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Originally posted by Katilla Life is way too short to get into all the minute details of a game. Yes, there are differences AS I STATED IN MY OP (which you obviously did not read), but when 90% of the game is the exact same mechanics, it's a wow clone. I don't give a darn how picky you want to be, it's the same game with minor insignificant variations. You're just a closed-minded fool thinking otherwise. It's like getting mad that someone calls a common small brown house spider a spider rather than it's exact name. Nobody cares. Everybody who is reasonable understand it's just a darn spider. To state that AOC is nothing like wow is psychotic imo, unless it has DRASTICALLY changed from release (and I played up to level 50 or so at release). You're just smokin' crack in my book. |
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Originally posted by TheHatter Interesting. Sure there are definate similarities, and I'd agree it's a wow clone in principle, but war at least tried something different with public quests, pvp lakes, and battleground queues from level 1 (which wow quickly copied). Out of all the wow clones recently, war's actually one that tried to be something a bit more. |
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Originally posted by justmyself I'm sorry to inform you that LOTRO is a wow clone as well. There are certainly enhancements that add value to the game, but it's still the same old same old. Crappy quests, level grind, forced zones on rails, same interface, same pretty much anything that actually matters. Then again, you state that lotro is 100% original, so I find myself wondering if I took the bait for a troll, cause lotro is maybe 10% original at best. |
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Originally posted by Reklaw A wow clone is not an exact copy, but it retains a very similar formula. For example, AOC was a wow clone. There were some minor variations in combat, a bit of instanced guild housing, and a bit easier to navigate quests on the minimap. Other than those few changes, it was essentially the same game with a different skin (and of course half the polish and half the content of wow, which is also a staple of a wow clone nowadays). So technically you're right, AOC is not a wow "clone" in the strictest sense of the word. However it is so close to the same playstyle and formula that wow clone is a very apt term to describe it. There's nothing "limited" in that. If you wanna get all picky you go for it, but that's not gonna change the minds of reasonable people out there. |
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What are the problems with MMORPGs of today?
The Pub at MMORPG.COM « General Discussion 8/21/10 10:57:33 AM
I don't really think today's mmos are really mmos. They've been slimmed down to be more arpgs than mmos while still meeting the base definition of a mmo. They're in a purgatory of sorts to me. They don't have enough content to be a true AAA mmo, and at the same time they aren't good enough to be a quality arpg. That's why they fail. |
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What is the difference between a great mmo & a mediocre one?
The Pub at MMORPG.COM « General Discussion 8/21/10 10:54:50 AM
Originally posted by Phelcher Whatever. If I didn't put that in my op, your post would be replaced by someone telling me a wow clone is really an eq clone. |
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I agree with alot of points. A jarring change, particularly when it isn't done well, just isn't a formula for success. It's pretty darn clear that people like wowish type gameplay. The next big mmo will evolve the gameplay and add in value that wow doesn't have (e.g. better crafting, resource gathering, player housing, better community, etc). That being said, you also bring up the point that more recent mmos have had all kinds of technical issues. Well, this all comes back down to polish. If you ask me, polish is the single biggest reason why no recently released mmo can compete with wow. Devs are scaling back efforts, releasing games with a tenth of wow's already limited content, and buggier and less polished to boot. That is no formula to success. Even a person without any kind of business education can see this. There's lots of good innovation that can take place in the next generation of mmos, however that innovation is gonna be more about polishing up some older mechanics and putting the first m back into the mmo. Wow took away the massive component to get the mass market. Now it's time to show the mass market what a mmo really is. |
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What is the difference between a great mmo & a mediocre one?
The Pub at MMORPG.COM « General Discussion 8/21/10 10:35:59 AM
Anybody can make a eq/wow clone, and that to me is the standard for a good (e.g. mediocre) mmo. Wow has upped the bar with their polish to make the formula a very good mmo. But what makes a great mmo? To me a great mmo has most of the same polish and gameplay of wow, but adds in all the other stuff that used to make mmos great when computers couldn't handle the gameplay of wow. Good crafting, resource gathering, exploring, meaningful pvp, etc. To date I don't think there have been any "great" mmos. All mmos released so far have stuck to either themepark or sandbox, with no successful hybrid to date. It's that first properly done hybrid that will make the first "great" mmo. I can't wait, cause it's gonna blow wow out of the water. |
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Guess i"m a bit late to the thread so i probably shouldn't even waste my time typing, but oh well. I agree with the op that today's quests are both overrated and boring. Many people playing mmos now have absolutely no idea what an mmo without quests is like. To be honest, my only mmo without quests was swg, so I guess I have some shared ignorance as well. That being said, I'd rather run out mindlessly killing mobs for xp any day. See, I really liked SWG's mission terminal system. It gave you some coin for the xp grinding you were gonna do anyways, and added a bit of structure to it all. You didn't have to use the mission terminals, but it provided enough benefit to be worth the time. Of course, mission terminals aren't quests, and we all know that mmos need to have at least a baseline level of quests. The thing I get about wow and all the other quest focused games is that it does the exact same thing as the mission terminal system, but tries to hide it by being a "quest", and even worse causes me to run around doing nothing but going back and forth to town. IMO, the quest system is designed to waste even more time which is all unproductive. To me, an ideal mmo will have a mission terminal type system as well as true quests. Don't insult my intelligence by trying to hide the grind, and don't waste my time making me run all over the place turning in wanna be "quests". |
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Mythos: Developer Diary #2: : Bloodbristle Heath
News Discussion « General Discussion 8/21/10 10:24:08 AM
sibs, this one is supposed to be sort of a mmo version of d2/3, whereas d3 is clearly an arpg rather than a mmo of any sort. don't get me wrong i'll be buying d3 as well, but if you want more of a mmo version of diablo, you may wish to give mythos a look. that being said, i believe that mythos will sadly be a f2p. :( |
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PvE without a Tank System/Mechanics is simply a Zerg Fest! Prove me wrong otherwise
The Pub at MMORPG.COM « General Discussion 8/10/10 7:13:55 PM
So what exactly is wrong with a zerg fest. For example, I'd rather play D2 than wow, even though wow's combat system is really excellent for a mmo. I just hate slow pulling and would much rather blow through the instance slaughtering every enemy in my path and doing my best not to get swarmed or beat up by the miniboss with lightning/conviction. Boy would I love to see that in a mmo format with more than three small zones for end-game. |
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Interesting topic. Mine is Star Trek. Surprisingly, they actually had some pretty decent systems in that game, but something about it bored me to tears after just a few nights playing. That being said, I think it's pretty darn tough to make a good space mmo. I mean, there's really not that much you can do with ships that are slow. If we were dealing with more of a fast action dogfighting game, perhaps there's some potential there, but does that really fit into a mmo? After all, we're back to the same point that there's just not much you can do with ships, even if dogfights make flying more entertaining.
