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All Posts by SirBalin

All Posts by SirBalin

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1076 posts found
Originally posted by nariusseldon
Originally posted by Xaron

Hi all,

being a developer by myself I would like to know if you would play a 2d top down morpg today or has everything to be 3d today?

Are you used to play on PC or would mobiles like tablets do it as well? I'm more a fan of sandbox games like the good ol' Ultima Online the days back. Do you think there is still interest in such a kind of a game?

Thanks!

D3 sold 20M copies, so yeah there is a market for a top down view. Lots of successful games use the top down view (MOBAs, RTS, even the tomb raider shooter game ...).

However, if you design the game like UO (ffa pk, click on stones to mine ....), i won't bother.

 

POE did well also...I know tons of people playing that game.

Originally posted by Mad+Dog

The fact you have to PVE all the way to max level to not get battered by max lvl playes sucks.

Is this still the case and does it take forever if I wish to skip the PVE part of the game and go straight for PVP? In other words can I lvl at the same pace in PVP as PVE?

 

Took me 4 days to get from level 1 to vet 10...lol

Originally posted by Raxxo82
So I've followed eqn and eql since they were announced and Im really looking forward towards playing eqn once its out. That being said Im just abit worried that SoE will create an awesome game with amazing lands to get lost in, just to make it easymode and destroy the whole sense of adventure that "danger" provides, just to cater to the squishies. A way to avoid it would perhaps be to create hardcore servers were mobs have more hp and/or hits harder. There shouldnt be any extra perks or rewards or anything, just a server with higher difficulties than the mainstream server. Would it be possible to do and would you play on "hardcore" server if there was one? I know I would..

Full pvp with consequences ftw!!!  And clan war's built in!

Originally posted by Fusion

Albion online, upcoming "UO-like" topdown (tho 3d) sandbox FFA-pvp, full-loot, territorial clan warfare, clan owned cities and territories + other goodies...

I'll definitely play that one when it comes out.

Just to make a correction, I've been an alpha tester from day one...Albion is not FFA pvp at all.  At present there are more safe areas than areas to pvp.  Was actually one of the things I'm pushing to change in the alpha.  Not bashing it, just saying that's what it is right now.

Originally posted by Xaron

Hi all,

being a developer by myself I would like to know if you would play a 2d top down morpg today or has everything to be 3d today?

Are you used to play on PC or would mobiles like tablets do it as well? I'm more a fan of sandbox games like the good ol' Ultima Online the days back. Do you think there is still interest in such a kind of a game?

Thanks!

While I 100% prefer the fps style of mmo's like Darkfall, MO, Tera for combat, I'd still play a 2d gave if the depth, sandbox and pvp elements were amazing.  

PVP now?
General Discussion « Firefall
8/13/14 11:35:32 AM
Downloaded it, saw the 1/10 scale portion of the map where you can pvp...lold...uninstalled. 
Originally posted by flizzer
They will fail to make the date regardless of when it is so what is really the point.

That's why we can't fault them for not making a date...

SWG Pre cu, nuff said :(
Originally posted by Ludwik
Ultimately, I think this game flop in the west just like it did in the east.

One guild or alliance will step up and recruiting half the players on the server putting a stranglehold on the rest of the players which will make lots quit.

Content updates like this are great but it's not going to stop that issue. If anything, bigger bosses needing more people and giving better loot will push more people into the zerg mentality.

Don't get me wrong, it's going to be a great game. But it will be a great game for only 2-3 months then the advantage of the zerg will just be too big for everyone else to compete.

My guess is that 1.7 finds its way into release even if it means delaying the game a few extra months. Trions got a good thing working now, no reason to rush to retail.

There will always be big guilds...players that go into a game and then quit because a few large guilds dominate certain things are just not meant for mmos.  There's ton's to do that can be done small scale.

Originally posted by ingphorlas

1 can't un summon if your ship is in combat, you can steal them for 10 minutes or so before they auto de summon there is also a short lock that can prevent people from driving your ship for a couple minutes

2 not sure never tried I feel like the packs ought to not de summon but I have no basis to say one way or another

3 it takes a ton of infamy to become a pirate, pirates that die on the 2 main continents end up in prison

 

 

Problem with ship combat is when two ships see each other, they unsummon before combat as it's instant...stupid...needs a summon bar or the smaller ship always unsummons.

It's tab target...that right there makes it helpful to people with baddy cpus...
Originally posted by TankYou88

I guess as everyone who has actually been playing has been saying the game isnt doing as bad as others would like to think. Its sad that this game doesnt get more credit being a unknown IP and beating out other MMOs that have a huge following.

Wildstar is obviously doing well for itself and its good to see it, this doesnt include the huge patch that happened at the end of the month obviously that people seem to be enjoying.

Im not playing Wildstar but I enjoy the when the Underdog can beat out these games that were thought to be much bigger than it turned out to be.

 

http://caas.raptr.com/most-played-pc-games-july-2014-summers-winners-and-losers/

Is it impressive that one of the newest games out on pc is in the top 20 most played, lmao?  Really?

Originally posted by noncley

It has always been John Smedley's dream to get three giant and rich demographics to play SOE games:

- The first is females;

- The second is the Asian-based market;

- The third is junior tweens (the crucial 11-15 age bracket where young tastes solidify into longterm adult buying behaviors)

He has always refused to accept that the core gamer market has always been adults - predominantly male - over twenty. If he was ever able to crack one - or more - of these demographics, relatively new to western-based games, he'd make a tonne of money and be viewed as one of the farseeing visionaries of the industry, rather than a bland game-killing lunkhead with an MBA.

