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All Posts by Kiyonori

All Posts by Kiyonori

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31 posts found
Edit: Thanks for the invite.
Originally posted by qombi

Everyone may enjoy reading about long days of past, but with a little search it may not just be a dream!

 

 

 

Very clever.

 

I would also like an Official vanilla server but like others have said it wouldn't be worth the time or the money. It would be nice to go down memory lane and experience what WoW was when it was still an mmo.

 

Originally posted by Rhoklaw
Originally posted by grimjakk
Originally posted by DavisFlight

And I'll add another thing I never want to see. /level 20. It did more damage to the game than almost any other feature.

 

Which a LOT of people pointed out at the time.  Those who weren't busy flooding the battlegrounds and Darkness Falls with their new flavor-of-the-week alts.

Because it took a whole 2 hours to get power leveled to 20, it just made sense to let everyone have access to it. /level 20 or for low pop servers /level 30 was not a problem and allowed people to bypass lower level shenanigans in hopes of enjoying some higher level BG fun quickly. Let's face it, aside from BG's, DAoC was not known for its quest storyline quality or PvE in general. DAoC was fun because of RvR which is another reason the /level system was implemented. However, lets not forget, people who did use that didn't benefit from the extra stealth that power leveled toons received.

It basically killed the game for newer players, players who wouldn't have the higher level contacts to PL them.

Originally posted by Xoshua

So what do you suggest?  Which game is a solid game for the hardcore gamer not the casual solo type.  It's MMO for a reason, why would I play solo in a massive multiplayer?  It doesn't make sense.  Anyways, let me know.

Originally posted by FromHell

the most immersive and most hardcore low fantasy MMO is Age of Conan, period, if you haven´t tried it, do it now.

You want a weird unusual class? Try Bear Shaman or Herald of Xotli.

You can thank me later.

He means hardcore in the sense that you need to group for things other than dungeons, Age of Conan is about the opposite of what he wants, unless they changed the game significantly since I last played you still solo quest to cap.

 

Regarding the OP....you have no modern choices as far as hardcore mmo's, what was once considered normal back in 99' is now "hardcore" and it's a niche. Your only options are to play really old games with outdated mechanics (Everquest 1, Asheron's Call, Ultima Online) or bite the bullet and play one of the many games where the only interaction you have with others is in random dungeons/battlegrounds with people from other servers.

 

I've found myself in the same exact position as you recently and have given up on finding anything modern/populated.

Right, except minecraft is a building sandbox while darkfall is a pvp sandbox. Yes, mincraft has a bigger world, but it all starts to look the same 5 minutes in any direction, blocky graphics can only make so much unique terrain before it all starts looking familiar. I've never played darkfall and I only played minecraft when it first came out but I don't recall minecrafts combat being very deep nor interesting, you always get knocked around like a ragdoll every hit and it makes any sort of finesse in combat impossible, it feels less like you're in control and more chaotic and random.

 

I just don't feel like the two could really be compared.

For those of you that are unaware he said he is currently playing vanilla aka a private server, so heirlooms and DK's and the like aren't in.  Since posting about private servers is against the rules it is very unlikely you would get valid helpful responses as mostly everyone that posts here is either playing on official servers or not at all. Even assuming we did play(on private servers) and remember how things worked back then--that wouldn't translate well into a private server, things are just too different or downright broken for old strategys to work in an emulated server.

 

Considering the enviroment in which you are playing though, I'd say your success/failure has more to do with who you're playing with, a competent tank/healer can only carry a group so far.

Originally posted by Adam1902

I got in to closed beta for this game on the Europe servers, but at the time I didn't really have much time at all to put in to playing an MMO so all I did was run around for a couple hours and test the gameplay (which seemed good from what I could tell).

What does RaiderZ have to offer in terms of PvP?

Are their PvP servers where fights between groups will happen over bosses etc? I'd enjoy that. Or is it more of an instanced PvP kinda deal?

If it's the first one, might give it a another bash untill DF: UW.

Currently the only way to pvp is in a zone called "Mt Eda". The way it works is that the main quest eventually takes you to a zone where there is a war between two factions, you have to choose a side and do quests in the contested area of the map to progress through the main quest, however once you hit 29 you can no longer attack other players and cannot be attacked yourself, there is a higher level version called "Epic Mt Eda". There are no pvp servers but an arena is supposed to be on the way. There is a single boss called Diago in the center of this area, in the first Mt Eda he drops materials you need for a very good set of armor, in the second I'm not so sure, by this point most people ignore him and just pvp purely.

