|106 posts found|
Originally posted by bcbully
I played it for awhile. It's a fun game for sure too.
No housing :( Not a game breaker... not at all.
I played AoW for awhile. Here's where I started to hate it.
1st Internal to 2nd
2nd to 3rd
3rd to 4th
I enjoyed the game more when they didnt continue to add another internal and raise levels. I guess developing characters over and over and more and more is a new thing too. I enjoy developing a character, but not to the point where I am constantly doing so just to keep up with the people who power game.
Again, I have just grown picky in my old age. I love PvP and constantly having to move up and over the edge and new gear and new new new to develop and keep up with the power gamers, it just gets old.
I like the virtual world. Create a character no matter how long it takes, but have something other than leveling all the time keep people into the game.
I did like AoW before they continued adding more and more internals.
Now if someone made an offshoot of AoW and had 1st internals only. Oh yeah! Id be there. Everyone on equal ground able to fight for their schools? Hell yeah!
Cool discussions. I like seeing both sides of the fence, even though I am on one side.
Trust me, I hung on forever. I still play UO today. The population is just too small to have fun with the social aspect of it. I have not found another game to match it. Not because I am not open to games, but because they have not had the same features and were not capable of the meeting everything that game had inside of its little ugly 2D world of Sosaria.
I thought SWG was great. I thought the idea of playing for two years just trying to figure out how to become a Jedi was the shiz. I actually worked my way through Doctor, Bounty Hunter, and I started working on Commando and then they released Holocrons and things became a change environment. They started adding all kinds of things that started to make the game easy mode. It just pissed me off, so I quit.
I liked Vanguard and it had some serious potential, but it was buggy as hell. Crafting system and political system was above reproach and groundbreaking really. If it wasnt for the bugs and disconnects Id still be playing like I am in UO.
Lord of the Rings storyline quests were friggin sweet. Loved the storyline of the game. But once you were done with Storyline, what was there?
Aion... WoW! What a beautiful game. Flying was awesome and the quests were really WoW like, but flying really made this game for me. If it wasnt for all the bot controlled players running the same loop I might have stayed. Couldnt control the bots and it ruined it for me.
CoH.... Wow! Great concept. I thought the quests were redundant and it became ammoying. Debt made it even more annoying knowing you had to do more of those quests in a building with the same style over and over of killing people. It had a lot of great features though. Groundbreaking for sure.
WoW was a pretty decent game. Vanilla WoW anyways. Once they added HKs and BGs it became nothing more than a barren wasteland. Everyone was in an instance. At least before HKs and BGs us PvP players were in the World looking for a fight. Once they made it easy mode to find what you want and get rewarded for it, World PvP died and thuse became boring to me.
Global Agenda was pretty decent too. If they could have made a game with that style of combat in a virtual MMORPG, Oh wow!!! Would have loved it.
Darkfall was an alright game too. Buggy as hell, the devs didnt live to their promise and deliver the game to those of us who tested though and so I left. They promised something to the testers who helped shape the game and they didnt deliver and so I did not support them.
Mortal Online did have potential. No one gave it any time though to learn the game. I also helped test that, Good game with potential before they let in the masses of griefers.
I have played so many games and tested so many more that I am not really funny. Stargate Worlds was an amazing concept and their combat mode was really groundbreaking. They made some bad decisions and viola, no release. But I can tell you, that game would have been awesome if it had released as well.
Again, I can go through the myriad of games I have played and tell you that I have had a blast in my time of playing. I have found fun in even the easy give me give me give me games.
It just was never enough to keep me playing for long. I come, I conquer and I leave. Its just like playing Star Wars Unleashed for me. There's no social aspect, there's no real need for other people, and there's nothing that makes you want to play for years.
Games these days are created to attract you to get the initial purchase, have a little fun and move on to the next. They do not create games to KEEP players playing.
UO did and it's still going. They still have a decent player base for a game that probably takes two people to run it.
