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All Posts by DeserttFoxx

All Posts by DeserttFoxx

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capcom has been making nothing but mistakes for the last 10 years. only thing they get right is street fighter,b ut really, who gives a fuck about that.

Why does dragon age need multiplayer?

 

Please.. explain.

 

Why cant you jackasses just focus on making a great single player rpg, hell even an episodic rpg that you can continuously expand. Instead i get a single player game with multiplayer elements tacked on.

 

This wont add to the game the way grand theft auto multplayer did, this will simply make the over all game worst.

 

Nobody bought mass effect for its shitty multiplayer, nobody is buying this for its multiplayer. get your shit together bioware.

12 skills is plenty!

40 Classes is a lot of work!

They arent childish graphics, it is stylized realism!

 

Pass on this game.

Originally posted by Pratt2112

"Creative Director James Ohlen also explained that there would be a “BioWare-quality story,” with cinematic storytelling that includes game-impacting choices."

 

Translation:

"The standard Bioware formula of pre-scripting every possible choice a player can make in the game, as well as its consequences, in order to give the player the illusion of "making meaningful choices", without actually doing so." For a recent example, see also: The Old Republic.

 

I mean seriously, is anyone buying that nonsense anymore? The 'illusion' lasted only as long as it took people to get through all variations on the stories/missions in TOR, and then they realized that the game was not as deep or multi-faceted as the hype had indicated. And yet here's EA/Bioware, attempting to pull the same wool over the same eyeballs, yet again.

 

The only MMO I can think of on the horizon that can even make a claim of attempting a truly dynamic story-driven player experience is EQN, due to the new story-bricks system they're employing, among other things (e.g. tribes of orcs moving to a new location if the one they're in becomes too unfriendly to them, etc). And even SOE's claim should be taken with a grain of salt until they prove they can actually pull through on their claims... especially when Smedley is involved in any capacity - the guy knows how to say "just the right thing" to get people interested/excited, yet so seldom ever follows through.

Story bricks seems wasted because EQN doesnt look like it will be any deeper then guild wars 2 when it comes to story.

If pay to win was in the dictionary this game would be framed and held as the hall of fame pay to win "free to play" game.
Originally posted by Distopia
Originally posted by Nemesis7884

is trails in the sky really good? everyone tells me its really boring...?

anyhow, really looking forward to this one! it just looks like baldursgate 2014 edition...but i still have to play through divinity as well

Do it, it's got all of the features of an OS RPG, and then some, I consider it the TES of isometric design.

It is not TES of isometric design.

Seems like they are trying very hard to redeem themselves..

though i dont know if mass effect 4 is an appropriate name, feels like it needs a suffix, main character is dead, i highly doubt that story is beign continued, so what are we focusing on now.

archeage is a direct descendant of lineage 2.

Not everyone likes sandbox.

not everyone likes open world pvp.

not everyone likes forced pvp - pk

 

This game is nto a wow killer, it is simply a game that will fill a void in the market,

This game is the very definition of pay to win.

 

I have been reading a lot of threads on these subjects and i feel that, while some of us have clearly drawn our line in the sand declaring whether or not we are for the current system, or against it. I feel others have taken their stand without fully understanding what the actual situation is.

 

Those who are for it, seem to be for it because they think the labour gains and expenditures are perfectly balanced, which they are not, and those who are against it, think the problem lies with the labour resource as a whole which it does not. So what i want to do with this thread is, explain labour, patron, and the few items in the cash shop that seem pay to win, what is good and necessary about these features and what hurts the game as a whole.

 

Labour Points.

 

Labour is a good thing. I know some people think it should be fully removed because it is some sort of overarching feature that is the foundation of Archage's pay to win, but it is not. 

 

Labour first and foremost function is to act as a control for the economy. Because of the games sandbox elements, this system is necessary. Labour will not only control how many materials will enter into the game space, but control of often high end items, vehicles and buildings are created as well. It can not be removed from the game as some members of the community have asked for, because without it, there is no stopping top guilds from flooding both the economy and the battlefield with the best ships, items and vehicles. Without labour the existence of these items would simply be, cheapened.

