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All Posts by Godliest

All Posts by Godliest

169 Pages 1 2 3 4 5 6 7 » Last
3363 posts found


Originally posted by OnyxBMW
I highly doubt the monk will be excluded.  That said, I bet you that, if it is, it's going to be refocused more into like what the dervish is, with a healing option for those who want it.

Monks haven't been confirmed to not be in the game, but if you read here there's pretty much stuff pointing to it. Additionally monks would not serve the same role in GW2 as in the first one. In GW1 you needed a healer because of the team focused gameplay, in GW2 however there will be more emphasis on soloing and only healing yourself. I'm interested in seeing how exactly this will work out and if we will see midline and frontline only. Regardless I believe the templar class will take the condition and hex removal part of the monk and another class taking the preprotting role of the monk (if they skip that it would be to skip one of the best things in PvP ever).


Originally posted by tddavis
Actually I think tanks will be different than what people are used to. I think they are trying to make a pvp tank. which means lots of snares, stuns, general CC, debuffs. Tanks will be so annoying to deal with you will want to attack them. You can get hints of this with their 2 handed mace which is knock-back, and their 1 hand mace which have more stuns. no one has really nailed the pvp tank yet, usually just giving them more damage. PvP has become so boring because it is already about damage, more depth needs to be added to MMO pvp. If guilds wars has smarter AI I think their will be no need for the typical threat system. which to be honest is a pretty outdated system that is in a desperate need to be updated.

I believe they'll do what they simply did in GW1 and just put a little extra armor on the frontline which made you skip attacking them, and then that's it. The frontliners role is instead as main damage dealer (I heard somewhere that a warrior autoattacking outdamages a elementalist spamming spells) or annoyment through knockdowns. Either way the main source of damage came from the frontline, and I believe we can see a continuation of that.


Originally posted by drauss
Adventurer Classes
Chronomancer - Unreleased Guild Wars Utopia class. No way they would have trashed it. I think it will be reborn in GW2

"...for example the Chronomancer will not be making an appearance in Guild Wars 2. " - Eric Flanuum. So no chronomancer. And when I said rifleman I pretty much meant a guy with two guns/a rifle since that's about all there is about him.


Originally posted by ChuvarHrama
No Monk??? R u guys srs?

Although they haven't said it outright it's pretty much confirmed that there won't be a monk. Read here for more about it.

On the picture I also agree that what I labeled as assassin could very well be a ranger kneeling down as if to track something. I'm guessing it's a sylvari due to what I assume is the hairstyle that looks very sylvari-ish. The mesmer is - as needalife214 said - indeed a norn. The asuras are just too damn small to make anything of, they could be just about anything. And the incomprehensible thing is... well it's a few black lines, I'm hoping it's the new baby profession and that it's a baby charr. Very cute : >

Just thought I'd give my thoughts on which the remaining professions are. The two confirmed professions are elementalist and warrior (both pretty obvious). Some information can also be taken from the image of the different professions, see below for more about that. They have said that there will be some new professions, but also old ones so let's begin there:

  • Warrior - Confirmed.
  • Ranger - Very likely. Popular, focused class.
  • Monk - "some professions will specialize in support but no single profession is always required." - Isaiah Cartwright. So pretty confirmed to not be in the game.
  • Necromancer - Unlikely in it's current somewhat unfocused form. The one part that could be salvaged would be hexes, and that's covered by the mesmer already.
  • Mesmer - Very likely. Important part of the game with hexes/interruptions. Very popular as well.
  • Elementalist - Confirmed.
  • Assassin - Retarded class for GW(1) but very nice for GW2. Likely.
  • Ritualist - Unlikely. Pretty unfocused, was focused on team play acting pretty much only as a support class. Had balance problems etc.
  • Paragon - Unlikely. The warrior has taken it's role as a buff-class (using War Horns and Banners) and Spears won't even be in GW2, and then there's not much left.
  • Dervish - Unsure. Feels like a somewhat unnecessary class with Warriors covering the melee-AoE using Greatswords.

