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All Posts by Eladi

All Posts by Eladi

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990 posts found

Basicly these kind of games will be feature poor mmo's or maybe we should call them f2p smo[rpg/rts/fps]   (free to play (cashshop) small scale multiplay type of game)

the only reason for a developer to keep games expanding story wise is to keep  giving incentive to buy more digital junk in their cashshop.  

 

Most older gamers played board games way before they played pc games, most digital games are based on board games.

Amazon is not a site to hack a account , while direct advertisement is forbidden, giving people a headsup is not.  

 

Originally posted by Thodra
Originally posted by Astraeis
Originally posted by Thodra
One thing I don't understand. On the login screen it says 5M.and counts down... surely this means it's counting down from 5 minutes. But as soon as the countdown reaches 0 it starts over... Makes no sense it's there then

In my case the 5M replaces the Login button that re-appears after the countdown. Maybe your client is broken?

But it's not online now is it?

The 5M appears when I try to log in... But only when the servers are down... My client is ok, course it happened before... I just don't get it countsdown over and over again, from five minutes :-)

its a way to stop the button pushers from trying to log in over and over and over again every 1 sec.

now it jsut shows a timer after a failed login 

Originally posted by Braindome
Originally posted by FelixAkuma

Interesting that this site selects that part and dosn't include the finishing part:

"The dupe doesn’t have to destroy TESO, and I’m sure it won’t. Zenimax will likely work tirelessly to try and repair the damage, though how exactly they should do that is up for debate. A common suggestion is the implementation of entirely new crafting materials, which would make the duped ones worthless, though that would only solve some of the problems with the dupe, and the effects on the game’s economy might be long lasting regardless."

This exact same type of comment was made when this same thing happened in Neverwinter Online and not only was that economy ruined, but the way it was handled made any legitimate player quit to never return, the fact that this is a subscription based game makes the matter even worse. That comment changes nothing and is merely damage control, this is a problem in the industry and play testing and quality control has got to start becoming the first thing these companies strive for, not fast money.

the diference is a World wide public AH and a closed limeted system of guild Stores (AH's)  its impossible to destroy game econimics this way if you have a Store system like ESO in place

No its not mandatory you could buy plenty of new gear cheap in a trade guild (or multiple) but if you craft your own "grind" gear it will save you alot of gold. 

no more repair cost, just craft some new gear whit the extra that at end level you can make a suit of gear that realy suits out.

(dont worry about skill points, you get plenty over time as you level onward, i sugest you install a mod named HarvestMap tho, it remembers were the crafting mats are you discover, nodes are statis) 

Meh it was not a big issue at all. nobody is going to realy see any negative impact on the economics at all. thats the handy thing abound guild stores, you never will impact the entire game economics 

People here are to used to modern  f2p games. while it always existed the P2P wall will reduce the amount of them quite effective, Effective enough for people to manage the /ignore button without to much annoyance. 

Guild owners/ mods can kick them and that will keep them (for the most part)  out of linked phases.

 I don't see a big problem in terms of amount of spawn

Visual VR is as old as computers are. way way abck in the 80's there were VR machines incl walking tracks and glove controll.

its just was on ice for the last decades due to the cost. true VR will take probaly  20 years more  coz it has to wait on the nerve/brain connectivity thats needed for that ( basic tech for that is currently being developed) 

We always tend to think tech will develop  fast but it  can go damn slow, anyting that "new" = risk and that means it will go slow.

I remember I used to have a  website in the early 90's made whit a lightweight web engine like flash but the website was fully 3d. you could build anything (like a modern build/design game)  and let people walk around in that "world"  

Much like this > (link)

I bin waiting on true VR for over two decades and teased by movies like 

 

and 

 

lucky we got kickstarter these days, it makes big company's pull out old idea's thanks to the small developers who are brave enough to take risk.

Considering you haven't done the tutorial and starter islands when you start out again I do not think you can "loot the city" before doing at least all starter content at least once. 

I'm not going to skip the starter islands anyway. its easyer to gain the fist levels there and there some neat goodies along the way.

Since i'm going to use sword/shield I don't really care about tutorial choice of weapon (unless they changed it to staffs only :P)  

I be collecting mats for some basic armor since that be way easyer to make yourself at least until level 14. (pre-steel) while pondering what craft to specialize in for the long term.

oh..and find 5 guilds to join.. a trade guild, a pvp guild, a pve guild, and one or two rp guilds.  

It would make the zone redundant, PVE only people are getting adventure zones and have 3 whole factions of NO PvP  , to demand that they remove a part of the workings of the Pvp zone is-extreme selfish-  

 

The Whole Pvp Zone is designed to be a mix of PvP and dangerus PvE. its content for the PvP centric player not for a PvE centric player. 

I think it was like this , making it for me perfectly natural that they all look a  bit alike in hair styles. 

 

(human species) 

Imperials are nordic,

Nords are Imperials.

Redguard are tan imperials/nords

nords are the most pure form of humans, the Imperials are related to them and the Redguards are related to the Nords from the other parts of the world. 

