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All Posts by DeserttFoxx

All Posts by DeserttFoxx

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certain areas in teh world are better for harvesting certain materials.

 

Originally posted by dandurin
Originally posted by seafirex

Thank you very much for the video.

I just look at it and verified the info and it is accurate. So basically everyone that was against the fact to call it P2W are now wrong because it is a P2W game.

They have now taken away the mats to craft gear and put it as buy with real cash only in the shop. So yes you will be able to buy it in game but someone as to buy it with cash first in the cash shop then sell it on the AH or what ever system AA as to sell to players in-game for gold. This is a bummer, i was all happy to seethe game running even smoother on my old system but with that change they just killed all the fun out of the game.

Never gona play another Trion game until they fix there issue about P2W. They just jumped ship and became a money hungry publisher. 

 

That video's been completely debunked.

 

First off, getting labor "26 x faster" by chugging labor pots on all your alts is completely asinine.  You can get 10 x the labor for your dollar by just buying extra patron accounts.

 

Secondly, players have always had the ability to buy archeum with cash, by buying credits and laundering them through the auction house to obtain archeum.  Archeum chests are not the most cost-efficient item in the marketplace, so their presence will have little effect on hard core whales.   The fact that archeum is ALWAYS available in the AH (and only 1 gold for a moonlight dust) proves that it's not as gating as the loud voices want us to believe.  For that matter Auroria is NOT blanketed with archeum trees.

You understand you can do both right? chug potions and have multiple accounts right, its not an either or.

 

And you understand that buying archeum with cash is THE ONLY viable route for archum? Because they removed the gear drops from mobs, made it impossible to deconstruct dungeon gear, and reduced the drop rate from coin purses to next to nothing.

 

So the onyl way to craft is to purchase it in 5 dollar incriments and hope for the best. And since its completely random you will be buying a lot of those chests.

 

All of these leads to the pay to win arguement, having to BUY crafting mats in a game where crafting is BEST IN SLOT is pay to win.

 

What arent you people getting about this?

 

Whether you buy it off the auction house or the cash shop somebody else has to fucking buy it from Trions item mall.

Might as well just sell stacks of 100 ore, lumber, and stone. Since you can buy it on the auction house as well, that wouldnt be any more pay to win right? RIGHT?

I just dont understand how people can pretend its not pay to win, almost every alpha streamer for archeage has made similar videos stating they dislike the direction the game is playing and they will no longer be making content for it. Are you saying these guys are crybaby whiners who dont know what htey are talking about as well?

 

These guys who have hundreds of hours of max level pvp, who have played the korean versions, who have made guide after guide, they dont want to play anymore, they are also whiners? 

 

I wish i could stick my head that far into the sand as well.

Originally posted by Ludwik
Could have shared it in the other 20 threads.

I couldve shared it in another forum, i decided to take this route.

Originally posted by hammarus

Your math is wrong OP.  You get 6 character slots but only 4 per server.  Unless this has changed in the last 2 weeks, I haven't logged on in awhile (suffering burn out and this is the last game I want that happening in).  So you would have to get another account, which I guess is also a form of P2W.

Meh.  I don't care.

It isnt my math, but labour is account wide, you can just make 2 on a different server it doesnt matter.

I didnt make this video, i am just sharing it.

 

https://www.youtube.com/watch?v=4zTxno_iLP8

Originally posted by Battlerock

What's this have to do with ArcheAge?

 

For the record - I will still play it on PS4 over my PC, the PS4 is just a much smoother experience, my rule of thumb is if available on PS4, I play the game there first, then if not I buy it for PC.

The ps4 will have a much smoother experience? That is quite an interesting statement, i wonder how you could possibly know that.

 

And how the hell do you have a rule of thumb that states if it is on ps4 play it there first? How many ps4  to pc crossovers are there?

 

A lot of people dont seem to understand the problem with the labour potions and why the game is currently pay to win. And why you not only have to pay a sub but you ALSO have to buy labour potions if you want to stay compettiive in this Open World PvP game.