That said let's move away from just pure speculations and try have some form of facts. In Part Two: Weapons, Professions and Races Eric Flanuum mentions that there is 3 scholar professions, 3 adventurer professions and 2 soldier professions. The elementalist is a scholar profession and the warrior a soldier one, which leaves two 2, three 3 professions and 1 soldier profession.

This image which looks pretty non-fake clearly shows an assassin, a ranger, a mesmer, a warrior and some kind of dervish-y class. Let's start with the first three ones (assassin, ranger, mesmer) all of which I thought were likely to see in GW2. The assassin and ranger are both clearly adventurer professions and the mesmer a scholar one. That leaves 1 scholar profession, 1 adventurer profession and 1 soldier profession.

The final profession on the image (assuming it's not another warrior which seems unlikely) would then be another soldier profession. It's wearing a shield and mace so we can assume it's going to be another melee frontliner. This means that it needs to cover a role that the warrior doesn't. The warrior is a damage dealer and buffer. The most likely role will then be a templar (i.e. dervish-y) class. Whereas the warrior focuses on damage and buffing the templar focuses on support through spells (such as hex and condition removal) combined with some other holy stuff.

On the profession page on GW2Wiki you can read that there will be a profession that focuses on condition removal (i.e. the templar above), a profession that uses bows but not guns, a profession that that uses guns but not bows and one that uses both. The warrior fits the last description and the ranger fits the the bows but not guns one. That leaves a profession that uses guns but not bows. Additionally at least two professions will have pets. All of the previously mentioned professions except ranger are unlikely to have pets. My guess here would be that the ranger will have a pet (which makes it more of a beastmaster).

What's left then is 1 scholar profession and 1 adventurer profession. That the scholar would be a gun-shooting one seems unlikely so we assume the adventurer one will have it. Since the ranger/beastmaster already has a pet and adding a pet to another already similar profession (shoots at stuff, adventurer) would make them very alike, which is unlikely, I believe it will indeed not have a pet. Instead it will focus on ranged-damage, and possibly also disruption whereas the ranger/beastmaster focuses on it's pet and spreading conditions.

The final scholar profession will then have a pet. It won't be a hex/disruption focused class as mesmer covers that, although mesmers may focus more on anti-caster and interruptions, and it won't be a ranged damage dealing class since that's what the elementalist is. All I could see it being is some form of semi-necromancer focusing instead on blood magic and minions (i.e. pets) rather than hexes.

Summary:

  • Soldier professions: warrior, templar.
  • Adventurer professions: ranger/beastmaster, rifleman, assassin.
  • Scholar professions: elementalist, mesmer, petmaster (semi-necromancer).

And a nice picture as well, although some stuff is just way to hazy to be able to say anything about.


...the professions that do use pets...

Sounded pretty good to me, they are clearly breaking with Guild Wars (1) on a lot of points which is promising. But what really caught my attention was the quote above. Now it may be wrong, but if we assume it's not then there will be more than one pet class in the game. Definitely interesting. The most obvious one would be Ranger with pet. But what would the other be? Minions? Spirits?


Originally posted by wolfpackee
I'm bummed about secondary professions going away. To me, that's one thing that really made GW1 stand out from other games.


The "new" secondary profession seem to be, from what the post said, your race. You will be able to pick both skills and elite skills from your race. Additionally the reduction seems to be there in order to make people put heavier focus on team-synergy. Instead of me being W/E and using Static Bullet and firing into it, it will be me and and a team mate doing this together.

The, in my opinion, most interesting part about it all was the quick mention of how the professions will be spread out. Three scholar classes, three adventurer classes, and two soldier classes. Looking at Guild Wars (1) you could essentially say that there were 2 solider professions (Paragon, Warrior), 3 adventure professions (Assassin, Ranger, Dervish (although Dervish could potentially be a soldier class too)) and as much as 5 scholar professions (Monk, Elementalist, Ritualist, Mesmer, Necromancer). Ritualists were very unfocused and without a clear playstyle, which makes them unlikely to feature in GW2. Dervishes and Paragons both suffered from somewhat the same problem, however I'd not count out either. Assassin is so and so, it didn't really fit GW(1), but so far too little is known about GW2 to be able to say anything about it.

