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All Posts by SirBalin

All Posts by SirBalin

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1071 posts found
Do they even have a release date for this?  Why are we assuming anything on this game?
Game hasn't even launched, lol?  Our clan tested it, we had a blast.
Originally posted by Bigdaddyx

we are already seeing its 'just an alpha' excuses. Which will then evolve to 'it is just a beta' and then 'it just released' to 'its only been few months' and so on. Anyone seeing the same pattern here?

I bought the game because of its close resemblance to SWG but the state it is in right now i don't see it releasing any time soon. Unless ofcourse they bring in a huge team to make things work out sooner. 2015 seems impossible right now.

But hey that is indie kickstarter MMOS for you. 

This is silly, I'm far from a fanboy with this game...not a fan at all actually as they advertised the action combat in the early days and in the end it is anything but that.  That said, they have come a long way and the leaders have stuck to their vision.  You are qqing about an alpha, that really isn't that bad.  Don't play alpha if you are going to cry that it's not ready...use your brain.  As I said, not the game for me with the combat, but they will release a solid game and they will be passionate about making it succeed.

Originally posted by Dullahan

I'm excited for the title, excited for action combat, but not sold on either Black Desert's AI or class system.  The mobs in every video I've seen look like retarded punching bags that couldn't kill you unless you went AFK.  Thats a serious problem for an action combat title.  Then this concept of no healing and support roles is something that should be left in arcade fighting simulators.  I'm opting out on the hype train for this one until those very serious issues are addressed.

The game is based around pvp, so...as far as the mobs skill, etc...yea, I can see where you would not be impressed.  I compare the game to L2, where you wouldn't run around playing it all that often for the pve content.  I don't want to say the pve is really bad as playing Korea, I'm sure there are things I'm missing, but the game is definently a pvp game first.

Originally posted by Kiyoris

Hiya!

So I feel people get scammed in F2P. F2P MMO use lots of ways to entice people to spend money in very dishonest ways.

At the start of the game, the items are usually not that powerful.

After a few weeks they add more and more powerful items, to the point that if you don't pay money, you fall behind your friends, or have difficulty doing the content, and to have fun in the game, you are required to give the company money.

That is a scam. It is a form of nickel and diming that Apple got into legal trouble with and they had to pay back the money for nickel and diming people with cash shop games.

 

 

Why are not more GAMERS speaking up AGAINST this. This is not honest towards players, it's a form of casino play, companies are taking advantage of players and using addictive games to nickel and dime money from them.

There is a reason online casino play is illegal in many nations. It is a dishonest way to rip people from their money through addiction. MMO are not different.

Join me in denouncing this sort of practice so the developers are forced to treat players correctly!

Final Fantasy XIV has shown that you do not need to scam players to make an MMO.

It is time players demand this nickel and diming scheme to stop, just like people demanded from Apple's app store.

I actually thought this thread was going to be a joke, but you are serious...dude, no one made you play any game...no gun was held to your head making you play a f2p game.  It's just a different method of sub, don't like it...don't play f2p...there goes the scam...

Originally posted by sludgebeard

I would be playing each game, in rotation for the entire year.

 

It makes me so sad that there's no game on the modern market that fits my MMO needs and three of my favorites are all dead.

RIP mediocre but different MMOs 

+1

Originally posted by DMKano

Could have just given WoW the award and skipped the entire contest.

I mean is there any doubt that WoW won't win?

 

Oddly enough, wow is losing...lol

Originally posted by tawess
Originally posted by limiluma

After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:

http://www.tentonhammer.com/columns/respawn/star-citizens-2500-ship-dreams

http://www.tentonhammer.com/editorial/stop-funding-star-citizen

It was time of one of the MMO blogs who most supported Star Citizen along these years to raise some huge RED flag to the SC project and its future.

The Staff voted and elected Star Citizen as the game most likely to flop by 2015 and in the next years:

http://massively.joystiq.com/2014/12/16/massivelys-best-of-2014-awards-most-likely-to-flop/

 

 

I disagree to some degree... Mostly based on the fact that there is no chance in living heck they launch next year.. maybe the year after.... But not next.

 

Beyond that i fully agree. There is no way that game will match the castle people have build in the clouds. There will be angre.. so much angre... How do i know....

 

Well i was a early adopter of the MechWarrior:Online game and long time fan of the Battletech/MechWarrior franchice.... This game will make that look like a silent fart in space. Not for the same reasons but in the over all scope.

You spelled anger wrong.

Originally posted by limiluma

After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:

http://www.tentonhammer.com/columns/respawn/star-citizens-2500-ship-dreams

http://www.tentonhammer.com/editorial/stop-funding-star-citizen

It was time of one of the MMO blogs who most supported Star Citizen along these years to raise some huge RED flag to the SC project and its future.

The Staff voted and elected Star Citizen as the game most likely to flop by 2015 and in the next years:

http://massively.joystiq.com/2014/12/16/massivelys-best-of-2014-awards-most-likely-to-flop/

 

WOW, lol...I will say, SC is totally failing as a game imo.  All they are doing is taking money for ships, then giving nothing back...then shockingly people keep giving them money.  That said, while they are failing as a game creater, they are making a lot of money...how could they fully fail, they are rich...lol.

Originally posted by Howbadisbad

 


Originally posted by Eronakis

Originally posted by Howbadisbad  

Originally posted by Eronakis   - Top Heavy PVE: With the primary focus on PVE content which would compliment a community driven game. (The community of which old EQ use to have). - Explore in a Dangerous World: This ties into the above with the Open Immersive World. A world in which you can explore and find hidden items, quests, locations and landmarks. Each area is different with it's own set of challenges. The world is dangerous. - Death Penalty: A medium to harsh death penalty that encourages players that wiping is not a good thing. There are actually consequences when you wipe a group.
  PvE is community driven, lol. Explore a dangerous PvE world, lol. Death penalties in a PvE focused game are directly related to losing time (corpse runs and such), which is not exactly a good design decision. Following the PvE flowchart is boring, as the AI described in this isn't currently realistic for an MMO.
I was reluctant to respond to your post because I am very unsure I'll get an intelligent response back, but for others to understand I'll post...