This was posted on the official forums by Vibe i decided to share it here : http://forums.archeagegame.com/showthread.php?36403-LP-pot-buyers-will-progress-up-to-26-times-faster-than-normal-Patron

 

 

LP pot buyers will progress up to 26 times faster than normal Patron

I did some calculations on the new LP pots and it's pretty frightening:


So, take a look at the example. Let's say a non cash spending Patron (premium) user is online 24/7, so he regenerates 10LP/5min, which in a day nets you 2.880 Labor Points.
Now let's look at someone who's going to dish out a lot on the cash shop:
Assuming he's also online, he regenerates 2.880 Labor Points per day.
But then, he buys a Labor Potion, which has a 4 hour cooldown and restores 1.000 LP. So that means 6.000 additional Labor Points per day.
Now here's the big catch: while Labor points are shared between alts, Labor Potion cooldown IS NOT. That means you can use a Labor Potion every 4 hours on EACH of your characters.
Character limit is 6, therefore a cash shop spending Patron user can regenerate an extra 36.000 Labor Points per day!

So, we have a Patron user that gets 2.880 Labor Points per day.
And then we have a cash shop spending Patron user that gets 38.880 Labor Points per day. This is 13,5 times faster crafting/gearing progress!
If we take offline regen as an example (it'll usually be like 60-70% offline, 30-40% online, but still): it's 1.440 Labor Points per day for normal Patron user and 37.440 LP per day for cash shop Patron. TWENTY SIX times faster!

Do note that this is comparison between players that already pay the monthly subscribtion of 15$/month, which is the standard western mmo subscription price.

If that's not dirty, then I don't know what is.

I'm not bothered that Trion has to earn money, alright, game is F2P but they have the sub option, that's fine with me. But to "force" subscribers, who are already paying the monthly price, to pay extra to get max efficiency, is just so fucking greedy. That coupled with lies that people actually wanted this (that survey lol), makes me furious.

 

 
capcom has been making nothing but mistakes for the last 10 years. only thing they get right is street fighter,b ut really, who gives a fuck about that.

Why does dragon age need multiplayer?

 

Please.. explain.

 

Why cant you jackasses just focus on making a great single player rpg, hell even an episodic rpg that you can continuously expand. Instead i get a single player game with multiplayer elements tacked on.

 

This wont add to the game the way grand theft auto multplayer did, this will simply make the over all game worst.

 

Nobody bought mass effect for its shitty multiplayer, nobody is buying this for its multiplayer. get your shit together bioware.

12 skills is plenty!

40 Classes is a lot of work!

They arent childish graphics, it is stylized realism!

 

Pass on this game.

Originally posted by Pratt2112

"Creative Director James Ohlen also explained that there would be a “BioWare-quality story,” with cinematic storytelling that includes game-impacting choices."

 

Translation:

"The standard Bioware formula of pre-scripting every possible choice a player can make in the game, as well as its consequences, in order to give the player the illusion of "making meaningful choices", without actually doing so." For a recent example, see also: The Old Republic.

 

I mean seriously, is anyone buying that nonsense anymore? The 'illusion' lasted only as long as it took people to get through all variations on the stories/missions in TOR, and then they realized that the game was not as deep or multi-faceted as the hype had indicated. And yet here's EA/Bioware, attempting to pull the same wool over the same eyeballs, yet again.

 

The only MMO I can think of on the horizon that can even make a claim of attempting a truly dynamic story-driven player experience is EQN, due to the new story-bricks system they're employing, among other things (e.g. tribes of orcs moving to a new location if the one they're in becomes too unfriendly to them, etc). And even SOE's claim should be taken with a grain of salt until they prove they can actually pull through on their claims... especially when Smedley is involved in any capacity - the guy knows how to say "just the right thing" to get people interested/excited, yet so seldom ever follows through.

Story bricks seems wasted because EQN doesnt look like it will be any deeper then guild wars 2 when it comes to story.

If pay to win was in the dictionary this game would be framed and held as the hall of fame pay to win "free to play" game.
Originally posted by Distopia
Originally posted by Nemesis7884

is trails in the sky really good? everyone tells me its really boring...?

anyhow, really looking forward to this one! it just looks like baldursgate 2014 edition...but i still have to play through divinity as well

Do it, it's got all of the features of an OS RPG, and then some, I consider it the TES of isometric design.

It is not TES of isometric design.

Seems like they are trying very hard to redeem themselves..

though i dont know if mass effect 4 is an appropriate name, feels like it needs a suffix, main character is dead, i highly doubt that story is beign continued, so what are we focusing on now.

archeage is a direct descendant of lineage 2.

Not everyone likes sandbox.

not everyone likes open world pvp.

not everyone likes forced pvp - pk

 

This game is nto a wow killer, it is simply a game that will fill a void in the market,

This game is the very definition of pay to win.

 

I have been reading a lot of threads on these subjects and i feel that, while some of us have clearly drawn our line in the sand declaring whether or not we are for the current system, or against it. I feel others have taken their stand without fully understanding what the actual situation is.