I played UO Forever and now I am on Zenvera because the devs at UO Forever were scum bags. That's how great that game was. Even after 15 years, I still play the stupid thing.
Can you say the same about Star Wars The Old Republic? Will you be playing that after 15 years? Will anyone for that matter? Why not? What is it lacking? Why would it not have content good enough to keep you playing for 15 years after all that money they have spent making it?
Im not saying the sky is falling and whoever said that didnt really read my post.
I said there's no future in MMORPGs for old gamers like me.
I want to socialize in a game. I want to barter and find someone who specializes in making armor or setting up shop. I want to band with the other nerds to fight off pricks that grief. I want to play alongside people and make friends. I still keep on contact with people from gaming and we have been friends for years because of gaming. How many games can you say have lead you to real life friendships these days?
Just not the same as it was and it never will be.
UO was the only game that brought all playstyles together.
We had crafters, socializers, PKs, PvPrs, PvErs, RPrs all together and everyone gathered together with like minded players to play their way and fight others that did not play their way. We will never have another UO; period.
I have come to the final conclusion that there is no future to MMORPGs. I don't mean this as they will not be created or some sap won't make millions creating some dumbed down game. I mean this in the light of us old school Gamers that enjoyed games like Ultima Online or Star Wars Galaxies.
I think the days of old where the lands were open to explore and villains roamed the lands and those who fight on the side of good fought those who chose to tried to be evil in our virtual world.
Somewhere along the lines, being evil became more fun and being good became the nerdy thing to do. We have had quite a few games try to emulate those worlds we old timers fell in love with, but they have failed to put the same rules in place to control the anarchy and thus lead to allowing people to chase away the player base.
Mortal Online was an EPIC failure. Why? The game itself was fun, challenging, and had depth. It was ruined by griefers that stood at rez points destroying everyone that tried to learn the game. What stopped them from griefing? Nothing and thus Mortal Online was a ruined pos.
Darkfall was a great game with many aspects that old School UO was great for. Was it the player base that chased away anyone not wanting a hard on for griefing once again? Yup. The community was a pile of shit and almost everyone in the community got off on chasing away anyone that spoke against griefing and murdering.
There will never be another Ultima Online for me or those who enjoyed that game.
Rare Hunting. How many games have rare items that pop up daily, weekly, monthly and allow you to pick locks and steal semi rare items to decorate your house?
How many games have thieves for that matter?
How many games have Taming these days in the essence of controlling a Dragon. Damn that was hard to gain that skill, but the 4 -6 months it took was worth it in the end because you were part of an elite club.
How many games implement a SKILL system rather than a cookie cutter Class based system with levels?
What happened to making the crafters an actual class? Why did you take away the crafting class and dumb it down to give everyone a chance to craft. Fuck that! I want to set up shop. I want people to come to me for their goods. When did PvE gear become so important to keeping people entertained? Why did we stop the need for crafters just to make people dive into stupid ass 12 hours raids? Bring back socialism... Make it to where the best gear is created, not earned on a raid..........
How many games have a special secret class that players have to figure out how to unlock it? WTF? Wouldve been sweet to see Eragon MMORPG and have Wraiths and Dragons Riders the same as the old school Jedi from old school SWG.
What happened to consequences? You die, you res, you get back to it. WTF? What happened to losing your stuff? What happened to making death mean something? I just dont get it.
How many games allow you to dress your character up and not look like everyone else that has specialized in your skills. Why does every Class have to look the fucking same in every game that releases now? Why cant I make my character look like I want it to look and have customization? Are we lacking that bad that we have to force every Priest to look the same dependent on their level? Can we give players some sort of self customization in-game?
Vanguard was a pretty decent game too. Had some serious potential, but was ruined by inexperienced developers. Probably an awesome game today with shit graphics. No one will return though. You have to get it right at release.
So many companies have the mind set to release, collect some money to fund the completion of their game. Stop doing that shit!!!! People rarely come back to a game that pissed them off to begin with. Im a loyal customer, but Im also loyal to being stubborn. Once I set my path away from your game or company, I dont come back.
