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All Posts by Kain_Dale

All Posts by Kain_Dale

18 Pages 1 2 3 4 5 6 7 » Last
358 posts found
Originally posted by nariusseldon

To me, it is about a) a diverse set of abilities, b) interesting choices & syneries, and c) action.

pretty much covered into skill system.  

Originally posted by Zorgo

http://www.youtube.com/watch?v=vvIMnr0DDK8

 

haha

title says it all.
Originally posted by newchemicals

Combat is just one factor that makes the overall game fun. I do agree that poor combat design can ruin an otherwise great game.

Memo to MMO game designers, can we skip the kill 10 of X missions, Take X to NPC A over in Zone B and no more escort NPC A with bad pathing AI through huge dungeon?  I agree with losing the ! symbol over NPC heads, it just breaks with the ambiance or at least give us the option to turn it off.

Skill customization is a tough one, I don't like the new trend of dumbing the game down to prevent people from gimping themselves. While infinite respecs could be one solution, other players might complain that takes away from choices having consequences.

Certainly a good topic.

 

Yeah, I agree that repettive quest or kill x for y exp quest is just lame and don't feel rewarding at all.

I am former Asheron's Call player.  Its best game ever however its allot of grindfest, awesome quests setup.  The graphic is outdated.  The community is small right now.  The game is 13-14 years old.  Personally, I don't like Asheron's Call 2 for some reason.
Originally posted by Loktofeit
Originally posted by Kain_Dale

Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

 Movement speed in the top 5?

Yes,  would u like to waste 5 minutes to just run across 1 zone because its too slow?  Maybe they are waiting for u.  Time is everything.

WTF?!?!?! NO!!!!!
General Discussion « TERA
1/10/13 4:15:30 AM

Guess there is a new method for making new games: Game box with cd to sell for 60 bucks... then 1 year later make it go free 2 play with cash shop for more money.  

Company still thinks greed > fun which is really sad.

Originally posted by stayontarget
The harder the content the better the drops.

Yes,  Thats what I mean as for no boss in dungeon.  Needs to be variety monster and loot tier for monster's level.

- I love cool costumes if the game has some sort of collection book MUCH better (like Atlantica online)

- quest is not an issue (coz I hate grindfest type of game like ragnarok it bore me a lot)

- I like hybrid type of classes like healer/attacker (just like cabal)

- OPEN WORLD (coz I hate games like Dragon Nest or Grand Chase)

 

Till cabal havent "clean" their servers I'll be taking my hands of it for a while, cant even imaging their "skill renewal thing"

also, I'm waiting if there will be Ragnarok 2 NA in the future.

Granado Espada has TON of costume and over 100 character to recruit and play with. Each character has different type of skill.  Like fighter, mage, healer.  It also have 1 of best graphic for free mmorpg genre.  It has MCC(Multi character control) that you can control 3 character at once.  Also, it doesn't require allot investment with your real money to advance into end-game.  You can obtain anything in that game without spending money, its just matter of time and farming.  If you do not like grindfest,  this game has "afk system" that will kill and the pet will loot for you. It is open world that you can explore many different areas to explore.  I think this would fit your preference very well!  

Here is link to Granado Espada: http://ge.t3fun.com/Intro/Intro.aspx

Another thing to mention is Final fantasy 14: A realm reborn is going to launch probably late march or mid-summer.

Originally posted by keenber

Well to me there is only one thing that matters in a MMORPGs and thats is communities.

As for quests and combat and runspeed(really) they dont have any place in any MMORPG top 10 nevery mind top 5

If combat,quests and runspeed meen that much to you then i think you need to start playing a single player game and leave MMORPGs to players that like to use team work and skill rather than zerg tactics to beat every encounter.

I cant blame you for thinking that way as that is the way that near all MMORPGs have been played for the past 10 years or so but i rember before them days when the guys you played with is what made the game great.

How can it be good community if the game isn't fun or successful?  So it means other things matters more than community cuz thats how it affects it?

This is about methods to get loots.  

Method 1:

Boss farming:  You camp, or know timer to kill them over and over.  This way people will have to fight for it which is plainly stupid, IMO. This is probably why they set up instanced dungeons.

To solve this:  Boss don't drop best loot, only quest item or what not.

Method 2:

No Boss in dungeon: Every mob has fair chance to drop any loots.  Which allow you party up with other people and go your way in dungeon to kill and earn exp at the same time.  Don't have to worry about someone camp your stuff or steal your loot that you need.

Method 3:

Raids:  Well this has pro and cons and depends on what reward.

