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All Posts by Kiyonori

All Posts by Kiyonori

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41 posts found
Originally posted by Slowpacedplayer

I haven't seen male/female-only guilds alot, but I've seen them a few times advertising here and there.

But just because the actual guilds aren't a majority, the attitudes linked to them are there all over the place. There's already another thread where OP is a female trying to handle different attention from males.

What I'm saying is there needs to be some attitude change, from the people that think excluding a certain gender will solve the problem, and a heads up to those who don't know what to make of these attitudes and behavior.


That's just the nature of the beast. There's a reason that the stereotype of the average mmo player is an awkward, nerdy, usually pale skinned loser who has had little interaction with women. Not saying everyone is but I've met more fitting that description than not. Gaming is still a wholly male dominated hobby no matter what people say about women making half the population of game players (phone games don't count). Problem is that the few women that DO play these games tend to belong to one of two groups, either they want attention or they want to be left alone, either way they *are* going to get attention and a lot of it. It's unfortunate but that's just what the environment creates.


That's how it's always been, 20 years ago it was no different and in 20 more it will be the same.

Originally posted by kdchan

Pvp make the game more engaging survival side, you have to defend yourself and your loot from other players too not only from a crappy AI that use everytime the same pattern.

Also this is a territorial control mmorpg too, mean you have to fight other guilds to own a land and conquer it.

Removing these parts, and again, you have a bland game where you just kill some mobs and build stuff, nothing more to do.

If this is the fun that the pve crowd want then i'm happy that sometimes devs create "hardcore" sanboxes, and are only indie company that do so, not AAA companies because they want to gather for the masses and the masses are stupid people who just like the same mob 10000 times for just a drop or a level up.

Give me a break pls, i'm sick of these wow clone games all the same with different skin.

ps: The devs are 3, a programmer, a modeler and an animator/GUI, asking for a different ruleset is pratically ask them to stop developing the main game.

ps2: already played the games you listed (DF1 for 2 years), but i don't like them, not for the full loot and pvp, but because they really suck as concept and combat.

It could be more engaging if everyone followed the same rules but they don't. What's to prevent them from just waiting until everyone is offline then ransack everything you've built up? You make pve sound cut-and-dry because YOU dislike it and have a very skewed opinion of it.


I said nothing about WoW or clones nor did I ever imply that they should change the ruleset, I just don't see the ruleset it's trying to adopt to be very appealing when there are so many other options out there. A game can be pve focused and still be different from WoW, it can also have challenging pve that requires a group effort and progress.


I don't particularly dislike pvp but you make it out to be like it's a fact that it makes the game more interesting when it's just an opinion. I can make pvp sound just as bad too, lets see:

You just kill the same people over and over

No one ever fights out in the open, they wait until night when everyone is asleep and loot/destroy everything

No build diversity, everyone uses the same 2 handed sword and plate armor

New players get camped constantly and never stand a chance

Every fight is about numbers, the zerg always wins


Anyone can bottom line ANY game and make it sound like shit. Oversimplification does nothing for your argument or mine.


I just wanted to see something different, good or bad but I wish the devs luck and hope that they can implement systems to combat all of the negative side effects of an open pvp ruleset but I won't hold my breath.

Originally posted by kdchan

The game is meant to be a SURVIVAL sandbox mmorpg, removing the pvp and you have a crappy mmorpg where you kill mobs and build stuff 24/7. Pve players always get bored fast, and when they ruined the mmorpg to meet their own tastes they unistall the game and wait for the next one.

So pvp players don't get bored? If it's completely dominated by pvp then it becomes stagnate as everyone kills off any newcomers before they get their feet wet and you end up with a handful of vets just killing each other over and over, bored, wondering where everyone went. I don't see any way for a sandbox game to work(with this generation), with pvp you eventually end up with a small population of die-hards and with none you end up like Second Life(yeah I know they have pvp areas but it's a joke, the game is first and foremost a social game).


However, I know of very few open world pve sandbox games, but pvp games are a dime a dozen when it comes to a sandbox environment. MMO or otherwise, here is what I know of:

Mortal online




Eve Online

Haven and Hearth

I'm sure there are more that I'm forgetting, but that's just off the top of my head. There may be some pve sandbox games in development but I doubt any of them are as far along as most of the pvp centric games. I'm not saying either way what they should do, as it is more than likely going to fail regardless but I was interested to see how they would handle a pve sandbox.

