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Combat system is most important in any mmorpg game.
The Pub at MMORPG.COM « General Discussion 1/13/13 12:26:49 AM
Originally posted by nariusseldon pretty much covered into skill system. |
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Originally posted by Zorgo haha |
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title says it all.
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Combat system is most important in any mmorpg game.
The Pub at MMORPG.COM « General Discussion 1/11/13 11:41:43 PM
Originally posted by newchemicals Yeah, I agree that repettive quest or kill x for y exp quest is just lame and don't feel rewarding at all. |
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I am former Asheron's Call player. Its best game ever however its allot of grindfest, awesome quests setup. The graphic is outdated. The community is small right now. The game is 13-14 years old. Personally, I don't like Asheron's Call 2 for some reason.
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Combat system is most important in any mmorpg game.
The Pub at MMORPG.COM « General Discussion 1/10/13 8:55:29 PM
Originally posted by Loktofeit Yes, would u like to waste 5 minutes to just run across 1 zone because its too slow? Maybe they are waiting for u. Time is everything. |
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Guess there is a new method for making new games: Game box with cd to sell for 60 bucks... then 1 year later make it go free 2 play with cash shop for more money. Company still thinks greed > fun which is really sad. |
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Farming for best loot comparison
Role Playing Discussion « General Discussion 1/10/13 4:11:37 AM
Originally posted by stayontarget Yes, Thats what I mean as for no boss in dungeon. Needs to be variety monster and loot tier for monster's level. |
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- I love cool costumes if the game has some sort of collection book MUCH better (like Atlantica online) Granado Espada has TON of costume and over 100 character to recruit and play with. Each character has different type of skill. Like fighter, mage, healer. It also have 1 of best graphic for free mmorpg genre. It has MCC(Multi character control) that you can control 3 character at once. Also, it doesn't require allot investment with your real money to advance into end-game. You can obtain anything in that game without spending money, its just matter of time and farming. If you do not like grindfest, this game has "afk system" that will kill and the pet will loot for you. It is open world that you can explore many different areas to explore. I think this would fit your preference very well! Here is link to Granado Espada: http://ge.t3fun.com/Intro/Intro.aspx Another thing to mention is Final fantasy 14: A realm reborn is going to launch probably late march or mid-summer. |
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Combat system is most important in any mmorpg game.
The Pub at MMORPG.COM « General Discussion 1/10/13 3:54:09 AM
Originally posted by keenber How can it be good community if the game isn't fun or successful? So it means other things matters more than community cuz thats how it affects it? |
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Farming for best loot comparison
Role Playing Discussion « General Discussion 1/10/13 3:50:31 AM
This is about methods to get loots. Method 1: Boss farming: You camp, or know timer to kill them over and over. This way people will have to fight for it which is plainly stupid, IMO. This is probably why they set up instanced dungeons. To solve this: Boss don't drop best loot, only quest item or what not. Method 2: No Boss in dungeon: Every mob has fair chance to drop any loots. Which allow you party up with other people and go your way in dungeon to kill and earn exp at the same time. Don't have to worry about someone camp your stuff or steal your loot that you need. Method 3: Raids: Well this has pro and cons and depends on what reward. Like for an example, getting best loot out of raids then it will make other content empty, aka ghost town Because, then they want to go for best stuff cuz other area is waste of time. Also trying to find members for raid can take allot of time and can be hassle. Other kind of raids is going on hard quest to complete quest for good reward or to obtain items to proceed your main storyline. But doesn't drop best loot which will keep other content alive as well. I'm sure there is more but of course this is open to discussion. You decide. :)
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Combat system is most important in any mmorpg game.
The Pub at MMORPG.COM « General Discussion 1/10/13 3:17:59 AM
Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game. Things to mention: User Interface, graphic, community.
