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All Posts by SirBalin

All Posts by SirBalin

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1065 posts found
Originally posted by DMKano

Could have just given WoW the award and skipped the entire contest.

I mean is there any doubt that WoW won't win?

 

Oddly enough, wow is losing...lol

Originally posted by tawess
Originally posted by limiluma

After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:

http://www.tentonhammer.com/columns/respawn/star-citizens-2500-ship-dreams

http://www.tentonhammer.com/editorial/stop-funding-star-citizen

It was time of one of the MMO blogs who most supported Star Citizen along these years to raise some huge RED flag to the SC project and its future.

The Staff voted and elected Star Citizen as the game most likely to flop by 2015 and in the next years:

http://massively.joystiq.com/2014/12/16/massivelys-best-of-2014-awards-most-likely-to-flop/

 

 

I disagree to some degree... Mostly based on the fact that there is no chance in living heck they launch next year.. maybe the year after.... But not next.

 

Beyond that i fully agree. There is no way that game will match the castle people have build in the clouds. There will be angre.. so much angre... How do i know....

 

Well i was a early adopter of the MechWarrior:Online game and long time fan of the Battletech/MechWarrior franchice.... This game will make that look like a silent fart in space. Not for the same reasons but in the over all scope.

You spelled anger wrong.

Originally posted by limiluma

After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:

http://www.tentonhammer.com/columns/respawn/star-citizens-2500-ship-dreams

http://www.tentonhammer.com/editorial/stop-funding-star-citizen

It was time of one of the MMO blogs who most supported Star Citizen along these years to raise some huge RED flag to the SC project and its future.

The Staff voted and elected Star Citizen as the game most likely to flop by 2015 and in the next years:

http://massively.joystiq.com/2014/12/16/massivelys-best-of-2014-awards-most-likely-to-flop/

 

WOW, lol...I will say, SC is totally failing as a game imo.  All they are doing is taking money for ships, then giving nothing back...then shockingly people keep giving them money.  That said, while they are failing as a game creater, they are making a lot of money...how could they fully fail, they are rich...lol.

Originally posted by Howbadisbad

 


Originally posted by Eronakis

Originally posted by Howbadisbad  

Originally posted by Eronakis   - Top Heavy PVE: With the primary focus on PVE content which would compliment a community driven game. (The community of which old EQ use to have). - Explore in a Dangerous World: This ties into the above with the Open Immersive World. A world in which you can explore and find hidden items, quests, locations and landmarks. Each area is different with it's own set of challenges. The world is dangerous. - Death Penalty: A medium to harsh death penalty that encourages players that wiping is not a good thing. There are actually consequences when you wipe a group.
  PvE is community driven, lol. Explore a dangerous PvE world, lol. Death penalties in a PvE focused game are directly related to losing time (corpse runs and such), which is not exactly a good design decision. Following the PvE flowchart is boring, as the AI described in this isn't currently realistic for an MMO.
I was reluctant to respond to your post because I am very unsure I'll get an intelligent response back, but for others to understand I'll post...

 

I am not distinguishing between PVE and PVP; saying PVE is more community driven versus PVP. What I am saying is that a PVE driven gameplay where there is a lot more group content it helps encourage a better community. When you play these 'single player' mmos, there is no reason to talk to other people. When you're not communicating with other players in the game world it decreases a chance of a well knit community.

Everquest, when explored the world was dangerous. It was fun. I remember going to Kithicor Woods at night not knowing what would happened. Very high level undead would spawn. That was a good design element to give the immersion factor of a dangerous world. This also plays into group content that you can't explore the world alone as much unless you are very careful.

There are corpse runs on wow but no experience loss. Not sure what your deal is to bad design? Having a Death Penalty encourages players to care more about wiping and dying. It in someways enchances the players skill of awareness and paying attention. Not being a bad player and doing stupid things to frustrate a group.

Why is the AI not realistic for any mmo? The AI has to compliment combat mechanics for adaptability. Care to explain?