Star wars the old republic - Pretty story heavy, a lot of the abilities were stripped straight from WoW so you'd feel right at home with the combat system, though I didn't like the resource management most classes required. You'll want to eventually pay monthly, unless the game has changed it was very restrictive with it's free portions.


Everquest 2 - At this point in time the game has the most content of any themepark I can think of as far as quests are concerned, though I have to admit I haven't gotten past the 50's. Too much ability bloat for me and compared to the smoothness of WoW's combat it just feel off and too disconnected. You can play a lot of this game for free without paying, pretty big download though.


Rift - A solid choice if you're looking for a WoW-like but it feels generic, none of the characters really stand out. The souls system (basically talent trees) is interesting but it all eventually boils down to a flavor of the month "best build". If you pvp I'd suggest you find a good build online, but for pve, if it's just you and your other playing (aka no end game dungeons) then make your own builds if you can, makes the game a lot more interesting. People can get pissy if you don't follow the best build for the role but it doesn't matter that much before end game. Since they've switched to a free model I see no real benefits to paying that I would personally need If you're looking to grind then it may be in your benefit to play free as I believe you get boosts to exp and other things if you pay.


Guild wars 1 - If you get the trilogy pack you have a lot of content out of the gate. Most of the world outside of towns are instanced, so you both would have your own world to explore together. For the harder content you can bring npcs to help you out and from what I understand they can get you through most of the content. Not really WoW like and I'm not sure how the pvp holds up today but a lot of people loved it to death back in the day.


That's all I can think of right now, hope you find something to get you through winter.

Originally posted by Deyirn

P2W is not a problem, unless the game mechanics suck, and those in ArcheAge are polished, but not as polished as in World of Warcraft and this makes the game very annoying if WoW is the best MMO for you (like it is for me) and you compare everything to WoW's level of quality


what i didnt like about ArcheAge were:

1. graphics looked good, but still not good enough, on low and lowest the game looked as if the developers are making fun of players with slow computers

Shouldn't be a factor when playing a game but okay, we all can't like the same thing.

  a) i dont like how the draw distance is so small

Yeah this I can agree on, in a pvp centered game such as this you need long draw distances.

2. weapon sounds are monotonous and annoying, especially if you play a melee class - i had a 36 Darkrunner and 36 was the last level i could reach before ArcheAge became so annoying i shift+deleted it

Getting pretty nitpicky now, this still  shouldn't factor in to the gameplay.

3. the game has so much loading screens for everything and its SO slow!

It's not THAT bad.

4. the world look really dull and boring - in World of Warcraft even forests like Elwynn Forest and Hilsbrad Foothills look so different from one another, in ArcheAge there is one desert and everything else is a damn forest or whatever, but it looks the same, in WoW you are motivated to level up and explore the new locations, in ArcheAge you are motivated with great hopes that the next zone will be actually something different and good looking

I'll admit that warcraft has some pretty cool looking area's thanks to the artstyle but this shouldn't have any bearing on whether or not you like the game. The locales shouldn't be a motivator to level in these types of games anyway because you're meant to be in these worlds for long periods of time. Eventually it's all going to look samey and leveling through pretty zone #24 for the 10th time becomes much less of a motivator. The motivation to level, at least for this game, should be for pvping. That's all.



those reasons are enough for me to not want to play the game ever again

None of those were valid reasons. They were more superficial critiques than anything else. Had you commented on the exploits or tab targeting combat then you'd have had some valid reasons but as is these are all superfluous "problems".

FFXIV. Decided to level another class only to find that fate grinding is no more, at first I was excited as I hated doing fates but I've found out that now you have to do dungeons over and over to get good exp, which would be fine but as DPS I have to wait 20 minutes minimum to get into a group using the dungeon finder. I haven't played since the first month of the revamp so I went in expecting to see a lot less people but I didn't expect to be entirely alone.


