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I haven't gotten into a closed beta but have gotten into a couple of limited "open" betas with MMOs (I seem to have better luck with web services and online software). I have unfortunately found that they make it such an unmeaneable job just to report a possible problem that most people stop doing itIts not in anything near beta butit is always testing its new features, but a great example of this is EVE-Online To report a bug you have to run a logserver in the background while the bug occurs (a real pain if it is an occasional bug) do a set of dxdiag tests, send in a comprehensive list of your hardware and sometimes your software, and sometimes a detailed report on exactally what you have done in game recently because of this few people do bug testing on the test server. This mess is actually better than the hoops that were on the betas I was a part of. If they would do some of the things in the article and others like bounties of game time or ingame prizes for first and confirming reports of bugs and problems, you would probably get alot better testing data from players. After all you have to remember , this is a game and if the testing kills the fun or players are not acknolaged for the trouble they went to to help you make it better for everyone. |
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EVE Online: CCP Concludes Investigation
News Discussion « General Discussion 5/31/07 10:32:14 AM
OK, this is serious.
I don't know who this yahoo who is posting as me is, but I love EVE and it is the best MMO I have ever played. If something bad were to happen to it, I would be very upset. I have never seen any improproety in the game and hope I never will. And lets face it CCP is a corperation who has to agressively defend itself because it is a target. Any corperation that depends on the whims and opions of current and possible consumers has to fight to keep its reputaion sterling. They just have to be careful not to fight to hard, or they will kill the puppy they are trying to rescue by squeezing to tightly so they don't drop it when trying to save it from the fire. |
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EVE Online: CCP Concludes Investigation
News Discussion « General Discussion 5/31/07 10:24:04 AM
Wait wait!
That last post marked as mine wasn't me!!! I beleive in all the great things CCP has done and I love the game. I would never speack out against them! I mean who would, with how they can collect stats on you, investigate other forums, hunt down the rebel factions, and make things safe for the empire, er... company. CCP is mother, CCP is Father, CCP is your family! You love your family, Don't you? |
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EVE Online: CCP Concludes Investigation
News Discussion « General Discussion 5/31/07 10:17:51 AM
Um... I shareed the GoonFleet open letter with people... Is CCP going to hunt me down and sue me out of existance too?
Why is it that I get the feeling that it was the lawyers who wrote that? How does what they shown in the third allegation prove 'a history' of anything??? They first shut down the forums to keep them from being brought down, then they open a single one for people to post on the topic of the allegations, then they coincidentally use the number of times they posted discussing their allegations as proof of a 'co ordinated campaign'? somewhere in a bunker Dick Cheney is proud. |
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General: MMOWTF: Don't Fear The Reaper?
News Discussion « General Discussion 5/25/07 6:13:08 PM
I play EVE as well, and like the fact that there is concequenses for death. Its true, if yougetinto a fight and are worried about what is at stake, and you have to work for what you get, it means more to you.
Something I would like to see in more MMOs is a slim random chance that when you die that you might not make it back, and the more often you die the more that chance increases. You may be able to will your alts or allies your assets, but that would cost you.
I think that would add a extra layer of concern and imputus to getting into a fight or being attacked.
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General: MMOWTF: Where's the Wanderlust?
News Discussion « General Discussion 5/18/07 4:27:15 PM
I couldn't agree more with the article.
I play EVE Online and one of the best, but understandablly least developed parts, of the game is the freeform travel and ability to explore new places.
I can remember when I was stuck flying a lowly bantam frigate into areas of space I had never gone before. The surprise when my ship, a Bantam, had come accross a solar system that I had to warp 12 times to get accross to the next stargate instead of the usual 2 or 3. The time I found a solar system that was so dark that when warping accross it I saw nothing but the lights on my ship and a faint star in the distance found my self next to a derilict ruin of a space station that I only saw when I panned my camera behind my ship. I had flown so close to It I almost bumped into it and didn't even see it.
There was no content that drove me to find these things and to my knowledge there never was, but I can tell you in detail those experiences. I can't tell you what I did last time I played except I paid a bonus to a courier I do regular business with.
The games that don't have this type of content put there for no other reason than for other people to find them and enjoy them is why I don't play those games.
Now if they would only make these explorable enviroments more interactive and useable by the players of the game.
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General: MMOWTF: So You Want to be a Gold Pimp?
News Discussion « General Discussion 5/12/07 4:58:59 PM
I had to play Double Agent for my Guild when I used to play in Ashen Empires. There were a couple of lowlifes who verbally assaulted a female player in our guild who was an accomplished strictly trades person, and very friendly and sociable. They throughly harassed her and said things to her I won't be able to repeat here.
In spite of having the chatlogs and contacting the GMs, TKO, the company that was terribly mismanaging the MMO into the ground, would take no action (probably because they didn't want to loose a couple of users when they might only loose her). One of these idiots went and started a guild mostly of noobs, trying to grow a new guild fast with them being the top dogs. Coincidentally I was starting a new character because of problems with my main one that I had to wait for the GMs and TKO to fix. This guy recruited me (even though I practically had the same name so freinds might recognize me, and this genius and I had fought on several occasions). Being a member of his guild I could see when ever his character was online, and would ask him if he wanted help or what he was doing so I could track him to an area and then contact guild members to try and warn him off harassing any of our members. I also took the opportunity to try and teach the little nooblets he had recruited a bit of MMO netiquette. Finally, after repeated complaints and the female member of the guild getting her local police involved (she had the chatlogs and the correspondence with TKO) they permanently banned him and his buddy and told the police their connection and registration info. These two delinquents lived several blocks from her... and she had seen them before. I am proud of the little part I played in this but still didn't feel so great about lying to all the other players in that noobie guild to do it, because there was some really good people in it and most didn't forgive me for lying to them when they were so open to me. |
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Yes, but the difference with SL is that everyones creations are running into each others with very little cohesive design... but that IS the design.