 

I think that PvP focused games focus a lot more about community than PvE, (See: EVE, Darkfall, Mortal). When I played PvE games, such as WoW, unless you were doing a raid with your guild, barely any communication was necessary (and even then communication is very minimal mostly consisting of announcing phase changes or tank swaps). Of course WOW is basically a lobby game now with the garrisons you rarely ever have to leave.

You example in everquest is once again an example of being new, if you know the world then it is never dangerous. (I am not counting going through high level areas with hostile mobs as dangerous if you are trying to do it intentionally, because every game has that)

Flat death punishment is bad design, you can't choose an appropriate risk, it is always the same. If the punishment is skill loss, you will have high risk aversion in high skilled players because if they die they will have to grind their lost skills back which will take a long time.

Harsh death punishment does make people want to not die, but instead of gitting gud they just never take any risks. This results in less 'content' for everyone. It also can cause may problems in a group in PVE games because I know that the devs love to give their bosses one shot kill gimmicks to pass as difficulty, meaning that if one person meses up he may be raged at or put down because he caused everyone to experience the death punishment, this in turn may cause him to quit the game and you will be left with a community of 'elitists'.

EDIT: MMO ai simply can not be designed to properly react to non basic situations (such as health reaching 50%). When 25 players are all doing different things, if you built an ai that tried to react to what the players were actually doing it would be so unstable and exploitable simply because the vast amount of options that players can present. This is why bosses in mmos just run on a script and do their own thing.

Agree with the pvp comment, although SWG focused heavily on PVP and PVE and was community driven through both...more PVP though if I recall...been a while.  TEF System ftw!!

I"ve said for a while that Star Wars and Star Trek should have been way better.  Two games that had every reason to add creativity and sandbox style elements fell into the theme park world and just flopped...flopped....
Originally posted by Dampiel_sz

WRONG! Trion's CEO needs to step up, not down! 

He needs to take on XL games head on and renegotiate to get the things that make Trion a great company into archeage

Wait, what?  You have not looked into things here my friend.  You realize both Korean and RU had successful launches, just NA has issues.  The staggered launch stuff has destroyed the game...to late at this point, hard for games in this day and age to get a second chance, Trion messed up....

Originally posted by Parepin
I went to a couple of 40+ player sieges last night and nearly everyone had sele items.  Sure some may of used gold to buy it but for it to be in the game there was a RL transaction.  Maybe that is why they are producing better updates faster now.

LMAO, yea...the entire server was there, that's how you got a number of 80.  Game was and still could be amazing, but to many people like me woke up and said this company is garbage and really doesn't care about us, I don't want to give them anymore money.  Only chance they have is going f2p, and once black desert comes out, a game that has similiar play style, av is dead...

Open World PVP
LFGame « General Discussion
12/12/14 2:53:32 PM
Originally posted by Rusque
ArcheAge?  I haven't played it, but I think that's what you want.

LMFAO, AA pvp is the shittyest pvp in the world...you can pvp, but the combat is not fun at all.  

Originally posted by DocBrody

debunked!

https://www.youtube.com/watch?v=DZeO-4F45WM

 

I'm so confused, was the goal to make us feel that they advertise all the fun, but in the game it's nothing like that?  That's what I got out of the vid, or am I wrong?

I"m not a fan of this game based on the tab targeting system with the option of aim to shoot as in the end, it'll be tab target, say as you wish, but that's what will happen.  Now that said, anyone who questions the hardwork, passion and current state of the game is a fool.  What they have done and changed from the beginning to now is nothing short of amazing.  I applaud Josh and his team for having a vision and pushing through.  I'd make the comment to the guy with the so called company (who's company is doing so well that he has to come here and bash another company in between his busy schedule) "you mean that certain shaders, graphics, etc need to be worked on in a games alpha stage, that's just insane?"

 

Lol...come on...

Isn't it just another dumb tab target?
Originally posted by Leiloni
This has absolutely nothing to do with PvP. It's a competitive PvE mode, that's it. 
 

Atta gal leiloni!!

my god em...you guys really f'd the pvp community over when you stole the code from nc soft what garbage...

