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All Posts by SirBalin

All Posts by SirBalin

33 Pages 1 2 3 4 5 6 7 » Last
642 posts found
Originally posted by Jasper300

Rift is a great game but can we even get to play it ? lol

has anyone seen the servers ?

every single one is "full" with a 25 minute wait time haha.

 

 

Anyone ever play TSW ? 

I am looking for a new mmo

(I hope this thread dosent cause mayhem)

Obviously you guys have never had good crack....

amazing they try to pass this as a sandbox at all...I guess they can try the new term sandpark...but definently not a sandbox.  Instanced sieges, pvp restrictions...sandboxes are totall free.  Not saying this is a bad thing as I'm sure many are okay with this...but the true sandbox gamer will lol at the attempt to call this a sandbox
Originally posted by Grailer

This game has everything going for it and yet this is what people are saying and giving it bad hype . Lots of racist comments too I might add which in my opinon these guys should get banned for.

 

400 vs 400 open world pvp castle sieges

Amazing graphics

Sandbox

Player housing

Action combat

Mount combat

Beautiful characters

 

 "There is so little information out..I can not in good faith cast good hype for this... "

 

" Not enough info to get hyped too yet. As far as I can tell... another Asian clone. They've made too much c##p to take up a banner until at least beta. "

"How does people get hype over a game with little if no information not to mention some boring trailers. ZZZ."

"Nothing i get Hyped about atm.. "

"Korean crap like Psy.  "

"Another korean fail.Nothing to hope nothing to see.Move along " 

                   

This game looks amazing imo

Originally posted by kDeviL

   After watching a first look video on this game I gotta say it looked boring as hell and I didn't really give it another glance until now.    I hate the kind of people that give a quick glance at a game and immediately write it off and it turns out I was one of them xD    I know this game has received a ton of flack and horrible attitudes about it which I guess I allowed to keep me from looking further into it. 

   I then heard more about the kinds of systems the game had in place and decided to research further.  My idea of this game COMPLETELY changed after watching a few PvP videos and some huge boss fights still with the danger of PvP all around you. I think I kind of get what the whole idea of this game is now and honestly it's pretty refreshing.  However the $40 + $15 a month for a game that has such a gamble factor is severely holding me back.  I'd like to ask a few questions before deciding to purchase it.

 

1.)  Population?  This is definitely the most important thing I want to know,  without a stable player-base I feel like no matter how good the game itself or it's systems may be, it's useless if there aren't a large number of players to enjoy it with. This is a hard question to determine from videos, especially after seeing so much hate for the game.  Does it feel really populated or more deserted?  Does the amount of players seem to be increasing or decreasing?

 

2.)  Content/Things to Do?   In a sandbox game you should almost never be bored, whether content is there for you or not you should be able to basically create your own content and always be doing something, not just something but have a variety of things to choose from.  Is this so in DF:UH? Has anybody that's played  longer than a week  found themselves bored with the game?

 

3.)   PvP/Combat?   In the video these two things look AMAZING!!!!  Though I understand looks can be deceiving.  Can anybody tell me from first hand experience if it's really as fun as it looks?  Be detailed.

 

4.)  In your opinion how does this game stack up to other MMOs?  Compared to both themeparks and sandboxes is fine.

 

Thanks in advanced!

DF is its own game...if you like hardcore pvp...gear loss, major political wars, aim to shoot pvp that takes true skill...DF is for you.  If you have problems with any of those things, or you need constant direction from npcs, etc...then its not for you.  Population is very good.

Originally posted by Sterlin22

Darkfall: Unholy Wars is probably my favorite MMORPG due to the fact it incorporates "hardcore aspects" such as Open World PvP and Loss of Loot upon Death, and unlike most other games that share these aspects, it's rather polished. The game doesn't feel clunky, it feels exceptionally fluid, and I haven't experienced any bugs yet (aside from the unoften crashing, if you consider this a bug). It also possesses that TERA Online / RaiderZ "aiming" gameplay mechanic. Add on to this mounted combat, boat combat, sieges over clan cities / villages / hamlets, shared dungeons (you can enter an instanced dungeon with a group, and you'll encounter / interact with other groups that have entered), treasure maps, bossing, and the unique Prowess System (you gain prowess as you craft, harvest, PvE, PvP, and complete feats), and you've got one hell of a game. 

 

The game is great, just as DF 1 was, but it has some advances that make it far superior to the first.  First, the prowess system forces you into the open world where as before, you would basically afk macro for months to level.  Game is very smooth, disconnect issues during sieges suck...but they'll get it fixed.  Game is a blast for the hardcore crowd.