 

I am not distinguishing between PVE and PVP; saying PVE is more community driven versus PVP. What I am saying is that a PVE driven gameplay where there is a lot more group content it helps encourage a better community. When you play these 'single player' mmos, there is no reason to talk to other people. When you're not communicating with other players in the game world it decreases a chance of a well knit community.

Everquest, when explored the world was dangerous. It was fun. I remember going to Kithicor Woods at night not knowing what would happened. Very high level undead would spawn. That was a good design element to give the immersion factor of a dangerous world. This also plays into group content that you can't explore the world alone as much unless you are very careful.

There are corpse runs on wow but no experience loss. Not sure what your deal is to bad design? Having a Death Penalty encourages players to care more about wiping and dying. It in someways enchances the players skill of awareness and paying attention. Not being a bad player and doing stupid things to frustrate a group.

Why is the AI not realistic for any mmo? The AI has to compliment combat mechanics for adaptability. Care to explain?


 

I think that PvP focused games focus a lot more about community than PvE, (See: EVE, Darkfall, Mortal). When I played PvE games, such as WoW, unless you were doing a raid with your guild, barely any communication was necessary (and even then communication is very minimal mostly consisting of announcing phase changes or tank swaps). Of course WOW is basically a lobby game now with the garrisons you rarely ever have to leave.

You example in everquest is once again an example of being new, if you know the world then it is never dangerous. (I am not counting going through high level areas with hostile mobs as dangerous if you are trying to do it intentionally, because every game has that)

Flat death punishment is bad design, you can't choose an appropriate risk, it is always the same. If the punishment is skill loss, you will have high risk aversion in high skilled players because if they die they will have to grind their lost skills back which will take a long time.

Harsh death punishment does make people want to not die, but instead of gitting gud they just never take any risks. This results in less 'content' for everyone. It also can cause may problems in a group in PVE games because I know that the devs love to give their bosses one shot kill gimmicks to pass as difficulty, meaning that if one person meses up he may be raged at or put down because he caused everyone to experience the death punishment, this in turn may cause him to quit the game and you will be left with a community of 'elitists'.

EDIT: MMO ai simply can not be designed to properly react to non basic situations (such as health reaching 50%). When 25 players are all doing different things, if you built an ai that tried to react to what the players were actually doing it would be so unstable and exploitable simply because the vast amount of options that players can present. This is why bosses in mmos just run on a script and do their own thing.

Agree with the pvp comment, although SWG focused heavily on PVP and PVE and was community driven through both...more PVP though if I recall...been a while.  TEF System ftw!!

I"ve said for a while that Star Wars and Star Trek should have been way better.  Two games that had every reason to add creativity and sandbox style elements fell into the theme park world and just flopped...flopped....
Originally posted by Dampiel_sz

WRONG! Trion's CEO needs to step up, not down! 

He needs to take on XL games head on and renegotiate to get the things that make Trion a great company into archeage

Wait, what?  You have not looked into things here my friend.  You realize both Korean and RU had successful launches, just NA has issues.  The staggered launch stuff has destroyed the game...to late at this point, hard for games in this day and age to get a second chance, Trion messed up....

Originally posted by Parepin
I went to a couple of 40+ player sieges last night and nearly everyone had sele items.  Sure some may of used gold to buy it but for it to be in the game there was a RL transaction.  Maybe that is why they are producing better updates faster now.

LMAO, yea...the entire server was there, that's how you got a number of 80.  Game was and still could be amazing, but to many people like me woke up and said this company is garbage and really doesn't care about us, I don't want to give them anymore money.  Only chance they have is going f2p, and once black desert comes out, a game that has similiar play style, av is dead...

Open World PVP
LFGame « General Discussion
12/12/14 2:53:32 PM
Originally posted by Rusque
ArcheAge?  I haven't played it, but I think that's what you want.

LMFAO, AA pvp is the shittyest pvp in the world...you can pvp, but the combat is not fun at all.  

Originally posted by DocBrody

debunked!

https://www.youtube.com/watch?v=DZeO-4F45WM

 

I'm so confused, was the goal to make us feel that they advertise all the fun, but in the game it's nothing like that?  That's what I got out of the vid, or am I wrong?

I"m not a fan of this game based on the tab targeting system with the option of aim to shoot as in the end, it'll be tab target, say as you wish, but that's what will happen.  Now that said, anyone who questions the hardwork, passion and current state of the game is a fool.  What they have done and changed from the beginning to now is nothing short of amazing.  I applaud Josh and his team for having a vision and pushing through.  I'd make the comment to the guy with the so called company (who's company is doing so well that he has to come here and bash another company in between his busy schedule) "you mean that certain shaders, graphics, etc need to be worked on in a games alpha stage, that's just insane?"

 

Lol...come on...

Isn't it just another dumb tab target?
Originally posted by Leiloni
This has absolutely nothing to do with PvP. It's a competitive PvE mode, that's it. 
 

Atta gal leiloni!!

my god em...you guys really f'd the pvp community over when you stole the code from nc soft what garbage...

Most odd matchups ever...like...ever...made no sense...plus how could SWG not be in there.  Would have made sense to have things like:

Darkfall vs L2 (two hardcore pvp games)

SWTOR vs SWG

etc...do some research guys...come on....

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