Warrior and Elementalist are given. That leaves 2 scholars, 3 adventurers and 1 soldier. Ranger is extremely likely to be a profession that carries over due to it's extreme popularity. It will however be interesting to see if it will focus more on bow or pet, I'd believe bow but that's just guessing. One of the scholar professions I'd say is going to be the Monk, it's not as likely as the Ranger. I believe the Monk will then be more focused on offense through their belief, think half-dervish half-monk.

That reduces it to 1 scholar, 2 adventurers, 1 soldier. The final soldier depends on how the Warrior is played: will it be a offensive or defensive profession, will tactics and battle cries be more important? Regardless I'd say that an alternative to the Warrior will be the other soldier profession. Should the Warrior be a fairly defensively focused (although still with strong offense) then I would believe that the other soldier profession is going to be more of a buffbot. A paragon fighting in the frontlines, a commander of the battlefield.

The final scholar class (assuming that Monk transfers over to GW2) is much trickier however. Since that leaves both Necromancer and Mesmer from GW1, two classes that both were with from the beginning and both were of significant use. However I believe a merge will take place here making this profession an interruption (unsure how significant this will be in GW2, but since it's a big part of GW1 I believe it will continue to be if not as important, then at least fairly much so) and curse (debuffing) heavy one.

For the last 2 adventure classes I got no real idea, but one could potentially be the Assassin. The last one could be a pet one, or just about anything else... Either way this is what I believe we will see:

  • Scholar profession 1: Elementalist (confirmed).
  • Scholar profession 2: Monk. A more offensive one, kind of as a combination between Dervish and Monk. May move be an adventure profession instead.
  • Scholar profession 3: A combination of Mesmer and Necromancer. Curses and Interruptions that will make you cry.
  • Adventurer profession 1: Ranger. Popular and loved.
  • Adventurer profession 2: Possibly Assassin. Focusing on dodging and parrying rather than heavy armor to survive.
  • Adventurer profession 3: Pet focused profession? No idea really.
  • Soldier profession 1: Warrior. Has pretty much been confirmed.
  • Soldier profession 2: A Paragonish Warrior, standing in the frontlines and encouraging team mates through battle cries.

No it doesn't look feminine but the car itself screams desperate guy trying to prove something by buying a big oversized car which tries all it can to scream "I'm a fucking man". But if you like then buy it.


Originally posted by Wickersham
The calander my company gave me ends on December 31, 2009.  
I have bad feelings about it mostly because 2009 is 1343 away from the number 666 and in the year 1343 a tsunami, caused by an earthquake, devastated the Maritime Republic of Amalfi, among other places.  It's obvious that something big is going to happen at the end of this year because why else would my company make a calander that ends at the end of this year?

And I who could've sworn that the end was coming 2012! Thank you for bringing these news.

Microsoft are truly clever.

  • 1. Get monopoly.
  • 2. Release a new operating system that's bad in every kind of way, except one: the visuals. So that everyone who looks at it will think "fuck, I need to upgrade to that".
  • 3. Quit supporting the previous operating system. Now there's no return.
  • 4. Patience. Wait while more and more people are getting the new operating system, and realize that it's bad in every kind of way except one.
  • 5. Show this awesome operating system that will fix all of the previous programs errors and which will be much better in every way!
  • 6. Provide a free beta and everyone with the old bad operating system (that's bad in every kind of way except one) will get it and praise it because they're comparing it to their current, bad, operating system.
  • 7. The ones who didn't buy the new, bad, operating system will only hear good things and go buy the new operating system. The ones who bought the new, bad, operating system will essentially be forced to buy it, and love it.

The results is that everyone will forget about that little incident with the bad operating system and instead start loving Microsoft for how good the new one is, plus that Microsoft manages to make everyone upgrade (except my school which of course won't be able to afford it so it will have to stick to Windows 2000). Very clever.

