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Reason why Subs dont work for MMO's now is because of vanilla WoW.
The Pub at MMORPG.COM « General Discussion 3/28/13 2:02:41 PM
Originally posted by doodphace They TRIED to copy WoW but failed miserable and therefore there's indeed no "WoW clone". And it would be a good thing if MMOs didn't try to copy WoW...but in reality they do :( But that wasn't my point.... Do you really want a game that copies all of these features perfectly or do you want some variation and some new exciting concepts getting introduced into MMOland? |
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Reason why Subs dont work for MMO's now is because of vanilla WoW.
The Pub at MMORPG.COM « General Discussion 3/28/13 1:53:58 PM
Originally posted by doodphace Well it's called 'life', I'm sure you heard of it. <-- JOKING
Can't name any mmo that has these features right now, but do you really want the same list of features in every mmo you play? You are not eating the cake because there's a strawberry instead of a cherry sitting on top. You are stuck in the thing called 'being narrow minded' and think that every mmo which does not have your fixed list of features but instead has another featurelist is a VERY, VERY bad thing.
variation keeps things alive. |
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Reason why Subs dont work for MMO's now is because of vanilla WoW.
The Pub at MMORPG.COM « General Discussion 3/28/13 1:38:24 PM
Originally posted by Kaniver
Titan will be a succes regardless of its merits due to the WoW crowd, EQNext will not be a succes unless they spam enough advertisements. |
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Reason why Subs dont work for MMO's now is because of vanilla WoW.
The Pub at MMORPG.COM « General Discussion 3/28/13 1:06:35 PM
Originally posted by Isturi No mmo could stop the juggernaut that is called World of Warcraft in its golden years (prob somewhere in Vanilla or during BC) that is a given. It quickly outgrew any possible competition and created a gigantic userbase for its time. Idiotic dev teams tried to copy the succes of Wow but failed miserably due to just copy-pasting Wow and not going their own way. Having an mmo and making it profitable was very easy when your population was 'only' above 100.000, you were happy then.
Fast-forward to now: Mmorpgs are million dollar (see SWTOR as a prime example) projects that need large userbases to survive due to stupid quota (set up by managers I personally hate). A much more crowded market is present now and as a result much more competition. A competitive market is always good for consumers, but the companies don't make as much money when the demographic is split. Both these things result in a market where you either are VERY popular or CLOSE your doors. Low and small userbases are not acceptable even if the mmo would still make a profit to the company. Let's now discuss the anomaly called WoW: WoW was a product accompanied with a lot of advertisements and using a well established IP. Due to this IP and the advertisements it became a juggernaut in the market. Its succesfull blend of good design parameters was also a factor but a factor that did influence alot of mmo veterans. That was then. Now WoW is a bloated and faulty version of its Vanilla version (according to most Vanilla players) and most of them want a vanilla client back. BUT the demographic that was attracted by the advertisements and not by good game design is still present and is fairly stable.
SO WHY ARE THESE PEOPLE STILL IN WOW? I've met a lot of these people and I'm quite certain that most of WoW's population consists of these idiots. I'm talking of course about the people that think the following: There are only two kinds of mmos on the market: WoW and a bunch of idiotic runescape-like knock-offs that aren't worth playing. For these 'causal' players this is easy to justify: These people never go to mmorpg.com to check on recent developments of the mmo, they only play WoW because they have no idea that any other mmo exists that is decent and might be even better than WoW in its current version. And trust me, I've met a lot of people that think in this kind of way.
CONCLUSION: WoW became popular due to smart advertising and recognition in the minds of the common folks and p2p doesn't work anymore because of competivity and the big revenue that is necessary to make mmo's 'profitable'. Anyone watching his money AND checking out this site will always find a f2p solution that is either much better than the p2p mmo or at least as good.
For the record: I played WoW in its first month of release but quickly realised that it was not for me, but my personal opinion is not really of importance here.
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Reason why Subs dont work for MMO's now is because of vanilla WoW.
The Pub at MMORPG.COM « General Discussion 3/28/13 12:27:14 PM
Originally posted by Isturi I think you might have a case of:
Please check the nearest medical institution for some dose of realism.