I dont know. I just dont see much on the horizon. I see Repopulation and it has a bunch of descriptions that I have mentioned, but look at the screenshots and the videos. Its going to fail too.
ArcheAge was supposed to be a game that had options and customization and I have found that it is not. Its just like every other game released after WoW. Just a different story, a different world, but really nothing ground breaking at all.
I guess in my old age I have grown tired of seeing the games continue to get dumbed down, tired of seeing games made for solo players as they push socializing into the netherworld, and tired of seeing any game with potential of being fun ruined by fucking griefers.
It seems I have outgrown gaming or just tired of the lackluster shit that has been created. Maybe its the differences of generations and the new developers creating games are creating the "give it to me now" games cause that's what they experience in life.
I want a game that makes me want to leave work early to play, ignore my wife to dive deep into the social world that I can create. I want a game that I can customize myself and play a character that is different than others.
I know that wont happen. So... I have given up on gaming.
Why limiting MMORPG's to 5 skills is ridiculous
The Pub at MMORPG.COM « General Discussion
12/21/13 6:02:13 PM
Originally posted by lizardbones
Ultima Online was one of the best games I have played MMORPG wise. We had tons and tons of hotbars that were needed. Magery alone gave you a shit ton, then you had healing, alchemy, switching weapons in the middle of a battle, putting a weapon down and then casting, picking it back up etc etc.
I think new games have dumbed down quite a bit already.
I like depth. You arent forced to "need" people just because there is only a limit of five things you can do and you arent over powered if you need more.
I think MMORPGs have coined themselves as having depth in character progression and abilities.
Consoles are the games that have few options and this was a distinct difference between the two. Many MMORPGs are starting to shift their playstyle to that of a console because of the popularity of consoles.
It's actually sad. I like the difference. I can choose to play my XBox if I want single player non-depth games and are not a persistent world that I help shape. MMORPGs have always been about "more"
Take that away and you may as well scrap PC Gaming entirely and call it a day.
I agree that Age of Wushu did a great job. It was a great game at the start.
It kept the griefing to a minimum, but still allowed you to fight people pretty freely. They did a good job with the Bounty System too.
I wish they had thought about the constant grind though. It was like constant leveling of internals over and over and over and then meridians and internals. By the time I reached max level, it was time to start a new phase in grinding.
I wish the game had more depth to keep people playing just to play a fun game.
A housing system, a reason to play other than to get more skills.
Great fricking game though. I havent played a game that fun since Ultima Online. It just needed longevity for something other than internals and meridians.
Poll - What if Vanguard actually released properly in 2014 - would you play it?
General Discussion « Vanguard: Saga of Heroes
12/19/13 11:03:01 PM
How about a Vanguard II with everything they have currently with updated World PvP and graphics....?
Id play it. I never return to a game once I leave though.
companies need to give up the "Release the game and use those sales to continue the development of the game" attitude. Releasing an unfinished game is the death of games.
World of Darkness: Layoffs at CCP Altanta Affect Dev Team
News & Features Discussion « General Discussion
12/11/13 4:09:08 PM
This game isnt going to release anyways. They are too busy working on old shit to concentrate on new shit
Trion has other games.
They probably took lead on this so they could string it along as long as possible while their other games make money for them.
You have to think, the release of this game is going to hurt their other games. Why be in a rush?
[Column] General: Player Choice & the Decline of Interdependence
News & Features Discussion « General Discussion
12/11/13 7:18:34 AM
I like the old system where we were dependent on one another. What happened to crafting being a Class of its own too? Instead of it being a bunch of extra skills? Did WoW just ruin that for us trader like players? I havent seen a game with great crafting since WoW delivered it as a secondary skill.