 

Side note - It has a minimal affect on gold farmers. There is nothing stopping them from making numerous free accounts and leaving them all online at once slowly gaining labour, and we don't know their margins. There is nothing to state it wouldn't be fiscally prudent for them to buy patron status along with labour potions to kick start their control of the economy. The only truth is, they will find a way, you just have to wait and see how.

 

The current labour Problem

 

The things that require labour dont make sense.

 

Here is a list of the current things in game that require labour:

 

Quest rewards

Coin Purses

Treasure chests

Recovering lost Death Experience

Gathering Materials

Farming

Crafting Weapons

Crafting Armor

Crafting Vehicles

Identifying found Gear

 

As you can see by that list, a large portion of the game is controlled by labour, and because of this can be seen as being behind a pay wall.

 

Now, Crafting Weapons, Armor, and Vehicles along with gathering, and farming these costing labour makes perfect sense. It ties into what i mentioned in the beginning, you need to control the economy. Slowing down how many of these items can be created into the game world is very important.

 

Here is the problem: Quest rewards, Coin Purses, Identifying found gear and treasure chests costing labour.

 

Quest rewards: As you may or may not know, quest rewards come in these boxes, you open the boxes and your inventory is then injected with usually 3 to 6 items, which all need to be identified before they can be used. Now what makes this cool is, sometimes you identify and you can get a Blue quest reward, ive never gotten anything higher then blue and i am not sure if you can, but at the very least, it is going to be green.

 

Problem is, labour has been given an extremely high value, whether you value it in real money, in game gold or real time spent, labour is expensive. So why are you paying to receive your rewards from doing a quest? 

 

Now i wasnt in the game for 1.0 But from what i understand this is a feature that came from version 1.2. This is a purely toxic addition into the game. It adds very little value to gameplay for the player with the option to get blue or higher quest rewards, and only seems to positively benefits Trion/XL Games. The more reasons to spend labour the more opportunity to get hardcore players to buy labour potions. That is it. There is no other reason besides that to have quest rewards handed out in this fashion.

 

Why is this a problem? Well, if you do not understand the difference between being a patron and a free to play player, there are different regeneration rates. 10/5 if you are a patron, 5/0 if you are not, i will explain the pros and cons and why this isn't necessarily a bad thing later, all you need to know now is:

 

Patron after 1 hour of play = 120 labour points

Free to Play after 1 hour of play = 60 labour points.

 

It currently costs 1 to 5 labor to identify an item. Which is fine when you have an idea of what the heck you plan on doing with your character, if you get a sword you will open that up, you get a staff and you're into casting magic you will crack that open, but that's where it ends. If you dont know the pros and cons of a greatsword or nodachi maybe you will open both of them and mess around, maybe you want to duel wield, but turns out you dont like that, so time to go bow. Point is, people might want to mess around, which becomes problematic when you have to spend labour on every one of these items. before you know it, you can spend 5 to 50 labor points just experimenting with weapons you've gotten as quest rewards. Armor is the same deal, except armor gives you a full set of gear, so now you're opening up 6 or 7 pieces all at once, you just spend 6 to 30 labour in the blink of an eye.

 

I promise you this, if you know what you are doing you can hit level 15 in under an hour, and by know what you are doing i mean you are experienced enough with the simple quest grinding early game to follow the track laid out for you. You will get in a situation where you have more items than labour to work with to identify said items.

 

Proposed Solution: When you complete that first quest chain and it gives you that weapon box with one of each weapon, would there be anything game breaking about removing that box, and just letting players choose which weapon they want to use? Same goes for the armor, doing the traditional one of each armor piece (plate/leather/cloth) as a reward as you move through the quest chain until you finish it all and get a complete set would work perfectly fine.