My time so far has been spent: logging in, do a levequest a few times while I wait for the duty finder to pop, do some fates, oh look it's been 36 minutes wonder when that dungeon will pop, finally pops, do dungeon, nobody speaks, complete dungeon, back to soloing in an empty zone.


I know a lot of this could be alleviated by finding a guild but the ones I've found seem to be more focused on endgame stuff. Still a big lack of tanks and healers so even when I do find someone else to group with they're usually dps which doesn't make the dungeons pop any quicker. No one else wants to level through any other means such as chaining mobs or doing group leves so I feel kind of pigeonholed into only one way of leveling. It's like going to an amusement park with really fun rides but every line has a 30 minute wait with nothing else to do in-between.


I suppose I technically haven't "quit" yet as I still play occasionally but that's only so I can say I didn't completely waste my money. 25 days left, haha.

Originally posted by Aeander

It is an MMO shooter. They can use whatever marketing terms they like, but it doesn't change the fact that each map is an open, online sandbox where any number of online players can and will run into each other and actively cooperate. 



Planetside 1/2 is a mmofps. Destiny has tighter spaces and more strict limits on how many people can see one another in any given area.


The closest system I could compare it to would be Guild Wars 1's way of doing things except instead of being alone all throughout the area when you leave town you randomly see other people appear and disappear.

It's a moot point now, though, the label "MMO" has become so bastardized as time has went on that now anything with a chat box and persistence qualifies. It used to be that in order for a game to be considered an mmo it had to have true persistence aka no instances, hundreds of people on screen at once that was brought there NOT through a lobby/matchmaking system but actually traveling there from anywhere in the world. Now everything is an mmo: age of empires online, warframe, league of legends, path of exile, etc.


It's nothing but a marketing term now that people use carelessly and constantly to the point where it has no meaning.

Originally posted by Xarko
New creative minds can be only a good thing for WoW at this point.

Yeah, Bioware seems to be doing good with all that new blood.

Oh wait....

Got any crafting tips? I've been trying to level my armorsmithing but I find it very hard to make HQ items for the leves. I haven't been crafting long (only 11 or 12, haven't logged in 4 days) but from what I understand you can also use skills from other crafting schools similar to the combat classes, so what skills would you suggest someone get to optimize the HQ chance?


I tried googling it but all the guides either assume you're a first timer or they are so vague that they are borderline useless.

Originally posted by Rockniss

I love consoles, but I hate this game. It's pure stupidity. It's just one wrong thing after another. That's how some folks are though I guess. I would rather play as a cop and fight crime. Despite the fact that I hate it, I played it enough to know it's fun, I just can't get past the immorality.

I played the older GTA's I think combining the fact that I am older now and maturity level has changed drastically and this game of course has pushed the limits yet again. i just couldn't bring myself to play it even though I wanted to. I had to sell it on ebay and get it out of my house.

Anyone feel the same way? or sell it off already?

It's just a game, if your own morals start to interfere with what you're doing in a virtual non-existent environment then the problem lies within yourself. The GTA games have always been about being a violent criminal and doing crazy stuff so I don't know what you could have been expecting when you bought the game.

Lonely gamer.
LFGame « General Discussion
8/10/13 7:17:35 PM
Originally posted by fogged2

It's been about 3 years since I played an mmo with anyone. I miss having friends. I miss being able to group content and having fun socially.


So im here, reaching out. 

I'm 22 year old university student. I've been MMOing since 1999 starting with EQ1. If anyone's out there that is in the same boat as me, or if anyone has relatively small community that wants more in a game, please let me know. I'm pretty much willing to play any game.




I'm currently in the United States, Florida. So im on the EST time zone.  (Thanks for that comment)

Also I sent everyone a PM with my skype name. If I missed you, my skype name is : fogged2

I look forward to hearing from everyone. It was really heart warming to wake up and see this thread  getting attention. And other people like me out there.

I genuinely hope we can maybe get something started, and have a nice group of people to play a "social" game with. 

The only messenger I use anymore is steam, but if you guys finally decide on a game to play I'd join you. I'm not into moba's or anything too pvp heavy (having played daoc for years I kind of burned out on pvp, that and I've yet to find a pvp system in a mmo that was even half as good) but everything else old or new is fair game to me. I'm also EST.