 

Those who are for it, seem to be for it because they think the labour gains and expenditures are perfectly balanced, which they are not, and those who are against it, think the problem lies with the labour resource as a whole which it does not. So what i want to do with this thread is, explain labour, patron, and the few items in the cash shop that seem pay to win, what is good and necessary about these features and what hurts the game as a whole.

 

Labour Points.

 

Labour is a good thing. I know some people think it should be fully removed because it is some sort of overarching feature that is the foundation of Archage's pay to win, but it is not. 

 

Labour first and foremost function is to act as a control for the economy. Because of the games sandbox elements, this system is necessary. Labour will not only control how many materials will enter into the game space, but control of often high end items, vehicles and buildings are created as well. It can not be removed from the game as some members of the community have asked for, because without it, there is no stopping top guilds from flooding both the economy and the battlefield with the best ships, items and vehicles. Without labour the existence of these items would simply be, cheapened.

 

Side note - It has a minimal affect on gold farmers. There is nothing stopping them from making numerous free accounts and leaving them all online at once slowly gaining labour, and we don't know their margins. There is nothing to state it wouldn't be fiscally prudent for them to buy patron status along with labour potions to kick start their control of the economy. The only truth is, they will find a way, you just have to wait and see how.

 

The current labour Problem

 

The things that require labour dont make sense.

 

Here is a list of the current things in game that require labour:

 

Quest rewards

Coin Purses

Treasure chests

Recovering lost Death Experience

Gathering Materials

Farming

Crafting Weapons

Crafting Armor

Crafting Vehicles

Identifying found Gear

 

As you can see by that list, a large portion of the game is controlled by labour, and because of this can be seen as being behind a pay wall.

 

Now, Crafting Weapons, Armor, and Vehicles along with gathering, and farming these costing labour makes perfect sense. It ties into what i mentioned in the beginning, you need to control the economy. Slowing down how many of these items can be created into the game world is very important.

 

Here is the problem: Quest rewards, Coin Purses, Identifying found gear and treasure chests costing labour.

 

Quest rewards: As you may or may not know, quest rewards come in these boxes, you open the boxes and your inventory is then injected with usually 3 to 6 items, which all need to be identified before they can be used. Now what makes this cool is, sometimes you identify and you can get a Blue quest reward, ive never gotten anything higher then blue and i am not sure if you can, but at the very least, it is going to be green.

 

Problem is, labour has been given an extremely high value, whether you value it in real money, in game gold or real time spent, labour is expensive. So why are you paying to receive your rewards from doing a quest? 

 

Now i wasnt in the game for 1.0 But from what i understand this is a feature that came from version 1.2. This is a purely toxic addition into the game. It adds very little value to gameplay for the player with the option to get blue or higher quest rewards, and only seems to positively benefits Trion/XL Games. The more reasons to spend labour the more opportunity to get hardcore players to buy labour potions. That is it. There is no other reason besides that to have quest rewards handed out in this fashion.

 

Why is this a problem? Well, if you do not understand the difference between being a patron and a free to play player, there are different regeneration rates. 10/5 if you are a patron, 5/0 if you are not, i will explain the pros and cons and why this isn't necessarily a bad thing later, all you need to know now is:

 

Patron after 1 hour of play = 120 labour points

Free to Play after 1 hour of play = 60 labour points.

 

It currently costs 1 to 5 labor to identify an item. Which is fine when you have an idea of what the heck you plan on doing with your character, if you get a sword you will open that up, you get a staff and you're into casting magic you will crack that open, but that's where it ends. If you dont know the pros and cons of a greatsword or nodachi maybe you will open both of them and mess around, maybe you want to duel wield, but turns out you dont like that, so time to go bow. Point is, people might want to mess around, which becomes problematic when you have to spend labour on every one of these items. before you know it, you can spend 5 to 50 labor points just experimenting with weapons you've gotten as quest rewards. Armor is the same deal, except armor gives you a full set of gear, so now you're opening up 6 or 7 pieces all at once, you just spend 6 to 30 labour in the blink of an eye.

 

I promise you this, if you know what you are doing you can hit level 15 in under an hour, and by know what you are doing i mean you are experienced enough with the simple quest grinding early game to follow the track laid out for you. You will get in a situation where you have more items than labour to work with to identify said items.