Take Star Wars Galaxies, for example. This game was originally designed to be playable with just one hand because John had heard the Chinese like to smoke with the other while they play. Then, two years after launch, John spearheaded the game-killing 'New Game Enhancements' which was essentially an attempt to dumb down the game so that simple enough for kids to want to play it (remember Nancy Macintyre's 'Kill. Loot. Repeat' mantra'). Later, he launched the MMO Stars Wars Clone Wars Adventures specifically to achieve success in the 'kiddie' market (closed down, 2014). To his vacuous credit, Smedly has used SOE to launcyh a number of 'scholarships' and 'initiatives' to encourage or recognise female players within MMOs. 

So what does any of this have to do with 'Landmark'?

Well, a week ago, I bought a 'Settler's Pack' and started playing. I was a very bug fan of EQ1 and a loyal and longterm subscriber to EQ2, SOE's brave but ultimately failed attempt to rival World of Warcraft. I was expecting to love Landmark which emphasises the crafting, exploring and player-led creativity that were a hallmark of old EQ games - and SWG too.

Unfortunately, for me anyway, one look at this game - and fifty hours playing it - tells me this game is not for me.

The problem is the animation and the graphic. It's not just that they're cartoonish (hell, WoW built a gigantic success out of cartoonish animation) but that Landmark's specific cartoonish-ethos is the horribly simplistic, sherbet-coloured, highly stylised tropes of junior anime. There are so many things that are red flags for me: When you chop down a tree, giant cartoon logs jump into your bag (a similar thing happens with all crafting and harvesting activities); When you walk a certain distance, you don't walk, you jump, fly and spin (wholly outside your control, mind you); and every landscape looks like its been lifted from WoW's own (failed) attempt at feminised anime, Mists of Pandaria.

Yes, I know we're only in Beta but anyone who has ever played in a SOE game beta - or any MMO-beta - knows that beta is not about changing the game, it's about polishing it. Despite the uproar relating to the patronising cartoonish-style of the game when it was first revealed a year ago - remember those Tony-the-Tiger Kerrans? - Sony is not going to change a damn thing regarding the style and look of the game.

My point- and I do have one - is that SOE is positioning this game as a sophisticated sandbox that will be the basis of another sophisticated sandbox. However, the childish look and play of the game are at absolutely cross-purposes with this dynamic and emblematic of SOE's real intention: to make 'Hello Kitty: Island Adventure' or tweleve year old Korean girls.

In consequence of fucking up Landmark, I think SOE will inevitably fuck up its much bigger brother, EQN.

See you in five years to see if I was right.

Let me open with...I'm not an SOE fan...they are the worst of the big companies...no doubt.  That said, wtf are you talking about?  lol

PVP now?
General Discussion « Firefall
8/03/14 9:03:49 AM
Originally posted by DrunkWolf
Originally posted by SirBalin

I liked the game mechanics when I played...but the lack of owpvp killed it for me.  Is there full owpvp yet, or no?  I'm not talking about conflict zones...talking about when i'm leveling I can get jumped anywhere, etc.

 

*looks like its just one continent that is owpvp...if that's the case not for me, but am I incorrect?

 

Thanks in advance.

The pvp is a big zone with lots of areas to try and take/defend. From what i understand taking these spots lets you thump for the best materials. but here is a down side.

You MUST be high level to do this or you will get face stomped. and that means PVEing your little heart out. lots and lots of pveing untill you are max level with decent gear to even stand a chance in the pvp zone.

 

oh and are you the same dude from Tera? I remember that logo from that game, I was in Blood when we allied for awhile back in the days.

Yeap, that's us...Incognito...lol.

 

As far as the game...blah...can't stand pvp zones.  I think one day dev's will learn to have pvp servers that cater to pvp and pve servers that cater to pve...trying to appease both on one server just doesn't cut it.  

Good answers, thank you

How long does it take to max level in this game and become pvp competitive?

 

Can I just kill anyone I want?

Thinking about giving this game a go, few questions for the vet's though:

1.  Are there clan wars, like L2 where a clan declares war on a clan and after a week or so the war ends and a winner is declared?

2.  Is the game saturated with bots, not bots that grind...I mean a program like ranger in l2 that totally dominates the game?

3.  Are there castle sieges, not the territory wars...don't like random zerg fights?

4.  How long does it take to get to max level?

 

Thanks!!

Originally posted by Copperfield

not sure what is going on.. but seems to me following is going on..

 

Website is very slow

some people can't connect to their glyph..

server being hammered? and shutt down and open again? crashing?

 

they should know how many people could be hammering website and gameservers right? with the controlled beta keys giving away?

 

I wonder how launch will be lol

 

* waiting with patience*

OMG, cancel the game...there are bugs in the freshly launched beta!  This is nuts!

I agree...AA is good other than the GARBAGE combat system.  Tab target is already old at this point, but their system is even more basic than a conventional tab target.  Anyway, to comment to the OP....I think the rogue system should be much easier to obtain.  I personally hate factions and like to be in a clan where I can allign other clans and factions as I wish...to do this...I have to pk non stop...very long time to even experience the type of gameplay I want.  

Some of the comments are a little harsh here as the game does have a lot to offer.  I say that as someone that isn't all that into it as the combat system is extremely boring to me, however I only play aim to shoot games.  You will have bots, massive botting in all tab target games, especially as basic as this combat is.

 

That said, for sandbox players,...there's a ton to do, creating your own faction, the crafting system is super in depth, exploration of the seas, building your own templates for items and cities.

 

The pvp needs work, right now it's just random ganking...which is fun for a bit, but gets old.  They need to add in a actual war decloration system like L2 where if I don't like you, I declare war on your clan and after 7 days or so a winner is decided based on kills to death.  

 

But to say you've been here and done that...no...AA does have a lot to offer that is in depth.  

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