Originally posted by jdnyc
Originally posted by SavageHorizon


Your advert aside. 

Minecraft was first.

Minecraft has been mentioned by the devs as inspiration for their game.

Minecraft has a lower threshold for entry for people looking to experience the game.


Nothing against Wurm Online.  If people want something more involved, then by all means playing that would definitely give people an idea of what to expect as well.

But all those features in Wurm Online aren't guaranteed to be in EQN.  Or to have the same implementation.

By what little we know of EQN, we know that they will have exploration and danger below ground.  That is something Minecraft does provide at its very essence in survival mode.


Markus Persson(notch) worked on Wurm online long before minecraft was even an idea.


OPINIONS INCOMING: Minecraft is good for building things and nothing more, the combat is far too lackluster and dull to be considered anything more than a chore. Even with the plethora of mods you can't fix something that is broken at it's core (like skyrims combat).


Don't get me wrong though, if I had to choose between wurm online or minecraft I'd probably go with minecraft as I would much rather be doing something while I play instead of playing with menu's and staring at a progress bar.

Originally posted by Gravarg

And it's not a "WoW clone".  It's quest based leveling yes, bg's, but that's about where the cloning ends...and that'll be just about any and every quest based MMO.  The term "WoW clone" is a farse, there's no such thing.  All MMOs with quest driven story will be like WoW...that's why they're in the same genre of gaming...the only other option is a sandbox type...

 It's the perfect example of a Warcraft clone. Just because it has quest hub hopping doesn't make it a clone, it's everything else.

The crafting is the same

The endgame is the same, run a dungeon into the ground for tokens/currency/purples until the next raid is released

Going from quest hub to quest hub to progress(which they removed in the expansion and just made you kill thousands of mobs per zone with barely any exposition, some people liked this, I didn't)

The pvp is the same, queue up for an instanced quick deathmatch for points to spend on more gear

The talent system is very interesting but min-maxers ruined it by making cookie cutter builds that everyone follows, but in a game like this it was to be expected

I could go on. Trion at least has tried to make it different by adding housing and making that 3 way daoc style (what I've heard anyway) pvp mode or whatever you call it but really with the systems in place you can only change the game but so much.


While the Rift system sounded good on paper it quickly became a chore, instead of "Oh no X is attacking Y, I better help!" it became "Oh finally X spawned, time to go get some free tokens", there were no Rift bosses that would pose any sort of threat to anyone because they can't do anything against 100+ people.


It is possible to be a themepark and be nothing like WoW. They don't go hand and hand because there were themeparks before WoW.

Edit: Thanks for the invite.
Originally posted by qombi

Everyone may enjoy reading about long days of past, but with a little search it may not just be a dream!




Very clever.


I would also like an Official vanilla server but like others have said it wouldn't be worth the time or the money. It would be nice to go down memory lane and experience what WoW was when it was still an mmo.


Originally posted by Rhoklaw
Originally posted by grimjakk
Originally posted by DavisFlight

And I'll add another thing I never want to see. /level 20. It did more damage to the game than almost any other feature.


Which a LOT of people pointed out at the time.  Those who weren't busy flooding the battlegrounds and Darkness Falls with their new flavor-of-the-week alts.

Because it took a whole 2 hours to get power leveled to 20, it just made sense to let everyone have access to it. /level 20 or for low pop servers /level 30 was not a problem and allowed people to bypass lower level shenanigans in hopes of enjoying some higher level BG fun quickly. Let's face it, aside from BG's, DAoC was not known for its quest storyline quality or PvE in general. DAoC was fun because of RvR which is another reason the /level system was implemented. However, lets not forget, people who did use that didn't benefit from the extra stealth that power leveled toons received.

It basically killed the game for newer players, players who wouldn't have the higher level contacts to PL them.

Originally posted by Xoshua

So what do you suggest?  Which game is a solid game for the hardcore gamer not the casual solo type.  It's MMO for a reason, why would I play solo in a massive multiplayer?  It doesn't make sense.  Anyways, let me know.

Originally posted by FromHell

the most immersive and most hardcore low fantasy MMO is Age of Conan, period, if you haven´t tried it, do it now.

You want a weird unusual class? Try Bear Shaman or Herald of Xotli.

