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Champions Online: Speculating on What's Next
News Discussion « General Discussion 12/02/09 10:19:12 AM
Originally posted by TwwIX
Ha. Same here. I played about 5 hours total since invited in Oct. It's a mess. Boring on Rails Online is what Cryptic should just call all their games. I can't wait for Atari to shut them down and laugh at their pathedic attemts at creating games. |
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LOL!! screenshot |
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Champions Online: Speculating on What's Next
News Discussion « General Discussion 12/01/09 9:04:31 PM
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Champions Online: Speculating on What's Next
News Discussion « General Discussion 12/01/09 7:50:03 PM
Further, it's not like I'm the only person that's appalled that this game was no where near the standards of what MMO players expect nowadays. They CHOSE to release they game in this climate, in this market, at this time. If they can't produce some thing that competes with what's STANDARD out there, they be damned the person that isn't vocal about the misinformation and elusive marketing. It's not only telling them what I think w/ my wallet, it's letting everyone know what I think and trying to save them from the same deception. |
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Champions Online: Speculating on What's Next
News Discussion « General Discussion 12/01/09 5:40:51 PM
anyone that pays $50 and $15 a month or some cases $200 (and until after 13 months) is entitled to bitch til their heart is content. If a business can't take the heat, get out of an already saturated pool and stop releasing half-thought-out, shallow games full of imbalance and broken promises. What you call "nerd rage" I call disgruntle consumer w/ no way to recoup lost money spent on something no where near where expectations where built up to. The minute they offer me my $50 back, I'll never troll their game on any site again. Until then, it's buyer beware, and I'm making others aware. |
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Champions Online: Speculating on What's Next
News Discussion « General Discussion 12/01/09 11:11:35 AM
Oh, I'll speculate...
After a free 13% of the month given away to anyone w/ or w/out a retail box, and being able to barely scrounge a total over 2000 people online at one time, I speculate what's "next" for CO is closing down. Who gives a shyte what they add? There's so much MISSING from the game, it's hardly and addition as much as "catching up to where it should have been for a release client". |
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Star Trek Online: Important Aspects of the Franchise
News Discussion « General Discussion 11/13/09 4:33:45 PM
The last two, no. At least not at launch. To difficult to pull off w/ an emerging community, and may just be taken as out-of-context by everyone. Those are more personal to the writer, then to the IP as a whole.
The rest though, dead on. It's a shamne that a developer hasn't created a game w/ the care and depth that Star Trek deserves. B/c lets be honest here: w/ less then 3 months to launch, we're pretty much getting what's in beta. And at 3 months to launch w/ CO, it was still regarded as it was launched: clunky, unfinished and shallow. History tends to repeat itself. |
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Star Trek Online Community Getting Mad
The Pub at MMORPG.COM « General Discussion 11/10/09 12:06:11 PM
There's a reason people are up in arms about the game. I can't go into specifics, b/c of a legally binding contract, but I will say that CO felt rushed and it's a bumbling mess now. Star Trek is an IP that deserves care and solid development. ....... if people were dissappointed in the development & launch product of CO, there's nothing new to see w/ STO.
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Fail. Miserably. First, the patcher was a broken piece of garbage most of Friday and into Sat. But, even once I finally logged in, I notice there was hardly anyone there. I shrugged it off, and went to level my 23 that I’d shelved b/c every mission was +2 or more to me. I search for all this increased content… fuggin nothin. I go to every crime computer contact, and see every quest giver. They’re all still +2 or more. I finally land in Canada and see some new additional repeat quests. “Sweet” I think… no. “Defeat 150 of X” repeatable quests. Are you kidding me? You invite me back to see some lousy half assed grind quests? Jesus, did their devs and marketing dept really think that was the missing piece to their abysmal retention? Awful display of “pride of ownership”. Cryptic is quickly becoming the new $OE. |
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Warhammer Online: Age of Reckoning: Taking Another Look - Post 1.3.2
News Discussion « General Discussion 11/02/09 2:20:07 PM
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Champions Online: Player Perspective: Superhero Discontent
News Discussion « General Discussion 10/31/09 1:44:37 PM
You can't earn Cryptic points in game. You earn perk rewards, which are not associated w/ the C-store items. Or, you were credited C-store points for your early access or pre-order from the merchant you bought from. You can not, however, earn c-store points ingame, by any means. My mom would be able to tell you that, Genius. You should quit replying now while you look only misinformed and not yet on the side of moronic, sycophantic fanboi. |
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Champions Online: Player Perspective: Superhero Discontent
News Discussion « General Discussion 10/30/09 3:30:58 PM
Originally posted by Ragemore
LOL. Hypocrite.