Dude. You were at a fucking metal concert what were you expecting? If you don't enjoy people running towards eachother headfirst just because... well, it's metal you should not go to a metal concert. The problem here is that you tried to defend (which you did not specify, this could've been anything from blocking the hit to pulling out a shotgun and blasting his face) yourselves when in reality you should have got slightly pissed and hit some other guy, defending yourself is not metal. Could you possibly specify what you did to defend?

You also have to remember that GW has sold a few million boxes (can't remember the number, but I think it was more than 5) and you have to pay to play it. Although not all would call it a MMO... You also forgot Champions Online, not sure how many players it got though. Regardless though all of this is just speculations, to truly answer the question someone need to find facts about it.

You forgot to mention that you spent those two weeks porn surfing.

Sylvari (obviously female) look awesome, and beautiful. But on the other hand those tiny Asuran are so damn cute. And I really like how the Charr look. And the Norn, well you can (probably) turn into a bear, do I need to say more? I'm really tired of Humans though. Unless they give Humans some nice customization or racial superiority I'll likely not make a single Human character... As it looks now I'll be going for Sylvari as my first character and Asura as my second, but that is very likely to change as we get more information.


Originally posted by Gennadios
 As much as I'm generally fond of hero/henching, I'm not entirely sure how I feel about the revising of henchmen. Every mission and area is currently hero/henchable even in HM with some preparation and care, and it just feels right to have the henchmen have a handicap to encourage grouping.
Overall though, as long as the necro henchmen keep Blood Ritual, I'll live with whatever changes take affect.

The thing is that since all missions are H/H in HM the henchmen are only an annoyance with their horrible builds, but not any actual restriction. Grouping will always be favored since being able to pick your own builds is in always superior to being forced to have half your team have unsynchronized builds.


Originally posted by tro44_1
Shoulder Armor and Belt.
Also Neckles and rings
Trinkets
All the stuff WoW has and more!!!!
WoW is the standard, nothing should be equal or worst.
Everything has to be better like (AoC, AION, WAR)

Good joke. WoW got like no customization whatsoever, and what does the amount of slots for gear have to do with customization or how good a game is. Quantity != quality.


Originally posted by LeKinK

Originally posted by Illius

It's ok.  You're from Quebec, you have an excuse regarding your arrogance.


 
:0
I am one of a kind tho


Please find someone who isn't. And if you do, well then you've found human cloning which would be big news...


Originally posted by Munki

Originally posted by Wolfenpride

Try to escape.
Post results here



Your confused... this thread obviously belongs on 4chan,

Which is my suggestion, spend your life on 4chan and become a ruler of the internetz!


Originally posted by Woopin
Or maybe we are winning the war on flamers ;)

A war only got two losers, although one lost slightly more than the other.

Champions Online is a more "generic MMORPG" than CoX, which isn't necessarily something bad if that's what you're looking for. My suggestion regardless is to try Champions Online before CoX as I personally think CO has a lot more potential and is kind of a CoX but hotted up.

The Sealed Deck arena seems to be kind of cool and kind of retarded. I'll see how that turns out. "The Henchmen Project" and them mentioning the PvE revising of builds is amazing news, and something that should have happened a loooong time ago. Getting the tournament up again would also be great as it's kind of main income... Overall it seems to be a pretty nice update, although potentially terrible - as always when you mess with the PvPers who find great joy in abusing everything possible.

They should definitely keep the same travel system as in GW2 as it's just great... In another generic MMO such as say WoW (that was unexpected) just helping someone out with a few quests meant first considering the cost, "is it worth that much?", and then the time to actually get there, "do I have 2 more hours?", which meant that something small became something huge. Not to mention when you tried to get a group together, and you had to wait for hours - literally - for people to even get to the damn place. In Guild Wars on the other hand I can get a request from someone to come and help me and then I'll be there in no time and won't have to deal with the extreme boredom and tediousness that is traveling.

Now this does of course not necessarily mean that there shouldn't be mounts in the game, but mounts can never replace that travel system. Personally I lean towards not implementing them because (1) I'm a conservative GW player who want GW2 to still have a feeling of Guild Wars, (2) mounts usually make you feel more restricted, why can you never fight while on top on one? In the end though I don't really feel that this is a big deal.

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