Most odd matchups ever...like...ever...made no sense...plus how could SWG not be in there.  Would have made sense to have things like:

Darkfall vs L2 (two hardcore pvp games)

SWTOR vs SWG

etc...do some research guys...come on....

Originally posted by Ozmodan
Funny the best sandbox I ever played was SWG with optional pvp.  Why do all these so called sandbox developers think they must have full loot pvp?   You are talking about 2/3 of the map being off limits if you don't want to pvp.  That is a recipe for failure in a MMO.

Funny when people make these comments as a matter of fact...should end the post with, "to me".  I for one would never play a sandbox title without very hardcore pvp, to each his own.  

Josh has it right with the hardcore server and the pve server, IF THE population can handle it.  If it can't, then you could make the games pvp be based on clan politics.  Meaning that you can make a clan and declare war on other clans, if those clans accept, you are always red to each other, then after 7 days or so the server tallys up kills to deaths and declares a winner.  Basically what L2 did...and it works.

My big concern is still the same as it was in the early days...the idea of both tab target and aim to shoot is silly.  Then to pretend the pvpers have an advantage if they are aim to shoot is just stupid...come on Josh, you aren't talking to idiots.  Pick one...but for those of us wanting aim to shoot...we are gimped against tab targeters unless you add in major penalties for them.  

Originally posted by Gilllean
Archage is trash    after 2 months all servers are LOW population you must be a total idiot to bieleve this game is worth a penny

Not that I'm a fanboy of AA at all...not at fan of the game period, however you are incorrect.  The servers are always quite filled, currently everyone is high and last night 3 servers had a que.  AA is a solid game for certain types of players...not my style, hate the combat and pvp is all based on zergs, but the game is solid for what it is.  No sense making bs up just because you don't like it.  

You can't even compare...the combat system in AA is soooooooo archaic, it's insane...now the crafting and harvesting depth of AA is solid, however I played with a press pass the Korean alpha for bd and the minigames in harvesting were cool.
Wow...this has gone down hill.  Tried the first alpha and our clan was stoked...it was the worst alpha ever...I mean, we went into it thinking, it's alpha...expect problems.  From the get go, we all said, this game has no shot.  Just came back to check in as the concept is there...the video that the ceo put up...omg really, he was scared to death talking, not promising...sorry buddy, I'd take that down asap and get a stronger presence and get more matter of fact and streamline.  Finally, I said, let me go to the website...wtf...that website just screams we need help!!  If you plan on making a play in the market...you guys have a lot of internal strategic analysis needs that need to be addressed just to push the game and get the name back out there in the market.  The rest will fall in place.
Originally posted by JC-Smith
Originally posted by XAleX360
Is launch happening in the first half of 2015, based on your estimations?

Keep in mind this isn't an official date or anything like that, our official date is "when it's ready", but I think middle of the year is more realistic.  There's a lot of content, polish, animation work, bug fixing to do. It's so hard to give estimated dates with MMOs because they seldomly get met unless it's due to a game being rushed out by a firm date.

Feature wise there's a few things left (world map is still a work in progress, can't dig underground layers yet in cities are the two main things), but at this point its mostly  just us needing to get in more content, and refine the things that are in place so they are easier to learn and more visually appealing, balancing and squashing bugs. We'll take a look at where we're at in April or May and then start trying to lay out a more firm release schedule. We've been steadily increasing our staff size, and expect to significantly increase the staff size in February in preparation for our push to launch. But at the same time, making sure the game is ready when it does launch is our primary concern. When the game gets to the point where we think it's about ready we'll pose the question to the community on what they think our readiness level is and that will also help factor into the decision.

I'd like to know if there will be gvg in the ow.  For example, if you aren't on the hardcore server, but you want to declare war on a clan, can you do so making that clan always open to pvp for your clan?  

Originally posted by JC-Smith
I can definitely confirm that the game isn't shipping on December 2nd. A new stage of testing and the NDA lift will begin around that time, but the game is still a ways from launch.

While the website doesn't give this exact date, you should change your first question and answer as the answer is obviously wrong:

 

There is no official launch date at this point, but it is slated for a 2014 launch.

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