You can thank me later.

He means hardcore in the sense that you need to group for things other than dungeons, Age of Conan is about the opposite of what he wants, unless they changed the game significantly since I last played you still solo quest to cap.


Regarding the have no modern choices as far as hardcore mmo's, what was once considered normal back in 99' is now "hardcore" and it's a niche. Your only options are to play really old games with outdated mechanics (Everquest 1, Asheron's Call, Ultima Online) or bite the bullet and play one of the many games where the only interaction you have with others is in random dungeons/battlegrounds with people from other servers.


I've found myself in the same exact position as you recently and have given up on finding anything modern/populated.

Right, except minecraft is a building sandbox while darkfall is a pvp sandbox. Yes, mincraft has a bigger world, but it all starts to look the same 5 minutes in any direction, blocky graphics can only make so much unique terrain before it all starts looking familiar. I've never played darkfall and I only played minecraft when it first came out but I don't recall minecrafts combat being very deep nor interesting, you always get knocked around like a ragdoll every hit and it makes any sort of finesse in combat impossible, it feels less like you're in control and more chaotic and random.


I just don't feel like the two could really be compared.

For those of you that are unaware he said he is currently playing vanilla aka a private server, so heirlooms and DK's and the like aren't in.  Since posting about private servers is against the rules it is very unlikely you would get valid helpful responses as mostly everyone that posts here is either playing on official servers or not at all. Even assuming we did play(on private servers) and remember how things worked back then--that wouldn't translate well into a private server, things are just too different or downright broken for old strategys to work in an emulated server.


Considering the enviroment in which you are playing though, I'd say your success/failure has more to do with who you're playing with, a competent tank/healer can only carry a group so far.

Originally posted by Adam1902

I got in to closed beta for this game on the Europe servers, but at the time I didn't really have much time at all to put in to playing an MMO so all I did was run around for a couple hours and test the gameplay (which seemed good from what I could tell).

What does RaiderZ have to offer in terms of PvP?

Are their PvP servers where fights between groups will happen over bosses etc? I'd enjoy that. Or is it more of an instanced PvP kinda deal?

If it's the first one, might give it a another bash untill DF: UW.

Currently the only way to pvp is in a zone called "Mt Eda". The way it works is that the main quest eventually takes you to a zone where there is a war between two factions, you have to choose a side and do quests in the contested area of the map to progress through the main quest, however once you hit 29 you can no longer attack other players and cannot be attacked yourself, there is a higher level version called "Epic Mt Eda". There are no pvp servers but an arena is supposed to be on the way. There is a single boss called Diago in the center of this area, in the first Mt Eda he drops materials you need for a very good set of armor, in the second I'm not so sure, by this point most people ignore him and just pvp purely.


As for my take on the game...basically the game is another quest hub hopper with some action combat thrown in. I went in thinking I was just gonna kill a few hours with it and ended up getting to the cap (which isn't a feat, you level fast and the cap is only 35). It's a fun ride and all but I honestly don't see the end game ever holding up, this is what you can currently do in the end game:


Run "epic" versions of dungeons (think WoW heroics) that are laughably easy for materials for gear that is a color swap of a lower level set. You can only do 3 runs a day per dungeon (3 dungeons, you get 3 "keys" for each dungeon by doing 3 daily quests).


PvP.  This is a joke, at the moment it is currently a contest to see who can sucessfully stunlock the other person to death first, not to mention that if one faction has even 2 more people than the other in the war zone, the underdog faction gets a buff that increases all their stats, which only increases the more the difference in numbers gets.


Do what are called "Hellhound quests" where you fight previous bosses solo or with a group, nobody does the group versions as the bosses have way too much hp and the rewards are less than the solo versions. You have to do these for the only earrings in the game currently.


I find very little reason to log in anymore other than to do the dailies to hoard a bunch of keys to do a bunch of dungeons I have no need to do. It's a great time waster and if you don't mind the stone age questing system it can be a ton of fun when you finally hit that first group boss. I know it's just open beta and that a patch is coming within the next few days that is going to raise the cap(I believe) but I just don't see them adding enough that it would be worth staying for the long haul.

Just my 2 CP


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