(Halfblood)

Brentons are "half-altmer"  they have slightly more pointy ears (only a little) And its where their love for magic comes from.

 

(Altmers Species)

Bosmer are a substantial difference evolved Altmers 

Orc's are "cursed"  Altmers. 

 the Dunmer are "cursed" Altmers

 

(beast Species) 

the khajiit and argonian are true diferent evolved "beast" species.

 

 

Not a Issue for me, its basically a race add later then the announcements of the races. I dint expected them to be in. they add the race based on popular demand and unlocked all races/factions based on popular demand. Same for the 50+(+) PVE content , its add based on popular demand.

Asking a little money for add last min content is "ok" it would have bin smarter to add that content later but its how MMO's work these days subscriptions or not.

anyone who avoid games coz they have subscriptions and add cash shop content will not find a game anymore. most old subscription games have add cash shops to their games and alot of single player games sell DLC on Day 1. its the way things are now and it will not chance coz for every one person who says no , one hundred say yes.

end game is the PVP zone and tis PVE quest. 

that video aint end game, its -add game-  it was added late into the development as it was "demanded" (asked for)  alot.

this was á solution for the no crossfaction races. later they did add the freedom to join any faction.

they simply gave us access to the other regions and have add a simple increased level system to it. 

bleh .. level 22 , 148 quest done, 4 not finished. 3 abandoned due locked content. 1 abandoned due to bug (miners lament- cave-in-bell not working.  , DC side) 

There were some bugged quest at first beta's but every new weekend more and more were fixed. last weekend i had above result .

 

there are some phasing issue's (mostly detection and loading not always working as quickly as it should)  that made some quest not always work right. most would then jsut shout BUGGGG and never go back, usualy after  comming back later it would work just fine. 

its one of the most stable , lag free beta's i ever bin in. i see no issue at all comming launch except when encountering slow respawn/phasing  times when everyone tries to do the same quest. 

Hehe, i bet as a cash shop extra it would sell well :P  

Some quest are fairly mature.  take the man with giant blood who gave his seed to a nord woman that cause of that died during labour.

Or the noblewoman who liked to bed her servant friend.  

and ofc the argonian maid book is also ingame ;) 

Originally posted by LisaFlexy22
Originally posted by Amjoco

Aren't they still using a build that is from several weeks ago? I haven't kept up with this beta weekend so I haven't really looked into it. But, if it's not a newer build than the last one than none of the problems will likely be seen fixed.

And, here it comes again and I will say it. "This is Beta".

No, this build is basically the same as the PTS build currently.

Nope PST is more advanced.  this build still lacks quite a bit.  its a prepared build for this beta session only.

 

as for bugs,  they fixed most if not all phasing bugs asfar i can / have seen tho some quest might have weird delays in phasing if its very populated (also a bug but not game/quest breaking, just anoying)  

 there are still still some bugged quest (duh its a mmo .. )  like the bell-in-cave on the quest miners lament , its bin bugged in every single beta client so ye.. sloppy one :P

I have not found real game breaking bugs so far, the dialog bug is fixes as well as the crafting and interaction bug where you get no UI . it still happens but you just press esc and its fixed  

Trade works perfectly now. 

grouping works better as well. 

the game aint 100% bug free, but its in a more polished state then 99% of all mmo's  launches  anyone who expect a 100% bug free mmo from launch is just fooling its self and jumping in a box with sheep shouting blehhh bug blehh hate... 

 

 

lol.. you guys might wana  try connecting to the Europe (login) servers  instead of the us ones.. or get a better internet connection coz i have no more then 50 latency (dutch/europe) 

 

Originally posted by Krimzin

Realistically, fastest way to get a horse if you didnt buy the Imperial Edition.. Fork over the $20 and get the imperial. If for no other reason, 15000-17000g vs $20.. Is a no brainer.

Lol..

 

20k ingame gold si so easy to get. just collect all shit you come across and sell it to a npc. you have 20 by level 10-15

if you sell resources to players instead of npc's you gain far more far sooner.

also note that -all- prices on -all- npc's for -all- items were like 200% of normal during beta. 

Hrm ..on watch list but thats about it .. way to early to tell what it becomes but my guess is a isometric view based game were you can build up "shards" of land and develop it. have mod capability to alter/ extend  game play and if youre hardware is good enough run multiple sharts to mimic a mmo. much like Minecraft and its mod comunity except this being more RPG then building stuff.

 

but tahts my wild guess ;) 

Originally posted by Slythe
I am very suspicious of how many quests at later levels are buggy, after encountering all the bugged quests in the early levels. By capping people and locking them out of content in the beta, it is obvious (at least to me) that they are hiding something.

you clearly have no clue about the eso beta.

1: this is a old version of the game

2: 99% of the quest are NOT bugged.  

3: their phasing system  IS bugged (and already fixed on the newer verson)

4: Trading in this version IS bugged.  fixed in the later version

5: alot of system were turned of in order to focus test purely on player amount on a laggy server (creating more issues whit the phasing engine in order to find the bugs that cause "bugged quest" 

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