come register on our forums at www.grievanceguild.com and get to know us :)

Originally posted by NorseGod
Maybe both? I think there is a shift coming....

I would bet that you are correct sir ;)

I wouldn't be surprised if hard copies become a thing of the past in the next 3-5 years.  Look at the music industry if you need any example for what the future holds as far as DL content.
Originally posted by evemaster00
EU or U.S - or doesn't it matter? I am EU.

 

It really doesn't matter :)  We're American CST based so your playtimes may be a bit off from most of our members, but you're always welcome to check us out ;)

 

You know, one game that does have my attention not neccessarily for the actual game, but for the concept is Neverwinter Nights Online.  Granted i'm an ex-pencil/paper player, but i think that they've hit on some thing and that's launching with user created content.

The foundry is a brilliant idea imo.  It allows players to create content at game launch, freeing up the developement team to concentrate on fixing bugs and working on the future expansions.  I literally think that the concept, as they are implimenting it could result in a paradiem shift in the gaming industry within the next couple years.

NWO may, or may not become a hit, but a future game certain could using the same philosophy.

Originally posted by Hrimnir

 

Honestly we just need to move back to the days of EQ, where leveling times were long enough that the idea of "rushing to endgame" was never even thought of.  It meant all the content you developed along the way actually god used and played because there was an actual reason to.  That sword you got in the level 20 dungeon was worth it because you're not gonna just replace it in 2 hours when you've outleveled it.  Just as an example.

That will work for the true mmorpg players, the reality is we're in an industry thats trying to morph MMORPG's into something that non MMO players (which, IMO is about 75% of the current playerbase) will accept.  These people are not MMO players, they are console gamers, or single player gamers, or what i believe we've started calling content locusts.  They literally only care about chewing through content, replaybility, social aspects to games, world, art, etc, are meaningless, they want story lines and content, cool looking stuff to kill, etc.

MMORPG's simply can't cater to this player/playstyle and be succesful, its non sustainable.

 

You hit it on the head.  These companies need to bring back the MMO in MMOs.  Themed-park level progression just doesn't work.  Players blow through all of the content in 1-3 months and are done.  Due to the fact that the entirety of games now days is just about 100% theme-parked, game developers just can't keep up with the players anymore.

I hate to say it, but if the industry is going to survive they need to bit back meaning to these games.  In the old days (prior to WoW), when you earned a level, you really felt like you earned a level. 

Yes, there was a grind, but it had meaning and the chance of rewarding the grinders with semi-rare items if one was patient. 

Yes, there were death penalties, but it made a community responcible to itself and helped to forge friendships that are still stong today with alot of players.

Yes, you had to "find" a quest (or at least look it up) out in the middle of nowhere rather than just going to a camp that contained all the quests for a zone right there for your convienance.

Yes, there was very little content to solo, but it was a freakin MMO, not a game that you just happened to play solo with 1000s of other people simutaniously on the same server at the same time.

And yes, these games were punishing (to a fault), but players took it as a challenge and kept coming back for more. 

Disagree?  That's fine.  This is just my opinion after leading Guilds and gaming for over the last decade.  Many players that have been gaming longer than me may well disagree also.  But before you disagree, think about this.....  Almost every game that has launched since WoW is either barren of players after a couple years (if that), or dead and gone :(

Wish i had a few hundred million to design a game.

Originally posted by Toxia

Drop me an invite in game, and i'll check you guys out :)

Name is Taaz

 

Jump over to www.grievanceguild.com and register on the forums so we can get to know you a bit :)  Cya ingame soon!

 

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