Originally posted by bcbully
Originally posted by Mtibbs1989

Unfortunately he already made a mistake stating, "the game doesn't really have a leveling system". It does, and oh my there's a lot of leveling required in this game. From leveling your skills to your schools inner skills.

It's highly advised not to skill the self-recollection skill at all as it's a waste of points.

I've played this game since beta and can easily say that is game is by no means a "sandbox" in terms of the Elder Scrolls series. Sure the zones are "large" however this game isn't anymore of a sandbox than say World of Warcraft or Everquest. You almost never spend your time in the zones unless you're collecting resources for crafting the nodes are located on the map for you. You're typically in your school training, in dungeons, Dueling outside of Chengdu, and several other PvP events dealing with other guilds/ schools. 

 He does however, explain some of the basics down fairly well. But this does not show in any light how Age of Wushu is a "sandbox" game.

as have I. You know I don't do anything I don't want to? No two days have every been close to the same for me.

No dailes, no quest. No level cap. No hard factions. FFA PVP. Guild Wars, School wars. Territory control. Polotics, I could go on. In my opinion it's the most different mmorpg I've played in the last 8 years, besides EVE.

I can't believe anyone would call this game a sandbox

Darkfall, keeping an eye on Black Desert, World of Darkness, Divergence and Repopulation.
How can you say they don't work when one of the most successful games ever is EVE online?  Bottom line is not many companies put out very good sandboxes.  AoW is a sandbox...but I don't like it at all...I know a lot of people that feel the same way, want sandboxes...but its not aow.
Originally posted by Mkilbride

This confuses me greatly.

 

2007. "We have a finished game, just need money"

2013" We have money, now we need to make the game."

 

Wat.

Lots of things can change in 6 years...probably needs lots of changes...also, they probably did exaggerate a little in the beginning...what company doest...they need to make believers first.

Originally posted by Sebali

I know not many people want any big changes. myself being one of those. I really just want a translation with some minor tweaks.

 

one thing I would LOVE LOVE LOVE to see, however, is trion fleshing out the pet/taming aspect of the game.

XL origionally planned on having a full fledged taming of pets. this was scrapped for the current "everyone gets a companion" idea. 

I would love for Trion to revisit this and make it so those with the correct skills would be able to tame the wild animals in the game world. would add so much more to the game than simply having everyone running around with a different color wolf.

 

is this even a thoought? 

 

what would you like to see? and plz keep it realistic

For me to touch the game at this point, i'd need to see aim to shoot combat and sieges not be instanced.  Then i'd be all over it.  Until then...Darkfall and maybe Black Desert.

Originally posted by SmellyNanner

Hey everyone.

So I've been watching some first look vids and gameplay vids of DFUW and it looks pretty good. I never played the first DarkFall  but from what I can tell it, and it's successor DFUW seem to get ALOT of mixed criticism. I'm very interested in playing but before I drop $40 just to try it I want to know what I'm getting into, if it's worth it or not. I'm a huge fan of the MMORPG genre but have been disappointed the last couple years. Basically I'm looking for a game like RuneScape, but not RuneScape. I can run around and do what I want, when I want, and don't have any set tasks to do. This game seems like it offers that, and much more. But IS IT WORTH IT?

DF is what it says it is.  Lot of pvp, large scale and small scale.  Is a pure sandbox, so don't look for npc's to guide you.  Very clan driven.  Full owpvp, little safety.  If you like all of these things, its a great game.  If you don't, you wont like it.  It really is what it advertises.

Originally posted by Heafstagg
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Yeah...as opposed to the new fad "action games" where you don't press tab, then you click 1-8, so much more intense.

Yea...its wierd, takes skill to aim

yea...totally unique...you press tab, then you click 1 - 8...its intense
Originally posted by Lazarus71
Originally posted by rodingo
Originally posted by UnleadedRevnd fun, it will be hard for me to ignore it and not sub.

If you like Sci-Fi and space genres, this is the game for you...if you like to REALLY and I mean REALLY get wrapped up in an MMO, down to the intimate details, this game is for you.

I absolutely love sci-fi and space genres.  I have ever since waiting in line for several hours at the movie theater just to see Star Wars back in 1977.  However, this game is NOT for me.  I wish it was, but it isn't.

Same for me Rodingo....

I have tried EVE multiple times over the years and I just can't get into the game for some reason even though I love the concept.