 

Coin Purses: As you may or may not know, Archage has no loot. No weapons drop, no armor drops, no gear drops, not even great loot or money drops. No what you get are these coin purses, they have silly names and stack up quite nice in your bag but at the end of the day, they are just another labour pit, an unnecessary change introduced in patch 1.2. Coin purses cost anywhere from 1 to a whopping 20 or more labour points to open, and all trash loot and coin has been put into these bags. When you kill over world or dungeon mob they have a small chance to drop gear (from what i am told, i have never witnessed this miracle myself) and one of these bags. From which you usually get is a small amount of gold, and rarely you will get an item known as Archeum dust.

 

Now for those of you who dont know, Archeum dust is a very important material, some people like to say they are supposed to be rare materials, we would call those people idiots. If you look through the weapon/armor and jewelry crafting recipes you will see that these dusts are required in a small quantity for every one of those recipes from level 20 right to level 50. This is not supposed to be a rare material, it is a controlled material sure, but not rare.

 

Before the patch, Archeum powders/shards/crystals were obtained from killing over world monsters and salvaging the random gear they dropped, farming dungeons and salvaging the gear found there, or fishing waterlogged boxes. You can no longer get Archeum powders/shards/crystals from random monsters unless you find them in one of these coin purses, you can no longer fish up waterlogged boxes, and you can no longer salvage dungeon gear.

 

So with the change to quest rewards and the addition of coin purses, Trion/XL Games have introduces 2 crippling mechanics to the game world that do nothing to better the enjoyment of the game. The do however, introduce more opportunities for the players to spend labour, which in turn, provides more reasons to buy that handy labour potion.

 

Proposed Solution: This should be obvious, revert this all together, drop coin purses, make mobs drop coin directly, and have them drop gear that needs to be identified with EITHER an item that costs in game gold or labour. Dungeon loot should be salvageable once again, lower the amount of dust retrieved from these methods however, if the goal was to control the dusts introduced in the world, then reducing the amount of dust from salvaging should be as effective.

 

But it should be reverted because, its fundamental to the RPG experience, forget MMORPG. Killing monsters and taking their spoils is fucking fundamental. This change shouldve never seen the light of day. It is clear it wasnt made by developers who are passionate of about roleplaying games. People get excited when a new shiny items arrives in your bag, people like finding loot, so not only is it necessary for the health of the games crafting, its fun. Its is fun to find new items to use, to sell, or to save for later, it is fun. And this change is anti-fun, its the best way to summarize it.

 

Treasure chests: Im not a fan of underwater activity, but for those who are, the Treasure hunting was something you could do after you ran out of labor to keep yourself busy, with these being gated behind labour, its not one more thing you cant do without ensuring you have a steady supply of labour coming in - via labour potions.

 

Proposed Solution: Remove the labour cost, add a gold cost, adjust the items that are found if that was the problem.

 

Patron Status

 

What is the value of patron status? Lets take a look:

 

• Bonus online Labor Point regeneration (10 per 5 minutes)

• Offline Labor Point regeneration (5 per 5 minutes)

• Increased maximum Labor Points cap (5000 maximum)

The game isnt playable on an enjoyable level without the above.

 

• 10% bonus to all Experience gained through combat or labor usage

I could not care less about 10% bonus experience, its nothing, it wont be noticeable at all, and well it shouldn't be, its a perma buff.

 

 

• 10% discount on Marketplace purchases (available after launch)

How many purchases a month do i need to make with real money to offset that 15 dollar investment for that 10% discount?

 

• 5 Loyalty Tokens per day for use in the Loyalty Store (awarded on first login of the day)

Going to have to step up that items in this shop if you want this to be an actual perk, as it stands now, those Daru chests are garbage.

 

• Ability to claim land by placing farms and houses

• Ability to pay in-game taxes on owned property

This is one of the bread and butter features of the game right? I guess patron for this major feature makes sense, thats a nice perk.

 

• Ability to post auctions on the Auction House by default

The only one of these that is actually a perk.