 

As for my take on the game...basically the game is another quest hub hopper with some action combat thrown in. I went in thinking I was just gonna kill a few hours with it and ended up getting to the cap (which isn't a feat, you level fast and the cap is only 35). It's a fun ride and all but I honestly don't see the end game ever holding up, this is what you can currently do in the end game:

 

Run "epic" versions of dungeons (think WoW heroics) that are laughably easy for materials for gear that is a color swap of a lower level set. You can only do 3 runs a day per dungeon (3 dungeons, you get 3 "keys" for each dungeon by doing 3 daily quests).

 

PvP.  This is a joke, at the moment it is currently a contest to see who can sucessfully stunlock the other person to death first, not to mention that if one faction has even 2 more people than the other in the war zone, the underdog faction gets a buff that increases all their stats, which only increases the more the difference in numbers gets.

 

Do what are called "Hellhound quests" where you fight previous bosses solo or with a group, nobody does the group versions as the bosses have way too much hp and the rewards are less than the solo versions. You have to do these for the only earrings in the game currently.

 

I find very little reason to log in anymore other than to do the dailies to hoard a bunch of keys to do a bunch of dungeons I have no need to do. It's a great time waster and if you don't mind the stone age questing system it can be a ton of fun when you finally hit that first group boss. I know it's just open beta and that a patch is coming within the next few days that is going to raise the cap(I believe) but I just don't see them adding enough that it would be worth staying for the long haul.

Just my 2 CP

 

I never played Everquest, how was the raiding in that game compared to all the raids we have avaliable in current-gen(or next-gen up from everquest) mmos?

 

Raiding as I've always known it, was something you did with 10+ people, usually in a linear instanced cave or dungeon where you whittle down huge life bars, follow a set rotation that maximized your role and hope that the pinata--I mean boss at the end drops a specific item so you can repeat the same thing in the cave next door.

 

I've never liked raiding as the atmosphere is always so tense, you always gotta be topping charts and not making mistakes then you have people who steal the drops or is real chummy with the raid leader and gets first dibs, I could go on.

 

Anyways I'm rambling, as to the title of this thread I can't help but feel confused as most mmo's these days resort to raids/dungeons to fill in conent for the "end-game". I'm not sure what constitutes as "hardcore raiding" but plenty of people structure their real life schedules around raids so if that isn't hardcore raiding I don't know what is.

That'd be the only way of getting me to play it as from what I've read so far it doesn't seem to sport anything substantially different. Going to be interesting to see how they handle the lore as MMO lore tends to be poor.

They're not, I'm stuck with Tera till August.

Gathering
General Discussion « TERA
6/20/12 3:36:11 AM

I've never really noticed the buffs too much, when you stack hp regen crystals and mp regen crystals you never have any down-time when hub hopping to the cap.

 

It gets slower and slower to gather as you advance to new zones with new materials to the point where you won't (or at least I don't) gather as much as it takes far too long to gather and sometimes the RNG can be cruel even if it is con'd as Easy. At this point I gather just enough to cap myself for that particular material type so I'll have an easier time of it in the next tier.

Originally posted by qombi

People should support companies like Runic Games, not the money hungry garbage companies like Blizzard (Activision).

Torchlight 2 - You buy it for $20 dollars you own it! Wow what a concept! You get your game, you can play offline singleplayer or with your friends on a LAN, you can play multiplayer online, great! No scummy RMT in this game ... what more can you ask for?

 

Diablo 3 - You buy it for $60 dollars you don't own it ... you rent it basically. You can't even play the game you paid for off of the internet .... you can't set up a LAN with your friends .. you MUST play online because you don't own the game! Scummy real life money auctions ... There is no contest? Why pay for this abuse?

 

The fact is simple: Pay the $60 dollars for Diablo 3 if you want to encourage this greedy behaviour or vote with your wallet and pay Runic Games for Torchlight 2 to show the game world what us gamers want for our money. It is your choice, your games at stake.

 You're about a month too late to be warning buyers off, they've already made millions and even if you were to sway 1,000 people from buying at this point it would make little difference in the end.