If you want to do party line development or modding that would be OK, but if you wanted to start from scratch with your own direction, that would be OK too, just not to be on the official list of related games.
If they didn't do it that way they would have lots of good creative people creating great content that took allot of work just wasting their time if it wasn't approved.
If enough people were interested in these alternate worlds that they might go commercial or "not for profit" (just turning income into development) the developers of the original tools may have first dibs in on a entirely new game and may want to bring the inde developers of the content in or make some arrangement to commercially develop their MMO.
It is counter intuitive in business to give things away without immediate compensation, but like the farmers know, if you plat a crop of seeds, you are basically giving them away. Their is no guarantee come harvest time that there will be a harvestable crop. However if you plant enough seeds you are going to have a better chance of having a crop, and might have a bumper harvest at that.
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While some people are criticizing, I think that they are missing the point.
Do you remember when all those rev engineered Ultima Online's were going. Most of the editors people showed me were awkward pieces of (censored). Most editors on most games are because they were used by people who were used to using software of that level of usability or they themselves had authored the software. To them using it is second nature and efficient.
When these same level of tools are made to be as user friendly as early windowed GUIs were compared to complex command line OS's, and they are made to be more flexible than just the current needs of the game, then you have BIG potential.
For example lets take the FPS Ghost Recon (the original). Editing it is no cake walk but largely can be done by one or a few people using pretty meagre hardware for a simple mod.If they work at it a small group of people can do a total conversion of the game with similar resources and a small amount of coding. Then look at the next generation of the same game, Ghost Recon: Advanced Warfighter. Just to do the visuals of a mod is beyond many modders (for hardware, software, and knowledge reasons). For the large part you have to mod either existing graphic or gameplay assets, not being able to do your own. The main reason is the sophistication and difficulty in doing so.
Because of this there are still people who play and mod Ghost Recon almost a decade later and Ghost Recon: AW has 150+ mods and all of them are minor adjustments to the game.
I think the article is saying that if a MMO dev kit was given with a fully realized MMO and a user friendly editor and documentation that would let you create that world YOUR WAY or make a Parallel of the included world and if it was approved it could get officially linked, or let others independently link into their own "Rings" of shards, the MMO world would explode like FPS's and RTS's did when it happened to them.
IMHO
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My bad
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Not enough functionality to pay 2/3 of what I pay for playing the MMO. Especially when for most people the free alternatives are more than enough 90% of the time.
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General: 2006 Reader's Choice Award Results
News Discussion « General Discussion 12/29/06 10:08:54 AM
No it couldn't be that alot of EVE players like to use MMORPG for both EVE and MMO news pushed their emails...
Eve isn't for everybody, but we who like it, like it alot.
Cheers!
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Where is this assuption that a goodMMo can't have Both! Where is this assumption that if I want to do solo play I never want to engage in group play?
If I want to wait untill I am skilled or capable enough to take on a mission that a team of players could at a lower level, why should I be restricted? People don't just play one wayor the other, and whena MMO forces people to play one wayor another they are just going to feel...wel, forced. If I don't want to get together with strangers to make a pickup group, I and most other players will resent that and then by proxy resent the players. Think of the lasttime you were on some sort of public transportation without people you know. Once in a while you might start up a converstion with a nearbypassenger, and sometimes even make a casual freind. How would youfeel if you had to try and talk to all the people on that form of transportation as they are forced to talk to you. That wouldn't be aukward now would it. If you had the inclination and so did the people around you, you might have a good conversation... If thats what everybody wanted. |
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Do not get me wrong, i like the new redesign, look, and general concepts of most of the changes in Revelations I. I even agree withmost of the reasons (and in an MMO thats REALLY new for me).
But (you knew there was going to be a but in here somewhere), Nothing went smooth for me and my characters.
There I was, in the new and prettier world, and in Opera with the new features changelog on the EVE online website at the same time. I checked out my charter and ships, and everything seemed good and cooler. But... I went to the contracts section because it directly affected my living in the world of EVE and I had Suggested that they do something like this and then I heard that they were implimenting it, I couldn't wait... I have Assets at 560+ stations across 3 Regions of space. Courier missions need less to say ispart of doing bisiness for me. I have had Over 20 courier missions I have posted COMPLETE in a single evening, let alone the ones that were still active in the cue. The first thing I did with contracts is make a couple of test missions, but on doing itI decided not to issue them. As I learned more about thenew related skill that came with contracts things only became worse. If I trained the skill Contracts to level V, I could only have 15 (or 16, they are not clear about that) outstanding contacts of any type at any time. This includes Auctions, Item Exchanges (Escrow lite), Courier Mission Contracts, loans and the "freeform contracts". the only solution is if I quit my corp, incorperate myself, and never join another corp agian, take corperate contracting to level V. and still I would eventually use up all of the slots on courier missions. the old way of making a Courier Mission: I pay broker fee + put reward I am offering in escrow + state collateral I want on the goods being shipped + what to ship + where to ship it to. the NEW WAY: pay 470% originall broker fee + reward in escrow + state collateral amount + a 'deposit' (I have to pay that is approxamately the value of the the reward and collaterall added together) so I appearently don't ripmyself off |
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Smooth my badgers afterburners....
flashing bright white screens during graphic transitions, poorly implimented contract system, a buggy and wrecked map interface, missing avatars, wrecking the courier system. untilthey fix this the way I make aliving in the game is all but stopped. |
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