 

 

The first third of the patron could realistically be labeled as "MUST HAVE". If you plan on playing Archage in a serious fashion, you simply cannot do so without 5000 Labour cap, and 5 offline regen - So if you decided youre going to play this game for real, you just paid $15 for these alone, not because you want to, but because you have to, period. 

 

Now if you are currently an on the fence free to play player, and you like any of the above features just pay for the sub from now and get it over with. Of course you have another option..

 

APEX... CREDD...CHRONOSCROLLS... a turd by any other name is still a turd. I personally hate, these gold for sub items. Why is this here? Cash shop is already in game, if people want the features that come with the sub, pay the damn sub. The only function these item serve is for people to pay their subs with real money, and then add 10 of these on top of it so they can gain a huge influx of in game currency to go with it. IT IS THE VERY DEFINITION of pay to win. And it fucks with the economy in every game it exists within. If youre going to do this, why fuck around, just add the ability to convert gold into credits like every other pay to win game and be done with it. But lets not pretend this is not a pay to win feature. Ive played pay to play MMOs with people who are willing to spend $2000 a week on the game just to keep themselves and their guild on top, APEX adds nothing positive to the game. NOTHING.

 

Online vs Offline: Now for those who want to stay free to play, but are highly discouraged by the fact that you get a measly 5 labour per 5, i feel your pain, but here is the reality. You cant ever, i mean NEVER give free to play accounts offline labour regeneration. 

 

But why? Ill tell you why, it would be exploited to high hell. I cant speak for everyone, but i can tell you what i would do, if they gave free to play accounts 5 offline regeneration i would make 10 separate accounts, level one character to 15 on every one of them and then log off for 83 hours. And then nurse them like a labour garden as i use them to simply gather materials to funny to my main. And im lazy. Imagine what gold farmers would do with that much passive labour. At least if gold farmers decide to do it they will be paying trion monthly for the opportunity.

 

I think changing quest rewards and coin purses back to 1.0 would significantly alleviate the frustration free to play players have however, and i think that alone would be enough to let you guys enjoy the game at 5 per 5.

 

The pay to win: There are 2 pay to win items in the cash shop as far as i am concerned.

 

The labour potion, and the vocation potions. However the obvious problem is the Labour potion. 2k bonus labour a day is nothing to scoff at. Currently, and i am going to assume this is a bug, you can use these potions on all 6 of your characters giving you an additional 12k labour a day. I assume this is a bug because it is obvious pay to win, it is so far beyond pay to win it doesnt even require an explanation as to why this cant remain in game.

 

As for the potions themselves.. we all knew they were coming, my only change would be to making it 1 potion every 24 hours and leave it at 1000. or, leave it at 12 hours and make it 500. 2000 is to much.

 

So there you have it, these are the points of contention in the current build, now in my personal opinion, i think if the game released tomorrow with this current iteration it would crash and burn. When you run out of labour, you run out of fun, you basically have 2 option, sit around and wait, or go play something else. Too many activities require labour, and once you run out you have nothing you can actually do in game until you get more. Not a big deal early game when you can still go grind experience and level, but late game, what if you want to do some treasure hunting, or dungeon farming for auxiliary material gathering, all of these activities require labour, so unless you like heavy pvp, the list of things you can do without labour isnt very large.

 

The other founders might not agree with me, and they dont have to, i already know where i stand. I, and i am sure there are many others, have decided to not spend any more money on this game. I will play it until my patron runs out, and use the credits i have through founders but that is it. 

 

I think some of the hardcore fans are in denial about where the game is at right now, i think the best suggestion i could give is, if you are an Alpha player, and you havent experienced this game from the start as a 1.2 player, do that now, create a character on Omega, or on the beta server, start from scratch as a patron or ftp and see if you find the game in its current state fun to play.

I have no interest in playing this game.

 

Not because it is made by girls, but because its part of the 8bit epidemic that seems to be cropping up this year.