I've tried as well...I think its coorporation...you need to get in one that works for you quick...I never found that and quit quicly

 

Originally posted by Grailer

 

 

 

"Clan wars like Guild vs Guild are available in Black Desert,

but there are no battles between races like World of Warcraft.

The main PvP feature in Black Desert is the castle siege PvP.

The ...siege PvP is not taken place in a dungeon-based field.

 It's in the open world, so every player can join the vast PvP."
 

This post made me have sex with myself

Originally posted by Dauzqul

So ESO stated that their PvP will be [mod edit]., dedicated PvP area.

 

I'm done with the sass. No thanks.

 

This game seems to be more like a medieval SWTOR, anyways.

Yea...thats why I'm not getting it...should have a pvp server and pve server.  Problem is, they are trying to cater to both...which will not work as neither side will be happy.

Was rather upset to see instance sieged warfare...basically makes it a bg...not for me, with the quality tab target system at that...nice...
Originally posted by Vlacke

The more i read about this game the less i want to actually play it simply because the game reeks of a lot things which are miles apart from what an Elder Scrolls game should be in my opinion.

Heavy focus on PvP, locked factions (you will apparently be able to quest in other faction regions but will not see said faction players on screen....who the hell thought that was a good idea to begin with?) and similar things just don't cut it for the majority of ES series fans which is a shame indeed, they could have hit the jackpot with this IP in a MMO surrounding.

I'm a hardcore pvper and that's what I want, however I think they are messing up as they are trying to cater to pvpers and pvers on the same server.  So neither will be happy.  Make two shards, a hardcore full owpvp server where the npcs can attack you based on your actions, then another one that caters to the pvers.  Mixing the two on one server could be a major problem with this game.

Originally posted by Saxonblade
Originally posted by superconducting

Open world PVP sounds good on paper but in practice is a bad idea. There are a whole host of problems associated with it:

- PVP would be way too scattered and less focused. Small groups or individual players would be haphazardly fighting rather than having larger-scale battles between armies.

- People would not easily know where to go to join up with their groups.

- PVE content (which is most of the game) would not be safe to do. You could never feel safe questing.

- It would be a lore-breaker (at least initially before 50+) if factions are not restricted to the races the comprise them.

 

I remember when runescape decided to open up the whole world to PVP, instead of just limiting it to the wilderness. The amount of backlash they received was mind-numbing. PvP was ruined so much that they eventually they restored the wilderness to the way it was before.

Tell the people at blizz that, it was in fact the removal of meaningful OW PVP that cost blizz many subs. OW PvP in Vanilla WoW was some of the best OW PvP in any game.

Blizzard even conceded this in an interview about 2 years ago.  While they are happy with what the game has become obviously, the CEO openly stated if there was one thing he could go back and do differently, it would be how they implemented certain things which killed owpvp.  The posted that talked about owpvp not working is a total tard...he may not like it and thats fine...but owpvp obviously has merit to many.

Originally posted by Imperator101

I enjoy the PVE aspect of MMO's but I like PVP a lot more. Most of my PVE needs are satisfied playing Elder Scrolls Oblivion/Skyrim along with Skyrim mods but I do still play PVE in MMO's. The major problem with this game is that all PVP is going to be restricted to Cyrodiil, I enjoy playing PVP in a wide variety of enviornments and constantly playing in Grasslands/Some snow areas near Bruma is not enough for me. You are supposed to be at war here, I know the battle is for the throne of the Empire that means you need to control Cyrodiil, the heartland and most powerful region in Tamriel. Still, you should beable to sack enemy cities and have big pvp battles in enemy regions.

I know they are balancing everyone for PVP in Cyrodiil, while I like that, it doesn't do much for diversity and it would all come down to skill instead of the gear you worked hard for to get. There should be pvp in the rest of the game world with no balancing additions that are in Cyrodiils pvp. You should beable to sack an enemy city and if you take their city you get to loot it and everyone who attacked should get a lot of gold / items you find around the city. After a city is secured the home faction would have the ability to take it back. 

 

I know this game is running on the Mega Server technology, there should be a PVE and PVP shard, the PVE shard would have all PVP limited to Cyrodiil while the PVP shard would have open world pvp throughout the entire world. 

So are they going to have true open world pvp in this game or not? Limitiing all PVP to Cyrodiil is just gonna feel like Guild Wars 2, huge giant maps for PVP but no real open pvp throughout the rest of the world. I hate it when MMO's divide where you can and can't pvp. 

Couldn't agree more...no reason for one shard and most games see this now.  Shocked ESO doesn't.

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