 

Proposed Solution: When you complete that first quest chain and it gives you that weapon box with one of each weapon, would there be anything game breaking about removing that box, and just letting players choose which weapon they want to use? Same goes for the armor, doing the traditional one of each armor piece (plate/leather/cloth) as a reward as you move through the quest chain until you finish it all and get a complete set would work perfectly fine.

 

Coin Purses: As you may or may not know, Archage has no loot. No weapons drop, no armor drops, no gear drops, not even great loot or money drops. No what you get are these coin purses, they have silly names and stack up quite nice in your bag but at the end of the day, they are just another labour pit, an unnecessary change introduced in patch 1.2. Coin purses cost anywhere from 1 to a whopping 20 or more labour points to open, and all trash loot and coin has been put into these bags. When you kill over world or dungeon mob they have a small chance to drop gear (from what i am told, i have never witnessed this miracle myself) and one of these bags. From which you usually get is a small amount of gold, and rarely you will get an item known as Archeum dust.

 

Now for those of you who dont know, Archeum dust is a very important material, some people like to say they are supposed to be rare materials, we would call those people idiots. If you look through the weapon/armor and jewelry crafting recipes you will see that these dusts are required in a small quantity for every one of those recipes from level 20 right to level 50. This is not supposed to be a rare material, it is a controlled material sure, but not rare.

 

Before the patch, Archeum powders/shards/crystals were obtained from killing over world monsters and salvaging the random gear they dropped, farming dungeons and salvaging the gear found there, or fishing waterlogged boxes. You can no longer get Archeum powders/shards/crystals from random monsters unless you find them in one of these coin purses, you can no longer fish up waterlogged boxes, and you can no longer salvage dungeon gear.

 

So with the change to quest rewards and the addition of coin purses, Trion/XL Games have introduces 2 crippling mechanics to the game world that do nothing to better the enjoyment of the game. The do however, introduce more opportunities for the players to spend labour, which in turn, provides more reasons to buy that handy labour potion.

 

Proposed Solution: This should be obvious, revert this all together, drop coin purses, make mobs drop coin directly, and have them drop gear that needs to be identified with EITHER an item that costs in game gold or labour. Dungeon loot should be salvageable once again, lower the amount of dust retrieved from these methods however, if the goal was to control the dusts introduced in the world, then reducing the amount of dust from salvaging should be as effective.

 

But it should be reverted because, its fundamental to the RPG experience, forget MMORPG. Killing monsters and taking their spoils is fucking fundamental. This change shouldve never seen the light of day. It is clear it wasnt made by developers who are passionate of about roleplaying games. People get excited when a new shiny items arrives in your bag, people like finding loot, so not only is it necessary for the health of the games crafting, its fun. Its is fun to find new items to use, to sell, or to save for later, it is fun. And this change is anti-fun, its the best way to summarize it.

 

Treasure chests: Im not a fan of underwater activity, but for those who are, the Treasure hunting was something you could do after you ran out of labor to keep yourself busy, with these being gated behind labour, its not one more thing you cant do without ensuring you have a steady supply of labour coming in - via labour potions.

 

Proposed Solution: Remove the labour cost, add a gold cost, adjust the items that are found if that was the problem.

 

Patron Status

 

What is the value of patron status? Lets take a look:

 

• Bonus online Labor Point regeneration (10 per 5 minutes)

• Offline Labor Point regeneration (5 per 5 minutes)

• Increased maximum Labor Points cap (5000 maximum)

The game isnt playable on an enjoyable level without the above.

 

• 10% bonus to all Experience gained through combat or labor usage

I could not care less about 10% bonus experience, its nothing, it wont be noticeable at all, and well it shouldn't be, its a perma buff.

 

 

• 10% discount on Marketplace purchases (available after launch)

How many purchases a month do i need to make with real money to offset that 15 dollar investment for that 10% discount?

 

• 5 Loyalty Tokens per day for use in the Loyalty Store (awarded on first login of the day)

Going to have to step up that items in this shop if you want this to be an actual perk, as it stands now, those Daru chests are garbage.

 

• Ability to claim land by placing farms and houses

• Ability to pay in-game taxes on owned property

This is one of the bread and butter features of the game right? I guess patron for this major feature makes sense, thats a nice perk.

 

• Ability to post auctions on the Auction House by default

The only one of these that is actually a perk.

 

 

The first third of the patron could realistically be labeled as "MUST HAVE". If you plan on playing Archage in a serious fashion, you simply cannot do so without 5000 Labour cap, and 5 offline regen - So if you decided youre going to play this game for real, you just paid $15 for these alone, not because you want to, but because you have to, period. 