 

My GTX780 is offended by all these NES rehashes,

The self cultivation system
Originally posted by Scalpless

I don't know why anyone would preorder anything from EA or current BioWare. Wait a few weeks for reviews. Buying something you know next to nothing about just because the people selling it told you it's good is what's wrong with the gaming industry nowadays. It's what lets crap like Colonial Marines be even remotely successful.

Meanwhile, Divinity: Original Sin is out, proven to be good and made by a small studio that actually treats their customers well.

Divinity may be good, but its not even close to being on the same level of dragon age 2 let alone dragon age origin.

 

Also the playstyle is unappealing to me, they might have a witcher situation though, give them a few iterations and they will be able to play with the big dogs, but right now, today, dragon age inqusition simply looks superior to divinity.

 

If it plays anything like DA:O that will be enough for me.

I already bought it.

MMMM, i Love the smell of redemption in the morning.

 

The game looks great, and im sure after a few hours of playing it i will forget dragon age 2 ever existed.

Originally posted by jesteralways
 

You have absolutely ZERO idea about what you are talking about. go play the korean version which is the original version of this game. changing core game to hide it behind paywall you say? in korean versin, f2p can not build house, they have to pay for land to unlock housing. then comes labor point, in korean version labor points don't regen, once they are gone they are gone for the week, it reset to 2000 next week, the only way to regen is to use labor points pots. should i continue writing more about the "real core game"?

ignorance is not a bliss, it is just simply ignorant.

All that rage.

 

No i dont play the Korean version, i just play this version. And I have no problem with patron status paying for land ownership, i stated that already in my post, it is a necessary thing. but, surely you see the difference between starting with 2000 labour and resetting weekly and regenerating it slowly right?

 

Lets assume the average player sleeps and only plays 4 to 6 hours a day. That is 240  labor points a day. Means that is 1680 a week if you log on every day and play a MINIMUM of 4 hours. You with me still friend or has the anger blinded you?

 

So by your own facts, the korean give free to play players a stronger leg to stand on.

 

Should i quote your silly quote back to you?

Originally posted by Mothanos

 


Originally posted by cerulean2012

Originally posted by jesteralways

Originally posted by fivoroth Why do people on these forums so badly at reding comprehension? The OP said that even after paying 150 bucks and a subscription you still need to pay for things like storage expansion. Now this is greed and it is wrong. If I am paying for the box and a sub fee I expect to not have to but essential stuff like storage from their cash shop. And yet you have people talking about how the OP didn't want to pay anything. Are you guys trolling or something or 150 for the box and a 15 sub fee is considered nothing???
No, that 150$ is not a box price. it is not a pay2play mmorpg, it is free2play. what you get for 150$ is specifically written in their founcer pack page. there is nowhere near it says "150$ box price for the entire game". before you buy something learn about it. As for the inventory and bank expansion slots, f2p will have very low bank space. patron will have a large number of space but if they want extra they will have to buy from cash shop, same with bank, at least that is how it is in korean version. it is like rift, where f2p only have 3 inventory slots, patron have generally 5 and they can buy 2 extra slots with rift credits. before you start screaming about something learn what you are screaming about.
Yup, people still complaining about buying extra storage space and seemly refusing to acknowledge that others games some ftp do the same.  Guess it's ok for other games to sell storage, xp boosts, crafting boosts, etc but for this game to do so makes it p2win.

 


They need to cry about something !
I mean what else can they cry about ?

Finaly an mmo that offers 23 professions that are stunningly well done !
Open world pvp !
Sea battles !
Scuba diving !
Fishing done extremely well !
North continent for sieges !
Subscription nomnomnom !!!
The kraken !!!!
Housing !!!
Farming !!!!!

And they expect it all to be FREE ?
I hope pay to enjoy / free to play dies out as these people are just a bunch of freeloaders not willing to support studio's and just want to have everything handed to them.

Glad Trion puts the middle finger up and say fack the freeloaders <3

Blind faith serves no one.

This video is for you and people like you, https://www.youtube.com/watch?v=fJ8I00Dknl0

The game in its current state cost more then a WoW subscription to enjoy each month, if you think that is a good thing, then hope for the genre is lost, they are making games for people like you. The ones who think money = power, and being able to pay more means more then playing more.