I miss Ultima Online where a crafter was a crafter. A blacksmith needed certain skills in order to thrive. I also miss the days when crafted goods were better or on par with the best of the best Magic PvM rewards. Now a days, the crafted Goods need someone that PvMs to get Mats and schematics. Why? Why can't a crafter just craft? Why cant we learns skills, create our own schematics and allow players to come up with rare schematics by fiddling with things and experimenting? Allow crafters to actually be the only gear people need.
What? No shiny uber gear for the end of a raid? Yeah! I said it! Why can't the reward for a raid be something that is just for aesthetics? A rare mount that people can ride? Something other than a shiny uber death spear of craziness that takes away from the trading class?
I dont know. I feel jaded with the "quick" and the "fast" methods. I want to interact. MMOs. Leave the solo games to players who like playing solo games. Leave MMOs alone.
Do people care about MMOs any more?
The Pub at MMORPG.COM « General Discussion
10/21/13 6:45:46 PM
I care about MMORPGs a lot. I havent found one like UO and Ive played pretty much all of them.
SWG was my next favorite, but then they changed it around and made it easy mode.
I wont lie, I have been playing free UO servers for awhile now. They cant seem to make a friggin game that can compete, so I wont even bother. Id rather play an old school 2D crap game than to play some next gen BS they have now a days.
Zenvera for the win!
[Interview] Black Desert: Daeil Kim On What Sets Their Game Apart
News & Features Discussion « General Discussion
7/05/13 10:44:58 AM
It sounds like its just territory wars, not really housing per say.
Im glad there's a function for Guilds to control housing, but this sucks for someone like me that really is just tired of guild drama and the back-stabbing that takes place in most Guilds. I wont be choosing a house for this game and hearing how housing will work almost turns me off completely from the game no matter how beautiful it looks.
[Column] General: Dead MMOs and Emotional Connections
News & Features Discussion « General Discussion
5/10/13 6:15:00 PM
I guess I have found it to be somewhat different in my MMO career. Im here still in the gaming world and Im near 40 now. I started with console games and moved my way over to Ultima Online. Since Ultima, I have only tried to replicate that experience in every other game. I have experienced a few great experiences (mostly social with Guilds) and for the most part, I become bored or tired of the game. I guess the closest relation would be drugs. You have that first high and always try to seek out that same high with each new experience, but it is just never the same.
I have actually started playing Ultima Forever to bring back that love and I can tell you Im having a blast again. It isnt the same without all the friends I made in UO, but its still wicked fun compared to anything out there.
I guess I fell in love with UO and until theres a game that captures that much inside of one game, I will feel the same. Rare Hunting, Taming Dragons, Choas/Order, Factions, Guild Warfare, Stealing, PvP, PKing, housing and decorations, etc. It was just a friggin wicked time and no game has compared ever since. SWG was my second favorite.. and after that it's all been garbage WoW like games and not a virtual world. I dont know, I guess I enjoyed the virtual worlds.
Can a game with classes be called a sandbox? I dont know. I like the idea of a skill based system and not a class based system. The freedom of choice defines a sandbox, but from what I have read, there are classes??? Or am I confused with which game I have researched? Looks amazing regardless and I have to say, Koreans and Chinese are kicking our NA ass with games lately. It makes me wish I was still stationed in Korea to play it asap. :p
Last minute recruiting. Are you with us?
Awesome! Glad to see another Royal Guard!
No one stands a chance against our Guards!
Still looking for more Royal Guards!
One last day to enter the drawing.
14 people have entered.
We have added quite a few things to the website to make it interactive as we wait. I put a couple music channels and I even made a Movie Channel. We have Free Martial Arts movies to keep with the theme. Ever want to see Once Upon in China? Never heard of it?
Come check us out.
If you want to try it on the 20th but do not have a beta key.............
General Discussion « Age of Wushu
12/13/12 8:37:59 AM
Nice! I didnt see that. Cool. This gives everyone a chance to fall in love.
You do need more than 10 hours for the love part though.
Originally posted by Cakeisyummeh
Nice post. +1. I appreciate it.