Combat: If the combat is dull, boring, easy. you will not last long. It needs to be fun.. like u can dodge war magic or arrow attacks or you can try run for your life. That will give u some adrenaline which keeps your interest going. That's what makes it fun and feels more challenging than just push 1,2,3 brainless. Lore: Needs to be interesting and creative, not typical standard mmorpg lore nowadays. You want to be part of lore to help them out. Skill Customization: This is really important.. It needs to be fun set-up upon people's preference that really works good. Not a cookie cutter at end of game. I think no class system is best because it gives you choice from beginning and u can start working from there to end. Like when you kill monster for exp, you can use the exp to gain your skill. Quest design: There is 2 different kind of Quest design. One is repeative kill task for exp. Second is going on adventure into dungeon crawl and try to find your way through to your objective, or to kill boss, to obtain/complete it to get nice item with no exp reward. The first quest design can feel tendious and grind which will lead to boring easily. You need to feel that you did good job and work hard for the reward which makes it fun. Also, The quest icon button above NPC is somewhat ok and somewhat not. Why? Well, Its not realistic to see people with ! button above them, but its nice for those people that don't know what to do or go. I think doesn't matter that much as long you don't have to look for "accept" button without reading at all and hold hand to guide u to complete. Movement Speed: I notice allot mmorpg game has slow or standard same movement speed which isn't fun. Would it be fun if u wanna work on ur run skill or jump skill? Like I said on Skill Customization, you earn exp u can do what u want to do with exp to gain your skill, Run, Jump, Sword etc. Then the mount wouldn't be necessary.
User Interface: It needs to be quick to get it done without going through many steps to complete for small thing. Graphic: Its a plus but it wouldn't really matter that much if the top 5 outperforms your thinking about it. Community: Seeing no one around cuz they all are at end game content can discourage you. No one to play with, talk to, go on quest together and such. Ghost town is not good. Need to figure out how to keep all town populated somehow at any time. But not just "standing" in town or setting up your shop. |
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Originally posted by Alberel there is way to overcome this... you would have 3 alt, 1 sitting at each city's retainer place to buy if needed. Then grab it, put on alt's retainer and set it to high price to hold for ur main to come. |
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Originally posted by Yaevindusk Thats the issue, I want to work for it not getting it for free. Whats the fun in that? So new server still my best option. |
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Which one would u rather to play? Of course there is Pros and Cons on each side. I can't list em all but I'm just gonna list the common general things.
Free MMORPG with Item malls: 1. free to play but not for long until u hit the wall then it will give u 2 choice... quit or bring out ur wallet 2. very expensive to compete with other people - Endless spending (So much for free. We are basically spending against each other and the company earns for that, Ironic eh?) 3. Graphic can be bad or average 4. Limited Access
Monthly Subscription games: 1. Fair competetion 2. Graphic normally are good 3. Cheaper and limited to spend 4. Full access
Nowadays company starting to make free-mmoprgs with item mall because they make more $$ out of it than subscription games. There is no passion, love, fun like old classic mmorpgs like UO, Asheron's Call, Everquest or what not. Its ruined by greed. |
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Thinking of playing/buying. Please Advise me!
General Discussion « Age of Wushu 12/27/12 1:21:13 AM
Originally posted by tristanryan All mmorpg that has item mall is Pay 2 win basically. Only game that isnt pay to win is subscription game except couple like LOTRO. But the subscription game starting to decline because more money earned on item mall than subscription by far. Which is sad part.... The fun of mmorpg games starting to decline by greed. If you plan to compete without using your wallet then its not good idea to play cuz its inevitable. |
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Originally posted by mmorpgmaner I thought about darkfall but full loot pvp and skill decaying overtime prevents me. |
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Originally posted by Shaike I'm just looking for competetive game in fairness. Those kind of games that you can buy items that boost your stats with your wallet is impossible to compete or very expensive which I don't like/want. So thats why I am interested in those kind of games that I mentioned. |
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I'm looking for MMORPG game with subscription or free game with item malls that doesnt give u boost in battle. I'm fan of Asheron's Call, Final Fantasy series. Any games out there is new or good population and that is FUN, fast paced game that has balance of PvE and PvP?
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Till the Army of the sky will arrive to the ground! What are you going to do while its falling? |
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