 

Now if you are currently an on the fence free to play player, and you like any of the above features just pay for the sub from now and get it over with. Of course you have another option..

 

APEX... CREDD...CHRONOSCROLLS... a turd by any other name is still a turd. I personally hate, these gold for sub items. Why is this here? Cash shop is already in game, if people want the features that come with the sub, pay the damn sub. The only function these item serve is for people to pay their subs with real money, and then add 10 of these on top of it so they can gain a huge influx of in game currency to go with it. IT IS THE VERY DEFINITION of pay to win. And it fucks with the economy in every game it exists within. If youre going to do this, why fuck around, just add the ability to convert gold into credits like every other pay to win game and be done with it. But lets not pretend this is not a pay to win feature. Ive played pay to play MMOs with people who are willing to spend $2000 a week on the game just to keep themselves and their guild on top, APEX adds nothing positive to the game. NOTHING.

 

Online vs Offline: Now for those who want to stay free to play, but are highly discouraged by the fact that you get a measly 5 labour per 5, i feel your pain, but here is the reality. You cant ever, i mean NEVER give free to play accounts offline labour regeneration. 

 

But why? Ill tell you why, it would be exploited to high hell. I cant speak for everyone, but i can tell you what i would do, if they gave free to play accounts 5 offline regeneration i would make 10 separate accounts, level one character to 15 on every one of them and then log off for 83 hours. And then nurse them like a labour garden as i use them to simply gather materials to funny to my main. And im lazy. Imagine what gold farmers would do with that much passive labour. At least if gold farmers decide to do it they will be paying trion monthly for the opportunity.

 

I think changing quest rewards and coin purses back to 1.0 would significantly alleviate the frustration free to play players have however, and i think that alone would be enough to let you guys enjoy the game at 5 per 5.

 

The pay to win: There are 2 pay to win items in the cash shop as far as i am concerned.

 

The labour potion, and the vocation potions. However the obvious problem is the Labour potion. 2k bonus labour a day is nothing to scoff at. Currently, and i am going to assume this is a bug, you can use these potions on all 6 of your characters giving you an additional 12k labour a day. I assume this is a bug because it is obvious pay to win, it is so far beyond pay to win it doesnt even require an explanation as to why this cant remain in game.

 

As for the potions themselves.. we all knew they were coming, my only change would be to making it 1 potion every 24 hours and leave it at 1000. or, leave it at 12 hours and make it 500. 2000 is to much.

 

So there you have it, these are the points of contention in the current build, now in my personal opinion, i think if the game released tomorrow with this current iteration it would crash and burn. When you run out of labour, you run out of fun, you basically have 2 option, sit around and wait, or go play something else. Too many activities require labour, and once you run out you have nothing you can actually do in game until you get more. Not a big deal early game when you can still go grind experience and level, but late game, what if you want to do some treasure hunting, or dungeon farming for auxiliary material gathering, all of these activities require labour, so unless you like heavy pvp, the list of things you can do without labour isnt very large.

 

The other founders might not agree with me, and they dont have to, i already know where i stand. I, and i am sure there are many others, have decided to not spend any more money on this game. I will play it until my patron runs out, and use the credits i have through founders but that is it. 

 

I think some of the hardcore fans are in denial about where the game is at right now, i think the best suggestion i could give is, if you are an Alpha player, and you havent experienced this game from the start as a 1.2 player, do that now, create a character on Omega, or on the beta server, start from scratch as a patron or ftp and see if you find the game in its current state fun to play.

I have no interest in playing this game.

 

Not because it is made by girls, but because its part of the 8bit epidemic that seems to be cropping up this year.

 

My GTX780 is offended by all these NES rehashes,

The self cultivation system
Originally posted by Scalpless

I don't know why anyone would preorder anything from EA or current BioWare. Wait a few weeks for reviews. Buying something you know next to nothing about just because the people selling it told you it's good is what's wrong with the gaming industry nowadays. It's what lets crap like Colonial Marines be even remotely successful.

Meanwhile, Divinity: Original Sin is out, proven to be good and made by a small studio that actually treats their customers well.

Divinity may be good, but its not even close to being on the same level of dragon age 2 let alone dragon age origin.

 

Also the playstyle is unappealing to me, they might have a witcher situation though, give them a few iterations and they will be able to play with the big dogs, but right now, today, dragon age inqusition simply looks superior to divinity.

 

If it plays anything like DA:O that will be enough for me.

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