It still comes back to the same thing with me that it does with any mmo. You need freedom, crafting, city building, politics, meaningful pvp, etc. The EQ/WOW formula on rails just doesn't do it anymore. People get bored with it way too quickly, and if they're into it they won't be leaving wow for a game with half the polish and a tenth the content. |
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mmo subs are generally considered a great value versus other entertainment options. One month of a mmo is less than one night out at the bar and two tickets to a movie. So if you've used 1200 euros to entertain yourself with a mmo versus the 4500 euros you would have spent for a movie, food, and some drinks over the course of the same time for a number of weekend nights out, have you really wasted your money?
You're gonna use your money for some sort of entertainment anyways. Why not use it on one of the better entertainment values? |
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Hard is a relative term. Is anything in a mmo truly challenging? Not usually. Is it easy to keep playing when it will take you a year to reach level 99 and another year to become an acceptable crafter, and one more year to max out your combat and crafting? Well, it's not challenging, but it's certainly not easy and requires dedication. That basically makes it "hard" to achieve all that you want to achieve.
So to sum up, mmos aren't hard because they're challenging, they're hard because it takes a lot of time and dedication to succeed and conquer the game. |
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I don't believe in burnout from the mmo *genre*. However, modern mmos have stripped out all the stuff that kept people playing in the name of efficiency. It doesn't take a phd to figure out that having limited pve and pvp as the only two valid end-game activities will burn *anyone* out.
Things like crafting, city building, exploration, basically the "fluff" stuff is what gave mmos longevity. Now that they've removed that stuff is it really of any surprise to anyone that you get bored of mmos much quicker?
I just get such a kick out of the apologists here trying to blame burnout on the people and totally ignoring the fact that mmos are a shell of what they once were. |
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What a nextgen blockbuster MMO needs...
The Pub at MMORPG.COM « General Discussion 8/05/10 6:23:04 PM
Originally posted by Thomas2006 What the heck alternative universe are you living in? EQ2 was toast from the very moment it was released. Wow had 1 million+ subs the first day the game was released! There was never even remotely close to ANY competition between the two games, and there sure as heck was no "race" to 1 million subs. Really, now I've seen it all... /boggle |
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What a nextgen blockbuster MMO needs...
The Pub at MMORPG.COM « General Discussion 8/05/10 6:20:11 PM
Originally posted by malpoodle The end-game is the point where the time you put into the game generates only marginal return. There is no one specific spot where you go from newb to endgame. Now just you're being too literal just to be argumentative. |
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What a nextgen blockbuster MMO needs...
The Pub at MMORPG.COM « General Discussion 8/04/10 6:42:05 PM
Originally posted by malpoodle Eventually everyone arrives and stays at the end-game (even in a skill-based sandbox mmo). If a mmo is retaining subscribers, people will spend much more time at the end game than leveling to get to the end-game. You clearly stated in the op that you want to remove end-game instances, or control high level resources/items by only placing them in open areas. You are in effect removing instances for the only part of the game that really matters. That's not to say that we shoud forget leveling and the journey to end-game, but we all know that the real meat of a mmo is in the end-game.
I will concede the point that my blanket statement was not well stated. |
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What a nextgen blockbuster MMO needs...
The Pub at MMORPG.COM « General Discussion 8/04/10 6:10:31 PM
Mal, you want to remove instances, even if not all of them. Removing ANY instances in the name of forcing open world over instancing is still a removal of instances. There's not much more to say.
Levels, I was just adding to my example. |
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Originally posted by lilnate22 You know, you should at least try it if you haven't. It may not be a good mmo, but it really is a great game. I bet you get at least six months of enjoyment out of it, even if eve or uo is more your cup of tea.
On top of it, you'd be more credible if you have to argue against wow, and will have good examples to back up your point. |
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