Can you lay out how I "obtain" the costume pieces & the emblems?
Not every, smart stuff. |
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Originally posted by MMO_Doubter
That's exactly my point - you wouldn't. And if you did, it's your choice. At minimum, by going F2P it'd leave them w/ no less revenue, and 2 or 3 times the amount of players. For every sub they have now, they'd likely get 2-3 players willing to pay $5-$10 every month or so. There by, doubling or tripling their population. Which is what tthe game requires more then anything else (as far as how it's fun, not issues w/ design or development).
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Would you return? Personally, I think it’s the only way I’d be willing to play the game again. I’d be enthusiastically willing too. I just can’t justify $15 a month for the current iteration of WAR. But, if I could pick and choose $5-$10 when I wanted, and not feel forced, I’d be a very happy player for WAR. Considering that War, by most accounts, if a fun game in “bursts” would this be a pricing model that could ultimately bring populations and revenue up for WAR? Is this even feasible under the EA banner? They have Battlefield Heroes (which isn’t an MMO, but is completely F2P) and it’s a pretty nice success. Can WAR switch pricing models and be successful? Would it be an admission of failure in the eyes of developers and players, and the industry as a whole, or would people feel this would be a revolution for the game? Improving the game for the long haul? I think that currently, WAR has the perfect game for MTs. With items like armor tokens, powerful pots, time restricted talismans, WAR could certainly see a LARGE resurgence by going under the MT based model. And all the while, these things are still attainable in-game. Keeping people from being a MT warrior. I just think if they game really revamped itself under this pricing model, we’d see a huge turnaround for the game, even if in a casual player setting. WAR doesn’t have the depth for a lasting subscription (for most) so why couldn’t this work? Discuss. |
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Champions Online: Champions Online Review
News Discussion « General Discussion 9/24/09 4:14:53 PM
Originally posted by Player_420
you're kidding right? I guess your definition of "lots" and everyone else's (including proffessinals) are mirror oppisites. You can't play through this game one time w/out doing EVERY single quest avail. And even then it's lacking. Shit, even the devs have acknowleged the game has gaps. You need to check your blind fandom at the door, kiddo. |
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Warhammer Online: Age of Reckoning: Hickman on WAR's Biggest Mistakes
News Discussion « General Discussion 9/17/09 6:35:44 PM
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Warhammer Online: Age of Reckoning: Hickman on WAR's Biggest Mistakes
News Discussion « General Discussion 9/17/09 3:27:27 PM
social issues and economy? How fuggin out of touch can you be about your game? Forums are NOT thread after thread about that shiz. It may be a couple of threads about that, but it sure as shine ain't the "top 2 issues" failhammer, indeed. |
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Warhammer Online: Age of Reckoning: Status Update
News Discussion « General Discussion 9/16/09 3:01:37 PM
I honestly see two options for WAR: |
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A lot of people that I know are saying they'll revisit the game down the road. But as-is it's far to lacking in content, adn WAY to many knee-jerk "balance" moves on powers being made. Which wouldn't be bad if there were a relatively cheap way to undo something that's worked for a week, but is now rendered all but useless to their playstyle. should be really interesting to see where CO is in 6 months. |
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Originally posted by lordoffiling
Um... I don't know if you're being ignorant on purpose or aren't reading it correctly. He's saying they patched on launch, and gave no feedback on the day of the launch. There was no warning. There were no patch notes. And hours and hours passed before an initial response was given by the devs. That's a completely unaceptable approach towards your community in the opinion of most people paying money.
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