I made this post in the alpha forums, but people here might enjoy reading it, Trion is indeed going out of their way to make sure people are nickled and dimed at every turn, they have made deliberate changes to the games core features to move them behind paywalls that even being a patron(subscriber) doesnt circumvent.

 

----------------------------------------------------------------------------------------------

I hear what people are saying about labor and needing lots of it, but can you guys not see that isnt a perk?

 

You're basically being forced into a subscription just to function and enjoy the game.Now you have this loyalty function to reward people who have shown they want to keep the game going and paying monthly, but that is offset by the fact that everything in the loyalty shop is trash( instruments with no stats? a t-shrt? Daru chests that basically convert your loyalty into small amounts of gold/gilda?). And the items you truly would spend loyalty on aren't available (inventory expansion, mounts, gliders, costumes, gender change, race change, land appraisal) and it just surprises me that a lot of people seem to be accepting of this fact.

 

Trion is double dipping here. There are some unspoken rules when it comes to making a free to play game with a subscription, tera follows them, age of wushu follows them, star wars the old republic follows them, the list goes on. It is simple, if the player is a free to play customer only, he is a drifter, no real commitment to the game, as such he can enjoy basic features, but inventory, dungeons, any activity that can impact the game world or economy in any meaningful way is usually gated by some convince removal mechanics that get that player to commit just a bit more to the game. You get a limited inventory, limited experience gain, limited storage or bank slots, limited character slots the whole nine. And you offset these nuisances by A: Buying the item that frees up that paywall B: Pay the sub and live in a world where none of that nonsense exists.

 

Look at what we have here, i pay for patron status to show my support, hell i go deep, $150 deep, 3 months patron locked up, i should be golden, my money is reserved for costumes and other quality of life consumables, maybe ill buy my toon a nice dress or something - can i focus on that? NO!

 

-My patron status gives me the option to purchase 2 additional character slots for a maximum of 4. - Excuse me? I still have to buy them, my sub only gives me the option to purchase additional slots?

 

-I still have to spend my $20 of my $75 credit on inventory expansion? $40 if i decide to throw my bank into the mix - PER CHARACTER? - I guess i wont be making any alts - except to exploit that labor point potion if they are stupid enough to leave it like that. - Yes, i will exploit it, the same way i will never log off the game unless the servers go down.

 

I look at the loyalty shop and ask myself, what would i buy from this place... nothing. No Expansion scrolls, No loyalty specific mounts or pet armor, No loyalty specific battle pets, and some weird stat-less instruments. What is here that is supposed to be appealing to me? Labor pots? Maybe, but i might as well go deep if im going to buy those and just commit to using money, because loyalty isnt going to keep up with real world demands anyway.

 

So now, what is the value of patron status? Lets take a look:

 

• Bonus online Labor Point regeneration (10 per 5 minutes)

• Offline Labor Point regeneration (5 per 5 minutes)

• Increased maximum Labor Points cap (5000 maximum)

The game isnt playable on an enjoyable level without the above.

 

• 10% bonus to all Experience gained through combat or labor usage

I could not care less about 10% bonus experience, its nothing, it wont be noticeable at all, and well it shouldn't be, its a perma buff.

 

 

• 10% discount on Marketplace purchases (available after launch)

How many purchases a month do i need to make with real money to offset that 15 dollar investment for that 10% discount?

 

• 5 Loyalty Tokens per day for use in the Loyalty Store (awarded on first login of the day)

Going to have to step up that items in this shop if you want this to be an actual perk, as it stands now, those Daru chests are garbage.

 

• Ability to claim land by placing farms and houses

• Ability to pay in-game taxes on owned property

This is one of the bread and butter features of the game right? I guess patron for this major feature makes sense, thats a nice perk.

 

• Ability to post auctions on the Auction House by default

The only one of these that is actually a perk.