Originally posted by DaezAster

Who's really going to be playing d3 in ten years. It already looks ten years old. In ten years games will be way beyond what they are now. I dont thinking gaming needs saving. The economy is a better concern if you want to save something or how about the music business. No need to start a video game rebellion just dont buy what you dont like for whatever reason and everyone else will do the same.

Diablo 2 came out in 2000, 12 years later and people are still playing.

 

Diablo is too well a known name to ever be dis-continued, even if this latest iteration pisses some people off with some questionable choices. I'll be willing to bet my house/car/leftnut that Diablo 4 will sell just as much, if not more than Diablo 3 on it's name alone. I appreciate what you're trying to do but it's all too futile at this point.

 

If it makes you feel any better though I haven't bought an activistion game in years. Though that's more out of boredom of what they churn out rather than to make a point.

I know exactly how you feel, it's the primary reason I cannot get back into Rift and why I cannot get very far in EQ2.

 

If a game calls for me to use more than 16 abilities (the maximum I can memorize/bind also not counting buffs) then I can't play it properly. The only reason I got to cap in Rift was thanks to macro's and they make it difficult to get a feel for what you are actually using in combat.

 

I feel like WoW got it right with Cata as far as getting rid of the useless/fluff skills and combining certain skills that made sense into one, though the Warlock class still has a ton of skills.

I have seen this happen in every beta/launch of every mmo I have ever played.

 

Anyways you're on the noob island so what do you expect? Starter zones at launch are always abuzz with junk like this, give it a month or two and everything will have died down.

In the 40+ zones you rarely even see anyone chatting at all outside of looking for groups for BAM's and dungeons.

Originally posted by yutty

what is this guest pass ppl keep refering too? I have the digital game and don't see any guest passes

People who buy a physical copy get guest passes.

I'll take one through PM if anyone has a spare.

Ugh I know that feeling all too well.

When I'm really in to it I get this strange taste in my mouth and my hands start getting really cold, but that's usually when I'm in a 1 v 1 situation and I REALLY wanna win, like if this guy has killed me 5 or 6 times I gotta get one in at the very least.

I know it's just a game but when you're super competitive nothing matters haha.

That's why I prefer games with bigger pvp battles as when you die in those it's usually because you got focused on or got mixed up in all the chaos and lost yourself.

Originally posted by HarmTouch

IKR? I know my 5 year old sure isn't awaiting the wow killer. He enjoys world of warcraft so much!!  he uses the same ~5 abilities over and over to WIN!! Im proud of him he does really great! He's a perfectionist at moving out of fire and vile or any fail condition!! /facepalm

Funny that you should mention a lack of abilities in Warcraft, I feel like EQ2 has way too many abilities and is the main reason I can't really get into it. It feels like a lot of the skills could be combined into a single spell/ability but instead you have around 4 hotbars of spells you may need at any given time, not to mention everything has a cooldown which puts me off even further.

 

Instead of doing 1-2-2-1-3-4-5 like in WoW you have to go 1-2-3-4-1-6-9-5-1-7. If most fights require a large amount of skills then every fight becomes tedious(to me). If you prefer to require 30+ spells for every encounter that's fine but me, I like to have a medium about of abilities with a unique, situational use. Fights tend to feel more fluid with that system instead of having a grocery list of skils to use every fight.

Everquest 2 is a great game, I won't argue, but I just can't get into the combat.

 

No, Two Worlds 2 was pushed back because they didn't want to lose potential sales in the crowd of games coming out by the end of this year. http://www.escapistmagazine.com/news/view/103877-Two-Worlds-II-Developer-Calls-Foul-on-Publishing-Delay

I played the demo on both 360 and PC and didn't find the graphics that bad on the 360 version, I have to admit though I was more distracted over the fact gothic 4 was so much different than the previous gothic games and that was really bugging me. The controls were much worse than the pc version, and oddly enough I found pieces of dialogue in the pc version that I did not come across on the 360 version (it was mostly small talk). I came in expecting the 360 version to be worse though, foriegn developed rpg's just tend to be that way

Guess I might as well throw my opinion up in this.

One of the two things that killed it for me was the controls. I felt like I was fighting the controls at every turn, a lot of things could be more streamlined and simpler to use. The other thing I really didn't like was the over abundance of skills, I like freedom but I also like a few limits as well. It's really too bad because I rarely get in to classless games such as this.

A definite yes if EA didn't own mythic. Daoc was my first mmo though so I would probably suck it up and deal with it if it was actually made.

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