These days ALL mmos are made by cash-grabbing and villainous devs who only want to make their game into an object of suffering and despair. The only demographic they aim for are 12-year old spoiled kids that want instant goodies and this makes ALL recent mmos DUMB and STUPID!
OR IS IT?... (*drums*) Maybe the sense of wonder and amazement that you had in your youth shriveled away like a raisin and the result is a nostalgic MrScrooge that is blind for the fact that games changed for the better? |
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Why newer MMOs have not had the success WoW has had since WoW's release
The Pub at MMORPG.COM « General Discussion 3/24/13 5:17:05 PM
Originally posted by Prepared Stopped reading after this
If WoW drains the idiot audience from my mmo, then I welcome WoW.
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Console games make far more money than PC games! No piracy!
General Gaming « General Discussion 3/22/13 1:54:19 PM
Obvious thread is obvious? I'm not quite sure what you are trying to say? |
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General: Blizzard Announces HearthStone CCG Game
News & Features Discussion « General Discussion 3/22/13 10:25:40 AM
Originally posted by wartyxwt Majong or Activision....mmmmh....Really a hard choice -_- |
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/22/13 10:20:20 AM
Originally posted by Yamota Seems common sense to me that you choice an engine that suits your needs in the best way possible :) Also selecting all of the assets based on some very basic criteria (that are based on the type of game you want to develop) is an easy thing. There are some guys of coure...
And games are just software, so most of the processes are the same. Added functionalities are also introduced like story, playtesting, .... But mostly game programming and writing the stories is seperated so yes, the process is quite the same.
Btw: You are guy that has a team and years of experience. (You probably studied for software development as well) OP has no team and no experience. The time to get everything working for OP is thus phenomenal! |
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General: Blizzard Announces HearthStone CCG Game
News & Features Discussion « General Discussion 3/22/13 10:11:58 AM
Originally posted by strangiato2112 Blizzard having cheaper prizes than other cashgrabbers? ...Well I'll be damned! |
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General: Blizzard Announces HearthStone CCG Game
News & Features Discussion « General Discussion 3/22/13 9:59:08 AM
Originally posted by expresso no.
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/22/13 9:55:37 AM
Originally posted by Ridelynn This is actually the biggest hurdle in any programming challenge: The fact that you need to stay motivated throughout the whole process. The end result will be fantastic but the road towards this result is a lengthy one. |
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/22/13 9:53:08 AM
Originally posted by Yamota You can easily cut down on art assets if you make an mmo like Realm of The Mad God. It's definitely the amount of code that you need to create that is annoying, also getting everything to work together is no easy feat... (clent-server connection, gui, basic gameplay and so on)
Using an engine is always an easy solution to circumvent some of these problems and is what most developers do. (There are almost no hardcoded games anymore because it would take too long) Learning the engine can be difficult in some cases. Also the impression that most people seem to have is something akin to RPGmaker which is total bullshit. An engine in it's most basic form is just a bunch of classes/functions bundled together in a library from which you can only acces the interface files. (Unless the engine is free-source offcourse)
Even while using an engine, the time to get a game ready is still a really tiresome process.
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You never stop playing mmorpg's! Blasphemy!
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/22/13 6:34:22 AM
Originally posted by Tsumoro yup always start small :) Good luck with your dream!
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/14/13 1:33:28 PM
Originally posted by Quizzical I would actually think that Java Applets would be perfect for this, no worry about cross platform compability and very easy to get a server up and running using java sockets.
This also keeps it limited to one language instead of the juggernaut mmos that we have now, that generally use more than one coding language to get their game running. |
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/14/13 1:18:12 PM
Originally posted by Sovrath Fixed something there :) Talent and ability mostly aren't the primary problem. |
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/14/13 1:15:50 PM
Originally posted by tman5 |
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So, I want to make an MMO But have no clue how to...
MMORPG Game Concepts « Developers Corner 3/14/13 1:12:54 PM
Get a team...
You can't do this alone in any decent amount of time, you are NOT a one man army. Get some intrested ppl with skills together and start working :)
Where to find these people? If you know this, please tell me ASAP :) |
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[Column] Guild Wars 2: March Madness
News & Features Discussion « General Discussion 3/11/13 5:24:54 PM
You don't hear me whining bout free monthly updates :D
Hope this patch will be a bit bigger storywise cause the first two parts were okay, but could have been a lot more beefer! |
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