 

 

The first third of the patron could realistically be labeled as "MUST HAVE" Nobody in alpha at the moment can even argue that any player who wants to seriously play Archage, cannot do so with max 2k Labour points, and 5 online no offline regen - So if you decided youre going to play this game, you just paid $15 for these alone, not because you want to, but because you have to, period. But dont feel bad, this is your reward for paying out of pocket upfront to show your loyalty to Trion. Unless they triple dip. But they wouldnt do that, they wouldnt introduce another item in game that is simply a direct Real money to in game currency conversation that can and will fuck the economy in the long run. There is no way, they hate gold spammers, they want to protect the game economy.

 

APEX... CREDD...CHRONOSCROLLS... a turd by any other name is still a turd. I hate, hate, HATE these gold for sub items. Why is this here? Cash shop is already in game, if people want the features that come with the sub, pay the damn sub. The only function these item serve is for people to pay their subs with real money, and then add 10 of these on top of it so they can gain a huge influx of in game currency to go with it. IT IS THE VERY DEFINITION of pay to win. And it fucks with the economy in every game it exists within. If youre going to do this, why fuck around, just add the ability to convert gold into credits like every other pay to win game and be done with it. But lets not pretend this is not a pay to win feature. Ive played pay to play MMOs with people who are willing to spend $2000 a week on the game just to keep themselves and their guild on top, APEX adds nothing positive to the game. NOTHING.

 

Honestly if i could, i would refund my founders pack, and just put $150 bucks straight into the item mall. Because i assure you i could make that go a hell of a lot farther then all of those benefits the founders offers me, especially the 3 month patron it comes with, i would just buy 30 days and make sure come the 29th day i had enough gold to buy 6 months worth of APEX with in game gold.

 

And why arent more people upset about the fact that there is no damn loot in this game? Monsters only drops 32 flavors of coin purse, but no trash drops, no weapons, no armor, no accessories, NOTHING. Where the fuck is archenum dust coming from? Its certainly not the item mall, already figured that out, so how the hell are you even supposed to maintain a stable crafting economy when the main component has no decent method of acquisition? Are free to play players supposed to spend all of their game gold on EXPENSIVE crafted items only? The only loot to be had is quest reward? Im sorry, did we forget that a major part of the fun in an MMORPG is the adventure? You know, the exploration, the fighting, and the unearthed treasure that comes with it? Why the fuck am i killing that Centaur chieftain if he has no spoils on him?  Ive said this in about 18 threads and it honestly bears repeating up until it is addressed - you cannot release this game with no loot. You just cant have a game where crafting is the be all end all, especially when one of the main regents damn near requires you deconstruct copious amounts of  gear to get enough to even craft. Its almost as though you dont understand your own system, you already have labor points in game to control the rate of which new items are introduced into the game world, so why the hell is archenum dust nonexistent?

 

I dont mean to rant, but i like this game, i havent like an open world pvp game since lineage 2, i get that feeling again when i play this game, and as it stands now, If the game released tomorrow in its current state,i would not play it longer then 90 days and that is because that is what comes with my archenum package. I certainly will not spend a dime beyond my $75 credit. Some people might think the game is perfect in its current state, i am not one of those people. It is a great game, solid features, being ruined by poor decisions.

Originally posted by An4thor
Originally posted by delete5230
Originally posted by An4thor
Pointless thread is pointless..there are other 123124 threads about the same thing do some researches.

Do they talk about the other 200 Asian games not charging $150 ?

and what's your point? Leaving aside that most Asian games are garbage; who is forcing you to pay 250$ for an alpha access. Wait for release.

 

Archage is a game made by korean devolopers.

Korea is in asia.

Archage is a asian game.

Archage is garbage.

Im glad i bought a 600 dollar console to play a brand new collection of super nintendo style side scrollers.

 

That is next gen right?

I said this a year ago, this game can single handedly kill the gaming kickstarter community.

 

All those promises, all that money, if they dont deliver nobody will trust kickstarter devs again.

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