Like for an example, getting best loot out of raids then it will make other content empty, aka ghost town Because, then they want to go for best stuff cuz other area is waste of time.  Also trying to find members for raid can take allot of time and can be hassle.

Other kind of raids is going on hard quest to complete quest for good reward or to obtain items to proceed your main storyline.  But doesn't drop best loot which will keep other content alive as well.

I'm sure there is more but of course this is open to discussion.  You decide. :)

 

 

Combat, Lore, skill customization, Quest design, and Movement Speed is top 5 parts to make MMORPG game.  Things to mention:  User Interface, graphic, community.

 

Combat: If the combat is dull, boring, easy.   you will not last long.  It needs to be fun.. like u can dodge war magic or arrow attacks or you can try run for your life.  That will give u some adrenaline which keeps your interest going.  That's what makes it fun and feels more challenging than just push 1,2,3 brainless.

Lore:  Needs to be interesting and creative, not typical standard mmorpg lore nowadays.  You want to be part of lore to help them out.

Skill Customization:  This is really important.. It needs to be fun set-up upon people's preference that really works good.  Not a cookie cutter at end of game.  I think no class system is best because it gives you choice from beginning and u can start working from there to end.  Like when you kill monster for exp, you can use the exp to gain your skill.

Quest design:  There is 2 different kind of Quest design.  One is repeative kill task for exp.  Second is going on adventure into dungeon crawl and try to find your way through to your objective, or to kill boss, to obtain/complete it to get nice item with no exp reward.  The first quest design can feel tendious and grind which will lead to boring easily.  You need to feel that you did good job and work hard for the reward which makes it fun.  Also,  The quest icon button above NPC is somewhat ok and somewhat not.  Why?  Well,  Its not realistic to see people with ! button above them, but its nice for those people that don't know what to do or go.  I think doesn't matter that much as long you don't have to look for "accept" button without reading at all and hold hand to guide u to complete.

Movement Speed:  I notice allot mmorpg game has slow or standard same movement speed which isn't fun.  Would it be fun if u wanna work on ur run skill or jump skill?  Like I said on Skill Customization,  you earn exp u can do what u want to do with exp to gain your skill, Run, Jump, Sword etc.  Then the mount wouldn't be necessary.

 

User Interface: It needs to be quick to get it done without going through many steps to complete for small thing.

Graphic:  Its a plus but it wouldn't really matter that much if the top 5 outperforms your thinking about it.

Community:  Seeing no one around cuz they all are at end game content can discourage you.  No one to play with, talk to, go on quest together and such.  Ghost town is not good.  Need to figure out how to keep all town populated somehow at any time.  But not just "standing" in town or setting up your shop.

Originally posted by Alberel
Originally posted by Epic1oots
Never liked retainers. Never had problems with how FFXI was. Shoulda kepted it like that.

That was another of Tanaka's changes for the sake of trying to be different. I believe Yoshi is trying to make it into a hybrid system that allows for both. If it functions like in EQ2 then essentially you can buy good directly off the AH and pay a small comission on top of the item cost, or else you can find the location of the retainer and buy from them directly (which takes a little longer).

Personally I always loved that system as it made a good extra gold sink and made it harder for people to play the market (as buying low involved a time consuming process of locating individual sellers).

I don't actually know if it'll work like that though...

there is way to overcome this... you would have 3 alt, 1 sitting at each city's retainer place to buy if needed.  Then grab it, put on alt's retainer and set it to high price to hold for ur main to come.

Originally posted by Yaevindusk

 

As odd as it may sound, I think you will be better off starting on a server that has Max level characters already on it.

Yoshi-P is already reducing everyone's gil by 90% (If you had 10,000,000 gil, you will have 1,000,000), in addition to lowering NPC prices on mats by 90% to match (not counting how much easier it would be for people to gather their own stuff by comparison to 1.0).

Taking that into account, the economy needs to basically start from scratch whether it's an old or new server, with the only difference being that you will have a large influx of every item imaginable at the start on the Auction House (with existing servers).  These items will likely be INCREDIBLY cheap for new players, in addition to there being veterans who are known to being very generous to new players in giving free stuff glore (on the server I was on, at least).

On a new server, items will be very rare as people either just focus on crafts that will take a decent time to level, or just worry about playing the game without level appropriate gear.  The items that do show up on the market are likely to be controlled by those who just focus on crafts at the beginning, who have little competition in a market with large demand (as no one has these items or the ability to craft them).

All in all, the economy will be in a dire state at start by comparison, and quite possibly  be in the same spot as existing servers one month after the game launches (though still highly likely that prices will be high in cost).  If you aren't one of the few who took crafting, you're at the bottom of the barrel, and if you are, you just wasted a month of your time and the server is essentially packed with crafters, the same as an existing one.  In addition, materials will also cost more to level crafting for these new servers as well, so you'll pay more there as well.

My advice would be joining an old server, making a few friends on the forums who might help you, and or making friends early in the game in which to help you level crafts and give you items 1-50 for basically free.

 

Thats the issue, I want to work for it not getting it for free. Whats the fun in that? So new server still my best option.

Which one would u rather to play?  Of course there is Pros and Cons on each side.  I can't list em all but I'm just gonna list the common general things.

 

Free MMORPG with Item malls:

1. free to play but not for long until u hit the wall then it will give u 2 choice... quit or bring out ur wallet

2. very expensive to compete with other people - Endless spending (So much for free. We are basically spending against each other and the company earns for that, Ironic eh?)

3. Graphic can be bad or average

4. Limited Access

 

Monthly Subscription games:

1. Fair competetion

2. Graphic normally are good

3. Cheaper and limited to spend

4. Full access

 

Nowadays company starting to make free-mmoprgs with item mall because they make more $$ out of it than subscription games.  There is no passion, love, fun like old classic mmorpgs like UO, Asheron's Call, Everquest or what not.  Its ruined by greed.

Originally posted by tristanryan

A few questions if anyone has the time. (please)

 

1. I know nothing about the game other than 30 minutes worth of reading. There seems to be different options to purchase. From what ive gathered, There is a deluxe VIP and then another version with more rewards. If im willing to pay more, or whatever it is, can i get the good deal still? Or is deluxe all that is available now? (confused)

2. Can i trust to use my credit card with these guys?

3. Do you enjoy the game or regret your purchase?

4. Any advice or anything else you can tell me possibly? (good OR bad!)

5. I read that players who spend a little money have an advantage. This is okay. But is it Pay-2-Win? :(

Please fill me in on this game and if you enjoy yourself, regret your purchase etc etc. I love sandbox and i also enjoy PvP.

All mmorpg that has item mall is Pay 2 win basically.  Only game that isnt pay to win is subscription game except couple like LOTRO.  But the subscription game starting to decline because more money earned on item mall than subscription by far.  Which is sad part.... The fun of mmorpg games starting to decline by greed.    If you plan to compete without using your wallet then its not good idea to play cuz its inevitable.

Originally posted by mmorpgmaner

Try out Darkfall: Unholy Wars.

 

Fast paced gaming, full loot PvP, city conquering..


Currently in Paid beta, anyone can get in if they buy the game.


I would reccomend waiting for launch if you want the best experience, but if you do not mind Debug mode/servers coming up and down frequently, give the game a shot now!

I thought about darkfall but full loot pvp and skill decaying overtime prevents me.

Originally posted by Shaike
Originally posted by Kain_Dale
I'm looking for MMORPG game with subscription or free game with item malls that doesnt give u boost in battle.  I'm fan of Asheron's Call, Final Fantasy series.  Any games out there is new or good population and that is FUN, fast paced game that has balance of PvE and PvP?

It's hard to understand what you meant...

Almost all MMOs today have cash-shop that sells something. Some (mostly F2P ones) have stuff that unlock options you cannot have otherwise, and some MMOs just have stuff to help you level faster etc...

Basically i didn't really get what you meant but can recommend a few.

Forge - if you like only PVP and it's even not that expensive.

P2P is GW2 and TSW - you just pay once and in case of TSW you might want to sub or pay for other stuff but you don't have to.

Rift/WOW are the sub ones - depends which one you played before - both games are very good as a whole - even though most players have a problem with how the end game is with those games (some like WoW more and some like RIFT's and some neither).

As most (almost all) of the games i mentioned (and many others) have a "free" option (kind of "try before you buy") i recommend start from them and go from there....

I'm just looking for competetive game in fairness.  Those kind of games that you can buy items that boost your stats with your wallet is impossible to compete or very expensive which I don't like/want.  So thats why I am interested in those kind of games that I mentioned.

I'm looking for MMORPG game with subscription or free game with item malls that doesnt give u boost in battle.  I'm fan of Asheron's Call, Final Fantasy series.  Any games out there is new or good population and that is FUN, fast paced game that has balance of PvE and PvP?

Till the Army of the sky will arrive to the ground!  What are you going to do while its falling?

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